• Title/Summary/Keyword: Multimedia Authoring

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The Creation of Dental Radiology Multimedia Electronic Textbook (멀티미디어기술을 이용한 치과방사선학 전자 교과서 제작에 관한 연구)

  • Kim Eun-Kyung;Cha Sang-Yun;Han Won-Jeong;Hong Byeong-Hee
    • Imaging Science in Dentistry
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    • v.30 no.1
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    • pp.55-62
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    • 2000
  • Purpose: This study was performed to develop the electronic textbook (CD-rom title) about preclinical practice of oral and maxillofacial radiology, using multimedia technology with interactive environment. Materials and Methods: After comparing the three authoring methods of multimedia, i.e. programming language, multimedia authoring tool and web authoring tool, we determined the web authoring tool as an authoring method of our electronic textbook. Intel Pentium II 350 MHz IBM-compatible personal computer with 128 Megabyte RAM, Umax Powerlook flatbed scanner with transparency unit, Olympus Camedia l400L digital camera, ESS 1686 sound card, Sony 8 mm Handycam, PC Vision 97 pro capture board, Namo web editor 3.0, Photoshop 3.0, ThumbNailer, RealPlayer 7 basic and RealProducer G2 were used for creating the text document, diagram, figure, X-ray image, video and sound files. We made use of javascripts for tree menu structure, moving text bar, link button and spread list menu and image map etc. After creating all files and hyperlinking them, we burned out the CD-rom title with all of the above multimedia data, Netscape communicator and plug in program as a prototype. Results and Conclusions : We developed the dental radiology electronic textbook which has 9 chapters and consists of 155 text documents, 26 figures, 150 X-ray image files, 20 video files, 20 sound files and 50 questions with answers. We expect that this CD-rom title can be used at the intranet and internet environments and continuous updates will be performed easily.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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An Implementation d Lecture authoring tool with JMF (JMF(Java Media Framework)로 구현한 강의 저작 도구)

  • Kim Il-Min
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.13-17
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    • 2005
  • With the development of internet and networking technology, on-line remote educations in many area are being experimented. As on-line remote educations become more common, many people make multimedia contents for educational purpose. We designed and implemented a lecture authoring tool which provide easy way to build educational multimedia contents. We implemented the authoring tool with Java JMF, which can be executed any computer hardware. The purpose of this paper is to share the experience of implementing authoring tool and the implementation result of the authoring tool using Java JMF.

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Design of a Multimedia Information Service System and VR Authoring Tool (멀티미디어 정보 서비스 시스템과 VR 저작도구의 설계)

  • Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.86-92
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    • 1996
  • Multimedia services through a network are getting more required according to the realization of B-ISDN construction globally. Business using the Internet will become popular, and so multimedia information systems including telemarketing systems will be developed competitively. VR (Virtual Reality) will help such systems make more realistic and valuable. ln this paper, we present an interactive VR authoring tool and a client/server based multimedia information service system. The VR authoring tool serves an interface with the system when developing its applications.

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Package Contents Authoring and Consuming System Based on MPEG-21 Multimedia Framework

  • Kim, Nam-Hoon;Kang, Min-Jae;Jung, Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.50-54
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    • 2011
  • Recently there are so many media contents created and used by variety routes. Therefore, it is essential to make a new platform which is used for distributing media contents include IPTV. With open IPTV service, developing the new platform became even more important. Because open IPTV makes it possible for consumers to choose contents regardless of contents of the providers. The new platform has to accept current variety service structure. MPEG-21 multimedia framework was developed to satisfy these needs. It presented the distribution framework of the contents but didn't restrict the particular solutions for protecting the rights. In this paper, we present authoring and consuming system for package contents based on MPEG-21 Multimedia Framework for distributing media resources and managing the license of multimedia contents

In Search of Multimedia Courseware Development Environment for Effective Teaching Through Multimedia Courseware

  • Karaulia, D.S.;Agrawal, Sanjay;Kapoor, Ravi Kant
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.658-667
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    • 2003
  • Developing tailor made Multimedia courseware ensuring effective implementation of instruction strategies is a challenge that manifests in myriad problems of software design and coding. In this paper an attempt has been made to analyse and identify coding and implementation problems, in the backdrop of using two different multimedia software development tools i.e. Visual Basic and Toolbook, which underpin the development and effectiveness of use of multimedia courseware. Solutions to such problems have been discussed in context of Tool book. The examples presented in this paper are based on the experience of designing and implementation of two large scale professional quality Multimedia courseware development projects.

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Design and Implementation of the SMIL Authoring Tool (SMIL(Synchronized Multimedia Integration Language) 전용 저작도구의 설계 및 구현)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Kim, Se-Young
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.103-110
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    • 2003
  • SMIL is a declarative markup language based on XML, which enables users to make effective multimedia presentations on the web by synchronizing media objects. In this paper, we design and implement a SMIL authoring tool which support Intuitive creation of web multimedia documents and diverse practical use of created information. Besides, creation, management and authoring module of SMIL document, it offers template interface depending on network bandwidth selection for general users to create multimedia presentation a convenient way. In addition, we implement SMIL document management facility for a large number of users, by connecting SMIL contents database sever.

A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.924-932
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    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

Development of an e-Catalog Authoring Tool Using SMIL (SMIL을 이용한 e-Catalog 저작 도구의 개발)

  • 홍재현;최옥경;강현철;한상용
    • The Journal of Society for e-Business Studies
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    • v.7 no.1
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    • pp.207-223
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    • 2002
  • The population of consumers who purchase goods through electronic commerce(EC) is increasing due In the advance of Internet. They can purchase goods freely without time and space restriction and can have variety of choices of goods. Now most of e-Catalogs rely on the simple texts or images to present information on goods. As such, there is limitation in describing goods in detail, which might not make consumers interested in those goods. To solve the problem, more advanced e-Catalogs are demanded compared with the existing ones, requiring research on the e-Catalog authoring techniques that utilize dynamic multimedia data such as audios or videos in addition to the conventional texts and images. In this paper, we describe development of an e-Catalog authoring tnol that is based on SMIL(Synchronized Multimedia Integration Language) which is one of XML applications.

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An Implementation of the Multimedia Dynamic Authoring System based on Causality Model (인과성 모델에 기반 한 멀티미디어 동적 저작시스템 구현)

  • Shin Hyun-san
    • Journal of Internet Computing and Services
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    • v.5 no.6
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    • pp.67-77
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    • 2004
  • In this paper, we implement the multimedia dynamic authoring system based on causality model. we define two specifications which support user to specify intuitively and naturally what he/she wants, The temporal specification describes causal-based temporal relationships between presentation objects, and the spatial specification describes relative layout structure among objects on the screen. Using the specifications, the system processes for multimedia documentation are one-dimensional string list, relational trees, such as temporal. spatial, and annotated composition tree generation phases.

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