• Title/Summary/Keyword: Multiple agent

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A Ubiquitous Vision System based on the Identified Contract Net Protocol (Identified Contract Net 프로토콜 기반의 유비쿼터스 시각시스템)

  • Kim, Chi-Ho;You, Bum-Jae;Kim, Hagbae
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.10
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    • pp.620-629
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    • 2005
  • In this paper, a new protocol-based approach was proposed for development of a ubiquitous vision system. It is possible to apply the approach by regarding the ubiquitous vision system as a multiagent system. Thus, each vision sensor can be regarded as an agent (vision agent). Each vision agent independently performs exact segmentation for a target by color and motion information, visual tracking for multiple targets in real-time, and location estimation by a simple perspective transform. Matching problem for the identity of a target during handover between vision agents is solved by the Identified Contract Net (ICN) protocol implemented for the protocol-based approach. The protocol-based approach by the ICN protocol is independent of the number of vision agents and moreover the approach doesn't need calibration and overlapped region between vision agents. Therefore, the ICN protocol raises speed, scalability, and modularity of the system. The protocol-based approach was successfully applied for our ubiquitous vision system and operated well through several experiments.

Fuzzy Controller Design for Selecting the Agent of Contract Net Protocol (계약망 프로토콜의 에이전트 선택을 위한 퍼지 컨트롤러 설계)

  • 서희석;김희완
    • Journal of the Korea Computer Industry Society
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    • v.5 no.2
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    • pp.251-260
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    • 2004
  • As the importance and the need for network security is increased, many organization uses the various security systems. They enable to construct the consistent integrated security environment by sharing the vulnerable information among firewall, intrusion detection system, and vulnerable scanner. We construct the integrated security simulation environment that can be used by some security system model. In this paper, we have designed and constructed the general simulation environment of network security model composed of multiple IDSs agent and a firewall agent which coordinate by CNP (Contract Net Protocol). The CNP, the methodology for efficient integration of computer systems on heterogeneous environment such as distributed systems, is essentially a collection of agents, which cooperate to resolve a problem. We compare the selection algorithm in the CPN with the Fuzzy Controller for the effective method to select the agents.

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Mean Field Game based Reinforcement Learning for Weapon-Target Assignment (평균 필드 게임 기반의 강화학습을 통한 무기-표적 할당)

  • Shin, Min Kyu;Park, Soon-Seo;Lee, Daniel;Choi, Han-Lim
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.337-345
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    • 2020
  • The Weapon-Target Assignment(WTA) problem can be formulated as an optimization problem that minimize the threat of targets. Existing methods consider the trade-off between optimality and execution time to meet the various mission objectives. We propose a multi-agent reinforcement learning algorithm for WTA based on mean field game to solve the problem in real-time with nearly optimal accuracy. Mean field game is a recent method introduced to relieve the curse of dimensionality in multi-agent learning algorithm. In addition, previous reinforcement learning models for WTA generally do not consider weapon interference, which may be critical in real world operations. Therefore, we modify the reward function to discourage the crossing of weapon trajectories. The feasibility of the proposed method was verified through simulation of a WTA problem with multiple targets in realtime and the proposed algorithm can assign the weapons to all targets without crossing trajectories of weapons.

A survey on cooperative fault-tolerant control for multiagent systems

  • Pu Zhang;Di Zhao;Xiangjie Kong;Jialong, Zhang;Lei Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.6
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    • pp.1431-1448
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    • 2024
  • Complexity science is a new stage in the development of systems science that is the frontier areas of contemporary scientific development. Complexity science takes complex systems as the research object, which has attracted widespread attention from researchers in the fields of economy, control, management, and society. In recent years, with the rapid development of science and technology and people's deepening understanding for the theory of complex systems, the systems are no longer an object with a single function, but the systems are composed of multiple individuals with autonomous capabilities through cooperative and cooperation, namely multi-agent system (MAS). Currently, MAS is one of the main models for studying such complex systems. The intelligent control is to break the traditional multi-agent fault-tolerant control (FTC) concept and produce a new type of compensation mechanism. In this paper, the applications of fault-tolerant control methods for MASs are presented, and a discussion is given about development and challenges in this field.

GENETIC PROGRAMMING OF MULTI-AGENT COOPERATION STRATEGIES FOR TABLE TRANSPORT

  • Cho, Dong-Yeon;Zhang, Byoung-Tak
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.170-175
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    • 1998
  • Transporting a large table using multiple robotic agents requires at least two group behaviors of homing and herding which are to bo coordinated in a proper sequence. Existing GP methods for multi-agent learning are not practical enough to find an optimal solution in this domain. To evolve this kind of complex cooperative behavior we use a novel method called fitness switching. This method maintains a pool of basis fitness functions each of which corresponds to a primitive group behavior. The basis functions are then progressively combined into more complex fitness functions to co-evolve more complex behavior. The performance of the presented method is compared with that of two conventional methods. Experimental results show that coevolutionary fitness switching provides an effective mechanism for evolving complex emergent behavior which may not be solved by simple genetic programming.

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Galangin의 유전독성 억제효과에 관한 연구

  • 허문영;윤여표
    • Proceedings of the Korean Society of Applied Pharmacology
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    • 1994.04a
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    • pp.325-325
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    • 1994
  • 본 연구에서는 먼저 14종의 flavonoid화합물을 대상으로 발암물질로서 잘 알려져있는 benzo(a)pyrene[B(a)P]에 대한 소핵생성억제효과를 관찰하였다. 소핵시험을 이용한 유전독성억제실험에서 비적적 큰 활성을 보이는 flavonoid는 2,3 이중결합과 3,5,7-trihydroxyl기를 갖는 polyhydroxy flavonol화합물들이었다. 이중에서 galangin은 활성이 비교적 컸으며, 이같은 유전독성억제효과는 galangin투여시 B(a)P의 대사활성화가 감소되고 활성본태산물들의 DNA binding을 저해함으로서 나타났다. 한편, galangin은 대사활성화가 필요없는 1차 발암물질인 N-methyl-N'-nitro-N-nitrosoguanidine(MNNG)에 의한 소핵생성도 감소시켰다. 이러한 galangin의 alkylating agent에 대한 유전독성억제효과는 calf thymus DNA를 이용한 실험에서 DNA의 메칠화를 저해하는 기전으로 나타나는 것으로 판단되었다. galangin은 mitouycin과 같은 DNA cross-linking agent에 의한 소핵생성에도 억제효과를 나타내었다. 특히 동시투여(simultaneous treatment)나 사후투여(post-treatment)시보다 사전투여(pre-treatment)시에 소핵생성억제효과가 컸으며 사전연속투여(multiple Pre-treatment)시에는 낮은 용량에서도 효과가 컸다. 이러한 저용량의 사전연용투여에 의한 유전독성억제효과들은 B(a)P나 MNNG에 대해서도 잘 나타났다.

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Factors Affecting Efficiency of Shoot Induction in Citrus junos Sieb.

  • Kim, Mi-Hye;Lee, Hyoshin;Chung, Min-Sup;Jinki Jo
    • Journal of Plant Biotechnology
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    • v.3 no.3
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    • pp.141-144
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    • 2001
  • To enhance the shoot induction efficiency from nodal stem of yooza, the culture conditions such as basal medium, carbohydrate source, solidifying agent and the optimum concentration of plant growth regulators for shoot induction were investigated. The nodal explants were cultured better on MS medium than on MT, SH, B5 or W media in considering of shoot induction rate and mean shoot length. Solidifying agent in medium was better with 0.8% agar than with 0.3% agar, 1.2% agarose or 0.2% gelrite. Carbohydrate source in shoot induction medium was efficient with 30 g/L sucrose. The optimum concentrations of plant growth regulators were determined that 0.1 mg/L NAA as auxin was effective on the shoot induction, and 1.0 mg/L BAP as cytokinin induced multiple shoots efficiently. Shoot induction was the most effective on MS medium supplemented with 4 mg/L $GA_3$ in yooza.

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3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • v.14 no.1
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

Modeling of Context-aware Interaction in U-campus Environment

  • Choo, Moon-Won;Choi, Young-Mee;Chin, Seong-Ah
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.799-806
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    • 2007
  • The prototypical smart environment to support the context-aware interactions between user and ubiquitous campus environment based on multi-agent system paradigm is proposed in this paper. In this model, the dynamic Bayesian is investigated to solicit and organize agents to produce information and presentation assembly process in order to allocate the resources for an unseen task across multiple services in a dynamic environment. The user model is used to manage varying user constraints and user preferences to achieve system's goals.

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Intelligent Electronic Shoppingmall with Bundle Product Suggestions for Fisheries (상차림중심의 지능형 수산물 인터넷 쇼핑몰 개발)

  • 정대율
    • The Journal of Information Systems
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    • v.10 no.2
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    • pp.5-32
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    • 2001
  • The main goal of this research is at the development of a bundle product suggestion sub-system of an internet shopping mall for fishery products, which can reduce the search cost of user. To achieve the goal, we first study tie key factors of successful direct commerce for fishery products, and second, we design a bundle product suggestion module and its sub-module. For this, we identify the objectives of system, and write out the necessary functions of the system and models(process model, data model, dynamic model) through the analysis of user requirements. Based on the functions and models, we design user interfaces, database, processes, and knowledge base. In designing knowledge base and inferencing strategy, we consider two intelligent agent approach(optimal algorithms, heuristic rules) and suggest one more approach(case-based reasoning). The intelligent agent can be used in enhancing the suggestion of multiple fishery product simultaneously. The system analysis and design documents presented as the research results can be used to provide good guidelines to the companies who consider developing an production suggestion agents.

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