• Title/Summary/Keyword: Moving Time

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A Data Model for Past and Future Location Process of Moving Objects (이동 객체의 과거 및 미래 위치 연산을 위한 데이터 모델)

  • Jang, Seung-Youn;Ahn, Yoon-Ae;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.10D no.1
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    • pp.45-56
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    • 2003
  • In the wireless environment, according to the development of technology, which is able to obtain location information of spatiotemporal moving object, the various application systems are developed such as vehicle tracking system, forest fire management system and digital battle field system. These application systems need the data model, which is able to represent and process the continuous change of moving object. However, if moving objects are expressed by a relational model, there is a problem which is not able to store all location information that changed per every time. Also, existing data models of moving object have a week point, which constrain the query time to the time that is managed in the database such as past or current and near future. Therefore, in this paper, we propose a data model, which is able to not only express the continuous movement of moving point and moving region but also process the operation at all query time by using shape-change process and location determination functions for past and future. In addition, we apply the proposed model to forest fire management system and evaluate the validity through the implementation result.

A Study on Center Detection and Motion Analysis of a Moving Object by Using Kohonen Networks and Time Delay Neural Networks (코호넨 네트워크 및 시간 지연 신경망을 이용한 움직이는 물체의 중심점 탐지 및 동작특성 분석에 관한 연구)

  • Hwang, Jung-Ku;Kim, Jong-Young;Jang, Tae-Jeong
    • Journal of Industrial Technology
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    • v.21 no.B
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    • pp.91-98
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    • 2001
  • In this paper, center detection and motion analysis of a moving object are studied. Kohonen's self-organizing neural network models are used for the moving objects tracking and time delay neural networks are used for dynamic characteristic analysis. Instead of objects brightness, neuron projections by Kohonen Networks are used. The motion of target objects can be analyzed by using the differential neuron image between the two projections. The differential neuron image which is made by two consecutive neuron projections is used for center detection and moving objects tracking. The two differential neuron images which are made by three consecutive neuron projections are used for the moving trajectory estimation. It is possible to distinguish 8 directions of a moving trajectory with two frames and 16 directions with three frames.

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Optimal Trajectory Planning for Capturing a Mobile Object (이동물체 포획을 위한 최적 경로 계획)

  • 황철호;이상헌;조방현;이장명
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.8
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    • pp.696-702
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    • 2004
  • An optimal trajectory generation algorithm for capturing a moving object by a mobile robot in real-time is proposed in this paper. The linear and rotational velocities of the moving object are estimated using the Kalman filter, as a state estimator. For the estimation, the moving object is tracked by a 2-DOF active camera mounted on the mobile robot, which enables a mobile manipulator to track the mobile robot until the capturing moment. The optimal trajectory for capturing the moving object is dependent on the initial conditions of the mobile robot as well as the moving object. Therefore, real-time trajectory planning for the mobile robot is definitely required for the successful capturing of the moving object. The performance of proposed algorithm is verified through the real experiments and the superiority is demonstrated by comparing to other algorithms.

A Method for Optimal Moving Pattern Mining using Frequency of Moving Sequence (이동 시퀀스의 빈발도를 이용한 최적 이동 패턴 탐사 기법)

  • Lee, Yon-Sik;Ko, Hyun
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.113-122
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    • 2009
  • Since the traditional pattern mining methods only probe unspecified moving patterns that seem to satisfy users' requests among diverse patterns within the limited scopes of time and space, they are not applicable to problems involving the mining of optimal moving patterns, which contain complex time and space constraints, such as 1) searching the optimal path between two specific points, and 2) scheduling a path within the specified time. Therefore, in this paper, we illustrate some problems on mining the optimal moving patterns with complex time and space constraints from a vast set of historical data of numerous moving objects, and suggest a new moving pattern mining method that can be used to search patterns of an optimal moving path as a location-based service. The proposed method, which determines the optimal path(most frequently used path) using pattern frequency retrieved from historical data of moving objects between two specific points, can efficiently carry out pattern mining tasks using by space generalization at the minimum level on the moving object's location attribute in consideration of topological relationship between the object's location and spatial scope. Testing the efficiency of this algorithm was done by comparing the operation processing time with Dijkstra algorithm and $A^*$ algorithm which are generally used for searching the optimal path. As a result, although there were some differences according to heuristic weight on $A^*$ algorithm, it showed that the proposed method is more efficient than the other methods mentioned.

The Impact of Object Density on Motion Simulation in Virtual Space (가상공간에서 오브젝트의 밀도가 이동시뮬레이션에 미치는 영향)

  • Yoong, Hayoung;Koo, Jihun
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.55-62
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    • 2017
  • In this study, motion simulation of Walk-through was evaluated with HMD(Head Mounted Display). More Specifically, we examined the changes of the degree of object density placed around virtual space on psychological moving distance, moving speed, and moving time. The results were as follows. First, the difference between the experimental conditions(low density, Medium density, High density) was significant. Second, as the density of the surrounding objects increased, the average point of moving time, moving speed, and moving distance rose compared to the basic conditions. Third, it was found that the surrounding objects improved the sense of time, speed and distance in motion simulation in virtual space.

An Efficient Vehicle Routing Heuristic for Various and Unsymmetric Forward and Backward Vehicle Moving Speed (왕복비대칭 가변이동속도에서의 효율적 배송차량경로 탐색해법 연구)

  • Moon, Geeju;Park, Sungmee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.3
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    • pp.71-78
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    • 2013
  • An efficient vehicle routing heuristic for different vehicle moving times for forward and backward between two points is studied in this research. Symmetric distance or moving times are assumed to move back and forth between two points in general, but it is not true in reality. Also, various moving speeds along time zones are considered such as the moving time differences between rush hours or not busy daytimes. To solve this type of extremely complicated combinatorial optimization problems, delivery zones are specified and delivery orders are determined for promising results on the first stage. Then delivery orders in each zone are determined to be connected with other zones for a tentative complete delivery route. Improvement steps are followed to get an effective delivery route for unsymmetric-time-varing vehicle moving speed problems. Performance evaluations are done to show the effectiveness of the suggested heuristic using computer programs specially designed and developed using C++.

The method to reduce the travel time of the gentry in (sLb-Camera-pLb) type ((sLb-Camera-pLb)타입의 겐트리 이동시간 단축 방법)

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.39-43
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    • 2019
  • The gantry of surface mount equipment (SMD) is responsible for transferring parts from the feeder to the PCB. At this time, the moving time of the gantry affects the yield. Therefore, in this paper, we propose the fastest path from the suction to the mounting to reduce the gantry travel time. This path is a case where the velocity in front of the camera is 2m/sec due to the nature of the gantry. Therefore, the trajectory graph of this case was created through simulation and the travel time was calculated. As a result, we can see that the moving time of the moving-motion method proposed in this paper is 20% shorter than the current stop-motion method.

A Comparison of Performance between STMP/MST and Existing Spatio-Temporal Moving Pattern Mining Methods (STMP/MST와 기존의 시공간 이동 패턴 탐사 기법들과의 성능 비교)

  • Lee, Yon-Sik;Kim, Eun-A
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.49-63
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    • 2009
  • The performance of spatio-temporal moving pattern mining depends on how to analyze and process the huge set of spatio-temporal data due to the nature of it. The several method was presented in order to solve the problems in which existing spatio-temporal moving pattern mining methods[1-10] have, such as increasing execution time and required memory size during the pattern mining, but they did not solve properly yet. Thus, we proposed the STMP/MST method[11] as a preceding research in order to extract effectively sequential and/or periodical frequent occurrence moving patterns from the huge set of spatio-temporal moving data. The proposed method reduces patterns mining execution time, using the moving sequence tree based on hash tree. And also, to minimize the required memory space, it generalizes detailed historical data including spatio-temporal attributes into the real world scopes of space and time by using spatio-temporal concept hierarchy. In this paper, in order to verify the effectiveness of the STMP/MST method, we compared and analyzed performance with existing spatio-temporal moving pattern mining methods based on the quantity of mining data and minimum support factor.

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Optical Flow Measurement Based on Boolean Edge Detection and Hough Transform

  • Chang, Min-Hyuk;Kim, Il-Jung;Park, Jong an
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.119-126
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    • 2003
  • The problem of tracking moving objects in a video stream is discussed in this pa-per. We discussed the popular technique of optical flow for moving object detection. Optical flow finds the velocity vectors at each pixel in the entire video scene. However, optical flow based methods require complex computations and are sensitive to noise. In this paper, we proposed a new method based on the Hough transform and on voting accumulation for improving the accuracy and reducing the computation time. Further, we applied the Boo-lean based edge detector for edge detection. Edge detection and segmentation are used to extract the moving objects in the image sequences and reduce the computation time of the CHT. The Boolean based edge detector provides accurate and very thin edges. The difference of the two edge maps with thin edges gives better localization of moving objects. The simulation results show that the proposed method improves the accuracy of finding the optical flow vectors and more accurately extracts moving objects' information. The process of edge detection and segmentation accurately find the location and areas of the real moving objects, and hence extracting moving information is very easy and accurate. The Combinatorial Hough Transform and voting accumulation based optical flow measures optical flow vectors accurately. The direction of moving objects is also accurately measured.

Real-Time Moving Object Detection and Shadow Removal in Video Surveillance System (비디오 감시 시스템에서 실시간 움직이는 물체 검출 및 그림자 제거)

  • Lee, Young-Sook;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.574-578
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    • 2009
  • Real-time object detection for distinguishing a moving object of interests from the background image in still image or video image sequence is an essential step to a correct object tracking and recognition. Moving cast shadow can be misclassified as part of objects or moving objects because the shadow region is included in the moving object region after object segmentation. For this reason, an algorithm for shadow removal plays an important role in the results of accurate moving object detection and tracking systems. To handle with the problems, an accurate algorithm based on the features of moving object and shadow in color space is presented in this paper. Experimental results show that the proposed algorithm is effective to detect a moving object and to remove shadow in test video sequences.

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