• Title/Summary/Keyword: Multimedia content

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An Authentication Protocol Supporting User Device Mobility in CAS-Based IPTV Environments (CAS 시스템 기반의 IPTV 환경에서 사용자 단말 이동성 지원을 위한 인증 프로토콜)

  • Roh, Hyo-Sun;Jung, Seo-Hyun;Yi, Jeong-Hyun;Jung, Sou-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.302-312
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    • 2010
  • Internet Protocol Television (IPTV) service is the convergence service of the telecommunication and broadcasting that provides various bidirectional multimedia contents by IPTV service subscribe's request through the high-speed internet. However, the proposed technologies current do not guarantee the security such as authentication between Set-Top-Box (STB) and the user mobile devices available IPTV service at home domain, and authentication of mobile user device at out of door. This paper proposes the authentication protocol for distributing content securely from STB to the users' mobile devices at home domain and authentication for network access and IPTV service access when the user's mobile device is moved out of the house. The proposed scheme using the proxy signature enables to distribute and protect securely the contents protected through an underlying Conditional Access System (CAS) without re-encrypting then that the existing scheme should employ. Then this protocol supports the authentication scheme to get service access authentication based on network access authentication using the signature, which the STB issued on behalf of the trust authority of IPTV service provider. Also the proposed authentication protocol reduces the total communication overhead and computation time comparing to the other authentication protocol.

Collaborative Learning System based on Augmented Reality for Enhancing Collaboration (협업성 강화를 위한 증강현실 기반의 협업적 교육 시스템)

  • Park, Byung-June;Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.101-109
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    • 2014
  • This paper aims to design and implement a collaborative learning system based on the augmented reality. The existing augment reality-based learning systems have just focused on interactivity between a system and learners without consideration of cooperability, thereby leading to an ineffective approach to encouraging an learning system to be more supportive and conducive of and to cooperation among learners. The collaborative learning system is a learning method, with which learners achieve a common objective through critical thinking and cooperative teamwork so as to seek solutions to such fulfillment. This requires positive interdependence, proactive interactions, a sense of responsibility shared by individuals as well as the group, and development of teamwork among learners. Educators and systems assume a critical role in helping the collaborative education be effective. An educator is responsible for defining a project at the outset of learning activities, organizing groups for learners, and providing evaluation criteria applied to a group's project activities. Meanwhile, a system shall support interactions to take place while facilitating learning activities. Furthermore, an educator shall provide a system for managing and evaluating activities involving interactions among learners. This paper suggests and embodies a collaborative learning system based on the augmented reality with consideration of the aforementioned collaborative education.

A Concept of Media-Environment and Its Policy Implications: Focusing on the Policy Discussions Concerning the Public Interest Idea (미디어 환경개념의 정책적 함의: 공익성 관련 논의를 중심으로)

  • Kim, Pyung-Ho
    • Korean journal of communication and information
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    • v.43
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    • pp.152-172
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    • 2008
  • The convergence of media poses serious challenges to technologies, industries and policy makers. At the core of the challenges lies a socially and culturally problematic condition of 'media unlimited.' Under the circumstances, the idea of public interest of the media seems to lose its intervening leverage as it flounders in countering 'the media torrent' rushing from the exponential growth of ICTs that overwhelms contemporary life and society. It is an urgent task for the critical community to blaze fresh new thoughts about the idea to intervene in the current age of media excess. Beyond the conventional content-conduit-centered perspective on the media, this study suggests a media-environment concept based on media ecology as an engaging leverage to replenish the public interest idea. The environmental approach to the media means literally to conceptualize the media as environment--a cultural eco-system. This study explores the potential of ecological approach in enriching the conceptual terrain of policy discussions and policy-making processes concerning the public interest idea that hopefully enlightens all the media actors concerned.

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An outlook for Digital Signize (디지털 사이니지의 전망)

  • Park, Su-lim;Kim, Seong-ji;Joo, Yo-sub
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.525-529
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    • 2015
  • Depending on the field of smart industry has become increasingly widespread, the digital signage industry as advertising and content industry is emerging. However, this industry is growing rapidly it is not the reason for that is lack of a legal definition or system. The current legal system merely existing laws that apply to the use of outdoor advertising such as advertising and outdoor advertising Electrical, according to a separate law on digital signage is still is not enough. Most of the current legal system between a size that it is put in the control object, its type, the installation location and details and locations of areas in accordance with the regulation member of the law which can reduce the effectiveness of such a business to control them collectively There is concern that the differences are caused by unification can be difficult. In reality, the institutions of the new law was necessary, organized under the existing regulation rather than promoting new laws to screen the effectiveness of the national business media industry through a kind of standardization and unification of the digital signage industry in the future creation of a jurisdiction other than safety administration Science It is important to foster.

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Performance Analysis of MBMS and Wi-Fi Priority Policy in Heterogeneous Networks having a dispersed Single-cell MBMS (분산된 단일 셀 MBMS을 지원하는 이종 네트워크 환경에서 MBMS와 와이파이 사용자 우선 정책에 대한 성능 분석)

  • Jeong, Un Ho;Lee, Jung Moon;Kim, Gi Taek;Nam, Boo Hee;Kim, Dong Hoi
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.215-224
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    • 2013
  • With the rising popularity of smart-phones, the supply of Internet protocol television is largely increased and it causes the wireless communication network load to be increased. To overcome such an overloading problem, 3GPP is now working on the standardization of MBMS since LTE Release 6 specification. MBMS has good performance in bandwidth efficiency by sharing the same bandwidth with the mulitple MBMS users having the same content. According to the proposed algorithm, in heterogeneous networks having a dispersed Single-cell MBMS where 3GPP network and Wi-Fi network are mixed, if the number of MBMS users, who are belonging to cells supporting a dispersed Single-cell MBMS, is more than a specified threshold, the MBMS priority policy is operated. Otherwise, the Wi-Fi priority policy is executed. As the simulation results show both the increase of total available bandwidth ratio and the decrease of network usage cost, it is confirmed that the proposed scheme allows the network efficiency to be maximized.

Dynamic Distributed Adaptation Framework for Quality Assurance of Web Service in Mobile Environment (모바일 환경에서 웹 서비스 품질보장을 위한 동적 분산적응 프레임워크)

  • Lee, Seung-Hwa;Cho, Jae-Woo;Lee, Eun-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.839-846
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    • 2006
  • Context-aware adaptive service for overcoming the limitations of wireless devices and maintaining adequate service levels in changing environments is becoming an important issue. However, most existing studies concentrate on an adaptation module on the client, proxy, or server. These existing studies thus suffer from the problem of having the workload concentrated on a single system when the number of users increases md, and as a result, increases the response time to a user's request. Therefore, in this paper the adaptation module is dispersed and arranged over the client, proxy, and server. The module monitors the contort of the system and creates a proposition as to the dispersed adaptation system in which the most adequate system for conducting operations. Through this method faster adaptation work will be made possible even when the numbers of users increase, and more stable system operation is made possible as the workload is divided. In order to evaluate the proposed system, a prototype is constructed and dispersed operations are tested using multimedia based learning content, simulating server overload and compared the response times and system stability with the existing server based adaptation method. The effectiveness of the system is confirmed through this results.

An Exploratory Investigation on Visual Cues for Emotional Indexing of Image (이미지 감정색인을 위한 시각적 요인 분석에 관한 탐색적 연구)

  • Chung, SunYoung;Chung, EunKyung
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.1
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    • pp.53-73
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    • 2014
  • Given that emotion-based computing environment has grown recently, it is necessary to focus on emotional access and use of multimedia resources including images. The purpose of this study aims to identify the visual cues for emotion in images. In order to achieve it, this study selected five basic emotions such as love, happiness, sadness, fear, and anger and interviewed twenty participants to demonstrate the visual cues for emotions. A total of 620 visual cues mentioned by participants were collected from the interview results and coded according to five categories and 18 sub-categories for visual cues. Findings of this study showed that facial expressions, actions / behaviors, and syntactic features were found to be significant in terms of perceiving a specific emotion of the image. An individual emotion from visual cues demonstrated distinctive characteristics. The emotion of love showed a higher relation with visual cues such as actions and behaviors, and the happy emotion is substantially related to facial expressions. In addition, the sad emotion was found to be perceived primarily through actions and behaviors and the fear emotion is perceived considerably through facial expressions. The anger emotion is highly related to syntactic features such as lines, shapes, and sizes. Findings of this study implicated that emotional indexing could be effective when content-based features were considered in combination with concept-based features.

Development of Genuine Product Authentication Framework and Genuine Distinction Algorithm Using Design QR Code (디자인 QR코드 기반 정품인증 프레임워크 및 정품판별 알고리즘 개발)

  • Heo, Gyeongyong;Lee, Imgeun;Park, Some Sick;Woo, Young Woon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.6
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    • pp.13-20
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    • 2015
  • A genuine product authentication framework and genuine distinction algorithm based on design QR code is proposed in this paper. The proposed framework consists of design QR code, a smart phone application for authentication, and a server system. Design QR code is a shape-modification of conventional QR code according to manufacturer's and/or product's need. In the design QR code, information about manufacturer and product is written. The written information can be read with general QR code reader, however, the content is transformed with authentication code, used in the first step authentication, and the meaning cannot be inferred. The application conducts the first step authentication and sends the resulting information to the server system for the second step authentication. The server system decides the genuinity using look-up history. The proposed framework can improve the authentication effect while minimizing the additional costs by managing the history through the server system. The proposed framework has proven to be effective in actual use, such as that used for the management of garbage bags in Ansan city.

A Study on the Space Planning of Culture Contents Exhibition Hall (Based on case study) (문화콘텐츠 전시관 공간기획에 관한 연구)

  • Kim, Kyoung-Nam
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.435-442
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    • 2014
  • This study investigated many factors which had to be considered importantly in space planning for the cultural contents exhibition hall on the basis of establishment cases at this time that cultural contents were considered very importantly in the national economy. It must be a priority to set up the concept of the exhibition space which can encompass exhibition spaces, exhibits, the approach to experience exhibitions and others for the effective planning for exhibition spaces showing cultural contents. Visitors' moving lines should be planned based on that concept setting. It is necessary to reflect human attributes that people detect environmental information and perceive the environment through their sensory organs and plan moving lines considering visitors' cognitive, emotional and psychological factors which they can feel according to the temporal order. In addition, this study led visitors to respond exhibits through their five senses and increased the effects that visitors appreciated exhibition spaces, actively getting out of the way that visitors experienced exhibitions, which might be limited to sight. This study will be able to provide specific space planning methods related to the establishment of cultural industry-based professional exhibition halls which have been increased day by day at this time that culture-based industries are considered to be important. Moreover, it will be helpful in reducing the trial and effort factor in the exhibition hall establishment project.

A Study of e-Textbook Format Standardization Scheme for Smart Education Circumstance (스마트 교육환경을 위한 e-교과서 포맷 표준화 방안 연구)

  • Sohn, Won-Sung;Lim, Soon-Bum;Kim, Jae-Kyung
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.327-336
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    • 2012
  • The Korea government has recently announced "A Master Plan for Smart Education", including application of digital textbooks and composition of education system using cloud computing. Our education system in future circumstance, over the conventional e-learning methods, needs the smart education solutions which enable students to study and communicate on various types of devices. The ongoing government project related with the digital textbook has been performed as mid- and long-term goals, whereas PDF-based e-textbook project, similar to e-book model and, has been already completed for the short-term goal. For the purpose of improved future smart education circumstance, however, a specific strategy is required in the following areas: flexibility of format conversion and independency of original text sources among the multiple device platforms. Therefore, in this paper, we propose a standardization scheme for e-textbook format based on e-book structure. To do this, we survey trends in e-book technologies, and research on standardization of e-book format for digitalization of textbooks, based on the analysis of existing textbooks. Moreover, we produce an example e-book content using our proposed standard method. As a result, our approach can be applied to the future smart education circumstance, and we may say that it will be efficiently applicable to the long-term digital textbook project.

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