• Title/Summary/Keyword: Multiple viewers

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A Structure Analysis & Interpretation of Eric Fischl's $\lceil$The Life of a Dove$\rfloor$ (에릭 휘슬(Eric Fischl)의 "비둘기의 삶", 구조분석과 해석)

  • Oh Se-Kwon
    • Journal of Science of Art and Design
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    • v.4
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    • pp.123-146
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    • 2002
  • [ $\lceil$ ]The Life of Pigeons$\rfloor$ consists of seven different canvases without a leading image It contains fragments of disassociated ordinary subjects from a capitalistic and consuming society. In this respect, the text itself attains multiple meanings throughout with inner disharmony, disassociation and relationships of differences. The divided seven images look as if they are connected as one and are connected events that are happening at the same time and in similar places. A liberal interpretation of this work is given to viewers when the seven canvases have both relations and gaps at the same time. $\lceil$The Life of Pigeons$\rfloor$ attempts the viewer's disruption through its middle stratum of meaning structure, which is a device for viewers to rearrange and deeply analyze the seven images. As a result, the artist allows the viewers to get lost in self-contradiction. A fundamental formal structure adopting post-modernism and abandoning modernism is what we can detect with detailed analysis of the work. For instance, changing surface style appears by dividing or putting images in obliquely, furthermore it clearly shows that the main subject is divided in form such as the subject's division into seven spaces. There are three major characteristics. First, the form of the images is divided and composed through oblique and overlapped images. Second, the main content of the subject tends to be scattered. Third, the subjects are interpreted in multiple meanings due to their allegory and symbolism. The inquiry of $\lceil$The Life of Pigeons$\rfloor$ proves that it takes a post artistic spirituality as its basis and its subjects are divided by the differences and surrounding relationships.

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Display System on a Tabletop for Two Viewers (2방향 관찰면 테이블형 디스플레이 시스템)

  • Yoon, Ki-Hyuk;Kim, Sung-Kyu
    • Korean Journal of Optics and Photonics
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    • v.23 no.6
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    • pp.255-263
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    • 2012
  • In this paper, we designed a tabletop display which enables two viewers each to see a different image simultaneously within his/her defined viewing zone. In order to construct the designed viewing zones, we found the basic design conditions for a parallax barrier with a commercial LCD panel. As the viewing zones for two viewers are formed with only two view-point design, the interval between the center positions of each viewing zone and the width of each viewing zone are small compared to designed values. We analyzed the primary cases, introduced two modified design methods to enlarge the interval and the width of the viewing zones, and simulated their characteristics. As designed with six unit view-point and each viewing zone of each viewer is formed with a merged view-point, we found that adequate interval and width of viewing zones can be made, and we verified it in comparison with the tabletop display module that we fabricated.

A Research on Viewer's Perception, Activity, and Satisfaction about TV as a New-media (통합적 뉴미디어로 변모한 TV에 대한 시청자의 인식과 능동성, 만족도에 관한 연구)

  • Baik, So-Yeon;Mun, Jae-Seung;Ji, Yong-Gu
    • The Journal of Society for e-Business Studies
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    • v.13 no.1
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    • pp.45-53
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    • 2008
  • TV has changed from simple broadcast media to integrated media that can operate multiple-function So, TV has offered various services and users are using their control on TV. However, TV is still passive media in social stereotype, these change brings viewers a lot of confusion. In this study, we conducted a survey about viewer's activity, perception and satisfaction of TV to understand view's watching pattern. We hope our research will be used to understand the gap of TV and viewers.

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Design and Implementation of Virtual Aquarium

  • Bak, Seon-Hui;Lee, Heeman
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.43-49
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    • 2016
  • This paper presents the design and implementation of virtual aquarium by generating 3D models of fishes that are colored by viewers in an aim to create interaction among viewers and aquarium. The virtual aquarium system is composed of multiple texture extraction modules, a single interface module and a single display module. The texture extraction module recognize the QR code on the canvas to get information of the predefined mapping table and then extract the texture data for the corresponding 3D model. The scanned image is segmented and warp transformed onto the texture image by using the mapping information. The extracted texture is transferred to the interface module to save on the server computer and the interface module sends the fish code and texture information to the display module. The display module generates a fish on the virtual aquarium by using predefined 3D model with the transmitted texture. The fishes on the virtual aquarium have three different swimming methods: self-swimming, autonomous swimming, and leader-following swimming. The three different swimming methods are discussed in this paper. The future study will be the implementation of virtual aquarium based on storytelling to further increase interactions with the viewer.

A Study on the Analysis of the Directional Information Sign to Destinations and Spatial Configuration in the Exhibition Spaces of Museum (박물관 전시부문의 관람객 유도사인과 공간구조)

  • Lim, Che-Zinn;Park, Moo-Ho
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.205-212
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    • 2006
  • The premise of this study is that an ultimate objective in planning an exhibition space is spectators' experiences shaped by a result of their first-hand experiences and responses within an exhibition space, and this result can be recognized in the spectators' movement. Thus, the sign system that can directly affects viewers' main line of flow and movement patterns was examined vis--vis a mutually complementary relation in a triangular composition with the structure of exhibition space and the exhibition contents. Based on the findings, predictive values before and after a complementary application of the sign system to the structure of exhibition space was analyzed and its validity was assessed. The results of this research analysis were drawn as follows. It was shown that an understanding of the locations of direction signs and the degree of recognition can function as an important factor to predict viewers' movement, along with an understanding of topological characteristics of an exhibition space. In terms of the connection and disconnection of space units that form the space structure, it suggests that the distribution of signs and the degree of recognition can adjust the degree of connection and disconnection. Even though exhibition spaces for research subjects were selected from a relatively large number of museums, but the research was limited with a focus on the structure of exhibition space and sign systems. Thus, it is proposed that future studies should be conducted by including varieties of exhibition and environmental factors.

CEO's Quality Management Rhetoric and Audience Response: Focusing on Samsung Group Chairman Kun-Hee Lee's 'Super-Class' Remarks (최고경영자의 품질경영 레토릭과 시청자 반응: 삼성 회장의 '초일류' 발언을 중심으로)

  • Heo, Man-Sup
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.174-186
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    • 2022
  • The present study explores how the quality management rhetoric commonly used by Korean CEOs tends to be composed and perceived by the public. To this end, articles of the remarks of Lee Kun-hee, the second founder of Samsung, are analyzed. The results show a rhetorical structure of quality management where the CEO offers a persuasive theme (quality management for a super-class enterprise) and practical measures (innovation and performance-based promotion) while coping with a rhetorical situation (an economic crisis). A multiple regression analysis of the response of 308 Korean college students who watched a video of Lee's remarks indicates that the more conservative the viewers are and the more they perceive the CEO's charm and expertise, the more likely they are to support the CEO's quality management rhetoric. The conservative viewers favorably responded to the entrepreneurship in the quality management rhetoric, while the progressives recognized the rhetoric as part of Korean-style neoliberalism that alienates ordinary workers.

The Estimation of Moving Velocity of Viewer by Using Two Eyes Image for 3D Display for Multiple Viewers

  • Park, Se-Hyuk;Park, Young-Bin;Huh, Kyung-Moo
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1045-1048
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    • 1999
  • In this paper, we calculate the moving velocity of viewer by using two eye images obtained at different time through the camera. This process is necessary for future 3D display technique, in which moving viewer can see 3D image continuously We firstly extract two eyes image and calculate the pixel coordinate of center point between two eyes. Next, we calculate the moving velocity in two dimension by comparing two center point coordinates obtained at different time.

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Comparision of Irregular Quadtree Decomposition with Full-search Block Matching for Synthesizing Intermediate Images

  • Kim, Kyung-Tae
    • Journal of the Optical Society of Korea
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    • v.8 no.3
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    • pp.108-114
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    • 2004
  • To allow multiple viewers to see the correct perspective and to provide a singh1 viewer with motion parallax cues during head movement, more than two views arc needed. Since it is prohibitive to acquire, process, and transmit a continuum of views, it. would preferable to acquire only a minimal set of views and to synthesize intermediate images. This paper presents how to synthesize the intermediate images using irregular quadtree decomposition and compares the proposed methods with full-search block matching. The image at the middle viewpoint between both viewpoints is synthesized and yields a 32.8 ㏈ peak-signal-to-noise ratio (PSNR) which is 2.8 ㏈ high and has a running time 30% of that for conventional full-search block matching.

A Tangible Floating Display System for Interaction

  • Kim, Youngmin;Kang, Hoonjong;Ahn, Yangkeun;Choi, Kwang-Soon;Park, Byoungha;Hong, Sunghee;Jung, Kwang-Mo
    • Journal of the Optical Society of Korea
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    • v.18 no.1
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    • pp.32-36
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    • 2014
  • A tangible floating display that can provide different perspective views without special glasses being introduced. The proposed system can display perspective floating images in the space in front of the system with the help of concave mirrors. In order to avoid wearing special equipment to interact and deliver the sense of touch, the proposed system adopted an ultrasound focusing technology. For providing an immersive experience to the viewers, the proposed system consists of a tangible floating display system and a multiple-view imaging system for generating three lenticular displays in front of the users.

A Best View Selection Method in Videos of Interested Player Captured by Multiple Cameras (다중 카메라로 관심선수를 촬영한 동영상에서 베스트 뷰 추출방법)

  • Hong, Hotak;Um, Gimun;Nang, Jongho
    • Journal of KIISE
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    • v.44 no.12
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    • pp.1319-1332
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    • 2017
  • In recent years, the number of video cameras that are used to record and broadcast live sporting events has increased, and selecting the shots with the best view from multiple cameras has been an actively researched topic. Existing approaches have assumed that the background in video is fixed. However, this paper proposes a best view selection method for cases in which the background is not fixed. In our study, an athlete of interest was recorded in video during motion with multiple cameras. Then, each frame from all cameras is analyzed for establishing rules to select the best view. The frames were selected using our system and are compared with what human viewers have indicated as being the most desirable. For the evaluation, we asked each of 20 non-specialists to pick the best and worst views. The set of the best views that were selected the most coincided with 54.5% of the frame selection using our proposed method. On the other hand, the set of views most selected as worst through human selection coincided with 9% of best view shots selected using our method, demonstrating the efficacy of our proposed method.