• Title/Summary/Keyword: Multiplane

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DB-Based Feature Matching and RANSAC-Based Multiplane Method for Obstacle Detection System in AR

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.49-55
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    • 2022
  • In this paper, we propose an obstacle detection method that can operate robustly even in external environmental factors such as weather. In particular, we propose an obstacle detection system that can accurately inform dangerous situations in AR through DB-based feature matching and RANSAC-based multiplane method. Since the approach to detecting obstacles based on images obtained by RGB cameras relies on images, the feature detection according to lighting is inaccurate, and it becomes difficult to detect obstacles because they are affected by lighting, natural light, or weather. In addition, it causes a large error in detecting obstacles on a number of planes generated due to complex terrain. To alleviate this problem, this paper efficiently and accurately detects obstacles regardless of lighting through DB-based feature matching. In addition, a criterion for classifying feature points is newly calculated by normalizing multiple planes to a single plane through RANSAC. As a result, the proposed method can efficiently detect obstacles regardless of lighting, natural light, and weather, and it is expected that it can be used to secure user safety because it can reliably detect surfaces in high and low or other terrains. In the proposed method, most of the experimental results on mobile devices reliably recognized indoor/outdoor obstacles.

Parallel Multistage Interconnection Switching Network for Broadband ISDN (광대역 ISDN을 위한 병렬 다단계 상호 연결 스위치 네트워크)

  • 박병수
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.3 no.4
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    • pp.274-279
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    • 2002
  • ATM packet switching technologies for the purpose of the B-ISDN service are focused on high performance which represents good qualities on throughput, packet loss, and packet delay. ATM switch designs on a class of parallel interconnection network have been researched. But these are based on the self-routing function of it. It leads to conflict with each other, and to lose the packets. Therefore, this paper proposes the method based on Sort-Banyan network should be adopted for optimal routing algorithm. It is difficult to expect good hardware complexity. For good performance, a switch design based on the development of new routing algorithm is required. For the design of switch network, the packet distributor and multiplane are proposed. They prevent each packet from blocking as being transmitted selectively by two step distributed decision algorithm. This switch will be proved to be a good performance switch network that internal blocking caused from self-routing function is removed. Also, it is expected to minimize the packet loss and decrease the packet delay according to packet transmission.

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Small Bowel Tumors and Polyposis: How to Approach and Manage? (소장 종양과 용종증: 접근 방법과 관리)

  • Ko, Bong Min
    • The Korean Journal of Gastroenterology
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    • v.72 no.6
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    • pp.277-280
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    • 2018
  • Although small bowel the mainly occupies the most part of the gastrointestinal tract, small intestine tumors are rare, insidious in clinical presentation, and frequently represent a diagnostic and management challenge. Small bowel tumors are generally classified as epithelial, mesenchymal, lymphoproliferative, or metastatic. Familial adenomatous polyposis and Peutz-Jeghers syndrome are the most common inherited intestinal polyposis syndromes. Until the advent of capsule endoscopy (CE) and device-assisted enteroscopy (DAE) coupled with the advances in radiology, physicians had limited diagnostic examination for small bowel examination. CE and new radiologic imaging techniques have made it easier to detect small bowel tumors. DAE allows more diagnosis and deeper reach in small intestine. CT enteroclysis/CT enterography (CTE) provides information about adjacent organs as well as pictures of the intestinal lumen side. Compared to CTE, Magnetic resonance enteroclysis/enterography provides the advantage of soft tissue contrast and multiplane imaging without radiation exposure. Treatment and prognosis are tailored to each histological subtype of tumors.

The Evaluation of Multiplane-Parallel Chamber Using Crystal Plate as Ionization Medium for Therapeutic Radiation Beams

  • Young W. Vahc;Park, Kyung R.;Kim, Sookil;Chul W. Joh;Kim, Tae H.
    • Progress in Medical Physics
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    • v.9 no.1
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    • pp.29-35
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    • 1998
  • There has been necessity of an air free ionization chamber using the gold-crystal-aluminium plates, henceforth called the crystal chamber. The crystal chamber formed of parallel plates is very small in size and has more response for absorbed dose of therapeutic radiation beams. The gold plate on the crystal facing the photon and electron beam acts as an intensifier of signals and crystal plate as an ionization medium respectively. Both the copper guard ring and the aluminum collecting electrode are connected to an electrometer. Using high energy photon (6, 15 MV) and electron (9, 12, 15, 18 MeV) beams, the responses of the crystal chamber are evaluated against a PTW Farmer-type chamber at a field size of 10${\times}$10cm$^2$ and 100 cm SSD. The responses of crystal chamber for therapeutic radiation electron and photon beams are greater in magnitude by several order than Farmer. The crystal chamber has good linearity without correction factor C$\_$t,p/ with respect to the signals, a reading reproduction with good accuracy and precision less than 0.5%, and has other useful functions in measuring radiation beams.

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GPU Implementation of TMIV Decoder for Real-time Playback (실시간 재생을 위한 TMIV 디코더의 GPU 구현)

  • Lee, Sangho;Shin, Hongchang;Lee, Gwangsoon;Seo, Jeongil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.122-125
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    • 2022
  • TMIV 레퍼런스 모델에는 VWS(View Weighting Synthesizer), AS(Additive Synthesizer), MPIS(Multiplane Image Synthesizer)의 세 가지 방식의 렌더러 구현이 제시되어 있는데 본 논문에서는 VWS 에 포커스를 맞추어 GPU 로 구현하여 디코딩 성능을 개선한 결과를 소개하고자 한다. AS, MPIS 등에 대해서는 GPU 에 의한 구현이 아직 진행 중이며 본 구현이 적용된 TMIV 레퍼런스 모델의 버전은 8.0.1 이어서 최신 버전인 11 또는 12 에 바로 적용하기에는 다소 거리가 있겠으나, 본 구현에서 적용된 세부 구현 기술과 서브 모듈 등은 충분한 재활용성을 가지고 있어 다른 방식의 렌더러나 상위 버전의 고속화 구현에도 적용이 가능할 것이다. TMIV 8.0.1 의 디코더에서 1920×4640 크기를 가지는 두 개의 아틀라스를 기준으로 프레임 렌더링의 경우 싱글 프레임 당 약 4 초에서 평균 25ms 이하 로 실행 시간이 단축되어 약 150 배 이상의 성능 향상을 획득하였으며 렌더링 파이프라인의 추가 등에 의해 통상적으로 실시간이라고 여기는 30fps 의 속도로 재생이 가능한 성능에 도달한 결과를 소개하였다.

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Program Cache Busy Time Control Method for Reducing Peak Current Consumption of NAND Flash Memory in SSD Applications

  • Park, Se-Chun;Kim, You-Sung;Cho, Ho-Youb;Choi, Sung-Dae;Yoon, Mi-Sun;Kim, Tae-Yun;Park, Kun-Woo;Park, Jongsun;Kim, Soo-Won
    • ETRI Journal
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    • v.36 no.5
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    • pp.876-879
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    • 2014
  • In current NAND flash design, one of the most challenging issues is reducing peak current consumption (peak ICC), as it leads to peak power drop, which can cause malfunctions in NAND flash memory. This paper presents an efficient approach for reducing the peak ICC of the cache program in NAND flash memory - namely, a program Cache Busy Time (tPCBSY) control method. The proposed tPCBSY control method is based on the interesting observation that the array program current (ICC2) is mainly decided by the bit-line bias condition. In the proposed approach, when peak ICC2 becomes larger than a threshold value, which is determined by a cache loop number, cache data cannot be loaded to the cache buffer (CB). On the other hand, when peak ICC2 is smaller than the threshold level, cache data can be loaded to the CB. As a result, the peak ICC of the cache program is reduced by 32% at the least significant bit page and by 15% at the most significant bit page. In addition, the program throughput reaches 20 MB/s in multiplane cache program operation, without restrictions caused by a drop in peak power due to cache program operations in a solid-state drive.

3D Object Restoration and Data Compression Based on Adaptive Simplex-Mesh Technique (적응 Simplex-Mesh 기술에 기반한 3차원 물체 복원과 자료 압축)

  • 조용군
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.4
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    • pp.436-443
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    • 1999
  • Most of the 3D object reconstruction techniques divide the object into multiplane and approximate the surfaces of the object. The Marching Cubes Algorithm which initializes the mesh structure using a given isovalue. and Delaunay Tetrahedrisation are widely used. Deformable models are well-suited for general object reconstruction because they make little assumptions about the shape to recover and they can reconstruct objects *om various types of datasets. Now, many researchers are studying the reconstruction systems based on a deformable model. In this paper, we propose a novel method for reconstruction of 3D objects. This method, for a 3D object composed of curved planes, compresses the 3D object based on the adaptive simplexmesh technique. It changes the pre-defined mesh structure, so that it may approach to the original object. Also, we redefine the geometric characteristics such as curvatures. As results of simulations, we show reconstruction of the original object with high compression and concentration of vertices towards parts of high curvature in order to optimize the shape description.

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Changes in 2D Animation Production Methods Due to Technological Advancements (기술 발전에 따른 2D 애니메이션 제작 방식의 변화)

  • Rea Sung
    • Journal of Information Technology Applications and Management
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    • v.31 no.4
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    • pp.139-148
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    • 2024
  • This study takes a comprehensive look at how technological advances have changed the way 2D animation is created. Humans are constantly looking for new ways and technologies to express movement, which has led to many changes in the way 2D animation is produced. In this study, we will examine the impact of these changes on 2D animation production and explore the possibilities for future developments. In the early days of 2D animation, the production method was repeatedly changed by the invention of technologies such as celluloid sheets, rotoscopes, and multiplane cameras, while the advent of digital technology has led to revolutionary changes such as the development of CAPS(computer animation production systems), various digital tools, and the combination of 2D and 3D. In addition, the recent introduction of generative AI is rapidly changing the way 2D animation is produced by automatically handling various tasks. These advances have not only streamlined the production of animation, but have also reduced costs by shortening the production period, and greatly improved the quality of animation by making it easier to implement complex and sophisticated visual effects. The introduction of generative AI has pushed the boundaries of what can be represented in 2D animation. On the other hand, the introduction of digital technology has its drawbacks, as the mechanical and uniform style produced by digital tools can reduce originality and individuality, but advances in technology will open up the possibilities for 2D animation to be produced in a variety of ways, as it fosters the creation of new expressions and creative content.

Modernist painting style in Disney animation (디즈니 애니메이션에 나타난 모더니즘 회화스타일 : 색, 형태, 공간을 중심으로)

  • Moon, Jae-Cheol;Kim, Yu-Mi
    • Cartoon and Animation Studies
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    • s.33
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    • pp.31-53
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    • 2013
  • In the early twentieth century, history of animation began by modern artists, they produced various experimental images with the newly invented film and cameras. Artists in the field of movie, photography, paintings and others manipulated images in motion. But as some animated movies won industrial success and popularity, they became the trend but experimental style of early animation preserved by so-called non-mainstreamers or experimental animators, counteracting commercialism. Disney animation also followed the trend by applying realistic Hollywood film style, the worse critics placed a low value on the animation and it tarnished the image, although it was profitable investment from a business standpoint. To make images realistic, they opened a drawing class that animators developed skills to imitate motions and forms from subjects in real life. Also some techniques and gizmos were used to mimic and simulate three dimensional objects and spaces, multiplane camera and compositing 3D CG images with 2D drawings. Moreover, they brought animation stories from fairly tales or folk tales, and Walt's personal interest in live-action movies, they applied Hollywood-film-like narratives and realistic visual, and harsh criticism ensued. On the surface early disney animations' potential seems to be weakened, but in reality it still exists by simplifying and exaggerating forms and color as modern arts. Disney animation employs concepts of the modernism paintings such as simplified shapes and colors to a character design, when their characters are placed together in a scene, that visual elements cause mental reaction. This modification gives a new internal experience to audiences. As conceptual colors in abstract paintings make images appeared to be flat, coloring characters with no shading make them look flat and comparing to them, background images are also appeared to be flat. On top of that, multi-perspective at background images recalls modernist paintings. This essay goes in details with the animation pioneers' works and how Disney animation developed its techniques to emulate real life and analyses color schemes, forms, and spaces in Disney animation compared with modern artists' works, in that the visual language of Disney animation reminds of impression from abstract paintings in the beginning of the twentieth centuries.