• Title/Summary/Keyword: Multimedia stream

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Stream servicing for layered Multimedia Stream in Heterogeneous system (이질적 환경에서의 layering 되어진 멀티미디어 스트림 서비스)

  • 이흥기;김현정;김상형;김현정;신정아;이성인;유관종
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.391-393
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    • 2002
  • 다양한 네트웍 환경에서의 멀티미디어 서비스에 대한 연구가 많이 이루어지고 있다. 그러나, 아직까지 멀티미디어 데이터의 양을 감당할 수 있는 네트웍 환경이 구성되어져 있지 않고 있다. 이러한, 가변적인 네트웍 환경에 적응하면서, 사용자의 욕구를 만족시키기 위한 연구가 활발히 이루어지고 있다. 그 중에서 layering 되어진 멀티미디어 데이터에 대한 연구가 많이 진행 중이다. 이에 본 논문은 이러한 layering data의 전송방법에 대하여 논하고자 한다.

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Scheme for Synchronization in Handoff Multimedia Environment (핸드오프 멀티미디어 환경에서 동기화 기법)

  • Goo, Jung-Du
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.323-325
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    • 2010
  • 본 논문은 모바일 환경에서 Handoff 상에서 부드러운 스트림(stream) 재생(presentation)을 위한 멀티미디어 동기화 기법을 제안한다. 모바일 환경에서 자주 발생되는 Handoff는 베이스스테이션이 변경되므로 해서 베이스스테이션에 저장되어 있는 멀티미디어 스트림을 잃어버리게 된다. 이러한 단점은 스트림의 재생시 끊기게 되어 멀티미디어 스트림이 낮은 QoS를 갖게된다. 본 논문에서는 멀티미디어 동기화 기법으로 버퍼링 방법을 제안하였다. 분석결과, 제안된 기법은 기존의 기법보다 미디어 스트림의 끊김없는 재생(stream of continuous play out)을 제공하는 것뿐만 아니라 패킷의 높은 재생률(playout rate)과 낮은 손실률(loss rate)을 보였다.

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High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.

Performance Analysis of Multimedia CDMA Mobile Communication System Considering Diverse Qos Requirements (멀티미디어 CDMA 이동통신 시스템에서의 다양한 QoS 요구조건을 고려한 성능 분석)

  • Kim, Baek-Hyun;Shin, Seung-Hoon;Kwak Kyung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.1-12
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    • 2002
  • In the multimedia CDMA mobile communication service, it is required to support various applications, such as voice, video, file transfer, e-mail, and Internet access, with guaranteed QoS. In the mixed traffic environment ,which consists of voice, stream data, and packet data, we analyze the network where preemptive priority is granted to delay-intolerant voice service and a buffer is offered to delay-tolerant stream data service. And, for best-effort packet data service, the access control by transmission permission probability is applied to obtain prominent throughput. To analyze the multimedia CDMA mobile communication system, we build a 2-dimensional markov chain model about prioritized-voice and stream data services and accomplish numerical analysis in combination with packet data traffic based on residual capacity equation.

A Striping Technique for Multi-Resolution of the MPEG-1 Video Stream (MPEG-1 비디오 스트림의 다중 해상도를 위한 스트라이핑 기법)

  • 김진환
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.769-777
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    • 2003
  • We present a striping technique that MPEG-1 video streams ell a disk array can be efficiently played back at different resolution levels. For the MPEG-1 compression algorithm, the proposed multi-level encoding technique first partitions the parent video stream in the temporal dimension. Each frame in the sub-stream is then Partitioned in the chroma dimension yielding a low resolution and a residual component. The multimedia server stores blocks of different components on consecutive disks in a round robin manner. As a result, the lower the resolution level being maintained, the smaller is the number of disks accessed by each client. To effectively utilize a disk array and to maximize the number of clients that can be serviced simultaneously, the proposed technique interleaves the storage of the component of sub-streams among the disks in the array We empirically validate and evaluate this striping technique through simulation in order to show the improvement of its performance on the server.

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Implementation of Play and Copy Control of DMB contents using Watermarking and Encryption on PMP (워터마킹과 암호화를 이용한 DMB 콘텐츠의 재생 및 복사 제어를 PMP에 구현)

  • Jeong, Yong-Jae;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.52-57
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    • 2009
  • Recently, the regular service of a terrestrial digital multimedia broadcasting(T-DMB) made faster distribution of T-DMB receiver. The problem of an illegal distribution is increasing owing to a large distribution of T-DMB receiver. In this paper, we propose a watermarking and encryption method on T-DMB bit-stream for a copy and Play control to prevent an illegal distribution of T-DMB contents. We implement our proposed method on a portable multimedia player (PMP) which has T-DMB receiver. The proposed method insert the encrypted information for control of copy and play after finding padding area of program map table (PMT) and program association table (PAT) from analysis of transport stream (TS) of T-DMB. In implementation result, we can control use of contents according to information of copy and play control. The proposed method can be used to content Protection software for blocking of an illegal distribution of T-DMB contents on a mobile T-DMB receivers.

On the Efficient Data Transfer Method of Multimedia Data Processor (멀티미디어 데이타 처리기의 효율적인 데이타 전달 방법)

  • Chung, Ha-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.1921-1929
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    • 1997
  • This paper describes a direct transmission method of multimedia data stream between a multimedia data processor and a communication interface without using system memory. I propose the direct transfer method of multimedia data through the single data path, without additional data path between a multimedia data processor and a communication interface in multimedia platforms. The hardware architecture and functions for the direct transfer method is defined. Procedure to transfer multimedia data to and from the multimedia data processor is described by means of control flow chart. Comparing the proposed method with general methods, I show that the proposed method can decrease number of bus accesses and bus cycles.

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A Compressing and Storing Method for Stream of Screen (스크린 이미지의 스트리밍을 위한 압축 및 저장 방법)

  • 이재문;황기태
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.95-100
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    • 2001
  • 본 논문은 시간에 따라 변하는 스크린 이미지의 스트리밍에 적합한 이미지 압축 및 저장 방법을 세안하는 것이다. 이를 위하여 시간에 따라 변화하는 스크린 이미지의 특성을 일반 동영상과 비교하여 분석하였으며, 분석 결과에 의거하여 스크린 이미지의 스트리밍에 가장 적합한 압축 및 저장 방법을 제안하였다. 제안된 방법들은 스트리밍 데이터를 효과적으로 지원하는 DirectShow의 구조에 따라 구현되었으며, 구현된 내용을 보인다. 제안된 방법의 유용성을 보이기 위하여, 구현된 시스템 상에서 압축 성능이 측정되었으며 그 결과를 설명한다.

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Adaptive Multi-stream Transmission Technique Based on SPIHT Video Signal (SPIHT 기반 비디오 신호의 적응적 멀티스트림 전송기법)

  • 강경원;정태일;류권열;권기룡;문광석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.422-426
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    • 2002
  • 본 논문에서는 현재의 인터넷 환경 하에서 최선의 서비스를 제공하기 위해 SPIHT 비디오 데이터에 대한 적응적 멀티스트림 전송 기법을 제안한다. 제안한 방법은 QoS가 보장되지 않는 비동기 적인 패킷 망에서 클라이언트의 수신 버퍼 상태를 이용한 네트워크 상태에 따른 정보 전송량 조절과 TCP 상에서 멀티스트림을 이용한 병렬 전송을 수행함으로서 신뢰성 있는 전송과 네트워크의 지터에도 강하며, 클라이언트가 가진 대역폭을 최대한 활용 할 수 있는 최선의 서비스를 제공한다.

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A Context Free Grammar based Algorithm for Generating Playable Transcoding Paths of the Multimedia Presentation with Different End-to-End QoS (종단간 상이한 QoS를 갖는 멀티미디어 연출 재생을 위한 CFG 기반의 변환 경로 생성 알고리즘)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.699-708
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    • 2002
  • Since various terminals and different networks get involved in playing of a multimedia presentation, the case that the presentation QoS at a destination should be different from the QoS of multimedia data at a source occurs frequently. For playing the multimedia presentation, the multimedia data at a source should be transcoded into the multimedia data satisfying the QoS required at the terminal. The problem of generating the transcoding path is that, for a given multimedia presentation, different transcoding paths depending the terminal and networks should be generated. That is, a fixed transcoding path cannot be applied to a multimedia presentation. Instead, whenever the terminal and network to play the presentation get determined, a proper transcoding path should be regenerated automatically. In this paper, the algorithm for generating the transcoding path and the method for checking the playability of the generated path are proposed. The generating algorithm adopted the technique of Context Free Grammar in describing the set of transcoding resources and a user's transcoding rules in order to utilize the well-known compiler techniques. For the playability check, a method of computing the transcoding time and the delay time between data units are proposed. Finally all the proposed methods were implemented in the stream engine, called Transcore and the presentation-authoring tool, called VIP, we had developed. And the test results with a sample scenario were presented at the last.