• Title/Summary/Keyword: Multi Touch

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A Multi-Step Digitizing Method and Reverse Model Generation for Improvement of Reverse Engineering Accuracy (역공학의 정밀도 향상을 위한 점 데이터의 다단계 획득 및 역모델 형성)

  • 김권흡;장경열;유우식;박정환;고태조;배석형
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.3
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    • pp.133-140
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    • 2003
  • This paper describes a Multi-step Digitizing Method and Reverse Model generation algorithm for improvement of reverse engineering accuracy. Reverse engineering is the process of reproducing computational model by directly extracting geometric information on the physical objects. For the improvement of measuring data accuracy, we propose a multi-step digitizing method. First, measuring cloud-of-point by use of a laser scanning system. Second, gathering digitizing data by a scanning touch probe. Fine digitizing plan generated from coarse surface model directly from the cloud-of-point and it allows CMM more accurate scanning data. Finally in this paper we propose the algorithm of generating NURB surface from more accurate measuring points.

Human Touching Behavior Recognition based on Neural Network in the Touch Detector using Force Sensors (힘 센서를 이용한 접촉감지부에서 신경망기반 인간의 접촉행동 인식)

  • Ryu, Joung-Woo;Park, Cheon-Shu;Sohn, Joo-Chan
    • Journal of KIISE:Software and Applications
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    • v.34 no.10
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    • pp.910-917
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    • 2007
  • Of the possible interactions between human and robot, touch is an important means of providing human beings with emotional relief. However, most previous studies have focused on interactions based on voice and images. In this paper. a method of recognizing human touching behaviors is proposed for developing a robot that can naturally interact with humans through touch. In this method, the recognition process is divided into pre-process and recognition Phases. In the Pre-Process Phase, recognizable characteristics are calculated from the data generated by the touch detector which was fabricated using force sensors. The force sensor used an FSR (force sensing register). The recognition phase classifies human touching behaviors using a multi-layer perceptron which is a neural network model. Experimental data was generated by six men employing three types of human touching behaviors including 'hitting', 'stroking' and 'tickling'. As the experimental result of a recognizer being generated for each user and being evaluated as cross-validation, the average recognition rate was 82.9% while the result of a single recognizer for all users showed a 74.5% average recognition rate.

Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

Multi Spatial Interaction Interface in Large-scale Interactive Display Environment (대규모 인터랙티브 디스플레이 환경에서의 멀티 공간 인터랙션 인터페이스)

  • Yun, Chang-Ok;Park, Jung-Pil;Yun, Tae-Soo;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.43-53
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    • 2010
  • The interactive display is providing various interaction modes to users through various ubiquitous computing technologies. These methods were studied for their interactions, but the limits that it is provided to only single user and the device usability were generated. In this paper, we propose a new type of spatial multi interaction interface that provide the various spatial touch interactive to multi users in the ambient display environment. Therefore, we generate the interaction surface so that a user can interact through the IR-LEDs Array Bar installed in the ceiling of the ambient display environment. At this time, a user can experience the various interactions through the spatial touch in an interaction surface. Consequently, this system offers the interactive display and interface method that the users can interact through natural hand movement without the portable devices.

A research on the emotion GUI design of touch mobile for Grooming user by using a multidimensional standard analysis (다차원 척도 분석법을 통한 Grooming 사용자의 터치폰 감성 GUI 디자인에 대한 연구)

  • Kim, Ji-Hye;Whang, Min-Cheol;Kim, Yong-Woo;Lim, Joa-Sang
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.501-510
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    • 2009
  • This study is to establish GUI (graphic user interface) in mobile touch phone for grooming user by using two dimensional emotion model determined by multi-dimensional scale method. The processes conducted in the research were as the followings: First of all, visceral, behavioral, and reflective factors of emotion (Norman, 2002) was defined from investigating the life styles of the Grooming users. Secondly, factor analysis was performed to extract the representative emotional words. In the third step, they were mapped into the two-dimensional emotion model through multi-dimensional scaling. Finally, the mapped emotional words were tried to be related to GUI factors of touch phones and normalizing their relation degree between 0 and 1. This study determined GUI factors significantly related to representative emotions described as special, self-centered, sophisticated, free, passionate, neat for application to mobile touch phone. This study determined the major emotion factors that should be considered the most important while designing the GUI factors.

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A Study on Remote Multi-Touch System Based on Camera Interface (카메라 인터페이스 기반 원격 멀티터치 시스템 연구)

  • Nam, byeong-cheol;Bae, ki-tae
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.505-506
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    • 2011
  • 21세기 초까지 멀티터치 시스템은 많은 연구와 성능 향상에도 불구하고 대중적인 인기를 얻지 못하였다. 그러나 2007년 아이폰의 등장으로 멀티터치 인터페이스는 각광을 받기 시작하고 NUI(Natural User Interface)에 대한 관심도 폭발적으로 증가하였다. 2010년 전체 모바일 시장에서 스마트폰이 차지하는 비중은 약20% 수준이지만 그 성장 곡선은 가파르게 상승하고 있다. 본 논문에서는 NUI의 사용이 스마트폰 혹은 멀티터치 모니터에 치우친 경향을 가만하여 원격 멀티터치 인터페이스 시스템을 제안한다.

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The Transmit Method for Fingerprint sensing using Differential Pulse in Mutual Capacitance Touch Screen Panel for improving security of computer information (컴퓨터의 보안향상을 위한 상호정전용량 터치스크린패널의 차동펄스를 이용한 지문인식을 위한 송신법)

  • Kim, Seong Mun;Choi, Eun Ho;Ko, Nak Young;Bien, Franklin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.7
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    • pp.55-60
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    • 2017
  • This paper is proposed on the transmit Method Finger-Printer Scanning of Mutual Capacitance Touch Screen Panel Using Differential Pulse for improving the security of computer information. This system is composed of differential pulse generator and Ring-Counter, also Supply voltage is 5V. this system generates the Pulse wave which is composed of In-Phase and Out of Phase at 1MHz while period of 2m/s. it is designed and be able to operate four channels. overall power consumption is approximately 78.08nW. This prototype is implemented in 0.25um CMOS Process and Chip area is $870um{\times}880um$.

A Study on the Optical Characteristics of Multi-Layer Touch Panel Structure on Sapphire Glass (Sapphire Glass 기반 다층박막 터치패널구조의 광학특성 연구)

  • Kwak, Young Hoon;Moon, Seong Cheol;Lee, Ji Seon;Lee, Seong Eui
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.29 no.3
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    • pp.168-174
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    • 2016
  • A conductive oxide-based sapphire glass indium tin oxide/metal electrode and the optical coating, through patterning process was studied in excellent optical properties and integrated touch panel has a high strength. Indium tin oxide conductive oxides of the sapphire glass to 0.3 A at DC magnetron sputtering method of 10 min, gas flow Ar 10 Sccm Ar, $O_2$ 1.0 Sccm the formation conditions of the thin film after annealing at $550^{\circ}C$ for 30min was achieved through a 86% transmittance. In addition, the coating 130 nm hollow silica sol-gel was to improve the optical transmittance of the indium tin oxide to 91%. For the measurement by the modeling hollow silica sol by Macleod simulation and calculated the average values of silica part to the presence or absence in analogy to actual. Refractive index value and the actual value of the material on the simulation the transmittance difference is it does not completely match the air region similar to the actual value (transmission) could be confirmed that the measurement is set to a value of between 5 nm and 10 nm.

Multi - Modal Interface Design for Non - Touch Gesture Based 3D Sculpting Task (비접촉식 제스처 기반 3D 조형 태스크를 위한 다중 모달리티 인터페이스 디자인 연구)

  • Son, Minji;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.5
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    • pp.177-190
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    • 2017
  • This research aims to suggest a multimodal non-touch gesture interface design to improve the usability of 3D sculpting task. The task and procedure of design sculpting of users were analyzed across multiple circumstances from the physical sculpting to computer software. The optimal body posture, design process, work environment, gesture-task relationship, the combination of natural hand gesture and arm movement of designers were defined. The preliminary non-touch 3D S/W were also observed and natural gesture interaction, visual metaphor of UI and affordance for behavior guide were also designed. The prototype of gesture based 3D sculpting system were developed for validation of intuitiveness and learnability in comparison to the current S/W. The suggested gestures were proved with higher performance as a result in terms of understandability, memorability and error rate. Result of the research showed that the gesture interface design for productivity system should reflect the natural experience of users in previous work domain and provide appropriate visual - behavioral metaphor.

Formation of Metal Mesh Electrodes via Laser Plasmonic Annealing of Metal Nanoparticles for Application in Flexible Touch Sensors (금속 나노 파티클의 레이저 플라즈모닉 어닐링을 통한 메탈메쉬 전극 형성과 이를 활용한 유연 터치 센서)

  • Seongmin Jeong;Yun Sik Hwang;Yu Mi Woo;Yong Jun Cho;Chan Hyeok Kim;Min Gi An;Ho Seok Seo;Chan Hyeon Yang;Kwi-Il Park;Jung Hwan Park
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.37 no.2
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    • pp.223-229
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    • 2024
  • Laser-induced plasmonic sintering of metal nanoparticles (NPs) holds significant promise as a technology for producing flexible conducting electrodes. This method offers immediate, straightforward, and scalable manufacturing approaches, eliminating the need for expensive facilities and intricate processes. Nevertheless, the metal NPs come at a high cost due to the intricate synthesis procedures required to ensure long-term reliability in terms of chemical stability and the prevention of NP aggregation. Herein, we induced the self-generation of metal nanoparticles from Ag organometallic ink, and fabricated highly conductive electrodes on flexible substrates through laser-assisted plasmonic annealing. To demonstrate the practicality of the fabricated flexible electrode, it was configured in a mesh pattern, realizing multi-touchable flexible touch screen panel.