• Title/Summary/Keyword: Multi Display Environment

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Implementation of a DI Multi-Touch Display Using an Improved Touch-Points Detection and Gesture Recognition (개선된 터치점 검출과 제스쳐 인식에 의한 DI 멀티터치 디스플레이 구현)

  • Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.1
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    • pp.13-18
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    • 2010
  • Most of the research in the multi-touch area is based on the FTIR(Frustrated Total Internal Re리ection), which is just implemented by using the previous approach. Moreover, there are not the software solutions to improve a performance in the multi touch-blobs detection or the user gesture recognition. Therefore, we implement a multi-touch table-top display that is based on the DI(Diffused Illumination), the improved touch-points detection and user gesture recognition. The proposed method supports a simultaneous transformation multi-touch command for objects in the running application. Also, the system latency time is reduced by the proposed ore-testing method in the multi touch-blobs detection processing. Implemented device is simulated by programming the Flash AS3 application in the TUIO(Tangible User Interface Object) environment that is based on the OSC(Open Sound Control) protocol. As a result, Our system shows the 37% system latency reduction, and is successful in the multi-touch gestures recognition.

Development of the FishBowl Game Employing a Tabletop Tiled Display Coupling With Mobile Interfaces (모바일 인터페이스와 테이블탑 타일드 디스플레이를 연동한 FishBowl 게임 개발)

  • Kong, Young-Sik;Park, Kyoung-Shin
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.57-66
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    • 2010
  • In the prior works on tabletop systems, a projection-based tabletop surface is mostly used to display computer images, and the participants interact with the display surface by hand multi-touching or using some tangible objects. In this research, however, we developed the FishBowl game that employs a scalable tabletop tiled display with infrared camera tracking coupled with PDA mobile interfaces. The focus of this game is to enhance user interactivity and realistic experience by coupling the high-resolution tabletop virtual environment and PDA mobile interface. This paper describes the game design followed by the system design and its detailed implementations. It also discusses the system usability and recommendation for its improvements after interviewing game players and then concludes with future research directions.

Innovative Method to Expand a Degree of Freedom of Observation in the Depth Direction without Losses of the Horizontal Number of Views in Autostereoscopic Multi-Views 3D Display System (시차장벽식 무안경 다시점 입체디스플레이 시스템에서 수평방향의 시점 수 저하 없이 깊이방향의 자유도를 증가시키기 위한 혁신적 방법)

  • Lee, Kwang-Hoon;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.903-910
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    • 2013
  • An autostereoscopic multi-view 3D display system has the narrower degrees of freedom in the observational directions, such as the horizontal and perpendicular directions to the display plane, than the glasses-on type of 3D display. In this paper, we propose an innovative method to expand the width of the viewing zone formed in the depth direction while maintaining the number of views in the horizontal direction by using a triple segmented-slanted parallax barrier (TS-SPB) in the glasses-off type of 3D display. The validity of the proposal was verified by an optical simulation based on an environment similar to an actual case. The maximum number of views that can be displayed in the horizontal direction is 2n, and the width of the viewing zone with depth increased up to a factor of 3.36 compared to the existing one-layered parallax barrier system.

The Rotating Multiple Display Signage System (회전형 멀티 디스플레이 사이니지 시스템)

  • Kang, Ye-Jin;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.23 no.5
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    • pp.636-641
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    • 2018
  • Recently, the digital signages display not only the rectangular shapes but also the various shapes and sizes. The high-resolution large-screen display monitors have evolved to multi-vision modes in which several screens are connected to one another. In this paper, we present the structure of an atypically shaped signage system in which the ROI changes with the rotation of the multiple displays. The inclination angle of the monitor is calculated by taking the output value of the gyro sensor inter-locked with the Arduino, and an image in which the position of the four corners is varied according to the rotation angle by using the polar coordinate system. In order to display images in the multi-screen environment, multiple displays with a gyro sensor were controlled using serial communication. As the result, we have obtained the flexibly moving monitor systems with associated images fitting in them.

Auto Sequencing User Interface for Mobile Robot Using Multi Sensor System (다중 센서 시스템을 이용한 이동로봇의 자동-절환 사용자 인터페이스)

  • Song, Tae-Houn;Park, Ji-Hwan;Park, Jong-Hyun;Jung, Soon-Mook;Hong, Soon-Hyuk;Kim, Gi-Oh;Jeon, Jae-Wook
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.319-325
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    • 2008
  • In this paper, we develop the multi sensor system, to get the sufficient information of mobile robot's environment. Mobile robot user interface, based on multi sensor system, can choice a suitable sensor by low-cost multi sensors and then acquisition information from remote robot's workspace using auto sequencing user display function. This research of multi sensor system is consists of ultrasonic sensor, position sensing detector, and low-cost CMOS camera module.

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Multi-tier Database System for Wireless LAN Environment (무선 근거리 통신망 환경을 위한 다단계 데이터베이스 시스템)

  • 박제호
    • Journal of the Semiconductor & Display Technology
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    • v.3 no.4
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    • pp.13-17
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    • 2004
  • As the usage of wireless LAN becomes common in working environment, the number of database systems that support both wired and wireless users increases rapidly. The characteristics of wireless LAN that its speed is slow relatively comparing to wired network and the users in its environment connects to different communication points as they moves creates another challenge to be resolved in database systems. In the environment of hybrid communication systems, wired and wireless for voluminous data amount and a number of users, the two layer architecture of the conventional client-server database systems has limitation in the system performance. This is due to that server is the only point of data service in client-server database systems. In this paper, we discuss a new extended database system architecture that data services are distributed among servers and clients based on user database access patterns in order to improve system performance. We analyze the expected system performance by using simulation technique and prove the practical utilization of the system by demonstrating experimental results.

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A plan for the development of botanic garden displays using local landscape resources (지역경관자원을 활용한 식물원 전시방식의 발전방안)

  • Park, Eun-Yeong
    • Korean Journal of Agricultural Science
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    • v.39 no.4
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    • pp.535-543
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    • 2012
  • Botanic gardens are steadily increasing based on people's increased interests in environment and ecology, lengthened leisure hours and improved transportation. However, similar florae and undifferentiated display are considered as problems, while their functions, purposes and characteristics have been more diversified. This study aims to investigate the present conditions and problems of display at botanic gardens and to find out solutions to make them exhibit plants through various ways of display and have their own characteristic, through a case study of seven botanic gardens. As botanic gardens are being recognized as a cultural institution, they should have limitations in the aspect of places that simply collect and exhibit rare plants. The current problems are unclear setting of design goals and communication with visitors. The gardens should escape from the existing supplier-oriented view to a visitor-oriented view, thinking about what the visitors will be able to see and get there. In particular, their display lacks differency, aesthetics, eye-level display, and multi-layered display. In addition to the essential functions of collecting the world's plants, exhibiting them according to purposes and giving scientific learning, botanic gardens should also show a sense of seasons with plants, trigger interests and amusement through unique plants, make visitors more interested in florae and closer to plants, and include social functions. Botanic gardens should be capable of leaning resources display, speciated display, complex and convergent garden-type display, and display fit for local and cultural contexts.

A VR-based Tile Display System for the Distributed Visualization (분산 가시화를 위한 가상현실 타일 디스플레이 시스템의 개발)

  • Cha, Moo-Hyun;Lee, Jae-Kyung;Hwang, Jin-Sang;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.167-177
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    • 2010
  • In recent years, the use of high-resolution tiled display system which does not have restrictions on the size of the screen and implements various layout of tile is increasing in order to evaluate the digital mock-up in physical scale or explore large engineering data set in detail. In this study, we developed multi-channel distributed visualization system which provides a virtual reality-based visual contents using 3D open-source graphics engine. Efficient data structures and exchange methods were proposed as a scene synchronization technology in PC cluster environments. DLP-Cube based tiled visualization system which provides $5{\times}2$ layout of display wall was developed and we validated our approach using this system. In addition, we introduced integrated control program that administrates PC cluster environment in remote and controls the layout of display channels.

Achieving High Accuracy and Precision Inkjet Drop Placement Using Imperfect Components in an Imperfect Environment

  • Xu, Tianzong;Albertalli, David
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1660-1665
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    • 2006
  • Drop placement accuracy and precision are the critical performance values of industrial ink jet deposition systems. Imperfect components and environments have severe impacts on drop placement. Litrex has identified over 120 error sources and developed engineering solutions to address the errors. In this paper, improved results using thermal compensation and stage mapping techniques are demonstrated. A recent progress in inkjet fabrication of multi-color electrophoretic display on flexible substrate with large distortion is also demonstrated.

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Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.733-740
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    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.