• Title/Summary/Keyword: Multimedia transmission

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Cross-layer based Transmission Scheme for Multimedia Service over Mobile Ad Hoc Network (이동 애드 혹 네트워크상에서 멀티미디어 서비스를 위한 크로스레이어 기반의 전송 기법)

  • An, Ki-Jin;Joo, Hyun-Chul;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1216-1224
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    • 2009
  • This paper presents cross-layer based packet scheduling and routing algorithm to effectively transmit delay-sensitive multimedia data over mobile ad hoc network. At first, packet urgency, node urgency, and route urgency are defined based on the end-to-end delay requirement of each packet and the number of hops over a route. Based on the urgency metric, the proposed transmission scheme is that packet scheduling algorithm at the MAC layer and routing algorithm at the network layer are tightly-coupled to improve the transmission performance for delay-sensitive multimedia. Finally, simulation results are provided to show the performance of proposed transmission scheme.

A Real-Time Multimedia Data Transmission Rate Control Using Neural Network Prediction Model (신경 회로망 예측 모델을 이용한 실시간 멀티미디어 데이터 전송률 제어)

  • Kim, Yong-Seok;Kwon, Bang-Hyun;Chong, Kil-To
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2B
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    • pp.44-52
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    • 2005
  • This paper proposes a neural network prediction model to improve the valid packet transmission rate for the QoS(Quality of Service) of multimedia transmission. The Round Trip Time(RTT) and Packet Loss Rate(PLR) are predicted using a neural network and then the transmission rate is decided based on the predicted RTT and the PLR. The suggested method will improve the transmission rate since it uses the rate control factors corresponding to time of data is being transmitted, while the conventional one uses the transmission rate determined based on the past informations. An experimental set-up has been established using a Linux PC system, and the multimedia data are transmitted using UDP protocol in real time. The valid transmitted packets are about 5% higher than the one in the conventional TCP-Friendly congestion control method when the suggested algorithm was applied.

An Efficient Transmission Method of Panoramic Multimedia Contents in a Limited Bandwidth Environment (제한적 네트워크 환경 하에서 효율적인 파노라마식 멀티미디어 콘텐츠 분할 전송 방법)

  • Kim, Byung-Chul;Lee, Gun-Hee;Lee, In-Jae;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.811-823
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    • 2011
  • This paper proposes an efficient transmission method for the panoramic multimedia contents. The panoramic video provides wide sight and various view-point to the user. The traditional methods of the panoramic multimedia content transmission has several limitations, as follow; A client suffers a long initial delay time to play a panoramic video when it is transmitted through a limited bandwidth network, because the panoramic video has larger data size than a general video. And if a client's display device has limited resolution, such as mobile phone, laptop PC monitor, etc. it can not display the entire panoramic video that has a wide view video sequence. So, in order to overcome the obstacles, this paper proposes an efficient transmission of panoramic multimedia contents. This method will increase the transmission efficiency throughout the technique of the scene description in MPEG-4 system. Also we demonstrated the efficiency of the proposed method by comparison with existing methods.

Data Input/Output Time Reduction Scheme with the Simultaneous Transmission Method for Multi-participants Video Conference System (다자간 화상회의 시스템에서의 동시 전송방법에 의한 데이터 입출력 시간 단축 방안)

  • 김현기
    • Journal of Korea Multimedia Society
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    • v.3 no.3
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    • pp.234-240
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    • 2000
  • In this paper, we propose the method in which a stream of multimedia data simultaneously transfers to the main memory and the multimedia processor from the network interface card using a conventional system bus. The proposed method can reduce the input/output time of multimedia data and improve the data stream in the system bus. Also, we compared the number of system bus accesses, bus cycles and data transmission time to the number of participants between the proposed method and the conventional methods in the multi-party video conference systems. The comparison results of performance anticipate that the number of bus accesses of the proposed method was reduced by 50%, and the total transmission time was reduced by 75% as much as the conventional method regardless of the relation of the participant numbers.

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Transmission Algorithm with QoS Consideration in Reliable MPEG System (신뢰성있는 MPEG 시스템에서의 QoS를 고려한 전송 알고리즘)

  • Kim, Sang-Hyong;Lee, Sung-In;Yoo, Weon-Kyung;Yoo, Kwan-Jong
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.100-108
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    • 2007
  • Currently, multimedia stream services are provided in various network environments such as wireless networks. It is crucial to address QoS problem for multimedia service in heterogeneous networks. This paper suggests the scheme to increase the efficiency for the transmission of multimedia data. We also propose the adaptive algorithm that switch between UDP and TCP based on the size of the transmitted multimedia data. In addition, it presents the method that duplicates the multimedia data for the efficiency of transmission. We designed the MPEG stream service and conducted the simulation to verify our adaptive MPEG stream service.

Networks and Protocols for MPEG-21 Digital Item Transmission (MPEG-21 디지털 아이템 전송을 위한 네트워크 구조 및 프로토콜)

  • 송영주;김만배;홍진우
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.427-436
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    • 2003
  • Many applications that are transport multimedia data through the networks should put existing network structure to practical use. Because the existing network structure and protocols are designed for static data transmission, multimedia applications with timing concept have limitations for using existence. In this paper, we present limitations of existing network structure for multimedia delivery, survey network element's characteristics in side view of multimedia application, present the streaming protocol for realtime multimedia traffic. Lastly, we consider a protocol stack for MPEG-21 Digital Item transmission using these existing protocols.

A Design and Implementation of Multimedia Contents Services System Using ZigBee in Ubiquitous Environment (유비쿼터스 환경에서 ZigBee를 이용한 멀티미디어 컨텐츠 서비스 시스템 설계 및 구현)

  • Kim, Min-Sung;Chung, Yeong-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.1014-1017
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    • 2009
  • Ubiquitous makes it possible to expand a short-distant wireless communications infra and provide various services. Especially, it is very important to develop multimedia contents service technology through ZigBee and WPAN technology. But because the data transmission rate of IEEE 802.15.4 Standard ZigBee is low, there are many barriers for multimedia contents services. In this paper, to improve ZigBee that has the limitation of transmission rate in IEEE 802.15.4 Standard, an upgraded model to 1Mbps through MAC Layer remodeling is designed. And Zigbee-based broadcasting multimedia contents services system is designed and implementation to provide the service in Ubiquitous environment.

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Resource Allocation and Transmission Control Scheme using Window-Based Dynamic Bandwidth Smoothing Method (윈도우 기반 동적 대역폭 평활화 방식을 이용한 자원 할당 및 전송 제어 기법)

  • Kim Hyoung-Jin;Go Sung-Hyun;Ra In-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.943-950
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    • 2005
  • Recently, many of researches on stream transmission for satisfying each of different real-time transmission condition of the multimedia data that demands various service quality through high-speed networks have been studied actively. In this paper, we design a scheme that discriminately reserves the network resources for the transmission of each multimedia application and propose a bandwidth allocation scheme for improving the utilization ratio of free resources. And we also propose a pipelining scheme for providing flexible real-time transmission. The proposed schemes can be used to support a real-time transmission by applying feedback transmission control method based on receiving buffer for guaranteeing the synchronization conditions requested by the multimedia data. Moreover, we propose a transmission control scheme that can take the amount of network resources down to the minimum amount within the range of permissible error-range under the guarantee with no quality degradation simultaneously when the bottleneck is caused by the network congestion. Finally, we propose a dynamic bandwidth smoothing scheme that can smooth the maximum bandwidth to the demand of each video steam for giving continuous transmission to the delay sensitive video steam between senders and receivers.

Space-Time Carrier Interferometry Techniques with Low-density Parity Check Code for High-speed Multimedia Communications

  • Chung Yeon-Ho
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.728-734
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    • 2006
  • Carrier interferometry code is considered as a promising scheme that provides significant performance improvement via frequency diversity effect. Space-time coding is commonly employed to achieve a performance gain through space diversity. The combination of these techniques and forward error correction coding will lead to enhanced system capacity and performance. This paper presents a low-density parity check (LDPC) coded space-time orthogonal frequency division multiplexing (OFDM) transmission scheme with carrier interferometry code for high-capacity and high-performance mobile multimedia communications. Computer simulations demonstrate that the proposed mobile multimedia transmission system offers a considerable performance improvement of approximately 9dB in terms of Eb/No in the Rayleigh fading channel with relatively low delay spread, in comparison with space-time OFDM. Performance gains are further increased, comparing with traditional OFDM systems.

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Performance Evaluation of Distributed MAC Protocol Algorithm for Efficient Multimedia Transmission (효율적인 멀티미디어 전송을 위한 분산방식 MAC 프로토콜 성능분석)

  • Kim, Jin Woo;Lee, Seong Ro
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.573-581
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    • 2014
  • The salient features of UWB(Ultra WideBand) networks such as high-rate communications, low interference with other radio systems, and low power consumption bring many benefits to users, thus enabling several new applications such as wireless universal serial bus (WUSB) for connecting personal computers (PCs) to their peripherals and the consumer-electronics (CE) in people's living rooms. Because the size of multimedia data frame, WiMedia device must transmit the fragment of MSDU. However, when the fragment of MSDU is lost, WiMedia device maintains active mode for the time to complete the transmission MSDU, and there is a problem that unnecessary power consumption occurs. Therefore we propose new power management scheme to reduce unnecessary power consumption of WiMedia devices in the case that the fragment is lost.