• Title/Summary/Keyword: Multi-learning System

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Effects of Multi-modal Guidance for the Acquisition of Sight Reading Skills: A Case Study with Simple Drum Sequences (멀티모달 가이던스가 독보 기능 습득에 미치는 영향: 드럼 타격 시퀀스에서의 사례 연구)

  • Lee, In;Choi, Seungmoon
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.217-227
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    • 2013
  • We introduce a learning system for the sight reading of simple drum sequences. Sight reading is a cognitive-motor skill that requires reading of music symbols and actions of multiple limbs for playing the music. The system provides knowledge of results (KR) pertaining to the learner's performance by color-coding music symbols, and guides the learner by indicating the corresponding action for a given music symbol using additional auditory or vibrotactile cues. To evaluate the effects of KR and guidance cues, three learning methods were experimentally compared: KR only, KR with auditory cues, and KR with vibrotactile cues. The task was to play a random 16-note-long drum sequence displayed on a screen. Thirty university students learned the task using one of the learning methods in a between-subjects design. The experimental results did not show statistically significant differences between the methods in terms of task accuracy and completion time.

MHP-based SCORM Contents Trans-Coding System for DiTV Service (DiTV 서비스를 위한 MHP 기반의 SCORM 콘텐츠 트랜스코딩 시스템)

  • Im, Seung-Hyun;Lee, Si-Hwa;Hwang, Dae-Hoon
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.642-651
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    • 2007
  • Recently, digital convergence, whose core demand is OSMU (One Sourse Multi Use),has been the main topic in e-learning domain and industry. However, the existing web learning content and the new resource developed toprovide contents to different learning environment must be processed to adapt the new learning settings, which causes the cost and time problem, So in this paper we design and implement a Java based SCORM content transcoding system which can transcode the SCORM-based learning content into MHP-based DiTV content in order to adapt t-learning environment using DiTV, which is closer to our real life. Using this system which has ability of inter-operation, reuse, highly-use, the problem mentioned above can be solved well. Moreover, it is possible for a learner who is not familiar with computer to study using DiTV instead of PC.

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Estimation of GNSS Zenith Tropospheric Wet Delay Using Deep Learning (딥러닝 기반 GNSS 천정방향 대류권 습윤지연 추정 연구)

  • Lim, Soo-Hyeon;Bae, Tae-Suk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.1
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    • pp.23-28
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    • 2021
  • Data analysis research using deep learning has recently been studied in various field. In this paper, we conduct a GNSS (Global Navigation Satellite System)-based meteorological study applying deep learning by estimating the ZWD (Zenith tropospheric Wet Delay) through MLP (Multi-Layer Perceptron) and LSTM (Long Short-Term Memory) models. Deep learning models were trained with meteorological data and ZWD which is estimated using zenith tropospheric total delay and dry delay. We apply meteorological data not used for learning to the learned model to estimate ZWD with centimeter-level RMSE (Root Mean Square Error) in both models. It is necessary to analyze the GNSS data from coastal areas together and increase time resolution in order to estimate ZWD in various situations.

A Study on Fuzzy Wavelet Neural Network System Based on ANFIS Applying Bell Type Fuzzy Membership Function (벨형 퍼지 소속함수를 적용한 ANFIS 기반 퍼지 웨이브렛 신경망 시스템의 연구)

  • 변오성;조수형;문성용
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.39 no.4
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    • pp.363-369
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    • 2002
  • In this paper, it could improved on the arbitrary nonlinear function learning approximation which have the wavelet neural network based on Adaptive Neuro-Fuzzy Inference System(ANFIS) and the multi-resolution Analysis(MRA) of the wavelet transform. ANFIS structure is composed of a bell type fuzzy membership function, and the wavelet neural network structure become composed of the forward algorithm and the backpropagation neural network algorithm. This wavelet composition has a single size, and it is used the backpropagation algorithm for learning of the wavelet neural network based on ANFIS. It is confirmed to be improved the wavelet base number decrease and the convergence speed performances of the wavelet neural network based on ANFIS Model which is using the wavelet translation parameter learning and bell type membership function of ANFIS than the conventional algorithm from 1 dimension and 2 dimension functions.

Performance Comparison Analysis on Named Entity Recognition system with Bi-LSTM based Multi-task Learning (다중작업학습 기법을 적용한 Bi-LSTM 개체명 인식 시스템 성능 비교 분석)

  • Kim, GyeongMin;Han, Seunggnyu;Oh, Dongsuk;Lim, HeuiSeok
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.243-248
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    • 2019
  • Multi-Task Learning(MTL) is a training method that trains a single neural network with multiple tasks influences each other. In this paper, we compare performance of MTL Named entity recognition(NER) model trained with Korean traditional culture corpus and other NER model. In training process, each Bi-LSTM layer of Part of speech tagging(POS-tagging) and NER are propagated from a Bi-LSTM layer to obtain the joint loss. As a result, the MTL based Bi-LSTM model shows 1.1%~4.6% performance improvement compared to single Bi-LSTM models.

Intelligent Intrusion Detection and Prevention System using Smart Multi-instance Multi-label Learning Protocol for Tactical Mobile Adhoc Networks

  • Roopa, M.;Raja, S. Selvakumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2895-2921
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    • 2018
  • Security has become one of the major concerns in mobile adhoc networks (MANETs). Data and voice communication amongst roaming battlefield entities (such as platoon of soldiers, inter-battlefield tanks and military aircrafts) served by MANETs throw several challenges. It requires complex securing strategy to address threats such as unauthorized network access, man in the middle attacks, denial of service etc., to provide highly reliable communication amongst the nodes. Intrusion Detection and Prevention System (IDPS) undoubtedly is a crucial ingredient to address these threats. IDPS in MANET is managed by Command Control Communication and Intelligence (C3I) system. It consists of networked computers in the tactical battle area that facilitates comprehensive situation awareness by the commanders for timely and optimum decision-making. Key issue in such IDPS mechanism is lack of Smart Learning Engine. We propose a novel behavioral based "Smart Multi-Instance Multi-Label Intrusion Detection and Prevention System (MIML-IDPS)" that follows a distributed and centralized architecture to support a Robust C3I System. This protocol is deployed in a virtually clustered non-uniform network topology with dynamic election of several virtual head nodes acting as a client Intrusion Detection agent connected to a centralized server IDPS located at Command and Control Center. Distributed virtual client nodes serve as the intelligent decision processing unit and centralized IDPS server act as a Smart MIML decision making unit. Simulation and experimental analysis shows the proposed protocol exhibits computational intelligence with counter attacks, efficient memory utilization, classification accuracy and decision convergence in securing C3I System in a Tactical Battlefield environment.

DSL: Dynamic and Self-Learning Schedule Method of Multiple Controllers in SDN

  • Li, Junfei;Wu, Jiangxing;Hu, Yuxiang;Li, Kan
    • ETRI Journal
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    • v.39 no.3
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    • pp.364-372
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    • 2017
  • For the reliability of controllers in a software defined network (SDN), a dynamic and self-learning schedule method (DSL) is proposed. This method is original and easy to deploy, and optimizes the combination of multiple controllers. First, we summarize multiple controllers' combinations and schedule problems in an SDN and analyze its reliability. Then, we introduce the architecture of the schedule method and evaluate multi-controller reliability, the DSL method, and its optimized solution. By continually and statistically learning the information about controller reliability, this method treats it as a metric to schedule controllers. Finally, we compare and test the method using a given testing scenario based on an SDN network simulator. The experiment results show that the DSL method can significantly improve the total reliability of an SDN compared with a random schedule, and the proposed optimization algorithm has higher efficiency than an exhaustive search.

Development of Game-type Learning Program for Multi-level Learning in Number and Operation Field (수.연산 영역의 수준별 학습을 위한 게임형 학습 프로그램 개발)

  • Lee, Jae-Mu;Jin, Young-Seok
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.43-50
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    • 2006
  • This study is to develop a learning program supporting how to teach multi-level of students in number and operating field in the elementary school. Mathematics requires different teaching ways for various standards of student in the school. However, in most of elementary school teachers are having hard time giving the proper lesson for each student due to the lack of supplementary classes and the excessive numbers of students in a class. Thus this research provides "Game-type learning Program" and supports individual learning lessons to give each student an opportunity to form a correct concept of number and operation. This system sets up suitable steps for each student by checking their leaning progress and accomplishment. When a student has a trouble, can give a help or show specific things which could be related with the matter. As a result, students have got more interests in studying math, furthermore, actually, the help and giving a clue helped students a lot in settling the problems.

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C-COMA: A Continual Reinforcement Learning Model for Dynamic Multiagent Environments (C-COMA: 동적 다중 에이전트 환경을 위한 지속적인 강화 학습 모델)

  • Jung, Kyueyeol;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.4
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    • pp.143-152
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    • 2021
  • It is very important to learn behavioral policies that allow multiple agents to work together organically for common goals in various real-world applications. In this multi-agent reinforcement learning (MARL) environment, most existing studies have adopted centralized training with decentralized execution (CTDE) methods as in effect standard frameworks. However, this multi-agent reinforcement learning method is difficult to effectively cope with in a dynamic environment in which new environmental changes that are not experienced during training time may constantly occur in real life situations. In order to effectively cope with this dynamic environment, this paper proposes a novel multi-agent reinforcement learning system, C-COMA. C-COMA is a continual learning model that assumes actual situations from the beginning and continuously learns the cooperative behavior policies of agents without dividing the training time and execution time of the agents separately. In this paper, we demonstrate the effectiveness and excellence of the proposed model C-COMA by implementing a dynamic mini-game based on Starcraft II, a representative real-time strategy game, and conducting various experiments using this environment.

Multi-Style License Plate Recognition System using K-Nearest Neighbors

  • Park, Soungsill;Yoon, Hyoseok;Park, Seho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2509-2528
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    • 2019
  • There are various styles of license plates for different countries and use cases that require style-specific methods. In this paper, we propose and illustrate a multi-style license plate recognition system. The proposed system performs a series of processes for license plate candidates detection, structure classification, character segmentation and character recognition, respectively. Specifically, we introduce a license plate structure classification process to identify its style that precedes character segmentation and recognition processes. We use a K-Nearest Neighbors algorithm with pre-training steps to recognize numbers and characters on multi-style license plates. To show feasibility of our multi-style license plate recognition system, we evaluate our system for multi-style license plates covering single line, double line, different backgrounds and character colors on Korean and the U.S. license plates. For the evaluation of Korean license plate recognition, we used a 50 minutes long input video that contains 138 vehicles of 6 different license plate styles, where each frame of the video is processed through a series of license plate recognition processes. From two experiments results, we show that various LP styles can be recognized under 50 ms processing time and with over 99% accuracy, and can be extended through additional learning and training steps.