• Title/Summary/Keyword: Multimedia program

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A Design and Implementation of Parallel Programming Environment using Graphical User Interface (그래픽 사용자 인터페이스를 이용한 병렬 프로그래밍 환경 설계 및 구현)

  • 이원용;박두순
    • Journal of Korea Multimedia Society
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    • v.4 no.6
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    • pp.579-587
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    • 2001
  • In this paper, we design and implement a parallel programming environment using graphicial user interface. Parallel program must be written according to the characters of various hardwares or programs. So it is difficult to write the parallel program. In this paper, we design and implement a parallel programming environment which solved this problem. The traditional parallel compiler provides the parallel information in the text environment. But this paper provides the parallel information using graphicial user interface so that the user may use it more easily. This parallel environment provide functions such as, data dependence analysis, CFG, HTF, and loop transformation.

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Development of Personal EPG for Purpose-oriented Broadcasting

  • Lee Yun-Ju;Lim Tae-Beom;Kim Yoon-Sang;Lee Seok-Pil
    • The Journal of Information Systems
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    • v.14 no.3
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    • pp.59-62
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    • 2005
  • The recent broadcasting environment has shifted to embrace multimedia and multi-channel features through terrestrial, satellite and cable media. This has multiplied the number of broadcasting programs. With the information on a myriad of programs provided to TV viewers, information overload occurs, and thus, the TV viewing environment is shifting to one where viewers cannot select programs passively. Thus, a growing need is emerging to ensure a personalized electronic program guide (EPG) to help individuals select TV programs according to their taste. This paper presents a personalized EPG that enables a purpose-oriented broadcasting service to provide personalized broadcasting programs in tune with the user's requirements and preferences.

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Effect of Preoperative Education using Multimedia on Pain, Uncertainty, Anxiety and Depression in Hysterectomy Patients (동영상을 이용한 수술 전 교육이 양성종양 자궁절제술 환자의 통증, 불확실성, 불안과 우울에 미치는 효과)

  • Jeon, Sooran;Park, Hyojung
    • Women's Health Nursing
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    • v.22 no.1
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    • pp.39-47
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    • 2016
  • Purpose: The purpose of this study was to examine the effect of preoperative education using multimedia on level of pain, uncertainty, anxiety and depression in hysterectomy patients. Methods: A non-equivalent control group, with a pretest-posttest design was used in this study. The level of post operation pain, pre and post operation uncertainty, anxiety and depression of both the groups was measured. The experimental group was provided with preoperative education using multimedia on the preoperative day at the hospital. The control group was only given usual care. Data were analyzed using SPSS/WIN version 22.0 program. Results: Experimental group showed lower level of post-operation pain in 1 hour (t=-5.08, p<.001) and 24 hours (t=-5.20, p<.001) but not 48 hours (t=-0.91, p=.368). Uncertainty showed significant interaction effect of Group by Time (F=4.16, p=.018). Conclusion: Preoperative education using multimedia for patients with hysterectomy would be effective in lowering patients' level of pain, uncertainty, anxiety and depression.

Effects of Nursing Skills Educational Programs Using Multimedia

  • Choi, Keum-Bong
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.163-170
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    • 2022
  • Nursing students who play a role as future nursing professions are provided with education through various teaching and learning methods in order to develop necessary competencies. The purpose of this study is to confirm the effect of nursing practice education using multimedia. A quasi experimental study with a nonequivalent control group pretest-posttest design was used, and the participants of the study were students from two nursing colleges, who received an educational intervention using multimedia as the experimental group and those without education were selected as the control group. Data collection was conducted immediately before and after educational intervention, and data analysis was performed using the SPSS 21.0 program by x2-test, Fisher's exact probability, and t-test. As a result of the study, the experimental group was statistically significant in self-efficacy (t=3.402, p=0.015), resilience (t=2.047, p=0.045) and performance confidence (t=2.128, p=0.018) compared to the control group. Through these results, we could confirm that multi-media practical education is effective educational method for enhancing nursing students' self-efficacy, resilience, and performance confidence. Therefore, in order to establish a systematization of the nursing profession, it is essential and should be continued for nursing students to use structured multimedia and core fundamental nursing skills.

Development of an Internet-based Robot Education System

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.616-621
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    • 2003
  • Until now, many networked robots have been connected to the Internet for the various applications. With these networked robots, very long distance teleoperation can be possible through the Internet. However, the promising area of the Internet-based teleoperation may be distance learning, because of several reasons such as the unpredictable characteristics of the Internet. In robotics class, students learn many theories about robots, but it is hard to perform the actual experiments for all students due to the rack of the real robots and safety problems. Some classes may introduce the virtual robot simulator for students to program the virtual robot and upload their program to operate the real robot through the off-line programming method. However, the students may also visit the laboratory when they want to use the real robot for testing their program. In this paper, we developed an Internet-based robot education system. The developed system was composed of two parts, the robotics class materials and the web-based Java3d robot simulator. That is, this system can provide two services for distance learning to the students through the Internet. The robotics class materials can be provided to the student as the multimedia contents on the web page. As well, the web-based robot simulator as the real experiment tool can help the students get good understanding about certain subject. So, the students can learn the required robotics theories and perform the real experiments from their web browser when they want to study themselves at any time.

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Social Viewing Motivations, Satisfaction, and Continuous Use Intention: Moderating Effects of Communication Behavior (동영상의 사회적 시청 동기와 만족도 및 지속의도에서 커뮤니케이션 행위의 조절효과 분석)

  • Cho, Eunyong;Lim, Sohye
    • Journal of Korea Multimedia Society
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    • v.23 no.10
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    • pp.1331-1338
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    • 2020
  • Social viewing has become an increasingly common viewing pattern by combining SNS use with video-watching. Accordingly, social viewing has attracted much scholarly attention, but a more comprehensive understanding of the process and effects of social viewing is warranted. For this, this study incorporated social viewing motivations, viewer satisfaction, and the continuous use intention, taking the viewer's communicative behavior into account as a possible moderator. This study conducted an online survey (N=334). Among four motivations, enjoyment, sharing and expression were significant predictors of program and communication satisfaction. Information, however, was only associated with program satisfaction but not with communication satisfaction. The moderating effects of three communication behaviors, production, sharing, and reception, were discussed in the relationship between user motivations and viewing satisfaction and continuous use intention. Production behaviors played a significant moderating role in between enjoyment, information, sharing, and communication satisfaction. Sharing moderatied information, sharing, and program satisfaction, whereas reception was not a significant moderator.

Translation Java Bytecode to EVM SIL Code for Embedded Virtual Machines

  • Lee, Yang-Sun;Park, Jin-Ki
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1658-1668
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    • 2005
  • This paper presents the bytecode-to-SIL translator which enables the execution of the java program in EVM(Embedded Virtual Machine) environment without JVM(java Virtual Machine), translating bytecodes produced by compiling java programs into SIL(Standard Intermediate Language) codes. EVM, what we are now developing, is a virtual machine solution that can download and execute dynamic application programs written in sequential languages like C language as well as object oriented languages such as C#, Java, etc. EVM is a virtual machine mounted on embedded systems such as mobile device, set-top box, or digital TV, and converts the application program into SIL, an assembly language symbolic form, and execute it. SIL is a virtual machine code for embedded systems, based on the analysis of existing virtual machine codes such as bytecode, MSIL, etc. SIL has such features as to accommodate various programming languages, and in particularly has an operation code set to accept both object-oriented languages and sequential languages. After compiling, a program written in java language is converted to bytecode, and also executed by JVM platform but not in other platform such as .NET, EVM platform. For this reason, we designed and implemented the bytecode-to-SIL translator system for programs written in java language to be executed in the EVM platform without JVM. This work improves the execution speed of programs, enhances the productivity, and provides an environment for programmers to execute application programs at various platforms.

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The Study on Improvement of the Program that Traces the Binary Codes in Execution (실행 중인 바이너리 코드 추출 프로그램의 기능 확장 연구)

  • Chang, Hang-Bae;Kwon, Hyuk-Jun;Kim, Yang-Hoon;Kim, Guk-Boh
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1309-1315
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    • 2009
  • This research goal of developing and producing a tool that finds security weakness that may happen when a usual program is executed. The analyzing tool for security weakness has the major functions as follows. In case that a part of anticipated security weakness are in execution, it traces a machine language to a part in execution. And Monitoring System calls and DLL(API) calls when a program is in execution. The result of this study will enable to contribute to use as educational materials for security service in companies and related agencies and to prevent from hacking of external information invaders in the final analysis.

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Performance Evaluation of IOCP Game Server and Game Variable Obfuscation Program (IOCP 게임 서버 및 게임 변수 난독화 프로그램 성능 평가)

  • Cha, Eun-Sang;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.71-82
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    • 2019
  • This paper analyzes performance difference between Unreal Engine's built-in network solution and IOCP server. To do this, we developed IOCP server and 3D game with Unreal Engine 4. Also we considered the game variable obfuscation program to prevent the modification of the memory of the code-modulated game hacking program. This paper used SCUE4 Anti-Cheat Solution, which is Unreal Engine's solution, to study preventing memory modification and to analyze performance trade-offs.

An SVG Code Generator for Algorithm Visualization (알고리즘 시각화를 위한 SVG 코드 생성 시스템)

  • Lee, Hyang-Sug;Lee, Su-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.359-368
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    • 2010
  • Algorithm visualization is useful for program testing, debugging and evaluating, as well as visual aids in education. When teaching algorithms and data structures, showing exact behaviors by graphics or animation is more suitable than just explaining them. Current systems for algorithm animation are limited to a couple of specific applications and need a special environment. In the proposed system, programmer writes source program in C and animator embeds visualization scripts in the appropriate location of the program. Then user can get an animation code in form of SVG and see a graphical representation on the web browser. Generated SVG animation code is platform independent and can also interact with other XML applications or HTML.