• Title/Summary/Keyword: Multimedia technologies

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Production Equipment Monitoring System Based on Cloud Computing for Machine Manufacturing Tools

  • Kim, Sungun;Yu, Heung-Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.197-205
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    • 2022
  • The Cyber Physical System(CPS) is an important concept in achieving SMSs(Smart Manufacturing Systems). Generally, CPS consists of physical and virtual elements. The former involves manufacturing devices in the field space, whereas the latter includes the technologies such as network, data collection and analysis, security, and monitoring and control technologies in the cyber space. Currently, all these elements are being integrated for achieving SMSs in which we can control and analyze various kinds of producing and diagnostic issues in the cyber space without the need for human intervention. In this study, we focus on implementing a production equipment monitoring system related to building a SMS. First, we describe the development of a fog-based gateway system that links physical manufacturing devices with virtual elements. This system also interacts with the cloud server in a multimedia network environment. Second, we explain the proposed network infrastructure to implement a monitoring system operating on a cloud server. Then, we discuss our monitoring applications, and explain the experience of how to apply the ML(Machine Learning) method for predictive diagnostics.

An Empirical Study of Factors Influencing on the Learning Effects of Perceived Characteristics of Multimedia Media (멀티미디어 매체의 지각된 특성이 학습 효과에 미치는 영향에 관한 실증적 연구)

  • 신호균;김병곤;김종욱
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1999.12a
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    • pp.301-313
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    • 1999
  • Recently, the rabid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students. From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students'performance, and defined the research variables related to those educational software features. And, based on the constructivism and motivation theory of the education engineering field a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire. The results of the study show that motivation to the class and the contents of education were statistically significant to the students'performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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An Empirical Study on Factors Influencing the Learning Results of Information Technology Using Multimedia (멀티미디어를 이용한 정보기술 교육의 학습 효과에 영향을 미치는 요인에 관한 연구)

  • Kim, Byung-Gon;Kim, Jong-Uk
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.37-59
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    • 2000
  • Recently, the rapid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students, From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students' performance, and defined the research variables related to those educational software features, And, based on the constructivism and motivation theory of the education engineering field, a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire, The results of the study show that motivation to the class and the contents of education were statistically significant to the students' performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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A Study on the Use of Ubiquitous Technologies in Military Sector

  • Ju Min-Seong;Kim Seok-Soo
    • International Journal of Contents
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    • v.2 no.2
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    • pp.6-9
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    • 2006
  • The style of war in the $21^{st}$ century became digitalized cooperative union tactic, which relies heavily on the system providing real time information. Critical information is provided during the war from sensing to shooting. Therefore, epochal development in observation, reconnaissance (ISR), commanding (C4I) and precision strike (PGM) are necessary. Application of ubiquitous computing and network technologies in national defense is necessary for carrying out with various types of wars in the $21^{st}$ century. Therefore, the author wants to research core technology sector that can be developed and applied in preparation of ubiquitous national defense era. Also plans for applying recent u-Defense technology to the military sector had been suggested. Particularly, the author have suggested plans for utilizing combined future information technologies such as ad-hoc network, RFID for the logistic supply in construction of u-Defense system. By utilizing these information technologies, combat power and strategic capabilities of the military can be enhanced greatly.

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A Study on the Relationship of Distraction Factors, Presence, Flow, and Learning Effects in HMD-based Immersed VR Learning (HMD기반 몰입형 VR 학습에서 방해요인, 프레즌스, 몰입, 학습효과 사이의 관계에 관한 연구)

  • Kwon, Chongsan
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.1002-1020
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    • 2018
  • Virtual reality (VR) technologies, which have been improved of late, offer experiences closer to reality than before. While VR technologies are expected to be an effective medium if used in learning content that cannot be offered in real life, distraction factors in VR technologies may prevent the users' presence and flow, making these technologies ineffective. Therefore, this study, through experiment and observation, analyzed the effect of distraction factors on the user's experience perception and learning effect when using HMD-based immersive VR. Experimental results revealed that the distraction factors were shown to have a negative, albeit not generally significant (except for tactile interactivity), effect on vividness, tactile interactivity, locomotive interactivity, presence, and flow. Ultimately, they were shown to have a negative effect on learning.

Algorithms of the Parametric Adaptation of Models of Complex Systems by Discrete Observations

  • Radjabov, Bakhtiyor;Khidirova, Charos
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.317-320
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    • 2017
  • This paper examines approaches to the development of algorithms of parametric identification of models of complex systems from discrete observations. A modification of a known algorithm Kaczmarz which is designed for closed systems with perturbations, based on the methods of random search and investigates their statistical properties.

Eyes and Lenses: A Comparison and Differences

  • Egamberdiev, Khojiakbar
    • Journal of Multimedia Information System
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    • v.3 no.2
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    • pp.43-46
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    • 2016
  • This article will compare the following visual categories: visual angle, distinguishable details, sensitivity, and dynamic range. These categories are often considered within the subject of the maximum deviation from the camera eye, an issue which has generated much controversy. Other characteristics such as depth of field, three-dimensional vision, white balance and color, are not considered in this article.

Modification of Generalized Side-lobe Canceller with an Adaptive filter and Compensator

  • Jeon, Byung-Wook;Park, Keun-Soo;Park, Jang-Sik;Son, Kyung-Sik
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.427-430
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    • 2003
  • This paper proposes a modified generalized side-lobe canceller with a summed adaptive filter and an adaptive compensator. A summed adaptive filter reduces computational loads and the adaptive compensator minimizes the misadjustment of the adaptive filter coefficients . Computer simulations explain the performance improvement of the proposed method and the conventional generalized side-lobe canceller.

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Multimedia network system

  • Fukuda, Toshio;Arai, Fumihito
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.13-16
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    • 1996
  • Based on the technical innovation of the recent communication system technologies, systems are linked by the worldwide network. We introduce some examples of the multimedia network systems. Especially, we introduce our recent attempt to realize the multimedia tele-surgery system using high speed optical fiber network. At first, we shows the technical problems of the multimedia tele-surgery. We applied this idea to the intravascular neurosurgery. System configuration for the prototype experiments and experimental results are shown.

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The Role of Fundamentalization of Education in Improving the Future Specialists Professional Training with Usage of Multimedia Technologies

  • Palshkov, Kostiantyn;Kochubei, Olena;Tsokur, Olga;Tiahur, Vasyl;Tiahur, Liubomyra;Filimonova, Tetiana;Kuzminskyi, Anatolii
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.95-102
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    • 2022
  • The article considers the fundamentalization of education in improving the future specialists professional training with usage of multimedia technologies by various scientists. Various points of view and approaches to defining the concepts of fundamentalization of education and multimedia technologies are identified. The concept of fundamentalization of professional training of a future specialist is based on the goals and functions of fundamentalization and - on the ways and means of achieving it, etc. Most authors agree only in their views that the fundamentalization of education is aimed at improving the quality of education and the education of the individual. Others involve the formation of a culture and worldview, increasing the creative and intellectual potential, forming the professional competence of a specialist and the potential for further education, and so on. The term multimedia refers to interactive systems that provide processing of moving and still video images, animated graphics, high-quality audio and speech. It is found out that professional training of a specialist by means of multimedia technologies includes not only the activities of the teacher and student, which form the learning process, but also the independent activity of the subject, self-development, assimilation of experience by the subject through analysis, comprehension and transformation of the field of activity in which he is included. It is revealed through the implementation of which approaches to the fundamentalization of higher professional education, it becomes possible to fully present theoretical training courses and effectively pass practical training by students, which contributes to improving the quality of training of future specialists in higher education institutions. Theoretical analysis of scientific views indicates a fairly serious attention of scientists to the problem of professional readiness of specialists and the possibility of higher educational institutions in preparing for it. At the same time, professional readiness is considered from different positions: as an active state of a person, which manifests itself in activity; as a result of activity; as goals of activity; as a quality that characterizes the attitude to solving professional problems and social situations; as a prerequisite for purposeful activity; as a form of activity of the subject; as an integral formation of personality; as a component of socio-professional culture; as a complex professionally significant neoplasm of the individual.