• Title/Summary/Keyword: Multi-Platform Environment

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Aeronautical Link Availability Analysis for the Multi-Platform Image & Intelligence Common Data Link (다중 플랫폼 영상정보용 공용 데이터링크의 링크 가용도 성능 분석)

  • Ryu, Young-Jae;Ryu, Jung-Hun;Pak, Ui-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.965-976
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    • 2012
  • Multi-Platform Image and Intelligence Common data link(MPI-CDL) systems are designed to transmit the imaginary and signal intelligence data at an aeronautical to ground line of sight(LOS) link. This paper proposes a method to predict a link availability and analyzes the required link margin to satisfy a given link availability for MPI-CDL systems. To estimate a link availability the proposed method applies the conditional probability so that both a rain attenuation and a multipath fading are considered simultaneously. Link margins to meet the link availability for MPI-CDL systems are calculated according to an operating environment including frequencies, flight altitudes and transmission ranges. The required link margins for actual unmanned air vehicle systems are also given by simulation results.

An Internet-based computing framework for the simulation of multi-scale response of structural systems

  • Chen, Hung-Ming;Lin, Yu-Chih
    • Structural Engineering and Mechanics
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    • v.37 no.1
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    • pp.17-37
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    • 2011
  • This paper presents a new Internet-based computational framework for the realistic simulation of multi-scale response of structural systems. Two levels of parallel processing are involved in this frame work: multiple local distributed computing environments connected by the Internet to form a cluster-to-cluster distributed computing environment. To utilize such a computing environment for a realistic simulation, the simulation task of a structural system has been separated into a simulation of a simplified global model in association with several detailed component models using various scales. These related multi-scale simulation tasks are distributed amongst clusters and connected to form a multi-level hierarchy. The Internet is used to coordinate geographically distributed simulation tasks. This paper also presents the development of a software framework that can support the multi-level hierarchical simulation approach, in a cluster-to-cluster distributed computing environment. The architectural design of the program also allows the integration of several multi-scale models to be clients and servers under a single platform. Such integration can combine geographically distributed computing resources to produce realistic simulations of structural systems.

A Study On Factors Influencing on Participation Intention of Open Collaboration Platform : Focused on Music Industry (개방형 협업 플랫폼 참여의도에 영향을 미치는 요인에 관한 연구 : 음악산업을 중심으로)

  • Lee, Dongmin;Li, Long;Song, Youngju;Gim, Gwang-Yong
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.161-179
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    • 2014
  • Added value of music industry in Korea is not distributed and calculated properly, and this obstacle brings various problems in a creative environment. Meanwhile, a new business model such as Open Collaboration, Crowdsourcing and platform that makes decisions and innovation from external resources has been appeared in commercial area. This new model like a composer delivers to consumers directly through Youtube.com, and multi collaboration is applied to the music industry, and it enables a new type of mechanism for creation, distribution, division, and calculation of music. However there are not enough empirical study of the music market because existing relative researches has been centered around fundamental concepts and application methodologies. This research defines Open Collaboration Platform in the music industry, and studies affecting factors of Participation Intention for example Justice, Information System Quality and Perceived Value. For a survey we apply PLS(Partial Least Square) to analyse Equity, Information System Quality and structural equation between Perceived Value and Participation Intention. Analysis results show Distributive Justice and Procedural Justice affects Platform Trust, and Service Quality, Economical Value and Emotional Value affects Platform Usefulness. Also Platform Trust and Platform Usefulness affects Platform Participation Intention. We discussed academic and practical implication based on research results.

A Study on Smart Device for Open Platform Ontology Construction of Autonomous Vihicles (자율주행자동차 오픈플랫폼 온톨로지 구축을 위한 스마트디바이스 연구)

  • Choi, Byung Kwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.1-14
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    • 2019
  • The 4th Industrial Revolution, intelligent automobile application technology is evolving beyond the limit of the mobile device to a variety of application software and multi-media collective technology with big data-based AI(artificial intelligence) technology. with the recent commercialization of 5G mobile communication service, artificial intelligent automobile technology, which is a fusion of automobile and IT technology, is evolving into more intelligent automobile service technology, and each multimedia platform service and application developed in such distributed environment is being developed Accordingly, application software technology developed with a single system SoC of a portable terminal device through various service technologies is absolutely required. In this paper, smart device design for ontology design of intelligent automobile open platform enables to design intelligent automobile middleware software design technology such as Android based SVC Codec and real time video and graphics processing that is not expressed in single ASIC application software technology as SoC based application designWe have experimented in smart device environment through researches, and newly designed service functions of various terminal devices provided as open platforms and application solutions in SoC environment and applied standardized interface analysis technique and proved this experiment.

Design and Implementation of the Smart Virtual Machine for Smart Cross Platform (스마트 크로스 플랫폼을 위한 스마트 가상기계의 설계 및 구현)

  • Han, Seong-Min;Son, Yun-Sik;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.190-197
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    • 2013
  • Since domestic and foreign platform companies and mobile carriers adopt and use different kinds of smart platforms, developers should develop or convert contents according to each smart platform to provide a single smart content for customers. It takes long time and a lot of money to convert the conventional smart contents in order to serve other smart platforms. For the reason, more attention has been paid on Smart Cross Platform or Hybrid Platform, the core technologies of OSMU(One Source Multi Use) in which, once a program is coded, it can be executed in any platforms regardless of development languages. As a result, PhoneGap and HTML5 based Sencha Touch have been introduced. In this paper, we developed the smart virtual machine, which is built in smart cross platform based smart devices, unlike Android, iOS, Windows Phone devices being dependent of platforms, and helps to download and execute applications, being independent of platforms. the smart virtual machine supports C/C++, and Java language, being differentiated from JVM by sun microsystems that supports only Java language and .NET framework by microsoft that supports only C, C++ and C#. Therefore, it provides contents developers with the environment where they can get a wide range of options in choosing a language and develop smart contents.

Multi-robot Formation based on Object Tracking Method using Fisheye Images (어안 영상을 이용한 물체 추적 기반의 한 멀티로봇의 대형 제어)

  • Choi, Yun Won;Kim, Jong Uk;Choi, Jeong Won;Lee, Suk Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.6
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    • pp.547-554
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    • 2013
  • This paper proposes a novel formation algorithm of identical robots based on object tracking method using omni-directional images obtained through fisheye lenses which are mounted on the robots. Conventional formation methods of multi-robots often use stereo vision system or vision system with reflector instead of general purpose camera which has small angle of view to enlarge view angle of camera. In addition, to make up the lack of image information on the environment, robots share the information on their positions through communication. The proposed system estimates the region of robots using SURF in fisheye images that have $360^{\circ}$ of image information without merging images. The whole system controls formation of robots based on moving directions and velocities of robots which can be obtained by applying Lucas-Kanade Optical Flow Estimation for the estimated region of robots. We confirmed the reliability of the proposed formation control strategy for multi-robots through both simulation and experiment.

Implementation of Metaverse Virtual World using Unity Game Engine (유니티 게임엔진을 활용한 메타버스 가상세계 구현)

  • Gang In Lee;Seok Ho Han;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.2
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    • pp.120-127
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    • 2023
  • Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

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Priority-based Message Scheduling for Multi-agent System in Ubiquitous Environment (유비쿼터스 환경에서 멀티 에이전트 시스템을 위한 우선순위 기반 메시지 스케줄링 기법)

  • Yoon, Yang-Seok;Youn, Hee-Yong
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.137-143
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    • 2008
  • In ubiquitous environment the multi-agent system is effective for providing intelligent services. In this paper we introduce a new scheduling service model for improving the communication performance in the multi-agent system. It is achieved by assigning a priority to the message according to the weight of formalized ACL message and the number of messages exchanged between the agents. An experiment reveals that the proposed approach allows smaller processing time per message and turnaround time than the scheduling with the existing JADE platform. Moreover, the proposed scheme allows a scalable messaging system.

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Design and Implementation of Effective E-Learning Education Contents Considering Multi-Platform Environment (다중 플렛폼 환경을 고려한 효율적인 이러닝 교육 콘텐츠 설계 및 구현에 관한 연구)

  • Choi, Sung-Wook;Choi, Min-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.1-9
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    • 2012
  • The purpose of this study is to present a methodology to effectively produce the e-learning contents in two platform types of PC based and mobile based platforms. Currently, the compatibility problem of flash technology widely used in the e-learning content production of existing PC based platform not supporting flash in some mobile platforms is being created while the condition of accompanying inconvenience in learning due to small screen and difference of input interface is being created in case of using the contents for PC even in case of the mobile platforms in which flash is supported. Considering this situation, this study is presenting a content development methodology that can provide services in both platform types based on standard technologies such as HTML 5. In conclusion, the methodology proposed in this study separates the content and the view of learning contents while supporting to enable content implementation using various forms of views based on the content database that has been constructed to show very efficiently characteristics in the content reuse and the multi platform support categories.