• Title/Summary/Keyword: Multimedia Engineering

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Virtual Fitting Development Based on Hand Gesture Recognition (손동작 인식 기반 Virtual Fitting 개발)

  • Kim, Seung-Yeon;Yu, Min-Ji;Jo, Ha-Jung;Jung, Seung-Won
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.596-598
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    • 2019
  • 손동작 인식을 기반으로 한 Virtual fitting 시스템은 Kinect Sensor 를 사용하여 자연스러운 Fitting 을 구현할 수 있다. Kinect Sensor 를 이용한 Pose estimation, Gesture recognition, Virtual fitting 을 구현함으로써 가상으로 의복을 착용하는 소프트웨어를 소개한다.

A Survey on Visual Interference Elements Improvement Techniques to Improve Camera Performance (카메라의 성능 향상을 위한 시각적 방해 요소 개선 기법 조사)

  • Park, Hyunkook;Ji, Hyunseo;Choi, Heesu;Lee, Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.605-607
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    • 2019
  • 최적의 사진을 얻기 위해 시각적 방해요소들을 개선할 수 있는 기술들을 조사했다. CNN 모델을 활용한 HDR 이미지 재구성, 방해물과 원하는 피사체와의 깊이 차이에서 생기는 시차를 이용한 이미지 처리를 사용해서 시각적 방해요소를 개선하는 알고리즘을 기술했다.

Design of Smart House Simulator based on intuitive GUI (직관적인 GUI 기반의 스마트 하우스 시뮬레이터 설계)

  • Lee, Won-Sik;Cho, Seong-Jae;Cho, Kyung-Eun;Um, Ky-Hyun
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.382-384
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    • 2012
  • 본 논문에서 제안하는 UbiSim은 행동 인식 연구 전용의 스마트 하우스 시뮬레이터이다. 본 연구에서는 스마트 하우스를 가상공간에 구성하고, 사람의 행동에 대하여 발생하는 센서들의 데이터를 시뮬레이션하기 위한 센서 작동 알고리즘을 제안한다. 본 연구의 시뮬레이터는 스마트 하우스를 손쉽게 구성하기 위해 마우스 조작을 기본으로 하는 직관적인 GUI를 기반으로 설계되었다. 또한, 3D 공간의 시뮬레이션을 위해 충돌체를 사용한 가벼운 연산의 센서들을 제공하도록 설계되었다. 시뮬레이션을 진행하는 과정은 모두 실시간으로 가시화되어 시뮬레이션 실행 중 작동하는 센서들을 사용자가 직관적으로 확인할 수 있게 설계하였다.

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Two Verification Phases in Multimedia Authoring Modeling

  • Wijaya, Marvin Chandra;Maksom, Zulisman;Abdullah, Muhammad Haziq Lim
    • Journal of information and communication convergence engineering
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    • v.19 no.1
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    • pp.42-47
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    • 2021
  • Multimedia Authoring Tool is a tool for creating multimedia presentations. With this tool, a user can produce playable multimedia documents. A Multimedia Authoring Tool requires input in the form of a spatial layout and a temporal layout. Users can make many mistakes in creating multimedia presentations and verification is required in the Multimedia Authoring process in order to produce multimedia documents. In this study, two verification phases are proposed: Time Computation and Spatiotemporal Conflict Verification. In the experiment conducted for this study, two kinds of verification were carried out: The use of single-phase verification and the use of double-phase verifications. By using these two types of verification, it became easier to successfully detect errors in the spatial and temporal layouts, and the types of verification have also been successful in increasing the success of error detection.

A Study on Smart Korean Cattle Livestock Management Platform based on IoT and Machine Learning (IoT 및 머신러닝 기반 스마트 한우 축사관리 플랫폼에 관한 연구)

  • Park, Jun;Kim, Jun Yeong;Kim, Jeong Hoon;Bang, Ji Hyeon;Jung, Se Hoon;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1519-1530
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    • 2020
  • As livestock farms grow in size, the number of breeding individuals increases, making it difficult to manage livestock. Livestock farms require an integrated management system such as a monitoring system, an access control system, and an abnormal behavior detection system to manage livestock houses. In this paper, a smart korean cattle livestock management system using IoT and AI technology was proposed for livestock management in livestock farms. The smart korean cattle farm management system consists of a monitoring and control system, a vehicle access management system, and an abnormal cattle behavior detection system. It is expected that this will help manage large-scale livestock houses, and additional research is needed to improve the performance of abnormal behavior detection in the future.

Multimedia network system

  • Fukuda, Toshio;Arai, Fumihito
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.13-16
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    • 1996
  • Based on the technical innovation of the recent communication system technologies, systems are linked by the worldwide network. We introduce some examples of the multimedia network systems. Especially, we introduce our recent attempt to realize the multimedia tele-surgery system using high speed optical fiber network. At first, we shows the technical problems of the multimedia tele-surgery. We applied this idea to the intravascular neurosurgery. System configuration for the prototype experiments and experimental results are shown.

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Image Recomposition Using Seam Carving and Insertion Considering the Rule of Thirds

  • Lee, Jon-Ha;Kim, Kyumok;Park, Jinwon;Park, Ji Yeol;Jung, Seung-Won
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.1
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    • pp.1-4
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    • 2016
  • In this paper, we present an algorithm for adjusting the position of a user-specified object considering image aesthetics. Specifically, the user-specified object is positioned according to the rule of thirds by inserting or deleting unimportant seam lines from the image. To find such seam lines, a novel weight map is designed using the spatial and color distances from the object. We also design and analyze two approaches to seam carving and insertion. Experimental results show that the proposed method can be used as an effective semi-automatic image recomposition scheme.

User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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Design of Infant Care Contents Provision Web Page that Parents and Children Enjoy Together (부모와 유아가 함께 즐기는 육아 콘텐츠 제공 웹페이지 설계)

  • Do, Hyemi;Ham, Seeun;Gu, wenting;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.411-414
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    • 2017
  • 부모와 유아가 함께 보내는 프로그램이 많아지면서 자연적으로 부모와 유아가 함께 보내는 시간에 대한 관심이 크게 증가하고 있다. 하지만 부모와 유아가 함께 할 수 있는 콘텐츠에 대한 정보 제공 서비스는 속도를 따라가지 못하고 있다. 이에 본 논문에서는 부모와 유아가 함께 즐길 수 있는 육아 콘텐츠정보 제공 웹페이지를 설계하고 구현하였다. 부모와 유아가 함께 할 수 있는 여행지 추천, 게임, 요리 레시피 제공을 통해서 부모와 유아가 함께 할 수 있는 콘텐츠를 제공함을 목적으로 하였다. 본 논문에서 구현한 웹 페이지의 사용으로 유아를 가진 부모들의 정보제공에 도움이 되기를 기대한다.