• Title/Summary/Keyword: Multimedia Communication

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Congestion Control Scheme for Multimedia Traffic over ATM ABR Service

  • Kim, Jung-Youp;Lee, Sang-Heok;Park, Young-Bok
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.525-528
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    • 2000
  • According to the development of B-ISDN on ATM network, the uses of Multimedia service is growing. Although ABR service uses the network resource most effectively because it is able to change the transfer rate, it is not used for multimedia service until recently. In this paper, we set priority queue and non-priority queue in the ATM switch and each queue has threshold so is can be adopted in different transfer rate method. We propose the real-time traffic transfer method over ABR service based on an effective traffic control method.

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Analysis of the Utility of Emoticons as a Communication Tool (커뮤니케이션 수단으로써 이모티콘이 가지는 효용성 분석)

  • Park, Chanik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.71-76
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    • 2017
  • In this study, we learned about the emergence of on-line communications originating from peoseuteol Computer Communications, the limitations of online communication, and the definition, traits and development of emoticons that serve as complementary roles, such as emotion and status. After analyzing various literacture and references, it was found that the emoticons functioned as a function of communicating the visual language of the digital era and communicating more sensitively to emotional factors. In a multimedia environment, emoticons are developed at a more advanced stage as the users' own icons due to a stronger tendency to pursue particularity and uniqueness. It is expected that eomotions added with multimedia functions will be more popular and vary in type. However, although the diversification of emotions as a commercial tool is already actively progressing, there appears a reverse effect in which an excessive use of emoticons is considered insincere in online communications. In such a background, research should be conducted that can support a systematic and effective development of emoticons through visual research rather than producing multimedia emoticons indiscreetly.

Communication Service Architecture for CORBA -Based Multimedia Multicast Application (CORBA 기반의 멀티미디어 멀티캐스트 애플리케이션을 위한 통신 서비스 아키텍쳐)

  • Ma, Yeong-Sik;Gang, U-Sik;An, Sun-Sin
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.771-781
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    • 1999
  • 오늘날의 컴퓨팅 환경은 통신 네트워크의 복잡성과 다양한 멀티미디어 서비스 처리를 위해 객체지향 기술을 분산 시스템에 도입하고 통신망을 소프트웨어 계층적 모델로 구조화한 개방형 정보 통신망 구조 연구가 활발히 진행되고 있다. 본 논문은 분산환경에서 멀티미디어 스트림 데이타를 전송하기 위한 아키텍쳐에 관한 모델의 설계 및 구현에 관한 것으로 분산 환경에서 멀티미디어 스트림 데이타를 효율적으로 전송할 수 있는 구조를 제시하고 있다. 설계한 구조는 Point-to-Point와 멀티캐스트를 지원하며 컴퓨터 통신망에서 멀티캐스트 연결을 효율적으로 관리하고 추후 기능 확장 및 기능 변경이 용이하도록 모듈화하고 유연성을 가지는 연결 관리 구조를 설계하고 구현하였다. 신호기능은 CORBA(Common Object Request Broker Architecture)의 ORB를 이용하여 실현하였으며, 데이타 전송 기능은 TCP/IP연결을 이용하였다. 이렇게 신호처리 부분과 데이타 전송 부분을 독립적으로 만들어서 하부망 기술에 독립적인 연결 관리 구조를 채택하고 있으므로 향후 다른 환경에서도 신호처리 부분을 그대로 적용할 수 있다. 분산 객체 개념을 적용하여 연결 관리 기능을 분산 객체화 하였으며 각 분산 객체간 인터페이스를 OMG(Object Management Group) IDL(Interface Definition Language)로 정의함으로써 유연성을 갖도록 하였다.AbstractThis paper proposes communication service architecture to support dynamic communication configuration and multiple connection management which are required to handle a variety of multimedia multicast application. Our communication service architecture was designed to fulfil the objectives as the following:- To build a common networking system for various multimedia multicast services- To build a platform for rapid service development and provisioning- To provide service networking independent on transport network technologiesWe implemented communication service architecture based on Common Object Request Broker Architecture (CORBA) for multimedia multicast applications. Our communication service architecture is distributed and object-oriented for extensibility and easy modification. The interfaces between the distributed objects are specified in (Object Management Group) OMGs Interface Definition Language.

A Service Model for Multimedia Contents in Communication & Broadcasting Converged Environment (통방 융합 환경에서의 멀티미디어 콘텐츠 서비스 모델)

  • Kim, Kwang-Yong;Kim, Jae-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.643-646
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    • 2005
  • In this paper, we present a service model which serves multimedia contents to end consumer(End-user) that have various mobile communication terminals under a communication & broadcasting converged environment that broadcasting and communication networks are linked. A main feature of this service model is that it has a distribution structure that deliver to end consumer via adaptation of content from production of contents offering End to End (E2E) media QoS and personalized contents consumption. The proposed service model may be used as a reference model for distribution of multimedia content in communication & broadcasting converged environment in the future.

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A Study on the Efficient Power Consumption of Next Generation Mobile Communication Systems (차세대 이동통신 시스템의 효율적인 전력 소모에 관한 연구)

  • Roh, Jae-Sung;Kim, Wan-Tae
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.56-62
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    • 2013
  • Recently with smart phones and tablets, next generation mobile communication systems have supported various multimedia contents services. Thus, multimedia communication systems have been gradually increased compared to voice communication systems. Since the growth of multimedia services has increased users' duration on systems and decreased systems' effectiveness on power, a study on effective usage of power needs to be researched. Furthermore, radio shadow areas under heavy urban environments have generated unnecessary power consumption which reduces the usage duration of power on next generation mobile communication systems. This paper has reviewed the communication network architecture on next generation mobile communication systems and the unnecessary power consumption in radio shadow areas. This paper has also proposed the method of the effective power usage and analyzed the effective power usage on next generation mobile communication systems with simulation.

A Study on the Impact of Modern Technological Development on the Form of Music Concerts

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.88-93
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    • 2023
  • In the era of continuous progress, concerts have emerged as a significant medium for music performance, providing audiences with both musical enjoyment and a means of relaxation. The study examines pivotal moments and milestones in concert history, highlighting the emergence of novel elements such as visual presentations, integration of multimedia, virtual reality experiences, and metaverse concerts. By scrutinizing the repercussions of these changes on the concert experience, the study sheds light on the transformative influence of technology on concert formats, audience engagement, and artistic expression. Moreover, it delves into the challenges and opportunities arising from technological advancements in the contemporary concert landscape. The insights gained from this research contribute to a comprehensive comprehension of the dynamic interplay between technology and concert forms, thereby laying the foundation for future scholarly discourse and advancements within the field.

A Study of Shiitake Disease and Pest Image Analysis based on Deep Learning (딥러닝 기반 표고버섯 병해충 이미지 분석에 관한 연구)

  • Jo, KyeongHo;Jung, SeHoon;Sim, ChunBo
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.50-57
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    • 2020
  • The work that detection and elimination to disease and pest have important in agricultural field because it is directly related to the production of the crops, early detection and treatment of the disease insects. Image classification technology based on traditional computer vision have not been applied in part such as disease and pest because that is falling a accuracy to extraction and classification of feature. In this paper, we proposed model that determine to disease and pest of shiitake based on deep-CNN which have high image recognition performance than exist study. For performance evaluation, we compare evaluation with Alexnet to a proposed deep learning evaluation model. We were compared a proposed model with test data and extend test data. The result, we were confirmed that the proposed model had high performance than Alexnet which approximately 48% and 72% such as test data, approximately 62% and 81% such as extend test data.

A Hybrid PAPR Reduction Scheme for Optical Wireless OFDM Communication Systems

  • Abdulkafi, Ayad Atiyah;Alias, Mohamad Yusoff;Hussein, Yaseein Soubhi;Omar, Nazaruddin;Salleh, Mohd Kamarulzamin Bin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1136-1151
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    • 2018
  • This paper proposes a new hybrid scheme to decrease the high peak to average power ratio (PAPR) of optical orthogonal frequency division multiplexing (OFDM) signals in visible light communication (VLC) systems. The PAPR causes nonlinear signal distortions and high power requirements for the VLC transmitter (light emitting diode, LED). The proposed method is applicable for both direct current-biased optical OFDM (DCO-OFDM) and asymmetrically clipped optical OFDM (ACO-OFDM). In the proposed scheme, the PTS method is firstly modified to fit both optical OFDM approaches transmission and then combined with signal clipping method for further PAPR reduction and bit error rate (BER) improvement of the VLC system. The performance of hybrid scheme has been evaluated and compared with the original OFDM based VLC system, conventional PTS and clipping methods. The results show that the hybrid scheme outperforms other methods in terms of both the PAPR reduction and BER performance.

An Adaptive Multimedia Synchronization Scheme for Media Stream Delivery in Multimedia Communication (멀티미디어 통신에서 미디어스트림 전송을 위한 적응형 멀티미디어 동기화 기법)

  • Lee, Gi-Sung
    • The KIPS Transactions:PartC
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    • v.9C no.6
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    • pp.953-960
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    • 2002
  • Rel-time application programs have constraints which need to be met between media-data. It is client-leading synchronization that is absorbing variable transmission delay time and that is synchronizing by feedback control and palyout control. It is the important factor for playback rate and QoS if the buffer level is normal or not. This paper, The method of maintenance buffer normal state transmits in multimedia server by appling feedback of filtering function. And synchronization method is processing adaptive playout time for smooth presentation without cut-off while media frame is skip. When audio frame which is master media is in upper threshold buffer level we decrease play out time gradually, low threshold buffer level increase it slowly.

A Comparative Study on the Features and Applications of AI Tools -Focus on PIKA Labs and RUNWAY

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.86-91
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    • 2024
  • In the field of artistic creation, the iterative development of AI-generated video software has pushed the boundaries of multimedia content creation and provided powerful creative tools for non-professionals. This paper extensively examines two leading AI-generated video software, PIKA Labs and RUNWAY, discussing their functions, performance differences, and application scopes in the video generation domain. Through detailed operational examples, a comparative analysis of their functionalities, as well as the advantages and limitations of each in generating video content, is presented. By comparison, it can be found that PIKA Labs and RUNWAY have excellent performance in stability and creativity. Therefore, the purpose of this study is to comprehensively elucidate the operating mechanisms of these two AI software, in order to intuitively demonstrate the advantages of each software. Simultaneously, this study provides valuable references for professionals and creators in the video production field, assisting them in selecting the most suitable tools for different scenarios, thereby advancing the application and development of AI-generated video software in multimedia content creation.