• Title/Summary/Keyword: Multi-task

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A Study on Multi-agent based Task Assignment Systems for Virtual Enterprise (가상기업을 위한 멀티에이전트 기반 태스크할당시스템에 관한 연구)

  • 허준규;최경현;이석희
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.12 no.3
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    • pp.31-37
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    • 2003
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalism and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. 13us paper proposes multi-agent based task assignment system for VE, which attempts to address the selection of individually managed partners and the task assignment to them A case example is presented to illustrate how the proposed system can assign the task to partners.

Effects of Cultural Difference and Task Complexity on Team Interaction Process (팀 구성원들의 문화적 이질성과 과업복잡성이 팀 상호작용 프로세스에 미치는 영향)

  • Nam, Chang-S.;Thomas, Krystal
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.3
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    • pp.7-16
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    • 2006
  • Although several theories and models have been proposed to explain the effects of cultural differences in team decision making, many aspects of team decision-making in multi-cultural contexts such as team performance, team communication, and team cognition still remain unclear. In particular, little attention has paid to the empirical studies on team processes multi-cultural team members use to interact with each other to accomplish the task in different task environments. To investigate the effects of culture and task characteristics on team decision making behavior in multi-cultural contexts, this study compared culturally homogenous and heterogeneous groups in the context of logistics decision making. Results of the study showed that cultural difference and task complexity may affect team performance as well as team interaction process to varying degree.

Hierarchical Resource Management Framework and Multi-hop Task Scheduling Decision for Resource-Constrained VEC Networks

  • Hu, Xi;Zhao, Yicheng;Huang, Yang;Zhu, Chen;Yao, Jun;Fang, Nana
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3638-3657
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    • 2022
  • In urban vehicular edge computing (VEC) environments, one edge server always serves many task requests in its coverage which results in the resource-constrained problem. To resolve the problem and improve system utilization, we first design a general hierarchical resource management framework based on typical VEC network structures. Following the framework, a specific interacting protocol is also designed for our decision algorithm. Secondly, a greedy bidding-based multi-hop task scheduling decision algorithm is proposed to realize effective task scheduling in resource-constrained VEC environments. In this algorithm, the goal of maximizing system utility is modeled as an optimization problem with the constraints of task deadlines and available computing resources. Then, an auction mechanism named greedy bidding is used to match task requests to edge servers in the case of multiple hops to maximize the system utility. Simulation results show that our proposal can maximize the number of tasks served in resource constrained VEC networks and improve the system utility.

A Task Scheduling Strategy in a Multi-core Processor for Visual Object Tracking Systems (시각물체 추적 시스템을 위한 멀티코어 프로세서 기반 태스크 스케줄링 방법)

  • Lee, Minchae;Jang, Chulhoon;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.24 no.2
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    • pp.127-136
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    • 2016
  • The camera based object detection systems should satisfy the recognition performance as well as real-time constraints. Particularly, in safety-critical systems such as Autonomous Emergency Braking (AEB), the real-time constraints significantly affects the system performance. Recently, multi-core processors and system-on-chip technologies are widely used to accelerate the object detection algorithm by distributing computational loads. However, due to the advanced hardware, the complexity of system architecture is increased even though additional hardwares improve the real-time performance. The increased complexity also cause difficulty in migration of existing algorithms and development of new algorithms. In this paper, to improve real-time performance and design complexity, a task scheduling strategy is proposed for visual object tracking systems. The real-time performance of the vision algorithm is increased by applying pipelining to task scheduling in a multi-core processor. Finally, the proposed task scheduling algorithm is applied to crosswalk detection and tracking system to prove the effectiveness of the proposed strategy.

Task Scheduling and Multiple Operation Analysis of Multi-Function Radars (다기능 레이더의 임무 스케줄링 및 복수 운용 개념 분석)

  • Jeong, Sun-Jo;Jang, Dae-Sung;Choi, Han-Lim;Yang, Jae-Hoon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.3
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    • pp.254-262
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    • 2014
  • Radar task scheduling deals with the assignment of task to efficiently enhance the radar performance on the limited resource environment. In this paper, total weighted tardiness is adopted as the objective function of task scheduling in operation of multiple multi-function radars. To take into account real-time implementability, heuristic index-based methods are presented and investigated. Numerical simulations for generic search and track scenarios are performed to evaluate the proposed methods, in particular investigating the effectiveness of multi-radar operation concepts.

Deep Multi-task Network for Simultaneous Hazy Image Semantic Segmentation and Dehazing (안개영상의 의미론적 분할 및 안개제거를 위한 심층 멀티태스크 네트워크)

  • Song, Taeyong;Jang, Hyunsung;Ha, Namkoo;Yeon, Yoonmo;Kwon, Kuyong;Sohn, Kwanghoon
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1000-1010
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    • 2019
  • Image semantic segmentation and dehazing are key tasks in the computer vision. In recent years, researches in both tasks have achieved substantial improvements in performance with the development of Convolutional Neural Network (CNN). However, most of the previous works for semantic segmentation assume the images are captured in clear weather and show degraded performance under hazy images with low contrast and faded color. Meanwhile, dehazing aims to recover clear image given observed hazy image, which is an ill-posed problem and can be alleviated with additional information about the image. In this work, we propose a deep multi-task network for simultaneous semantic segmentation and dehazing. The proposed network takes single haze image as input and predicts dense semantic segmentation map and clear image. The visual information getting refined during the dehazing process can help the recognition task of semantic segmentation. On the other hand, semantic features obtained during the semantic segmentation process can provide cues for color priors for objects, which can help dehazing process. Experimental results demonstrate the effectiveness of the proposed multi-task approach, showing improved performance compared to the separate networks.

Design and Control of a Multi-Function and Multi-Joint Robot (다기능 다관절 로봇의 설계 및 제어)

  • Joo Jin-Hwa
    • Proceedings of the KAIS Fall Conference
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    • 2004.11a
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    • pp.166-169
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    • 2004
  • In this paper show how to design a redundant robot which is suitable for the multiple task without any constraints on the workspace. The implementation is possible by the rigid connection of a mobile robot and a task robot. Use a five joint articulated robot as the task robot; designed the 3 joint mobile robot for this usage. For a task execution assigned to the redundant robot, not only the task robot but the mobile robot should work in the coordinated way. therefore, a kinematic connection of the two robots should be cleary represented in a frame. And, also the dynamic interaction between the two robots needs to be analyzed. Clarified these issues considering the control of the redundant robot. Finally, demonstrate away of utilization of the redundancy as the cooperation between the mobile robot and the task robot to execute a common task.

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Design and Implementation of Multi-Level scheduling on MicroC/OS-II (MicroC/OS - II 기반에서 Multi-Level 스케줄링의 설계 및 구현)

  • Lim Bosub;Lee Jaeyoon;Kim Kwang;Heu Sin
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.832-834
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    • 2005
  • 임베디드 시스템은 범용 컴퓨팅 시스템과 달리 자신을 포함하고 있는 기기에 부과된 특정 목적의 컴퓨팅 작업만을 수행한다. 이 시스템을 제어하기 위해서 운영체제가 필요로 하며, 임베디드 환경에서는 신뢰성과 정확성을 요하는 부분이 많기 때문에 실시간 운영체제를 필요로 한다. Real-Time kernel을 기반으로 하는 MicroC/OS-II는 수많은 용도로 사용되고 있지만 task 사용에 한계가 있다. 이 논문에서 제안하는 스케줄링은 task의 생성 수를 늘려주지만, 이 경우 task간의 우선순위 설정이 어려워진다. 이 문제 해결을 위해서 task들의 우선순위 결정은 deadline을 이용하여 3레벨로 나눈다. 3레벨로 나누어지면 task의 수가 증가해도 개발자는 task들을 레벨에 맞게 설정하면 task 관리로 인하여 생기는 문제를 줄일 수 있으며, 효율적인 스케줄링을 가능하게 한다.

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Synthesizing multi-loop control systems with period adjustment and Kernel compilation (주기 조정과 커널 자동 생성을 통한 다중 루프 시스템의 구현)

  • Hong, Seong-Soo;Choi, Chong-Ho;Park, Hong-Seong
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.2
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    • pp.187-196
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    • 1997
  • This paper presents a semi-automatic methodology to synthesize executable digital controller saftware in a multi-loop control system. A digital controller is described by a task graph and end-to-end timing requirements. A task graph denotes the software structure of the controller, and the end-to-end requirements establish timing relationships between external inputs and outputs. Our approach translates the end-to-end requirements into a set of task attributes such as task periods and deadlines using nonlinear optimization techniques. Such attributes are essential for control engineers to implement control programs and schedule them in a control system with limited resources. In current engineering practice, human programmers manually derive those attributes in an ad hoc manner: they often resort to radical over-sampling to safely guarantee the given timing requirements, and thus render the resultant system poorly utilized. After task-specific attributes are derived, the tasks are scheduled on a single CPU and the compiled kernel is synthesized. We illustrate this process with a non-trivial servo motor control system.

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Investigating the Effect of Both Team Diversity and Task Difficulty on Team Creativity : Multi-Agent Simulation Approach (팀 다양성과 과업난이도가 팀 창의성에 미치는 영향 : 다중 에이전트 시뮬레이션 접근방법을 중심으로)

  • Chae, Seong Wook;Seo, Young Wook;Lee, Kun Chang
    • Korean Management Science Review
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    • v.32 no.2
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    • pp.111-124
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    • 2015
  • In the management literature, it has been widely accepted among both researchers and practitioners that the level of team creativity is significantly related to the organizational performance. Besides, researchers posited with confidence that team diversity and task difficulty would affect team creativity through team members' activities of exploration and exploitation. However, empirical approaches to proving this belief suffered from lack of real data and proper methods as well. To tackle the research void like this, we propose a multi-agent simulation (MAS) mechanism. By adopting a set of parameters which validity were proven in the related literature, we conducted a series of experiments in the environment of the MAS platform named NetLogo. There sults suggest that managers can differentiate team diversity strategies according to task difficulty. In the case of a difficult task, managers need to increase team diversity so that their teams can maximize team creativity through rigorous exploration and exploitation. It is desirable to maintain an average level of team diversity when performing an easy task.