• Title/Summary/Keyword: Multimedia network

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A Study on IP Virtual Private Network Architecture

  • Robles, Rosslin John;Kim, Na-Youn;Sattarova, Feruza;Kim, Seok-Soo;Kim, Tai-Hoon
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.696-699
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    • 2009
  • A VPN is a private network that uses a public network to connect remote sites or users together. As its popularity grows, companies, organization and even the government turned to it as a means of extending their own networks. To setup a Virtual Private a proper IP VPN Architecture must first be selected. In this paper, the types of IP Virtual Private Network Architecture like the MPLS-Based, IPSec-Based and the SSL/TLS-Based are discussed and compared. The comparison may serve as a guide for selecting the proper IP Virtual Private Network Architecture that is suitable for the company's needs.

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Building a multiplayer VR game server using Photon Unity Network (Photon Unity Network를 이용한 멀티플레이 게임 서버 구축)

  • Seong, Seung-min;Kim, yu-min;Choi, kyu-min;Shin, jun-pyo;Lee, byung-kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.249-251
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    • 2021
  • 본 논문에서는 Photon Unity Network[1]를 사용하여 멀티플레이 VR게임 개발 방법을 제안한다. Unity 3D와 Oculus Framework를 활용하여 플레이어 기능을 구현했다. 그리고 Photon Unity Network를 이용하여 서버와 여러 명의 플레이어를 연결해 줄 수 있다.

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A Mobile-aware Adaptive Rate Control Scheme for Improving the User Perceived QoS of Multimedia Streaming Services in Wireless Broadband Networks

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1152-1168
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    • 2010
  • Recently, due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services such as the mobile IPTV. In such a wireless broadband network, transmitting a continuous stream of multimedia data is difficult to achieve due to mobile stations (MSs) movement. Providing Quality of Service (QoS) for multimedia video streaming applications requires the server and/or client to be network-aware and adaptive. Therefore, in order to deploy a mobile IPTV service in wireless broadband networks, offering users efficient wireless resource utilization and seamlessly offering user perceived QoS are important issues. In this paper, we propose a new adaptive streaming scheme, called MARC (Mobile-aware Adaptive Rate Control), which adjusts the quality of bit-stream and transmission rate of video streaming based on the wireless channel status and network status. The proposed scheme can control the rate of multimedia streaming to be suitable for the wireless channel status by using awareness information of the wireless channel quality and the mobile station location. The proposed scheme can provide a seamless multimedia playback service in wireless broadband networks in addition to improving the QoS of multimedia streaming services. The proposed MARC scheme alleviates the discontinuity of multimedia playback and allocates a suitable client buffer to the wireless broadband network. The simulation results demonstrate the effectiveness of our proposed scheme.

Load Balancing with Network Information for Multimedia Service

  • Kang, Shin-Woo;Chansu Yu;Kim, Myungchul
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.439-441
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    • 2002
  • The number of users and applications of the Internet is increasing and network traffic is increased in proportion to that enormous]y. Application and services, which are provided from a relatively long distance away, running on wide area network are not independent of the current network state. As a multimedia service is provided to a lot of users over the Internet, network status is one of factors to be considered in providing high quality of multimedia service. In this parer, one of methods to get network information is discussed and it is applied to a multimedia service.

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Torus Network Based Distributed Storage System for Massive Multimedia Contents (토러스 연결망 기반의 대용량 멀티미디어용 분산 스토리지 시스템)

  • Kim, Cheiyol;Kim, Dongoh;Kim, Hongyeon;Kim, Youngkyun;Seo, Daewha
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1487-1497
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    • 2016
  • Explosively growing service of digital multimedia data increases the need for highly scalable low-cost storage. This paper proposes the new storage architecture based on torus network which does not need network switch and erasure coding for efficient storage usage for high scalability and efficient disk utilization. The proposed model has to compensate for the disadvantage of long network latency and network processing overhead of torus network. The proposed storage model was compared to two most popular distributed file system, GlusterFS and Ceph distributed file systems through a prototype implementation. The performance of prototype system shows outstanding results than erasure coding policy of two file systems and mostly even better results than replication policy of them.

From Multimedia Data Mining to Multimedia Big Data Mining

  • Constantin, Gradinaru Bogdanel;Mirela, Danubianu;Luminita, Barila Adina
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.381-389
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    • 2022
  • With the collection of huge volumes of text, image, audio, video or combinations of these, in a word multimedia data, the need to explore them in order to discover possible new, unexpected and possibly valuable information for decision making was born. Starting from the already existing data mining, but not as its extension, multimedia mining appeared as a distinct field with increased complexity and many characteristic aspects. Later, the concept of big data was extended to multimedia, resulting in multimedia big data, which in turn attracted the multimedia big data mining process. This paper aims to survey multimedia data mining, starting from the general concept and following the transition from multimedia data mining to multimedia big data mining, through an up-to-date synthesis of works in the field, which is a novelty, from our best of knowledge.

BcN based Ubiquitous Network and Service (BcN기반 유비퀴터스 네트워크 및 서비스)

  • Shin, Yong-Sik;Park, Yong-Gil
    • 한국정보통신설비학회:학술대회논문집
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    • 2005.08a
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    • pp.290-296
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    • 2005
  • In this paper, we describe ubiquitous environments and the trend of convergence that is an evolution path of current telecommunication, and show the concept of broadband convergence network, service feature and evolution path. In order to converge wire and wireless communication, telecommunication and broadcasting, voice and data efficiently, broadband convergence network divides a network into service layer, control layer, transport layer, ubiquitous access and terminal layer. Broadband convergence network will be a network that can provide and control broadband multimedia services with QoS and securityof different and customized level. Then we depict characteristics and types of broadband multimedia service, and describe the characteristic of broadband convergence network. Finally, we show ubiquitous network based on the broadband convergence network to provide ubiquitous service which is a future telecommunication service. We also describe requirements of ubiquitous network such as an intelligent and context based platform, convergence terminals, ubiquitous computing devices, etc., and give various emerging technologies and those applications.

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Neural Network Based Image Genre Classification (Neural Network을 이용한 이미지 장르 분류 시스템)

  • Ahn, Jae-Hoon;Lee, Han-Ku;Ju, Hyun-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.330-335
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    • 2006
  • 본 논문에서는 neural network을 이용한 이미지 장르(유형) 분류 시스템을 소개한다. 이 논문에서 제안된 시스템은 이미지를 예술(art), 사진(photo), 만화(cartoon) 이미지라는 세 가지 장르(유형) 중 하나로 분류한다. 이미지의 특성은 표준 MPEG-7 visual descriptor를 사용하여 추출된 후, neural networks를 이용하여 학습된다. 시뮬레이션 결과는 제안된 시스템이 80% 이상의 이미지들을 정확한 장르(유형)로 분류하는 것을 보여준다.

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An Error Detection running on White Board for Multimedia Collaboration Works of Home Network Environment (홈 네트워크 환경의 멀티미디어 공동 작업을 위한 화이트보드에서의 오류 감지)

  • Ko, Eung Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.49-52
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    • 2008
  • This paper explains a system that is suitable for detecting software error for multimedia distance education based on home network environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment. ES is an agent that is an error sharing system for multimedia distance education based on home network environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

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A Study on QoS Measurement & Evaluation for MPEG Transmission in Network (통신망에서 MPEG 영상 전송을 위한 QoS 측정 및 평가에 관한 연구)

  • Suh Jae-Chul
    • Journal of Digital Contents Society
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    • v.3 no.1
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    • pp.101-111
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    • 2002
  • Lately development of network around Internet expands range of data traffic to multimedia information, and so for the guarantee of multimedia services end-to-end QoS(Quality of Service) must service because comparing with existing Internet service can not support For satisfying those QoS requirements, network have to guarantee not only network on parameter, such as delay, jitter, throughput but also system resources like CPU utilization, memory usage. Therefore it is urgent to develop QoS based middleware to distribute multimedia data and maximize network utilization in the limited resource environment. And it must be necessary of network to provide end-to-end QoS(Quality of Service) for multimedia applications. Multimedia applications want that QoS which satisfy their own service properties be guaranteed Then, We must analyze those necessary QoS requirements md define QoS parameter which specify as two viewpoint, user's and network's perspective. Therefore network provider supplying network for usual user and university, enterprise must want to find about their own network performance and problem. It is essential for network manager to want to use a tool like this. On the basis of technique about QoS test-bed in the AIM network, We studied on the method of QoS measurement and management about end-to-end connection in the Internet. We measured network status about end-to-end connection and analyze the result of performance.

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