• Title/Summary/Keyword: Multi-Scenario-based

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Seismic Fragility Assessment of NPP Containment Structure based on Conditional Mean Spectra for Multiple Earthquake Scenarios (다중 지진 시나리오를 고려한 원전 격납구조물의 조건부 평균 스펙트럼 기반 지진취약도 평가)

  • Park, Won Ho;Park, Ji-Hun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.23 no.6
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    • pp.301-309
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    • 2019
  • A methodology to assess seismic fragility of a nuclear power plant (NPP) using a conditional mean spectrum is proposed as an alternative to using a uniform hazard response spectrum. Rather than the single-scenario conditional mean spectrum, which is the conventional conditional mean spectrum based on a single scenario, a multi-scenario conditional mean spectrum is proposed for the case in which no single scenario is dominant. The multi-scenario conditional mean spectrum is defined as the weighted average of different conditional mean spectra, each one of which corresponds to an individual scenario. The weighting factors for scenarios are obtained from a deaggregation of seismic hazards. As a validation example, a seismic fragility assessment of an NPP containment structure is performed using a uniform hazard response spectrum and different single-scenario conditional mean spectra and multi-scenario conditional mean spectra. In the example, the number of scenarios primarily influences the median capacity of the evaluated structure. Meanwhile, the control frequency, a key parameter of a conditional mean spectrum, plays an important role in reducing logarithmic standard deviation of the corresponding fragility curves and corresponding high confidence of low probability of failure (HCLPF) capacity.

Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

A Study of Multi-scenario in Visual Novel (비주얼 노블 멀티 시나리오 분석)

  • Lee, So-Hee
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.59-68
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    • 2018
  • A visual novel, a type of digital content combining novel and game, was designed as hypermedia which includes various media, for instance, image, sound, and video. The narrative of visual novel contains multimedia elements and highlights multi-scenario structures based on hypertext. Prior to creating visual novel scenario, a writer should thoroughly consider two main points. First of all, the scenario should cover the multimedia features of visual novel. Secondly, the scenario should be structured as a multi-scenario providing with performativity to players for interaction with readers. This study examines the influence of changes in platforms on visual novel scenario adjusted to mobile environment. It would provide an opportunity to understand how storytelling changes and adapts to rapid transformation of digital media contents.

Design and Implementation of Game Scenario Editor (게임 시나리오 편집기의 설계와 구현)

  • Park, Won-Sub;Hong, Hyun-Ki;WhangBo, Taeg-Keun
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.115-125
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    • 2010
  • In the field of game design, scenarios are essential part. But general-purpose tools for production of game scenarios have not been developed yet. In order to solve these problems, we studied the difference between game scenarios and other scenarios and analyzed scenario UCC(User Created Contents) and created suitable forms of game scenarios. To make OSMU(One Source Multi Use) easier, we use XML-based format of game scenario. To verify the possibility for practical application of XML-based format, we wrote a game scenario with scenario editor that we made and applied it to scenario-based game 'FEEL Online'.

Machine learning-based Multi-modal Sensing IoT Platform Resource Management (머신러닝 기반 멀티모달 센싱 IoT 플랫폼 리소스 관리 지원)

  • Lee, Seongchan;Sung, Nakmyoung;Lee, Seokjun;Jun, Jaeseok
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.2
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    • pp.93-100
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    • 2022
  • In this paper, we propose a machine learning-based method for supporting resource management of IoT software platforms in a multi-modal sensing scenario. We assume that an IoT device installed with a oneM2M-compatible software platform is connected with various sensors such as PIR, sound, dust, ambient light, ultrasonic, accelerometer, through different embedded system interfaces such as general purpose input output (GPIO), I2C, SPI, USB. Based on a collected dataset including CPU usage and user-defined priority, a machine learning model is trained to estimate the level of nice value required to adjust according to the resource usage patterns. The proposed method is validated by comparing with a rule-based control strategy, showing its practical capability in a multi-modal sensing scenario of IoT devices.

Applying Scenarios for Designing Building Elements in the Smart Multi-family housing (지능형 아파트의 건축구성요소 디자인을 위한 시나리오 적용에 관한 연구)

  • Kim Mi-Yun;Choi Jin-Won
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.73-80
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    • 2006
  • As ubiquitous technology(uT) is offered in the future space, human will find their life more convenient and prosperous, and the space efficiency will be improved with virtual displays within a limited space. In an living space with ubiquitous environments, all information of family members will be an essential source creating advanced future spaces both for users and for those maintaining the space. In recent studies of uT environment, development of scenario is mostly being carried out based on user and service. It is unsatisfactory, however, when it comes to the study of how these studies can be developed on the basis of architectural space. In this paper, we study about applying scenarios created through space analysis to suggest ways to predict the analysis of the relationship between digital devices/services and the building elements based on physical space with uT and to offer services smoothly to uT environment, intelligent devices and their users.

Designing on Scenario-based Drone Platform to Enhancement Security (보안성 향상을 위한 시나리오 기반 드론 플랫폼 설계 연구)

  • Kim, Yanghoon;Hong, Chan-Ki
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.78-83
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    • 2021
  • The new industry drone research is increasing through convergence between 4th industrial revolution technology. In particular, the government indicates the D.N.A platform as a countermeasure of 4th industrial revolution. So, the research topics are remarkable which are using D.N.A platform. On the other hand, the drone for industrial and research has spatial factor based on sequential because, they performance scenario-based mission through control operation. When the drone flights as a control operation, they have necessity apply multi-dimensional methods to improve the security level. So, this study researched a scenario based drone platform to improve the security level. As a result, the space classified as a ground control system, drone, drone data server and designed the application method based on scenario security technology.

The Scenario Development of User Experience to Expand Seniors' Social Communication using the Service Design (서비스 디자인을 활용한 고령자의 사회적 소통 확장을 위한 사용자 경험 시나리오 개발)

  • Yoo, Hoon-Sik;Kim, Yong Ki;Pan, Young-Hwan
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.87-94
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    • 2013
  • While the society becomes older, the quality growth on the service adequate to seniors is required. The service design is highlighted as a measure to improve the quality of service. And actually, success cases through the service design in various areas are globally introduced. In this study, a research is conducted to develop a service scenario to expand seniors' communication by applying the service design methodology. To analyze seniors' behaviors related to the communication, profiles are established by performing interviews with professionals and the qualitative survey to seniors. And based on the profiles, an idea workshop is conducted with multi-disciplinary experts to develop ideas for seniors' communication. The representative service is drawn by refining ideas. And the detailed service scenario and the video prototype are developed by concentrating one service scenario. The developed service scenario is anticipated to be utilized as a base material to develop services to expand seniors' communication in the future.

Human and organizational factors for multi-unit probabilistic safety assessment: Identification and characterization for the Korean case

  • Arigi, Awwal Mohammed;Kim, Gangmin;Park, Jooyoung;Kim, Jonghyun
    • Nuclear Engineering and Technology
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    • v.51 no.1
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    • pp.104-115
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    • 2019
  • Since the Fukushima Daiichi accident, there has been an emphasis on the risk resulting from multi-unit accidents. Human reliability analysis (HRA) is one of the important issues in multi-unit probabilistic safety assessment (MUPSA). Hence, there is a need to properly identify all the human and organizational factors relevant to a multi-unit incident scenario in a nuclear power plant (NPP). This study identifies and categorizes the human and organizational factors relevant to a multi-unit incident scenario of NPPs based on a review of relevant literature. These factors are then analyzed to ascertain all possible unit-to-unit interactions that need to be considered in the multi-unit HRA and the pattern of interactions. The human and organizational factors are classified into five categories: organization, work device, task, performance shaping factors, and environmental factors. The identification and classification of these factors will significantly contribute to the development of adequate strategies and guidelines for managing multi-unit accidents. This study is a necessary initial step in developing an effective HRA method for multiple NPP units in a site.

Resource Allocation in Multi-Domain Networks Based on Service Level Specifications

  • Avallone Stefano;D'Antonio Salvatore;Esposito Marcello;Romano Simon Pietro;Ventre Giorgio
    • Journal of Communications and Networks
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    • v.8 no.1
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    • pp.106-115
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    • 2006
  • The current trend toward the utilization of the Internet as a common means for the offer of heterogeneous services imposes to address the issues related to end-to-end service assurance in the inter-domain scenario. In this paper, we first present an architecture for service management in networks based on service level specifications (SLS). The architecture is designed to be independent both of the specific network technology adopted and of the high level service semantics. Then, we focus on a specific functionality of the proposed architecture: Resource allocation in the multi-domain scenario. A distributed admission control algorithm is introduced, its complexity is evaluated and a comparison with related solutions is provided.