• Title/Summary/Keyword: Multimedia cloud

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Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

MediaCloud: A New Paradigm of Multimedia Computing

  • Hui, Wen;Lin, Chuang;Yang, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.4
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    • pp.1153-1170
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    • 2012
  • Multimedia computing has attracted considerable attention with the rapid growth in the development and application of multimedia technology. Current studies have attempted to support the increasing resource consumption and computational overhead caused by multimedia computing. In this paper, we propose $MediaCloud$, a new multimedia computing paradigm that integrates the concept of cloud computing in handling multimedia applications and services effectively and efficiently. $MediaCloud$ faces the following key challenges: heterogeneity, scalability, and multimedia Quality of Service (QoS) provisioning. To address the challenges above, first, a layered architecture of $MediaCloud$, which can provide scalable multimedia services, is presented. Then, $MediaCloud$ technologies by which users can access multimedia services from different terminals anytime and anywhere with QoS provisioning are introduced. Finally, $MediaCloud$ implementation and applications are presented, and media retrieval and delivery are adopted as case studies to demonstrate the feasibility of the proposed $MediaCloud$ design.

Price Competition in Duopoly Multimedia Cloud Service Market (복점 멀티미디어 클라우드 서비스 시장에서의 가격 경쟁)

  • Lee, Doo Ho
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.79-90
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    • 2019
  • As an increasing number of cloud service providers begin to provide cloud computing services, they form a competitive market to compete for users. Due to different resource configurations and service workloads, users may observe different response times for their service requests and experience different levels of service quality. To compete for cloud users, it is crucial for each cloud service provider to determine an optimal price that best corresponds to their service qualities while also guaranteeing maximum profit. To achieve this goal, the underlying rationale and characteristics in this competitive market must be clarified. In this paper, we analyze price competition in the multimedia cloud service market with two service providers. We characterize the nature of non-cooperative games in a duopoly multimedia cloud service market with the goal of capturing how each cloud service provider determines its optimal price to compete with the other and maximize its own profit. To do this, we introduce a queueing model to characterize the service process in a multimedia cloud data center. Based on performance measures of the proposed queueing model, we suggest a price competition problem in a duopoly multimedia cloud service market. By solving this problem, we can obtain the optimal equilibrium prices.

Production Equipment Monitoring System Based on Cloud Computing for Machine Manufacturing Tools

  • Kim, Sungun;Yu, Heung-Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.197-205
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    • 2022
  • The Cyber Physical System(CPS) is an important concept in achieving SMSs(Smart Manufacturing Systems). Generally, CPS consists of physical and virtual elements. The former involves manufacturing devices in the field space, whereas the latter includes the technologies such as network, data collection and analysis, security, and monitoring and control technologies in the cyber space. Currently, all these elements are being integrated for achieving SMSs in which we can control and analyze various kinds of producing and diagnostic issues in the cyber space without the need for human intervention. In this study, we focus on implementing a production equipment monitoring system related to building a SMS. First, we describe the development of a fog-based gateway system that links physical manufacturing devices with virtual elements. This system also interacts with the cloud server in a multimedia network environment. Second, we explain the proposed network infrastructure to implement a monitoring system operating on a cloud server. Then, we discuss our monitoring applications, and explain the experience of how to apply the ML(Machine Learning) method for predictive diagnostics.

Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.

Efficient Top-K Queries Computation for Encrypted Data in the Cloud (클라우드 환경에서의 암호화 데이터에 대한 효율적인 Top-K 질의 수행 기법)

  • Kim, Jong Wook
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.915-924
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    • 2015
  • With growing popularity of cloud computing services, users can more easily manage massive amount of data by outsourcing them to the cloud, or more efficiently analyse large amount of data by leveraging IT infrastructure provided by the cloud. This, however, brings the security concerns of sensitive data. To provide data security, it is essential to encrypt sensitive data before uploading it to cloud computing services. Although data encryption helps provide data security, it negatively affects the performance of massive data analytics because it forbids the use of index and mathematical operation on encrypted data. Thus, in this paper, we propose a novel algorithm which enables to efficiently process a large amount of encrypted data. In particular, we propose a novel top-k processing algorithm on the massive amount of encrypted data in the cloud computing environments, and verify the performance of the proposed approach with real data experiments.

Design and Evaluation of a Hierarchical Hybrid Content Delivery Scheme using Bloom Filter in Vehicular Cloud Environments (차량 클라우드 환경에서 블룸 필터를 이용한 계층적 하이브리드 콘텐츠 전송 방법의 설계 및 평가)

  • Bae, Ihn-Han
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1597-1608
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    • 2016
  • Recently, a number of solutions were proposed to address the challenges and issues of vehicular networks. Vehicular Cloud Computing (VCC) is one of the solutions. The vehicular cloud computing is a new hybrid technology that has a remarkable impact on traffic management and road safety by instantly using vehicular resources. In this paper, we study an important vehicular cloud service, content-based delivery, that allows future vehicular cloud applications to store, share and search data totally within the cloud. We design a VCC-based system architecture for efficient sharing of vehicular contents, and propose a Hierarchical Hybrid Content Delivery scheme using Bloom Filter (H2CDBF) for efficient vehicular content delivery in Vehicular Ad-hoc Networks (VANETs). The performance of the proposed H2CDBF is evaluated through an analytical model, and is compared to the proactive content discovery scheme, Bloom-Filter Routing (BFR).

A Digital Media Service System Supporting Multi-DRM in the Cloud (클라우드 환경에서 멀티 DRM을 지원하는 디지털 미디어 서비스 시스템)

  • Cho, Dueckyoun;Hwang, Seogchan;Jeong, Gunho;Lim, Hyeongmin
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.765-773
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    • 2016
  • As multimedia content technology developed, there are many cases that service contents are being provided in many different ways in the cloud-based media service system. A DRM is a technology that can enhance the copyright of the digital content by providing right information. It is available on a single platform and has a problem that the additional cost when the platform is changing. In this paper, we propose a media service system based on cloud computing. It can be used on multiple platforms at the same time by applying a number of DRM for digital contents, and allows use of a new authentication for another platform without any additional cost.

Business Collaborative System Based on Social Network Using MOXMDR-DAI+

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.223-230
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    • 2020
  • Companies have made an investment of cost and time to optimize processing of a new business model in a cloud environment, applying collaboration technology utilizing business processes in a social network. The collaborative processing method changed from traditional BPM to the cloud and a mobile cloud environment. We proposed a collaborative system for operating processes in social networks using MOXMDR-DAI+ (eXtended Metadata Registry-Data Access & Integration based multimedia ontology). The system operating cloud-based collaborative processes in application of MOXMDR-DAI+, which was suitable for data interoperation. MOXMDR-DAI+ applied to this system was an agent effectively supporting access and integration between multimedia content metadata schema and instance, which were necessary for data interoperation, of individual local system in the cloud environment, operating collaborative processes in the social network. In operating the social network-based collaborative processes, there occurred heterogeneousness such as schema structure and semantic collision due to queries in the processes and unit conversion between instances. It aimed to solve the occurrence of heterogeneousness in the process of metadata mapping using MOXMDR-DAI+ in the system. The system proposed in this study can visualize business processes. And it makes it easier to operate the collaboration process through mobile support. Real-time status monitoring of the operation process is possible through the dashboard, and it is possible to perform a collaborative process through expert search using a community in a social network environment.