• 제목/요약/키워드: Moving particle simulation

검색결과 66건 처리시간 0.02초

지진해일 중 해안안벽 주변의 부유체 거동에 관한 2차원 입자법 시뮬레이션 (Two-Dimensional Particle Simulation for Behaviors of Floating Body near Quaywall during Tsunami)

  • 박지인;박종천;황성철;허재경
    • 한국해양공학회지
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    • 제28권1호
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    • pp.12-19
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    • 2014
  • Tsunamis are ocean waves generated by movements of the Earth's crust. Several geophysical events can lead to this kind of catastrophe: earthquakes, landslides, volcanic eruptions, and other mechanisms such as underwater explosions. Most of the damage associated with tsunamis are related to their run-up onto the shoreline. Therefore, effectively predicting the run-up process is an important aspect of any seismic sea wave mitigation effort. In this paper, a numerical simulation of the behaviors of a floating body near a quaywall during a tsunami is conducted by using a particle method. First, a solitary wave traveling over shallow water with a slope is numerically simulated, and the results are compared with experiments and other numerical results. Then, the behaviors of floating bodies with different drafts are investigated numerically.

사각기둥의 전면 부가구조물 설치로 인한 입사붕괴파의 충격력 완화 효과 (Mitigation Effects of Incident Bore Impact Loads Acting on a Tall Structure by Installation of Obstacles)

  • 이병혁;황성철;박종천
    • 한국해양공학회지
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    • 제27권1호
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    • pp.93-101
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    • 2013
  • The incident bore impact loads acting on a tall structure is simulated using the refined Moving Particle Simulation (MPS) method. The particle method is more feasible and effective than conventional grid-based methods for the violent free-surface problems. In the present study, the simulation results for the temporal change of the hydrodynamic force on the structure and longitudinal velocity component around the structure are compared with the experiments (Radd and Bidoae, 2005). And the mitigation effects by installation of various obstacles in front of the main structure are investigated and discussed form the simulation results.

군집을 모사한 입자-격자 구조의 난류 내 동적 안정성 (Dynamic Stability of Particle-Lattice Structures Simulating Swarms in Turbulence)

  • 오정석;윤성근;박한준;황원태
    • 한국가시화정보학회지
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    • 제17권3호
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    • pp.32-38
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    • 2019
  • The dynamic stability of swarms is crucial in preventing collisions in clustered flights and safely moving along a defined path. Although there have been many simulation studies on dynamic stability, there have not been many experimental studies using real clusters due to the difficulty in implementation. In this study, we constructed a particle-lattice structure simulating bird flocks or drone swarms, and conducted experiments within turbulent flow. We identified a criterion that describes dynamically stable particle-lattice structures. The stability increased as this newly defined spatial index increased.

플로터를 이용한 슬로싱 충격하중 저감효과가 선체운동에 미치는 영향 (Effect on Vessel Motion Caused by Mitigation of Sloshing Impact Loads using Floaters)

  • 남정우;김경성;황성철;허재경;박종천
    • 한국해양공학회지
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    • 제26권4호
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    • pp.50-56
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    • 2012
  • When a liquid cargo tank is partially filled with fluid, internal impact loads can be occurred from the vessel's motions. In this study, liquid sloshing problems with a thin top layer of particles with a lighter density than water and the coupling effects of the liquid-sloshing/vessel-motion were investigated in order to reduce the sloshing-induced impact loads. The PNU-MPS (Pusan-National-University-modified Moving Particle Simulation) method for solving the liquid motion inside a tank and the CHARM3D BEM (Boundary Element Method) based time-domain ship motion analysis program for vessel-motion simulation were coupled. From the simulation results, we could see that the floaters seemed to be quite effective at reducing the sloshing impact loads in the case of tank-only sloshing problems, but not as much for the coupling problem with vessel motion.

입자추적기반의 불꽃 모델링 기법 (Fireworks Modeling Technique based on Particle Tracking)

  • 조창우;김기현;정창성
    • 전자공학회논문지
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    • 제51권6호
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    • pp.102-109
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    • 2014
  • 입자 시스템은 물리적 현상을 모델링하기 위해 자주 사용된다. 특히, 3차원 공간에서의 풍경, 구름, 파도, 안개, 비, 눈, 불꽃 등의 모델링에 적합하다. 시뮬레이션 모델링에는 다양한 전통적인 방법이 존재하지만 본 논문에서는 입자 시스템을 사용하여 불꽃 입자 추적을 기반으로 한 새로운 불꽃 모델링 기법을 제시하였다. 이 방법은 불꽃 추적을 통해 발사 및 분산한 입자들을 인식하고, 스테레오 기법을 이용함으로써 3D 깊이 값을 구하여 비교적 정확한 3차원적 위치를 추출 할 수 있다. 그러므로 불꽃 입자의 위치, 속도, 색상 및 수명 등의 파라메타를 불꽃 추적을 통해 산출하였고 이를 이용하여 3D 시뮬레이션을 재연할 수 있다. 본 연구는 빠른 입자 추출 및 노이즈에 의한 허위 입자 추출을 방지하기 위해 관심 영역을 사용하였고, 발사 단계에서 견고성을 향상시키기 위해 칼만 필터를 사용하였다. 또한, 입자의 이동 방향을 예측하여 효율적인 추적을 위해 입자의 최대 이동 범위를 고려한 새로운 불꽃 입자 추적 방법을 제안 하였다. 그리고 3D 공간에서 입자의 속도는 불꽃의 회전 각도를 찾음으로써 얻어 질 수 있다. 본 논문에서는 불꽃축제에서 자주 사용되는 구, 원, 국화, 하트 이 네 가지 불꽃 유형에 대하여 각각 모델링에 필요한 파라메타를 불꽃 추적을 통해 구하였고 추적에 대한 속도와 정확도를 측정하였다.

유체-구조 상호연성 해석을 위한 입자법 시뮬레이션 기술 개발 (Development of Particle Simulation Method for Analysis of Fluid-Structure Interaction Problems)

  • 황성철;박종천;송창용;김영훈
    • 한국해양공학회지
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    • 제27권2호
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    • pp.53-58
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    • 2013
  • Recently, some fluid-structure interaction (FSI) problems involving the fluid impact loads interacting with structures, such as sloshing, slamming, green-water, etc., have been considered, especially in the ocean engineering field. The governing equations for both an elastic solid model and flow model were originally derived from similar continuum mechanics principles. In this study, an elastic model based on a particle method, the MPS method, was developed for simulating the FSI problems. The developed model was first applied to a simple cantilever deflection problem for verification. Then, the model was coupled with the fluid flow model, the PNU (Pusan National University modified)-MPS method, and applied to the numerical investigation of the coupling effects between a cantilever and a mass of water, which has variable density, free-falling to the end of the cantilever.

Computational fluid dynamic simulation with moving meshes

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • 천문학회보
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    • 제38권2호
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    • pp.101.2-101.2
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    • 2013
  • We present a new computational fluid dynamic (CFD) simulation code. The code employs the moving and polyhedral unstructured mesh scheme, which is known as a superior approach to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for surfaces of every Voronoi cell to update the hydrodynamic states as well as to move former generated meshes. For the second-order accuracy, the MUSCL-Hancock scheme is implemented. To increase efficiency for generating Voronoi tessellation we also develop the incremental expanding method, by which the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We will discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

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효율적인 유체 시뮬레이션을 위한 FLIP과 레벨셋의 적응형 혼합 기법 (An Adaptive FLIP-Levelset Hybrid Method for Efficient Fluid Simulation)

  • 임재광;김봉준;홍정모
    • 한국컴퓨터그래픽스학회논문지
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    • 제19권3호
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    • pp.1-11
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    • 2013
  • FLIP 기반의 유체 시뮬레이션은 품질에 대비 높은 효율을 자랑하기 때문에 Visual Effect(VFX)산업에 널리 사용되고 있다. FLIP 기술에서는 바다와 같은 대규모의 물을 시뮬레이션 할 때 시각적으로 중요하지 않은 물의 안쪽까지도 파티클을 할당해야 하기 때문에 보이는 파티클보다 보이지 않는 파티클의 개수가 훨씬 많은 경우에는 시뮬레이션 작업의 효율성이 떨어진다. 본 논문에서는 이러한 단점을 보완하기 위하여 레벨셋 (Level Set)과 Fluid Implicit Particle(FLIP) 기반의 유체 시뮬레이션 기법을 혼합(hybrid)한 효율적인 유체 시뮬레이션 기법을 제안한다. 파티클들을 물의 안쪽 표면 근처의 얇은 층에만 배치함으로써 사용되는 파티클의 갯수를 줄여서 결과적으로 시뮬레이션의 효율성을 크게 높일 수 있었다. 또한 [1]의 표면 재구성 기법과 moving least squares(MLS) [2] 기법을 결합한 새로운 유체 표면 재구성 기법을 적용하여 FLIP을 통해 격자(Grid) 기반 시뮬레이션에서 발생하는 수치적 소실을 줄이고 동시에 유체의 부드러운 표면을 유지할 수 있다. 본 논문의 혼합 시뮬레이션 기술은 높은 품질의 유체 시뮬레이션을 효율적으로 수행하여 다양한 규모의 유체를 표현할 수 있었다.

Enhancement OLSR Routing Protocol using Particle Swarm Optimization (PSO) and Genrtic Algorithm (GA) in MANETS

  • Addanki, Udaya Kumar;Kumar, B. Hemantha
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.131-138
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    • 2022
  • A Mobile Ad-hoc Network (MANET) is a collection of moving nodes that communicate and collaborate without relying on a pre-existing infrastructure. In this type of network, nodes can freely move in any direction. Routing in this sort of network has always been problematic because of the mobility of nodes. Most existing protocols use simple routing algorithms and criteria, while another important criterion is path selection. The existing protocols should be optimized to resolve these deficiencies. 'Particle Swarm Optimization (PSO)' is an influenced method as it resembles the social behavior of a flock of birds. Genetic algorithms (GA) are search algorithms that use natural selection and genetic principles. This paper applies these optimization models to the OLSR routing protocol and compares their performances across different metrics and varying node sizes. The experimental analysis shows that the Genetic Algorithm is better compared to PSO. The comparison was carried out with the help of the simulation tool NS2, NAM (Network Animator), and xgraph, which was used to create the graphs from the trace files.

Simulation on mass transfer at immiscible liquid interface entrained by single bubble using particle method

  • Dong, Chunhui;Guo, Kailun;Cai, Qinghang;Chen, Ronghua;Tian, Wenxi;Qiu, Suizheng;Su, G.H.
    • Nuclear Engineering and Technology
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    • 제52권6호
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    • pp.1172-1179
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    • 2020
  • As a Lagrangian particle method, Moving Particle Semi-implicit (MPS) method has great capability to capture interface/surface. In recent years, the multiphase flow simulation using MPS method has become one of the important directions of its developments. In this study, some key methods for multiphase flow have been introduced. The interface tension model in multiphase flow is modified to maintain the smooth of the interface and suitable for the three-phase flow. The mass transfer at immiscible liquid interface entrained by single bubble which could occur in Molten Core-Concrete Interaction (MCCI) has been investigated using this particle method. With the increase of bubble size, the height of entrainment column also increases, but the time of film rupture is slightly different. With the increase of density ratio between the two liquids, the height of entrained column decreases significantly due to the decreasing buoyancy of the denser liquid in the lighter liquid. In addition, the larger the interface tension coefficient is, the more rapidly the entrained denser liquid falls. This study validates that the MPS method has shown great performance for multiphase flow simulation. Besides, the influence of physical parameters on the mass transfer at immiscible interface has also been investigated in this study.