• Title/Summary/Keyword: Multimedia material

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Types and Construction Method of Multimedia Materials for the Korean Language Education: For the Construction of Digital Library on Nuri-Sejonghakdang (한국어 교육 멀티미디어 자료의 유형과 구축 방식 - 누리-세종학당의 '디지털 자료관' 구축을 위하여 -)

  • Lee, Hyun Ju;Cho, Tae-Rin
    • Journal of Korean language education
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    • v.23 no.1
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    • pp.25-45
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    • 2012
  • The purpose of this article is to examine types and construction method of multimedia materials for the Korean language education, finally in order to construct digital library on Nuri-Sejonghakdang. Firstly, this article reviews some major concepts such as teaching material, multimedia, learning object, meta-data, reusability, etc. Secondly, various multimedia materials are divided into three types(namely, example material, explanation material, training and evaluating material) according to their characteristics as a learning objects. And then, this article tries to propose the classification-search system and meta-data elements for effective search and use of multimedia materials. Finally, this article is concluded by presenting the long-term plan of digital library construction on Nuri-Sejonghakdang and some follow-up task of this study.

Cognitive Style and Presentation Order on Retention and Integration of Information in Multimedia Learning (멀티미디어 학습에서 인지 양식과 제시 순서가 파지와 이해에 미치는 영향)

  • Do, Kyung-Soo;Hwang, Hye-Ran
    • Korean Journal of Cognitive Science
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    • v.17 no.3
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    • pp.231-253
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    • 2006
  • The interaction effects of the cognitive style and the presentation order of learning material was explored in the study. Visualizers performed better when the graphic information was presented prior to the verbal information, whereas verbalizers did better when the verbal information was presented prior to the graphic information. The results of the present research have practical implication of personalized multimedia design based on the learner's cognitive style. The results also have suggested that the cognitive load of a multimedia material can be varied depending on the compatibility of the cognitive style and the material.

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Combination Algorithm of a Material for Marble Solid Effects

  • Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1700-1707
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    • 2004
  • Nowaday, market size of digital image in world around is looks to rapidly growth. For this, Texture mapping has traditionally been used to add realism to computer graphics images. Therefore to make our image realistic, we need to give the various kind of objects material parameter and environment lighting. To present the completed marble we use passing back algorithm and combination with channel of a material. In experimental result of this paper that application by passing back algorithm and varying the parameter such as scale, period, distortion, octaves of noise make showing the superiority of optimized rendering of spheres and perfect another marble effects.

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English Learning Application by Animation and Multimedia Software (애니메이션과 멀티미디어 소프트웨어의 영어 학습 연구)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.707-715
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    • 2015
  • With the development of computer technology, the multimedia mediums that allow for animated videos, conversational illustrations are increasingly receiving attention for materials for educational purposes. Accordingly, there is a need to research whether multimedia resources and material is more effective compared to traditional educational material and resources. This study aims to compare traditional English reading and writing learning methods with learning methods using educational multimedia mediums such as illustrations or animation. Students were divided into a experimental group and a control group, and during 6 months the groups were exposed to different educational resources and on the basis of student evaluation feedback and grades, a new approach to English education is offered.

A Heuristic Approach for Material Collection System by Multiple Mobile Robot Agents (휴리스틱 접근법에 의한 다수 이동 로봇 에이전트를 이용한 물질 수집 시스템)

  • Lee, Young-Dae;Kim, Sik
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.890-895
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    • 2001
  • In this paper, we address on the problem of automatic scheduling and motion generation of multiple mobile robots fur collecting material parts. We propose a model and so]union algorithm for the system. The formulated problem is divided into two kinds of problems; assignment problem and planning problem of robot motion. In this paper, several approaches to solution methods are presented and compared through computer simulation.

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A Study about A Design Process of Interactive Multimedia Content Based on a Cultural Background (for an Indonesian Folktale)

  • Ryu Seuc-Ho;Natadjaja Listia
    • International Journal of Contents
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    • v.1 no.1
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    • pp.10-15
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    • 2005
  • As the computer becomes a trend, interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a powerful material to show a country's culture. In this project, we try to make the folktale content to be understood easily by implementing some cultural information background. The main aim of this project is to give a vision of the richness culture through the interactive multimedia technology. In this paper, we would like to show a flow map content, a streaming of design process and a visual interface design prototype. Finally, interactive multimedia design content is very useful for a transferring the richness culture because people tend to like a multimedia content. In order to make an effective interactive multimedia design content based on a cultural background, a designer should need to understand about users, culture, technology and the whole design process.

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Multimedia Technologies As A Basis For The Development Of Modern It Education In Ukraine

  • Seiko, Nataliia;Yershov, Mykola-Oleg;Sakhnenko, Anna;Shevchenko, Marina;Bezsmertnyi, Roman;Kostyrya, Inna
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.363-367
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    • 2021
  • This article analyzes the state and development of multimedia technologies in the educational process. The reasons for the emergence of multimedia educational technologies are shown. The definition of the concept of "multimedia education" is given. The advantages and disadvantages of teaching using multimedia technologies are presented. The article, based on multimedia technologies, provides one of the ways to solve the problem of lack of classroom time for the presentation of all educational material in the process of teaching engineering students. The creation and application of educational videos in education is discussed, an example of teaching electrical engineering is given; the requirements for the development of video lessons, their advantages and importance in the educational process are indicated.

Development of the Multimedia Teaching Materials for “Technology - Home Economics 1” Subject in Middle School in National Level. (국가 수준의 중학교 ‘기술 .가정 1’교과의 멀티미디어 교육자료 개발 연구)

  • 윤인경;김진수;이수정;신순인
    • Journal of Korean Home Economics Education Association
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    • v.15 no.1
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    • pp.43-55
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    • 2003
  • A purpose of this study is to develop multimedia materials of “Technology and Home Economics” subject matter in a national level. Researchers. writers. examiners. deliverers and developers in order to develop multimedia materials were organized of us with 40 People. First. we analyzed the textbooks of "Technology $.$ Home Economics" subject matter and made the idea design Second we got storyboards based on the idea design. Finally. we developed the 1021 multimedia materials based with storyboards. The developed materials were uploaded to the Edunet website. If the materials developed in this study are utilized. students of middle school will be get easily educational motive. and teachers are able to use the multimedia materials to the Technology $.$ Home Economics 1" subject instruction.

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Elevating Utilization Efficiency through the Multimedia Database Construction of Accompanying Materials (딸림자료의 멀티미디어 데이터베이스 구축을 통한 이용 효율 제고에 관한 연구)

  • Lee, Ju-Hyun;Lee, Eung-Bong
    • Journal of Information Management
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    • v.35 no.2
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    • pp.41-55
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    • 2004
  • This study is expected to discuss some methods regarding the uplift of user's use convenience and the efficiency of material management by constructing the multimedia database through the digitalization of the especial audiotape-typed materials among accompanying materials. In order to do that, this paper dealt with the present management conditions of accompanying materials, the sorts of audio data formats, data format transformation, the methods of administration and utilization, etc. And this paper also presented the expected effect and problems caused by multimedia databases construction of accompanying materials.

The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.