• Title/Summary/Keyword: Multi module

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Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

A Study on the Tele-controller System of Navigational Aids Using Hybrid Communication (하이브리드 통신을 이용한 항로표지의 원격관리 제어시스템에 관한 연구)

  • Jeon, Joong-Sung;Oh, Jin-Seok
    • Journal of Advanced Marine Engineering and Technology
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    • v.35 no.6
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    • pp.842-848
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    • 2011
  • A fabricated hybrid control board using multi-communication is designed with a low power 8-bit microcontroller, ATxmega128A1. The microcontroller consists of 8 UART (Universal asynchronous receiver/transmitter) ports, 2 kbytes EEPROM, 128 kbytes flash memory, 8 kbytes SRAM. The 8 URAT ports are used for a multi-communication modem, a GPS module, etc. The EEPROM is used for saving a configuration for running programs, and the flash memory of 128 kbytes is used for storing a F/W (Firm Ware), and the 8 kbytes SRAM is used for stack and for storing memory of global variables while running programs. If we use the multi-communication of CDMA, TRS and RF to remotely control Aid to Navigation, it is able to remove the communication shadow area. Even though there is a shadow area for an individual communication method, we can select an optimal communication method. The compatibility of data has been enhanced as using of same data frame per communication device. For the test, 8640 of data have been collected from each buoy during 30 days in every 5 minutes and the receiving rate of the data has shown more than 85 %.

The development of jacket patterns for baby-boomer generation women according to silhouette (베이비붐 세대 여성의 실루엣에 따른 재킷 패턴 개발)

  • Choi, Chang Sook;Kim, Ji Hyeon;Kim, Hyo Sook
    • The Research Journal of the Costume Culture
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    • v.23 no.5
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    • pp.778-792
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    • 2015
  • The purpose of this study is to identify women (aged from 49~59), who have recently emerged as consumers, and their clothing preferences, and it suggests how to make jackets provide better fit and wearability. The results of the study are as follows. In drafting a pattern for size 66 tailored collar jacket with an X-silhouette, it was made with front waist length measuring B/4+1.5 cm, a back length of B/4+1.3 cm, an armhole depth of B/4, a hip ease of H/4+1.2 cm and a sleeve opening of 34.5 cm, to allow for easy movement. In drafting a size 66 high neck collar jacket, it was made with a front and back waist length measuring B/4+1.5 cm, an armhole depth of B/4, a hip ease of H/4+1.2 cm and a sleeve opening of 35 cm. In drafting a size 66 sports collar jacket with an A-silhouette, it was made with front and back waist lengths measuring B/4+1.5 cm, an armhole depth of B/4, and a side dart of 1.3 cm, to provide raglan sleeves. The last experimental jacket pattern improved the appearance and moving fitness evaluation especially for shoulder and arm movement. Based on analysis, jackets were made and subjected to an appearance evaluation using multi-modules to test the level of wearing satisfaction for each fabric and silhouette. the results of the multi-module wearing tests indicate that the preferred silhouettes caused less stressful situations in terms of both psychological and physiological signals.

Enhanced Packet Transmission in Ad-hoc Networks using Unicast with Temporary Routing (애드혹 네트워크에서 임시 경로 설정 유니캐스트를 기반으로 한 향상된 멀티 홉 전송 기법)

  • Ko, Sung-Hyun;Yoo, Sung-Jae;Jung, Sou-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.131-140
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    • 2011
  • Smart packet agent is an application that is proposed to provide routing protocol and service module in ubiquitous network environment. However, it uses multi-hop broadcast, thus it causes increasing network traffic, low-speed data transmission, and the unnecessary joining nodes. In this paper, a transmit technique that uses unicast-based multi-hop to have lower network traffic and faster transmission time than the multi-hop broadcast technique. In our scheme, u-Zone Master establishes temporary routing paths by calculating moving nodes' hop-counter. Therefore, it reduces smart packet agent's network traffic and retransmission rate. Besides, this paper proposed an UDP transmission that bases on sliding window. Hence, the Stop & Wait transmission speed is improved. The results, which are taken by analyzing performance prove that the proposed scheme has better performance.

Design of Network-based Game Using the GoF Design Patterns

  • Kim Jong-Soo;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.742-749
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    • 2006
  • In the network-based game where it uses the Internet infrastructure, the implementation is possible with the various methods. Such Applications are developed in the multi-tired architecture. There are many cases for the server to be separated from the hardware or the software. In this case, a lot of applications make the distributed process possible and are made as the multi-tiered architecture to develop the reusability of the existing software module. Especially, it is mostly general to separate for the case of a database server to a new tier. One of the important points of multi-tiered server side applications is security and because of this, it is difficult to share the related data about the design skill. Using design patterns, it gives help in reusing the existing written-code for the design of the game that needs a lot of money and time. Design Patterns are related to the software reuse. For the development of more efficient games, if well-defined design patterns are provided to the developers, then it would make more easy advanced game API and make possible the framework for the game development based on the API Through the analysis of the general network-based game currently servicing in the Internet, in this paper, we discuss how to implement a business logic tier using database system among the server side architectures. The main objective of this article is to show an efficient APIs(Application Programming Interfaces) design method which can be used to manage the data that must be saved to the database system among the packets that client/server have to be exchange.

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Projection Facade and Game System for Multi-Audience Participation using Smart Devices (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 및 게임 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.1-8
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    • 2013
  • As yet the use of 3D projection mapping facade has been limited to advertising and performance in the outside. And interactive elements are lacking. In this paper, propose a interaction system which control of projection mapping facade for multi-audience participation using smart devices. The system can be interaction for the multi-façade. And single or multiple can participate in the game. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which interaction of projection facade system can be used to user devices. The results of this study can be used as a base module for projection facade interaction system. In addition, It can be utilized for converged content development such as performances, games, education and various applications services.

Modeling a Multi-Agent based Web Mining System on the Hierarchical Web Environment (계층적 웹 환경에서의 멀티-에이전트 기반 웹 마이닝 시스템 설계)

  • Yoon, Hee-Byung;Kim, Hwa-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.6
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    • pp.643-648
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    • 2003
  • In order to provide efficient retrieving results for user query on the web environment, the various searching algorithms have developed and considered user's preference and convenience. However, the searching algorithms are developed on the horizontal and non hierarchical web environment in general and could not apply to the complex hierarchical and functional web environments such like the enterprise network. In this paper, we purpose the multi-agent based web mining system which can provide the efficient mining results to the user on the special web environment. For doing this, we suggest the network model with the hierarchical web environment and model the multi agent based web mining system which has four corporation agents and fourteen process modules. Then, we explain the detailed functions of each agent considered the hierarchical environment according to the module. Especially, we purpose the new merging agent and improved ranking algorithm by using the graph theory.

Study on composite images through Augmented Reality over old images tagged location data (위치 정보가 기록된 과거 이미지와 현재 이미지 간 증강현실 기술 기반 합성 결과물 의미 고찰)

  • Park, Hyung-Woong
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.221-229
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    • 2014
  • The study considers the meaning of the composite images created when users capture present images over past images tagged location data in using the mobile augmented reality technology. The composite image through the location-based augmented reality technology is the result of matching the same location data between present images users are capturing and past images captured already. It is the new composite images that contain two different narratives-current and past in the same space and in real-time. We developed the mobile application implemented augmented reality technology and analysed the process that users create multi-layered narrative in the middle of capturing present image through augmented reality module. In addition, through the comparison with similar studies and applications of the augmented reality, we found that the key to give the multi-narrative in the composite images is the user's participation to put its personal intentions in real-time capturing process. In further development, we'll be able to utilize the application in order that users easily create multi-layered narrative composite image using cultural and personal records.

Multi-Function Compact Frequency Synthesizer for Ka Band Seeker (Ka 대역 탐색기용 다기능 초소형 주파수 합성기)

  • An, Se-Hwan;Lee, Man-Hee;Kim, Hong-Rak
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.10
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    • pp.926-934
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    • 2016
  • In this paper, we designed a compact frequency synthesizer with multi-function for Ka-band seeker. DDS(Direct Digital Synthesizer) is applied to generate various waveform and to cover high-speed frequency sweep. In order to reduce size, waveform generator and frequency up-converter are integrated in one module. Proposed frequency synthesizer provides precise detection and tracking waveform for low and high speed targets. It is observed that fabricated synthesizer performs $0.45{\mu}sec$ frequency switching time and -93.69 dBc/Hz phase noise at offset 1 kHz. The size of the synthesizer is kept within 120 mm width, 120 mm length and 22 mm height.

Question Similarity Measurement of Chinese Crop Diseases and Insect Pests Based on Mixed Information Extraction

  • Zhou, Han;Guo, Xuchao;Liu, Chengqi;Tang, Zhan;Lu, Shuhan;Li, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.3991-4010
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    • 2021
  • The Question Similarity Measurement of Chinese Crop Diseases and Insect Pests (QSM-CCD&IP) aims to judge the user's tendency to ask questions regarding input problems. The measurement is the basis of the Agricultural Knowledge Question and Answering (Q & A) system, information retrieval, and other tasks. However, the corpus and measurement methods available in this field have some deficiencies. In addition, error propagation may occur when the word boundary features and local context information are ignored when the general method embeds sentences. Hence, these factors make the task challenging. To solve the above problems and tackle the Question Similarity Measurement task in this work, a corpus on Chinese crop diseases and insect pests(CCDIP), which contains 13 categories, was established. Then, taking the CCDIP as the research object, this study proposes a Chinese agricultural text similarity matching model, namely, the AgrCQS. This model is based on mixed information extraction. Specifically, the hybrid embedding layer can enrich character information and improve the recognition ability of the model on the word boundary. The multi-scale local information can be extracted by multi-core convolutional neural network based on multi-weight (MM-CNN). The self-attention mechanism can enhance the fusion ability of the model on global information. In this research, the performance of the AgrCQS on the CCDIP is verified, and three benchmark datasets, namely, AFQMC, LCQMC, and BQ, are used. The accuracy rates are 93.92%, 74.42%, 86.35%, and 83.05%, respectively, which are higher than that of baseline systems without using any external knowledge. Additionally, the proposed method module can be extracted separately and applied to other models, thus providing reference for related research.