• Title/Summary/Keyword: Multiple Random Walks

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Salient Object Detection via Multiple Random Walks

  • Zhai, Jiyou;Zhou, Jingbo;Ren, Yongfeng;Wang, Zhijian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.4
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    • pp.1712-1731
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    • 2016
  • In this paper, we propose a novel saliency detection framework via multiple random walks (MRW) which simulate multiple agents on a graph simultaneously. In the MRW system, two agents, which represent the seeds of background and foreground, traverse the graph according to a transition matrix, and interact with each other to achieve a state of equilibrium. The proposed algorithm is divided into three steps. First, an initial segmentation is performed to partition an input image into homogeneous regions (i.e., superpixels) for saliency computation. Based on the regions of image, we construct a graph that the nodes correspond to the superpixels in the image, and the edges between neighboring nodes represent the similarities of the corresponding superpixels. Second, to generate the seeds of background, we first filter out one of the four boundaries that most unlikely belong to the background. The superpixels on each of the three remaining sides of the image will be labeled as the seeds of background. To generate the seeds of foreground, we utilize the center prior that foreground objects tend to appear near the image center. In last step, the seeds of foreground and background are treated as two different agents in multiple random walkers to complete the process of salient object detection. Experimental results on three benchmark databases demonstrate the proposed method performs well when it against the state-of-the-art methods in terms of accuracy and robustness.

SIMULATIONS OF INK DIFFUSION ON PAPER USING VISIT COUNTS FROM RANDOM WALK SESSIONS

  • Kim, Hee-Chang;Kang, Myung-Joo
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.13 no.2
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    • pp.161-167
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    • 2009
  • An animated ink diffusion on paper is simulated through making a multiple sessions of random walks. The simulated random walk is built and validated against the diffusion model, then animated by varying the intensity thresholds of the accumulated visit counts on each pixels on an image. Two different random walk models are built one of which is a free random walk in that the walker has exactly same probability to move in any four or eight directions in each step. The other is a biased random walk that has a higher chance to go to a pixel that has more similar intensity value. The latter can be used to simulate an ink diffusion radiating through different texture of paper.

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An Enhanced Searching Algorithm over Unstructured Mobile P2P Overlay Networks

  • Shah, Babar;Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.173-178
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    • 2013
  • To discover objects of interest in unstructured peer-to-peer networks, the peers rely on flooding query messages which create incredible network traffic. This article evaluates the performance of an unstructured Gnutella-like protocol over mobile ad-hoc networks and proposes modifications to improve its performance. This paper offers an enhanced mechanism for an unstructured Gnutella-like network with improved peer features to better meet the mobility requirement of ad-hoc networks. The proposed system introduces a novel caching optimization technique and enhanced ultrapeer selection scheme to make communication more efficient between peers and ultrapeers. The paper also describes an enhanced query mechanism for efficient searching by applying multiple walker random walks with a jump and replication technique. According to the simulation results, the proposed system yields better performance than Gnutella, XL-Gnutella, and random walk in terms of the query success rate, query response time, network load, and overhead.

Eddy Diffusion in Coastal Seas: Observation and Fractal Diffusion Modelling (연안역와동확산: 관측 및 프랙탈 확산 모델링)

  • 이문진;강용균
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.9 no.3
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    • pp.115-124
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    • 1997
  • We measured the variance of eddy diffusion and associated ‘diffusion coefficients’ in coastal regions of Korea by observing the separation distances among multiple drifters deployed simultaneously at the same initial position. The variance of eddy diffusion was found to be proportional to $t^m$, where t is the time and m is a non-integer scaling exponent between 1.5 and 3.5. The observed scaling exponent of eddy diffusion cannot be reproduced by diffusion models employing constant eddy diffusivity. In this study, we applied fractal theory in simulating exponential increase of variance of eddy diffusion. We employed the fGn(fractional Gaussian noise) as a ‘modified’ random walks corresponding to the oceanic eddy diffusion. The variance of eddy diffusion, which corresponds to the fBm(fractional Brown motion) of our diffusion model, is proportional to $t^{2H}$, where H is Hurst scaling exponent. The temporal increase of the variance. with scaling exponent between 1 and 2, was successfully reproduced by our fractal diffusion model. However, our model cannot reproduce scaling exponent greater than 2. The scaling exponents greater than 2 are associated with the velocity shear of the mean flow.

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