• Title/Summary/Keyword: Multi-server Environments

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A Cell Phone-based ECG, Blood Pressure Monitoring System for Personal Healthcare Applications using Wireless Sensor Network Technology

  • Toh, Sing-Hui;Lee, Seung-Chul;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.505-508
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    • 2008
  • Electrocardiogram (ECG) and blood pressure (BP) are main vital signs which are the standards in most medical settings in assessing the most basic body functions. Multi parameters are desired in providing more information for health professionals in order to detect or monitor medical problems of patients more precisely. This study urges us to develop a robust wireless healthcare monitoring system which has multiple physiological signs measurements on real time that applicable to various environments which integrates wireless sensor network technology and code division multiple access (CDMA) network with extended feature of locally standalone diagnosis algorithms that implemented in tell phone. ECG signal and BP parameter of the patients are routinely be monitored, processed and analyzed in details at cell phone locally to produce useful medical information to ease patients for tracking and future reference purposes. Any suspected or unknown patterns of signals will be immediately forwarded to hospital server using cell phone for doctors' evaluation. This feature enables the patients always recognize the importance of self-health checking so that the preventive actions can be taken earlier through this analytic information provided by this monitoring system because "Prevention is better than Cure".

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Path Prediction-based Dynamic Data Sharing in Network Virtual Environment (네트워크 가상환경에서 경로예측에 의한 동적 데이터 공유)

  • Song, Sun-Hee;Ra, Sang-Dong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.956-963
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    • 2006
  • This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.

A Probability based Message Synchronization Mechanisms for Massively Multi-Player Online Game (대용량 온라인 게임을 위한 확률 기반 메시지 동기화 기법)

  • Yun, Chung-Ha;Paik, Du-Won
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.33-38
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    • 2005
  • In the online game that thousands of participants connect to a game world by using Internet simultaneously, participants of the game world may have different hardwares and network environments, and messages of participants should be synchronization. A solution for the synchronization problem is to wait for a certain amount of time until the server processes the message. It is not easy to determine a suitable waiting period because of the trade-off between the fairness and the responsiveness. In this paper we propose a method to decide a waiting period by considering features of the MMOFPS game and the probability of interaction among participants. We implement the proposed method and perform experiments for the performance evaluation.

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Cloud Computing to Improve JavaScript Processing Efficiency of Mobile Applications

  • Kim, Daewon
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.731-751
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    • 2017
  • The burgeoning distribution of smartphone web applications based on various mobile environments is increasingly focusing on the performance of mobile applications implemented by JavaScript and HTML5 (Hyper Text Markup Language 5). If application software has a simple functional processing structure, then the problem is benign. However, browser loads are becoming more burdensome as the amount of JavaScript processing continues to increase. Processing time and capacity of the JavaScript in current mobile browsers are limited. As a solution, the Web Worker is designed to implement multi-threading. However, it cannot guarantee the computing ability as a native application on mobile devices, and is not sufficient to improve processing speed. The method proposed in this research overcomes the limitation of resources as a mobile client and guarantees performance by native application software by providing high computing service. It shifts the JavaScript process of a mobile device on to a cloud-based computer server. A performance evaluation experiment revealed the proposed algorithm to be up to 6 times faster in computing speed compared to the existing mobile browser's JavaScript process, and 3 to 6 times faster than Web Worker. In addition, memory usage was also less than the existing technology.

A Memory Configuration Method for Virtual Machine Based on User Preference in Distributed Cloud

  • Liu, Shukun;Jia, Weijia;Pan, Xianmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.11
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    • pp.5234-5251
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    • 2018
  • It is well-known that virtualization technology can bring many benefits not only to users but also to service providers. From the view of system security and resource utility, higher resource sharing degree and higher system reliability can be obtained by the introduction of virtualization technology in distributed cloud. The small size time-sharing multiplexing technology which is based on virtual machine in distributed cloud platform can enhance the resource utilization effectively by server consolidation. In this paper, the concept of memory block and user satisfaction is redefined combined with user requirements. According to the unbalanced memory resource states and user preference requirements in multi-virtual machine environments, a model of proper memory resource allocation is proposed combined with memory block and user satisfaction, and at the same time a memory optimization allocation algorithm is proposed which is based on virtual memory block, makespan and user satisfaction under the premise of an orderly physical nodes states also. In the algorithm, a memory optimal problem can be transformed into a resource workload balance problem. All the virtual machine tasks are simulated in Cloudsim platform. And the experimental results show that the problem of virtual machine memory resource allocation can be solved flexibly and efficiently.

A Study on the Construction Method of Collaboration Environment for Web (Web에서의 협력 환경 구축 방안 연구)

  • Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.74-81
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    • 1997
  • The World Wide Web (Web) is one of the most popular internet tool on now, In this reason most of common user, they understand the Web is internet and Web content is also important issues on this side. However, commonly Web content created by one of Web content creator and sometime they refer the another document and link. In these kinds of environments cause tile delivery of incorrect information or linking to another Web user. There are lots of way to protect the incorrect information deliveries to Web user and the most famous one is Computer Supported Cooperation Work (CSCW). This supports the multi-user environment on single system environment, but this needs more additional things in the current internet environment Current internet defined as distributed information network not tile traditional client-server environment. Specially, Intranet environments need to support the heterogeneous system environment like several Rinds of database, systems like PC, Mac and UNIX workstation, and etc. In this reason, we need collaboration and this would serve the common user interface to all of Web user. In these paper, we review the current concept of CSCW and grouoware that are major concept of collaboration and definition, classification and problem analysis of the collaboration. Finally, we suggest the construction method of collaboration environment for Web.

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Mobile Agent Location Management Protocol for Spatial Replication-based Approach in Mobile Agent Computing Environments (이동 에이전트 컴퓨팅 환경에서 공간적 복제 기반 기법을 위한 이동 에이전트 위치관리 프로토콜)

  • Yoon, Jun-Weon;Choi, Sung-Jin;Ahn, Jin-Ho
    • The KIPS Transactions:PartA
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    • v.13A no.5 s.102
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    • pp.455-464
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    • 2006
  • In multi-regional mobile agent computing environments, spatial replication-based approach may be used as a representative mobile agent fault-tolerance technique because it allows agent execution to make progress without blocking even in case of agent failures. However, to apply this approach to real mobile agent-based computing systems, it is essential to minimize the overhead of locating and managing mobile agents replicated on each stage. This paper presents a new mobile agent location management protocol SRLM to solve this problem. The proposed protocol allows only the primary among all the replicated workers of each stage to register with its regional server and then, significantly reduces its location updating and message delivery overheads compared with the previous protocols. Also, the protocol addresses the location management problem incurred by electing the new primary among the remaining workers at a stage in case of the primary worker's failure.

Implementation And Performance Evaluation of a Synchronization System based on the multi-queue on Mobile Environments (모바일 환경에서 다중 큐 기반의 동기화 시스템 구현 및 성능 비교)

  • Kim, Hong-Ki;Kim, Dong-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.141-146
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    • 2011
  • The GIS service has to provide latest spatio-temporal data for the effective service. The two-way synchronization scheme collects updated spatio-temporal data in the field and synchronizes with a server by using the wireless network. However, since the two-way synchronization scheme processes sequentially synchronizing work of clients, it has the problem that the synchronization of multiple clients takes long time. In this paper, we propose the concurrent synchronizations scheme based on the multi-queue in order to reduce the waiting time of multiple clients. We also build both schemes and evaulate the performance test. The results show that the proposed scheme reduce the waiting time by 31%.

A Survey on 5G Enabled Multi-Access Edge Computing for Smart Cities: Issues and Future Prospects

  • Tufail, Ali;Namoun, Abdallah;Alrehaili, Ahmed;Ali, Arshad
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.107-118
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    • 2021
  • The deployment of 5G is in full swing, with a significant yearly growth in the data traffic expected to reach 26% by the year and data consumption to reach 122 EB per month by 2022 [10]. In parallel, the idea of smart cities has been implemented by various governments and private organizations. One of the main objectives of 5G deployment is to help develop and realize smart cities. 5G can support the enhanced data delivery requirements and the mass connection requirements of a smart city environment. However, for specific high-demanding applications like tactile Internet, transportation, and augmented reality, the cloud-based 5G infrastructure cannot deliver the required quality of services. We suggest using multi-access edge computing (MEC) technology for smart cities' environments to provide the necessary support. In cloud computing, the dependency on a central server for computation and storage adds extra cost in terms of higher latency. We present a few scenarios to demonstrate how the MEC, with its distributed architecture and closer proximity to the end nodes can significantly improve the quality of services by reducing the latency. This paper has surveyed the existing work in MEC for 5G and highlights various challenges and opportunities. Moreover, we propose a unique framework based on the use of MEC for 5G in a smart city environment. This framework works at multiple levels, where each level has its own defined functionalities. The proposed framework uses the MEC and introduces edge-sub levels to keep the computing infrastructure much closer to the end nodes.

An Extended SAML Delegation Model Based on Multi-Agent for Secure Web Services (안전한 웹서비스를 위한 멀티 에이전트 기반의 확장된 SAML 위임 모델)

  • Kim, Kyu-Il;Won, Dong-Ho;Kim, Ung-Mo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.4
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    • pp.111-122
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    • 2008
  • Web service is defined to support interoperable machine to machine interaction over a network and defined as distributed technologies. Recently in web service environment, security has become one of the most critical issues. An attacker may expose user privacy and service information without authentication. Furthermore, the users of web services must temporarily delegate some or all of their behalf. This results in the exposure of user privacy information by agents. We propose a delegation model for providing safety of web service and user privacy in ubiquitous computing environments. In order to provide safety of web service and user privacy, XML-based encryption and a digital signature mechanism need to be efficiently integrated. In this paper, we propose web service management server based on XACML, in order to manage services and policies of web service providers. For this purpose, we extend SAML to declare delegation assertions transferred to web service providers by delegation among agents.