• 제목/요약/키워드: Musculoskeletal simulation

검색결과 35건 처리시간 0.021초

Fuzzy sliding-mode control of a human arm in the sagittal plane with optimal trajectory

  • Ardakani, Fateme Fotouhi;Vatankhah, Ramin;Sharifi, Mojtaba
    • ETRI Journal
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    • 제40권5호
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    • pp.653-663
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    • 2018
  • Patients with spinal cord injuries cannot move their limbs using their intact muscles. A suitable controller can be used to move their arms by employing the functional electrical stimulation method. In this article, a fuzzy exponential sliding-mode controller is designed to move a musculoskeletal human arm model to track an optimal trajectory in the sagittal plane. This optimal arm trajectory is obtained by developing a policy for the central nervous system. In order to specify the optimal trajectory between two points, two dynamic and static optimal criteria are applied simultaneously. The first dynamic objective function is defined to minimize the joint torques, and the second static optimization is offered to minimize the muscle forces at each moment. In addition, fuzzy logic is used to tune the sliding-surface parameter to enable an appropriate tracking performance. Simulation results are evaluated and compared with experimental data for upward and downward movements of the human arm.

메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템 (Medical Digital Twin-Based Dynamic Virtual Body Capture System)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간 (Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation)

  • 이진원;한정호;양정삼
    • 한국CDE학회논문집
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    • 제19권1호
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

3-D Inverse Dynamics Analysis of the Effect of Maximum Muscle Force Capacities on a Musculoskeletal System

  • Han, Kap-Soo;Kim, Kyungho
    • Journal of Electrical Engineering and Technology
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    • 제9권5호
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    • pp.1774-1779
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    • 2014
  • It is known that muscle strength of human body can alter or deteriorate as aging. In this study, we present an inverse dynamics simulation to investigate the effect of muscle strength on performing the daily activities. A 3D musculoskeletal model developed in this study includes several segments of whole body, long and short muscles, ligaments and disc stiffness. Five daily activities such as standing, flexion, finger tip to floor, standing lift close and lifting flexed were simulated with varying the maximum muscle force capacities (MFC) of each muscle fascicles from 30 to $90N/cm^2$ with an increment of $30N/cm^2$. In the result, no solution can be obtained for finger tip to floor and lifting flexed with $30N/cm^2$. Even though the solution was available for standing lift close activity in case of $30N/cm^2$ capacity, many of muscle fascicles hit the upper bound of muscle strength which means that it is not physiologically possible to perform the acvities in reality. For lifing flexed, even the case of $60N/cm^2$ capaciy, represents the moderate healthy people, was not able to find the solutions, showing that 18 muscles among 258 muscle fascicles reached 100% of muscle capacity. The estimated results imply that people who have low muscle strength such as elders or rehabilitation patients were required higher muscle work to perform and maintain the same daily activities than healthy one.

관절각도를 이용한 근력 추정 알고리듬 (An Algorithm for Estimating Muscle Forces using Joint Angle)

  • 손종상;김영호
    • 대한의용생체공학회:의공학회지
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    • 제30권3호
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    • pp.241-246
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    • 2009
  • Since inappropriate muscle forces mean that people cannot perform some activities related to roles of the muscle, muscle forces have been considered as an important parameter in clinic. Therefore, many methods have been introduced to estimate muscle forces indirectly. One of the methods is muscle tissue dynamics and it is widely used in commercial softwares including musculoskeletal model, such as SIMM. They, however, need motion data captured from 3-dimensional motion analysis system. In this study, we introduced an algorithm to estimate muscle forces in real-time by using joint angles. The heel-rise movements were performed for a normal with 3-dimensional motion analysis system, EMG measurement system, and electrogoniometers. Joint angles obtained from electrogoniometers and EMG signals were used to estimate muscle forces. Simulation was performed to find muscle forces using motion data which was imported into musculoskeletal software. As the results, muscle lengths and forces from the developed algorithm were similar to those from commercial software in pattern. Results of this study would be helpful to implement a tool to calculate reasonable muscle forces in real-time.

디지털 휴먼 모델링 도구를 이용한 작업 개선에 관한 연구 (A Study for Improvement of Work using Digital Human Modeling)

  • 김동준;박주용;김현우;장성록
    • 한국안전학회지
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    • 제23권2호
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    • pp.51-56
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    • 2008
  • In these days, work-related musculoskeletal disorders(WMSDs) is one of the issues in the shipbuilding industry. As the number of injured workers and demands for worker's compensation have rapidly increased, improvement of work conditions and environments to prevent WMSDs has been more demanded. To reduce WMSDs' hazards in the shipbuilding industry, simulation technique which showed it's ability of increasing the manufacturing productivity was applied, because simulation technique has the evaluation ability for a worker's danger level of production process by RULA(Rapid Upper Limb Assesment). In this research, worker's altitude had modeled and worker's action has simulated. After the caution level was evaluated, we pointed out clues which had high workload. To reduce work-load, we applied ergonomic principles for improving working conditions and environments. Improved working conditions and environments were simulated using human modelling and simulation and their workload were evaluated again.

디지털 인간공학 시뮬레이션 기법을 이용한 작업자세 분석 (Work Posture Analysis Using Digital Ergonomic Simulation)

  • 김남두;임현준;박희석;차태인
    • 대한인간공학회지
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    • 제26권2호
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    • pp.81-88
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    • 2007
  • The objective of this study was to investigate the validity of the digital ergonomic simulation (DES) method as a prospective alternative to the ergonomic analyses conducted by experts. The DES method utilizes commercial digital manufacturing software, and can compute the RULA scores continuously throughout the simulated work cycle. It was shown in a case study that the accuracy and objectivity of the DES method are superior to those obtained by experts. Also, it was demonstrated that the DES method has a distinct capability to simulate and validate a proposed work plan. Major limitations of the current DES method lie in the extensive time and efforts required for accurate digital simulation, which may be overcome through an automatic module for RULA data acquisition and a motion capture system.

유한요소 모델을 이용한 척추 측만증 교정 시 교정 기구에 따른 효과 분석 (Analysis of Scoliosis Correction Effects according to Instrumentation Devices using a Finite Element Model)

  • 김영은;손창규;이광희;최형연;이춘기
    • 한국정밀공학회지
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    • 제21권8호
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    • pp.157-163
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    • 2004
  • Scoliosis is a complex musculoskeletal dieses requiring 3-D treatment with surgical instrumentation. To investigate the effects of correction surgery, a finite element model of personalized model of the scoliotic spine that will allow the design of clinical test providing optimal estimation of the post-operation results was developed. Three dimensional skeletal parts, such as vertebrae, clavicle and scapular were modeled as rigid bodies with keeping their morphologies. Kinematical joints and spring elements were adapted to represent the inter-vertebral disc and ligaments respectively. With this model, two types of surgery procedure, distraction procedure with Harrington device and rod derotation procedure with pedicle screw and rod system had been carried out. The obtained simulation results were comparatively corresponding to the post operational outcomes and successfully demonstrated qualitative analysis of surgical effectiveness. From this analysis, it has been found that the preparing of appropriate rod curvature and its insertion was more important than just performing the excessive derotation for scoliosis correction.

슬관절 근육만을 이용한 FES 싸이클링 : 컴퓨터 시뮬레이션 연구 (Implementation of FES Cycling using only Knee Muscles : A Computer Simulation Study)

  • 엄광문;김철승;하세카즈노리
    • 한국정밀공학회지
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    • 제21권8호
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    • pp.171-179
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    • 2004
  • The purpose of this study is to generate cycling motion for FES (functional electrical stimulation) using knee muscles only. We investigated the possibility by simulation. The musculoskeletal model used in this simulation was simplified as 5-rigid links and 2 muscles (knee extensor and flexor). For the improvement of the present feedforward control in FES, we included feedback path in the control system. The control system was developed based on the biological neuronal system and was represented by three sub-systems. The first is a higher neuronal system that generates the motion command for each joint. The second is the lower neuronal system that divides the motion command to each muscle. And the third is a sensory feedback system corresponding to the somatic sensory system. Control system parameters were adjusted by a genetic algorithm (GA) based on the natural selection theory. GA searched the better parameters in terms of the cost function where the energy consumption, muscle force smoothness, and the cycling speed of each parameter set (individual) are evaluated. As a result, cycling was implemented using knee muscles only. The proposed control system based on the nervous system model worked well even with disturbances.

3D 작업자 시뮬레이션을 이용한 굴삭기 생산공정 작업자 자세분석 (Posture Analysis of Workers in an Excavator Factory Using 3D Human Simulation)

  • 문덕희;백승근;장병림;이준석
    • 한국시뮬레이션학회논문지
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    • 제15권3호
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    • pp.93-101
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    • 2006
  • 근래에 작업자의 근골격계 질환이 산업현장의 주요한 논제로 등장하였다. 이러한 문제를 줄이기 위하여 다양한 방법들이 사용되고 있는데 그 중의 하나가 제품설계, 치구설계, 작업장 설계를 할 때 작업자의 안전을 최대한 확보하도록 설계단계에서 개선을 하는 것이다. 최근에 급속히 발전하고 있는 3D 시뮬레이션 기술을 사용하면 작업장을 설계하는 단계에서 제품 및 치구의 3D 도면을 이용하여 가상의 작업공간을 구축한 후 작업자의 작업 자세를 사전에 검증해 볼 수 있기 때문에 작업장 구축 후 발생할 수 있는 많은 문제점들을 사전에 검증하여 설계실패비용을 최소화할 수 있다. 본 논문은 3D 작업자 시뮬레이션을 이용하여 굴삭기 공장의 특정한 공정을 대상으로 개선 및 최적화를 하기위한 연구다. 먼저 CATIA를 이용하여 제품과 치구 등 작업장 구축을 위한 3D 모델을 개발하였다. 그리고 IGRIP, DPM. Human 등의 개발도구를 복합적으로 이용하여 작업장에서의 작업내용을 시뮬레이션 할 수 있는 모델을 개발한 후 작업 자세에 대한 분석을 수행하였다. 분석결과는 작업장을 개선하는데 이용하였다.

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