• Title/Summary/Keyword: Multi-physical Design

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Evaluation Of LoRaWAN In A Highly Dense Environment With Design Of Common Automated Metering Platform (CAMP) Based On LoRaWAN Protocol

  • Paul, Timothy D;Rathinasabapathy, Vimalathithan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.5
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    • pp.1540-1560
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    • 2022
  • Latest technological innovation in the development of compact lower power radios has led to the explosion of Internet of Things. With Wi-Fi, Zigbee and other physical layer protocols offering short coverage area there was a need for a RF protocol that had a larger coverage area with low power consumption. LoRa offers Long Range with lower power consumption. LoRa offers point to point and point to multipoint connections. with Single hop communication in place the need for routing protocols are eliminated. LoRa Wide Area Network stack can accommodate thousands of nodes under a single LoRa gateway with a single hop communication between the end nodes and LoRaWAN gateway. This paper takes an experimental approach to analyze the basic physical layer parameters of LoRa and the practical coverage offered by a LoRaWAN under highly dense urban conditions with variable topography. The insights gained from the practical deployment of the LoRaWAN network, and the subsequent performance analysis is used to design a novel public utility monitoring platform. The second half of the papers is designing a robust platform to integrate both existing wired sensor water meters, current and future generation wireless water meters. The Common Automated Metering Platform is designed to integrate both wired sensors and wireless (LoRaWAN and Wi-Fi) supported water meters. This integrated platform reduces the number of nodes under each LoRaWAN gateway and thus improves the scalability of the network. This architecture is currently designed to accommodate one utility application but can be modified to integrate multi-utility applications.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

Multi-Current Distributed Folded Monopole Antenna for Triple Band Mobile Phone Handset (3중 대역 휴대폰 단말기용 다중 전류 분포 폴디드 모노폴 안테나)

  • Son, Tae-Ho;Lee, Jae-Ho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.10
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    • pp.1189-1195
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    • 2007
  • We design and fabricate, in this parer, a triple band folded monopole antenna for the folder type mobile phone handset that can be served GSM/DCS/USPCS mobile phone system. Antenna structure is modified meander shape which is obtained both extension of antenna physical length for GSM band and same directional multi-currents flowing on the antenna conductor surface for DCS/USPCS band. This antenna has as good performances as high radiation resistance and gain increment, and would be applied to mobile phone handset that is not able to be performed by internal antenna. By measurement, fabricated antenna by the press process shows under VSWR 3:1 at closed folder state and 2:1 at opened folder state over whole GSM/DCS/USPCS band, and has maximum gain as -0.02 dBi for GSM, +0.2 dBi for DCS, +0.78 dBi for USPCS band with almost omnidirectional H-plane radiation pattern.

Effects of Snoezelen Room on Agitated Behavior of People with Dementia (스노잘렌 공간이 치매노인 동요행동에 미치는 영향)

  • Lee, Sook-Young;Alan, Dilani
    • Journal of the Korean housing association
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    • v.19 no.4
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    • pp.79-87
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    • 2008
  • Snoezelen, multi-sensory stimulation, provides stimulation through the visual, aural, tactile, olfactory, gustatory and proprioceptive senses. Its aim is to be a relaxing, feeling of safety, novelty and stimulation with no expectations for performance. Agitated behavior of people with dementia causes significant problems and distress for cares. The objective of this research study was to test the effects of Snoezelen room on physical and verbal agitated behaviors of people with dementia. Four patients participated five sessions in Snoezelen room of 'F' dementia care facility in Sweden. Assessment instrument was basically used Cohen-Mansfield Agitation Inventory-Short Form to be rated by caregivers on a 5-point frequency scale. Pre-trial and post-trial assessments were carried out during $27^{th}$ Aug.-$27^{th}$ Sept. 2007. Result shows that Snoezelen room has some short-term positive effect on agitated behavior even though there was a considerable variation individuals responded. This result adds to the increasing evidence that Snoezelen could be a therapeutic environment for the elderly with dementia. Further research study, with larger number of participation, and a control group is required to establish more scientific evidence of Snoezelen effects on health outcome.

A Study on Kitschy Characteristics and its Consumer s of Webtoon

  • Lee, Eunkoung;Choi, Myoungsik;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.980-987
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    • 2015
  • Most of cultural area which people enjoy and consume is kitsch culture, though the culture is barely acknowledged. In this multimedia era, people create, publish and enjoy contents of 'webtoon(web+cartoon)', which is relatively faster and more convenient to enjoy comparing to published cartoon. Contrarily to its physical growth, the webtoon shows difficulty in advancing with other genres, is full of irritative factors and contents, and has tough time to become more sophisticated one. This study derived characteristics of kitsch in webtoon, suggested the way of webtoon as an art by analyzing conditions and usage motivation of webtoon. The conditions of kitsch are uniformity of mass consumption, popular vein, catharsis, vicarious satisfaction, immediate feedback-requiring image flood, and reproduction of techniques. The usage motivations of webtoon are studied as pursuit of information, entertainment, relaxation, socialization, convenience, and effectiveness. Usage motivation factors in webtoon and kitsch culture are almost identical. Contrary to its past of being underestimated and vulgarly considered, kitsch is acknowledged as an 'kitsch art'. By studying the process of becoming an art, the study has its purpose to suggest the experimental and developing way to make webtoon be acknowledged as 'webtoon art'.

A 3D bioprinting system and plasma-surface modification to fabricate tissue engineering scaffolds (조직공학용 세포담체 제작을 위한 플라즈마-표면개질이 포함된 바이오프린팅 시스템)

  • Kim, Geun-Hyeong
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.3-23
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    • 2017
  • The achievement of tissue engineering can be highly depending on the capability to generate complicated, cell seeded three dimensional (3D) micro/nano-structures. So, various fabrication techniques that can be used to precisely design the architecture and topography of scaffolding materials will signify a key aspect of multi-functional tissue engineering. Previous methods for obtaining scaffolds based on top-down are often not satisfactory to produce complex micro/nano-structures due to the lack of control on scaffold architecture, porosity, and cellular interactions. However, a bioprinting method can be used to design sophisticated 3D tissue scaffolds that can be engineered to mimic the tissue architecture using computer aided approach. Also, in recent, the method has been modified and optimized to fabricate scaffolds using various natural biopolymers (collagen, alginate, and chitosan etc.). Variation of the topological structure and polymer concentration allowed tailoring the physical and biological properties of the scaffolds. In this presentation, the 3D bioprinting supplemented with a newly designed plasma treatment for attaining highly bioactive and functional scaffolds for tissue engineering applications will be introduced. Moreover, various in vivo and in vitro results will show that the fabricated scaffolds can carry out their structural and biological functionality.

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Affective Design of Warning Sounds used in Windows Operating Systems (윈도우즈 운영체제를 중심으로 한 경고음의 감성공학적 설계)

  • Hong, Seung W.;Jung, Eui S.;Park, Sungjoon;Choi, Dong S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.29 no.4
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    • pp.259-270
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    • 2003
  • In order to properly design warning sounds that are affectively suitable to computer users, warning sounds used in Windows operating system were analyzed in terms of their sound properties; frequency band, spectral characteristics and physical intensity. A total of 36 warning sounds (3*4*3) were generated and tested with respect to three experimental variables. Among 178 collected affective adjectives that are related to hearing and sounds, seven representative affective adjectives were abstracted by statistical grouping techniques. In the experiment, subjective preference tests were performed for the 36 warning sounds according to the seven affective factors. From the result, the affective factors were again grouped into three major factors and the 60dB boost-type warning sounds at the low frequency band were, in general, the most preferred. followed by the 70dB cut-type sounds at the middle frequency band. These warning sounds have a characteristic of boost power spectrum below 1000Hz frequency band and received good scores on simplicity, clarity and accurateness.

A Study on the Russian Textile Design (러시아 텍스타일 디자인에 관한 연구 -혁명기를 중심으로-)

  • 이혜주
    • Journal of the Korean Home Economics Association
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    • v.38 no.1
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    • pp.25-38
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    • 2000
  • This study focuses on the Russian Constructivist Textile Design in the post-revolutionary period, of the early 20th century. Russian textile of the time is highly valued in the west in terms of innovative changes in aesthetic directions, which has become one of the most important centers for the development of new textiles, or the origin of industrial design. Most of brilliant mass-production patterns were produced specially by the pioneers of constructivists such as Stepanova and Popova who were influenced by 'Maxism' through the Revolution regarded themselves as productivists for the proletariat. They were inspired by the avant-garde movements, which were involved with traditionalism, futuristic mechanism, stylization of nature, pure geometrical and abstract form. Early textile design was based on the relationship between the graphic methods of design and the technology because they regarded art as physical, intellectual and technical production. They created all the excitement made from the primary simplest forms of precise mathmatical shapes, such as the circle, the triangle, the rectangle and horizontle and vertical lines. These geometric design can be interpreted as the mechanization of the artists'labor, or methods in line with the technology of mass production, however partly roots in the rich tradition of Russian decorative art. On the other hand, stable crystalline construction on the surface reflect urban architectural complex, and the world of industry in graphic form. They were interested in illusion of movement, cinematic movement of vertical linear rhythms, optical formations and vibrations, by composing a multi-leveled constructions by several spatial planes, or color-field, and combining structures of several intersecting matrices, and superimposing parts of the forms on each other. All these characteristics of the Russian textile designs reflect the complex interactions between 'art and society' of Constructivist's idea and represent the traits of the epoch.

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Design Reliability Estimation of Low Energy Exploding Foil Initiator (LEEFI형 착화장치의 설계 신뢰도 추정)

  • Lee, Minwoo;Back, Seungjun;Son, Youngkap;Jang, Seung-gyo
    • Journal of the Korean Society of Propulsion Engineers
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    • v.22 no.5
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    • pp.40-48
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    • 2018
  • This paper presents a simulation-based design reliability estimation method of a low-energy exploding foil initiator (LEEFI) using a meta-model and describes the design reliability estimation results. The flyer velocity of the LEEFI is critical to initiate the explosive. Evaluation of the flyer velocity from mechanistic models in open literature requires a long computation time due to the multi-physical phenomena that generate the velocity. Moreover, the higher levels of confidence required for an initiator with high reliability incur higher computation costs. Thus, a meta-model of the flyer velocity over time was constructed in order to increase the computational efficiency for a reliable estimation. For different distributions and sigma levels of the design variables, the design reliability estimation results using the meta-model are provided. Additionally, the computational efficiency and accuracy of the estimation method are analyzed.

Application Technology of Multi-texturing for Effective Representation of Natural Ground on the 4D System for Civil Engineering Projects (토목공사용 4D 시스템의 효율적인 자연지형 표현을 위한 멀티텍스처링 기법 적용기술 개발)

  • Kang Leen-Seok;Kwak Joong-Min;Jee Sang-Bok;Kim Chang-Hak;Lee Yong-Su
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.349-352
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    • 2004
  • 4D system has applied to construction project as a management tool after the late 1990's. Various 4D systems have been developed, however they have some problems that should be improved. Especially, the 4D system for civil engineering project needs synthesized 3D model between natural ground condition and physical facility type. It is a different problem comparing with the system for building project. 1'his study suggests an automatically synthesizing methodology between ground triangulate network and design triangulate network. Furthermore the study develops an application methodology of multi-texturing technique defined in virtual reality modeling language (VRML) for skipping the 3D model synthesizing process from the 4D model development processes. The suggested methodology is applied to the prototype of real 4D system. The proposed technique for 3D modeling may be used as an essential methodology for developing 4D system for civil engineering projects.

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