• Title/Summary/Keyword: Multiple Objects

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Development of Displacement Measurement System of Structures Using Image Processing Techniques (영상처리기술을 이용한 구조물의 변위 측정 시스템의 개발)

  • 김성욱;김상봉;서진호
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.8
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    • pp.673-679
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    • 2004
  • In this paper, we develop the displacement measurement system of multiple moving objects based on image processing techniques. The image processing method adopts inertia moment theory for obtaining the centroid measurement of the targets and basic processing algorithm of gray, binary, closing, labeling and so on. To get precise displacement measurement in spite of multiple moving targets, a CGD camera with zoom is used and the position of camera is changed by a pan/tilt system. The fiducial marks on the fixed positions are used as the sensing points for the image processing to recognize the position errors in direction of XY-coordinates. The precise alignment device is pan/tilt of XY-type and the pan/tilt is controlled by DC servomotors which are driven by a microprocessor. Morover, the centers of fiducial marks are obtainted by an inertia moment method. By applying the developed precise position control system for multiple targets, the displacement of multiple moving targets are detected automatically and are also stored in the database system in a real time. By using database system and internet, the displacement datum can be confirmed at a great distance and analyzed. Finally, the effectiveness of developed system is shown in experimental results and realized the precision about 0.12[mm] in the position control of XY-coordinates.

Robust Illumination Change Detection Using Image Intensity and Texture (영상의 밝기와 텍스처를 이용한 조명 변화에 강인한 변화 검출)

  • Yeon, Seungho;Kim, Jaemin
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.169-179
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    • 2013
  • Change detection algorithms take two image frames and return the locations of newly introduced objects which cause differences between the images. This paper presents a new change detection method, which classifies intensity changes due to introduced objects, reflected light and shadow from the objects to their neighborhood, and the noise, and exactly localizes the introduced objects. For classification and localization, first we analyze the histogram of the intensity difference between two images, and estimate multiple threshold values. Second we estimate candidate object boundaries using the gradient difference between two images. Using those threshold values and candidate object boundaries, we segment the frame difference image into multiple regions. Finally we classify whether each region belongs to the introduced objects or not using textures in the region. Experiments show that the proposed method exactly localizes the objects in various scenes with different lighting.

Similar Sub-Trajectory Retrieval based on k-warping Algorithm for Moving Objects in Video Databases (비디오 데이타베이스에서 이동 객체를 위한 k-워핑 알고리즘 기반 유사 부분궤적 검색)

  • 심춘보;장재우
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.14-26
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    • 2003
  • Moving objects' trajectories play an important role in indexing video data on their content and semantics for content-based video retrieval. In this paper, we propose new similar sub-trajectory retrieval schemes based on k-warping algorithm for efficient retrieval on moving objects' trajectories in video data. The proposed schemes are fixed-replication similar sub-trajectory retrieval(FRSR) and variable-replication similar sub-trajectory retrieval(VRSR). The former can replicate motions with a fixed number for all motions being composed of the trajectory. The latter can replicate motions with a variable number. Our schemes support multiple properties including direction, distance, and time interval as well as a single property of direction, which is mainly used for modeling moving objects' trajectories. Finally, we show from our experiment that our schemes outperform Li's scheme(no-warping) and Shan's scheme(infinite-warping) in terns of precision and recall measures.

A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성)

  • 박원진;유광열;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.5
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    • pp.415-427
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    • 1987
  • This paper presents an experimental model-based vision system which can identify and locate objects in scenes containing multiple occluded parts. The objects are assumed to be rigid and planar parts. In any recognition system the-type of objects that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a sequential list of points or pixels that appear on the boundary of the objects. Next the boundary of the objects is smoothed using a polygonal approximation algorithm. Recognition cosists in finding the prototype that matches model to image. Now the hidden edge is reconstructed by transition model objects into occluded objects. The best match is obtained by optimising some similarity measure.

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Volumetric NURBS Representation of Multidimensional and Heterogeneous Objects: Concepts and Formation (VNURBS기반의 다차원 불균질 볼륨 객체의 표현: 개념 및 형성)

  • Park S. K.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.5
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    • pp.303-313
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    • 2005
  • This paper proposes a generalized NURBS model, called Volumetric NURBS or VNURBS for representing volumetric objects with multiple attributes embedded in multidimensional space. This model provides a mathematical framework for modeling complex structure of heterogeneous objects and analyzing inside of objects to discover features that are directly inaccessible, for deeper understanding of complex field configurations. The defining procedure of VNURBS, which explains two directional extensions of NURBS, shows VNURBS is a generalized volume function not depending on the domain and its range dimensionality. And the recursive a1gorithm for VNURBS derivatives is described as a computational basis for efficient and robust volume modeling. In addition, the specialized versions of VNURBS demonstrate that VNURBS is applicable to various applications such as geometric modeling, volume rendering, and physical field modeling.

A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

Neural Network Approach to Sensor Fusion System for Improving the Recognition Performance of 3D Objects (3차원 물체의 인식 성능 향상을 위한 감각 융합 신경망 시스템)

  • Dong Sung Soo;Lee Chong Ho;Kim Ji Kyoung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.156-165
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    • 2005
  • Human being recognizes the physical world by integrating a great variety of sensory inputs, the information acquired by their own action, and their knowledge of the world using hierarchically parallel-distributed mechanism. In this paper, authors propose the sensor fusion system that can recognize multiple 3D objects from 2D projection images and tactile informations. The proposed system focuses on improving recognition performance of 3D objects. Unlike the conventional object recognition system that uses image sensor alone, the proposed method uses tactual sensors in addition to visual sensor. Neural network is used to fuse the two sensory signals. Tactual signals are obtained from the reaction force of the pressure sensors at the fingertips when unknown objects are grasped by four-fingered robot hand. The experiment evaluates the recognition rate and the number of learning iterations of various objects. The merits of the proposed systems are not only the high performance of the learning ability but also the reliability of the system with tactual information for recognizing various objects even though the visual sensory signals get defects. The experimental results show that the proposed system can improve recognition rate and reduce teeming time. These results verify the effectiveness of the proposed sensor fusion system as recognition scheme for 3D objects.

Multiple Moving Objects Detection and Tracking Algorithm for Intelligent Surveillance System (지능형 보안 시스템을 위한 다중 물체 탐지 및 추적 알고리즘)

  • Shi, Lan Yan;Joo, Young Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.6
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    • pp.741-747
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    • 2012
  • In this paper, we propose a fast and robust framework for detecting and tracking multiple targets. The proposed system includes two modules: object detection module and object tracking module. In the detection module, we preprocess the input images frame by frame, such as gray and binarization. Next after extracting the foreground object from the input images, morphology technology is used to reduce noises in foreground images. We also use a block-based histogram analysis method to distinguish human and other objects. In the tracking module, color-based tracking algorithm and Kalman filter are used. After converting the RGB images into HSV images, the color-based tracking algorithm to track the multiple targets is used. Also, Kalman filter is proposed to track the object and to judge the occlusion of different objects. Finally, we show the effectiveness and the applicability of the proposed method through experiments.

Parallel Processing for Integral Imaging Pickup Using Multiple Threads

  • Jang, Young-Hee;Park, Chan;Park, Jae-Hyeung;Kim, Nam;Yoo, Kwan-Hee
    • International Journal of Contents
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    • v.5 no.4
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    • pp.30-34
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    • 2009
  • Many studies have been done on the integral imaging pickup whose objective is to get efficiently elemental images from a lens array with respect to three-dimensional (3D) objects. In the integral imaging pickup process, it is necessary to render an elemental image from each elemental lens in a lens array for 3D objects, and then to combine them into one total image. The multiple viewpoint rendering (MVR) is one of various methods for integral imaging pickup. This method, however, has the computing and rendering time problem for obtaining element images from a lot of elemental lens. In order to solve the problems, in this paper, we propose a parallel MVR (PMVR) method to generate elemental images in a parallel through distribution of elemental lenses into multiple threads simultaneously. As a result, the computation time of integral imaging using PMVR is reduced significantly rather than a sequential approach and then we showed that the PMVR is very useful.

Development of Potential-Function Based Motion Control Algorithm for Collision Avoidance Between Multiple Mobile Robots (포텐셜함수(Potential Function)를 이용한 자율주행로봇들간의 충돌예방을 위한 주행제어 알고리즘의 개발)

  • 이병룡
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.6
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    • pp.107-115
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    • 1998
  • A path planning using potential field method is very useful for the real-time navigation of mobile robots. However, the method needs high modeling cost to calculate the potential field because of complex preprocessing, and mobile robots may get stuck into local minima. In this paper, An efficient path planning algorithm for multiple mobile robots, based on the potential field method, was proposed. In the algorithm. the concepts of subgoals and obstacle priority were introduced. The subgoals can be used to escape local minima, or to design and change the paths of mobile robots in the work space. In obstacle priority, all the objects (obstacles and mobile robots) in the work space have their own priorities, and the object having lower priority should avoid the objects having higher priority than it has. In this paper, first, potential based path planning method was introduced, next an efficient collision-avoidance algorithm for multiple mobile robots, moving in the obstacle environment, was proposed by using subgoals and obstacle priority. Finally, the developed algorithm was demonstrated graphically to show the usefulness of the algorithm.

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