• Title/Summary/Keyword: Multichannel Loudspeaker System

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Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation (소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계)

  • Kang, Dong-Soo;Choi, Jung-Woo;Lee, Jung-Min;Kim, Yang-Hann
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.4
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff- Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.

Amplitude Panning Algorithm for Virtual Sound Source Rendering in the Multichannel Loudspeaker System (다채널 스피커 환경에서 가상 음원을 생성하기 위한 레벨 패닝 알고리즘)

  • Jeon, Se-Woon;Park, Young-Cheol;Lee, Seok-Pil;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.197-206
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    • 2011
  • In this paper, we proposes the virtual sound source panning algorithm in the multichannel system. Recently, High-definition (HD) and Ultrahigh-definition (UHD) video formats are accepted for the multimedia applications and they provide the high-quality resolution pixels and the wider view angle. The audio format also needs to generate the wider sound field and more immersive sound effects. However, the conventional stereo system cannot satisfy the desired sound quality in the latest multimedia system. Therefore, the various multichannel systems that can make more improved sound field generation are proposed. In the mutichannel system, the conventional panning algorithms have acoustic problems about directivity and timbre of the virtual sound source. To solve these problems in the arbitrary positioned multichannel loudspeaker system, we proposed the virtual sound source panning algorithm using multiple vectors base nonnegative amplitude panning gains. The proposed algorithm can be easily controlled by the gain control function to generate an accurate localization of the virtual sound source and also it is available for the both symmetric and asymmetric loudspeakers format. Its performance of sound localization is evaluated by subjective tests comparing with conventional amplitude panning algorithms, e.g. VBAP and MDAP, in the symmetric and asymmetric formats.

A New Robust Acoustic Crosstalk Cancellation Method with Sum and Difference Filter in 3D Audio System (3차원 오디오 시스템에서 합과 차 여파기를 이용한 새로운 광대억 간섭신호 제거 방법)

  • 김래훈;임준석;성굉모
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4
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    • pp.17-21
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    • 2001
  • There are some methods to enhance the ‘sweet spot’in loudspeaker-based 3D audio systems. Most of them can be only applied to narrow frequency band inherently. In this paper, we introduce the more robust 3D sound reproduction system which has far wider robust bandwidth. The system applies a sum and difference filter to the conventional three loudspeaker-based one.

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KTX Interior Noise Reduction Performance Comparison Using Multichannel Active Noise Control for Each Section (다중채널 능동소음제어기법을 이용한 KTX 실내소음의 구간별 저감성능 비교)

  • Jang, Hyeon-Seok;Kim, Young-Ming;Lee, Tae-Oh;Lee, Kwon-Soon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.1
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    • pp.179-185
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    • 2012
  • Since the eco-era is getting closer, the importance of noise reducing in the passenger cars of high-speed train is very important. The active noise control is best choice to reduce low frequency noise because the passive one is too heavy for high speed trains where weight is so critical. Also ANC is able to reduce the ambient noise when the environmental-factor changes. To reduce a three-dimensional closed-space sound field like a car of a high-speed rail is hard to do using single channel ANC control system. We used multi-channel FXLMS algorithm which calculation speed is fast and the secondary path estimation is possible in order to take into account the physical delay in electro acoustic hardware control loudspeaker and power amplifier. Firstly, we have measured interior noise of KTX and estimated noise path in KTX test-bed. However there was some problem related to algorithm divergence and increasing the filter order. We have made a simulation of interior environment of KTX car by using three frequency bands of 120Hz, 280Hz, 360Hz as the most important for KTX ANC system. During this research the interior noise reduction of KTX car was made by using the multi-channel FXLMS algorithm. Reduction performance was evaluated and compared each other for open space section and tunnel section. in-situ experiment for the KTX noise reduction by proposed ANC was performed based on data obtained in simulation and they were compared for open space section and tunnel section as well.