• Title/Summary/Keyword: Multi-Tier Client/Server Architecture

Search Result 9, Processing Time 0.024 seconds

Development of Management Information System Based on Distributed Object Middleware (분산 객체 미들웨어 기반의 경영정보시스템 개발)

  • Gwon, Yeong-Do;Jo, Yu-Seop
    • 연구논문집
    • /
    • s.28
    • /
    • pp.239-246
    • /
    • 1998
  • Today’s information technology departments face a dilemma to create a competitive advantage for the organization by developing. deploying, and managing distributed applications that scale across the LAN, WAN, and Internet, while preserving investments in systems. Applications, information. IT organizations are today being asked to build the future, without breaking systems that maintain the current business. A possible answer to this dilemma is the implementation of a multi-tier distributed computing architecture. Multi-tier architecture has the potential to provide better, more timely information across the enterprise at a lower cost than the current combination of PC LAN, two-tier client/server, or mainframe applications that have been developed in most organizations. In this paper, we implement management information system based on distributed object middleware using multi-tier distributed computing architecture. This system uses Microsoft's implementation of DCOM/ActiveX and provides easily accessible web interface to the system users.

  • PDF

Multi-tier Database System for Wireless LAN Environment (무선 근거리 통신망 환경을 위한 다단계 데이터베이스 시스템)

  • 박제호
    • Journal of the Semiconductor & Display Technology
    • /
    • v.3 no.4
    • /
    • pp.13-17
    • /
    • 2004
  • As the usage of wireless LAN becomes common in working environment, the number of database systems that support both wired and wireless users increases rapidly. The characteristics of wireless LAN that its speed is slow relatively comparing to wired network and the users in its environment connects to different communication points as they moves creates another challenge to be resolved in database systems. In the environment of hybrid communication systems, wired and wireless for voluminous data amount and a number of users, the two layer architecture of the conventional client-server database systems has limitation in the system performance. This is due to that server is the only point of data service in client-server database systems. In this paper, we discuss a new extended database system architecture that data services are distributed among servers and clients based on user database access patterns in order to improve system performance. We analyze the expected system performance by using simulation technique and prove the practical utilization of the system by demonstrating experimental results.

  • PDF

Web-based Building Automation System using Embedded Linux (임베디드 리눅스를 이용한 웹 기반 빌딩자동화시스템)

  • 신은철;이수영;최병욱
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.10 no.4
    • /
    • pp.334-340
    • /
    • 2004
  • In this paper, a Web-based management system for the building network is described. A multi-protocol converter based on SoC and embedded Linux is designed. The open source licensing, reliability, and broad hardware support are key reasons for use of embedded Linux in embedded industry. The multi-protocol converter integrates control network of RS-485 and LonWorks devices through TCP/IP protocol for a client with Java applet. The system consists of three-tier architecture, such as a client, a server that is performed on a multi-protocol converter, and control devices. The developed system includes the inverter motor control system with modbus protocol for the RS-485 network. The experiment results show that the multi-protocol converter using embedded Linux is a flexible and effective way to builda Web -based monitoring and control system.

Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.6
    • /
    • pp.742-749
    • /
    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

  • PDF

Design of an Application Framework for Information Systems Development - Aiming at Reuse and Architectural Simplicity - (정보시스템 개발을 위한 애플리케이션 프레임웍의 설계 - 재사용과 구조적 단순화를 목적으로 -)

  • Park, Kwang-Ho
    • Asia pacific journal of information systems
    • /
    • v.8 no.1
    • /
    • pp.87-102
    • /
    • 1998
  • Typical multi-tier client/server architecture includes various and complex objects scattered around the network. Those objects must be clearly identified and designed. Then, their interface must be well-defined so that the integration can be done without major difficulties. This paper presents an application framework to increase reuse and to accomplish architectural simplicity in information systems development. Each component of the architecture is identified and designed. The proposed architecture of the application framework provides the fundamental structure for developing individual functions of an information system. Resulting architectural simplicity achieves effective and efficient maintenance throughout the lifecycle of the information systems. Although the framework aims at the reuse within a project, the productivity of information systems development across projects will be greatly improved eventually. Cases are discussed to evaluate the practicality of the architecture presented.

  • PDF

Management System of On-line Mode Client-cluster (온라인 모드 클라이언트-클러스터 운영 시스템)

  • 박제호;박용범
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.4 no.2
    • /
    • pp.108-113
    • /
    • 2003
  • Research results have demonstrated that conventional client-server databases have scalability problem in the presence of many concurrent clients. The multi-tier architecture that exploits similarities in clients' object access behavior partitions clients into logical clusters according to their object request pattern. As a result, object requests that are served inside the clusters, server load and request response time can be optimized. Management of clustering by utilizing clients' access pattern-based is an important component for the system's goal. Off-line methods optimizes the quality of the global clustering, the necessary cost and clustering schedule needs to be considered and planned carefully in respect of stable system's performance. In this paper, we propose methods that detect changes in access behavior and optimize system configuration in real time. Finally this paper demonstrates the effectiveness of on-line change detection and results of experimental investigation concerning reconfiguration.

  • PDF

Implementation and Design of EJB Based on Seat Reservation System for Effective E-Business (효율적인 E-Business구축을 위한 EJB기반의 좌석예약 시스템 설계 및 구현)

  • Jeong, Hwa-Young
    • Journal of Korea Game Society
    • /
    • v.2 no.2
    • /
    • pp.113-119
    • /
    • 2002
  • With development of internet technology, digital economy that advance rapidly formed much leagues of B2B, B2C, A2B etc, according to the application part. Also, electronic commerce system implementation technology is introduced by Component based on development method in object oriented technique base depending on customer's requirement, and development environment changes by 3- Tiers, Web-Based architecture etc. in existent C/S (Client/Server) environment and is introduced. Thus, In this research, I implemented seat reservation and confirmation system that can be used in electronic commerce in multi-server environment. This, for improve efficiency in distribute environment, relevant importance logic used server component model EJB, and implemented through JSP and Java that use Servlet of Resin Server environment for Main Server. Therefore, through independence component using EJB, I did so that can improved independence between electronic commerce system logic, and reduce server's overhead calling relevant method through discrete EJB server, and manage each logic resources efficiently.

  • PDF

A design and implementation of Java based network game environments design and implementation for Internet community (인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현)

  • Kim, Jong-Soo;Kim, Tea-Suk;Choe, Gil-Rim;Kim, Sam-Ryung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2003.05b
    • /
    • pp.1071-1074
    • /
    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

  • PDF