• Title/Summary/Keyword: Multicast and Broadcast Service

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A Secure Subscription-Push Service Scheme Based on Blockchain and Edge Computing for IoT

  • Deng, Yinjuan;Wang, Shangping;Zhang, Qian;Zhang, Duo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.2
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    • pp.445-466
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    • 2022
  • As everything linking to the internet, people can subscribe to various services from a service provider to facilitate their lives through the Internet of Things (IoT). An obligatory thing for the service provider is that they should push the service data safely and timely to multiple IoT terminal devices regularly after the IoT devices accomplishing the service subscription. In order to control the service message received by the legal devices as while as keep the confidentiality of the data, the public key encryption algorithm is utilized. While the existing public encryption algorithms for push service are too complicated for IoT devices, and almost of the current subscription schemes based on push mode are relying on centralized organization which may suffer from centralized entity corruption or single point of failure. To address these issues, we design a secure subscription-push service scheme based on blockchain and edge computing in this article, which is decentralized with secure architecture for the subscription and push of service. Furthermore, inspired by broadcast encryption and multicast encryption, a new encryption algorithm is designed to manage the permissions of IoT devices together with smart contract, and to protect the confidentiality of push messages, which is suitable for IoT devices. The edge computing nodes, in the new system architecture, maintain the blockchain to ensure the impartiality and traceability of service subscriptions and push messages, meanwhile undertake some calculations for IoT devices with limited computing power. The legalities of subscription services are guaranteed by verifying subscription tags on the smart contract. Lastly, the analysis indicates that the scheme is reliable, and the proposed encryption algorithm is safe and efficient.

국제 표준 LTE-Advanced에서 논의되고 있는 Heterogeneous Network 관련 Interference Management 기술

  • Yang, Jeong-Ryeol;Jin, Mi-Seong;Kim, Dong-In
    • Information and Communications Magazine
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    • v.28 no.8
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    • pp.10-17
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    • 2011
  • 3GPP($3^{rd}$ Generation Partnership project)는 3세대 이동통신인 UMTS(Universal Mobile Telecommunication System)의 초기 표준화 이후 HSPA(High Speed Packet Access), MBMS(Multimedia Broadcast Multicast Service) 등의 기술 개발로 UMTS시스템을 지속적으로 발전시켜 왔다. 그리고, 최근 새로운 무선 접속 기술을 기반한 LTE(Long Term Evolution)시스템에 대한 표준화를 완료하고 ITU-T(International Telecommnunications Union-Radio)의 IMT-Advanced 요구사항을 만족하는 LTE-Advanced 시스템에 대한 연구를 진행하고 있다. 한편 LTE-Advanced 표준의 목표인 무선 전송속도를 한층 더 높이고, 단위비용(cost per bit)을 더욱 낮추고, 셀 커버리지 및 용량을 확대하기 한 저출력의 피코셀, 펨토셀, 무선중계기들을 이용하여 실내외의 소규모 영역을 서비스하도록 하는 heterogeneous network에 대한 국제 표준이 활발히 논의되고 있다. 그러나 여러 셀이 혼재하는 경우 셀들간의 신호 간섭이 발생하여 사용자의 통신 품질이 크게 저하될 우려가 있다. 본 고에서는 heterogeneous network 와 관련하여 국제 표준 LTE-Advanced에서 논의되고 있는 간섭 제어 기법에 대해 소개한다.

3GPP LTE Advanced 표준화 동향 및 Seamless Mobility 기술

  • Cheon, Gyeong-Yeol;Sin, Jae-Uk;Yang, Mi-Jeong;Park, Ae-Sun;No, Gwang-Hyeon
    • Information and Communications Magazine
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    • v.26 no.2
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    • pp.23-30
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    • 2009
  • 3GPP(3rd Generation Partnership Project)는 3세대 이동통신인 UMTS(Universal Mobile Telecommunication System)의 초기 표준화 이후 HSPA(High Speed Packet Access), MBMS(Multimedia Broadcast/Multicast Service) 등의 기술 개발로 UMTS 시스템을 지속적으로 발전시켜 왔다. 그리고, 최근 새로운 무선 접속 기술에 기반한 LTE(Long Term Evolution)시스템에 대한 표준화를 거의 완료하고 ITU-R(International Telecommunications Union-Radio)의 IMT-Advanced 요구사항을 만족하는 LTE-Advanced 시스템에 대한 연구를 진행하고 있다. 한편 최근 다양한 무선 접속 기술간 핸드오버 기술이 중요한 이슈로 부각됨에 따라 LTE-Advanced에서도 이를 수용하기 위한 기술이 요구된다. 본 고에서는 3GPP에서 추진하고 있는 LTE-Advanced기술의 표준화 동향과 향후 이에 적용 가능한 다양한 무선 접속 기술간의 핸드오버 지원 기술을 살펴봄으로써 LTE-Advanced에서의 끊김없는 이동성(seamless mobility) 제공을 위한 근간을 제시하고자 한다.

Resource Request Scheduling for Best Effort Service in Wireless MAN : Performance Analysis (Wireless MAN에서 Best Effort 서비스를 위한 자원 요청 스케줄링 방식의 성능 분석)

  • Park, Jin-Kyung;Shin, Woo-Cheol;Ha, Jun;Choi, Cheon-Won
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.57-60
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    • 2003
  • IEEE 802.16 Wireless MAN standard specifies the air interface of fixed point-to-multipoint broadband wireless access systems providing multiple service. Among the service classes supported by the wireless MAN, the BE class is ranked on the lowest position in priority and is usually deployed by multicast and broadcast polling MAC scheme. In provisioning such BE service, the delay performance is influenced by a number of components including restrictions on resource request per SS, the number of request opportunities in upward frame, scheduling requests at BS, and contention resolution method. As candidate components of MAC function for BE service, we propose single and multiple request schemes (for controling the number of requests per SS), exhaustive and limited request schemes (for regulating the amount of grant per request) and FCFS, H-SMF, pure SMF, SS-wise Round Robin, and pure Round Robin (for scheduling requests at BS). Then, we construct MAC schemes by combining the above components and evaluate the delay performance exhibited by each MAC scheme using a simulation method. From numerical results, we investigate the effect of MAC components on average delay and delay variation and observe the dissonance on collision reduction in a resource - limited environment.

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Multicast Group Partitioning Algorithm using Status or Receivers in Content Delivery WDM Network (콘텐츠 전달 WDM망에서 수신기의 상태를 고려한 멀티캐스트 그룹화 알고리즘)

  • Kyohong Jin;Jindeog Kim
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1256-1265
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    • 2003
  • Content Delivery Network(CDN) is a mechanism to deliver multimedia content to end users on behalf of web content providers. Provider's content is distributed from content server to a set of delivery platforms located at Internet Service Providers(ISPs) through the CDN in order to realize better performance and availability than the system of centralized provider's servers. Existing work on CDN has primarily focused on techniques for efficiently multicasting the content from content server to the delivery platforms or to end users. Multimedia contents usually require broader bandwidth and accordingly WDM broadcast network has been highly recommended for the infrastructure network of CDN. In this paper, we propose methods for partitioning a multicast group into smaller subgroups using the previous status of receivers. Through the computer simulation, we show that proposed algorithm are useful to reduce the average receiver's waiting time and the number of transmissions.

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Design Methodology of System-Level Simulators for Wideband CDMA Cellular Standards (광대역 CDMA 셀룰러 표준을 위한 시스템 수준 시뮬레이터의 설계 방법론)

  • Park, Sungkyung
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.41-51
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    • 2013
  • This tutorial paper presents the design methodology of system-level simulators targeted for code division multiple access (CDMA) cellular standards such as EV-DO (Evolution-Data Only) and broadcast multicast service (BCMCS). The basic structure and simulation flow of system-level simulators are delineated, following the procedure of cell layout, mobile drops, channel modeling, received power calculation, scheduling, packet error prediction, and traffic generation. Packet data transmissions on the forward link of CDMA systems and EV-DO BCMCS systems are considered for modeling simulators. System-level simulators for cellular standards are modeled and developed with high-level languages and utilized to evaluate and predict air interface performance metrics including capacity and coverage.

Analysis on the 3GPP MBMS Security Mechanism (3GPP MBMS 보안 메커니즘 분석)

  • Park, Youn-Kyoung;Lim, Sun-Hee;Song, Dong-Ho;Jung, Young-Jun;Yi, Ok-Yeon;Lim, Jong-In
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10d
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    • pp.62-65
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    • 2007
  • 3GPP(3rd Generation Partnership Project) 주도의 유럽형 3세대 이동통신인 UMTS 시스템에서 제공하는 멀티미디어 방송 서비스(Multimedia Broadcast/Multicast Service)는 무선 네트워크상에서 동일한 정보를 하나의 링크를 통해 다수의 사용자에게 제공하는 point-to-multipoint 서비스이다. 콘텐츠가 무료로 제공되면 임의의 사용자들이 콘텐츠가 제공되는 채널에 액세스할 수 있다. 그러나 채널 액세스가 가입(subscription)기반이면, 가입하지 않은 사용자들은 콘텐츠를 이용할 수 없어야 한다. 이를 위해 사용자를 인증하고 안전한 방법으로 콘텐츠를 전송할 수 있는 보안 서비스가 필요하다. 본 논문은 MBMS의 전반적인 개요를 설명하여 앞으로 논의될 내용인 MBMS 보안구조에 대한 배경지식을 제공한다. 또한 브로드캐스트와 멀티캐스트 모드 각각에 대한 MBMS 구조를 설명하고, 멀티캐스트 모드에서의 보안 기능과 키관리 기법, 콘텐츠 보호 기술에 대해 상세히 분석한다.

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An Efficient IPTV Distribution Network by Packet Transport System (Packet Transport System에 의한 효율적인 IPTV 분배망 구축 방안)

  • Jang, Jin-Hee;Park, Seung-Kwon;Roh, Jin-Young;Noh, Francis Tai
    • Journal of Broadcast Engineering
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    • v.12 no.2
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    • pp.80-92
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    • 2007
  • IPTV Services that is representative union service of broadcasting and telecommunication need guarantee of QoS, efficiency of multicasting, and hish bandwidth on the network. Because typical TDM based metro transport network was designed by transporting fixed voice traffic with stable and recovering method, it has a defect of bottleneck and a waste of bandwidth for acceptance of data traffic with burst feature and then all of data are treated equally at the transport network because it cannot classify between advanced high end service and best effort low end service. for completely resolving this kind of problem about increasing burst traffic and QoS issues, firstly we need to new design for transport network. This paper presents transformation method from TDM based metro transport network to packet based transport network and advantage and effectiveness of packet based transport network and also indicates technical factor and characters about method of packet transport system. As a result of research, the Packet Transport System, which is a transmission network for packet delivery, take in not only a specific character of legacy TDM but QoS, Multicast and high bandwidth, then, it is able to keep an effective bandwidth and a stabilized performance of packet transmissions. Additionally, if a fault be occurred on an optical link, the system is able to guarantee a differential QoS by an each service class using an algorithm to make certain of a traffic existence and contain a protective mechanism.

Performance Analysis of MBMS and Wi-Fi Priority Policy in Heterogeneous Networks having a dispersed Single-cell MBMS (분산된 단일 셀 MBMS을 지원하는 이종 네트워크 환경에서 MBMS와 와이파이 사용자 우선 정책에 대한 성능 분석)

  • Jeong, Un Ho;Lee, Jung Moon;Kim, Gi Taek;Nam, Boo Hee;Kim, Dong Hoi
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.215-224
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    • 2013
  • With the rising popularity of smart-phones, the supply of Internet protocol television is largely increased and it causes the wireless communication network load to be increased. To overcome such an overloading problem, 3GPP is now working on the standardization of MBMS since LTE Release 6 specification. MBMS has good performance in bandwidth efficiency by sharing the same bandwidth with the mulitple MBMS users having the same content. According to the proposed algorithm, in heterogeneous networks having a dispersed Single-cell MBMS where 3GPP network and Wi-Fi network are mixed, if the number of MBMS users, who are belonging to cells supporting a dispersed Single-cell MBMS, is more than a specified threshold, the MBMS priority policy is operated. Otherwise, the Wi-Fi priority policy is executed. As the simulation results show both the increase of total available bandwidth ratio and the decrease of network usage cost, it is confirmed that the proposed scheme allows the network efficiency to be maximized.

Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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