• Title/Summary/Keyword: Moving Synchronization

Search Result 76, Processing Time 0.029 seconds

A Web-Based Multimedia Dictionary System Supporting Media Synchronization (미디어 동기화를 지원하는 웹기반 멀티미디어 전자사전 시스템)

  • Choi, Yong-Jun;Hwang, Do-Sam
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.8
    • /
    • pp.1145-1161
    • /
    • 2004
  • The purpose of this research is to establish a method for the construction of a multimedia electronic dictionary system by integrating the media data available from linguistic resources on the Internet. As the result of this study, existing text-oriented electronic dictionary systems can be developed into multimedia lexical systems with greater efficiency and effectiveness. A method is proposed to integrate the media data of linguistic resources on the Internet by a web browser. In the proposed method, a web browser carries out all the work related to integration of media data, and it does not need a dedicated server system. The system constructed by our web browser environment integrates text, image, and voice sources, and also can produce moving pictures. Each media is associated with the meaning of data so that the data integration and movement may be specified in the associations. SMIL documents are generated by analyzing the meaning of each data unit and they are executed in a web browser. The proposed system can be operated without a dedicated server system. And also, the system saves storage space by sharing the each media data distributed on the Internet, and makes it easier to update data.

  • PDF

A Framework for Constructing Interactive Tiled Display Applications (인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크)

  • Cho, Yong-Joo;Kim, Seok-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.1
    • /
    • pp.37-44
    • /
    • 2009
  • This paper describes a new tiled display framework called, iTDF (Interactive Tiled Display Framework), that is designed to support rapid construction of the interactive digital 3D contents running on top of the cluster-based tiled display. This framework allows synchronizing the rendering slaves, sharing software's state over the network, the features, such as, launching multiple applications on a cluster-based computers, moving and resizing windows, synchronization of rendering slaves, distributed shared memory, and unified input interface. This paper analyzes the requirements of the framework and describes the design and implementation of the framework. A couple desktop-based applications are ported with the new iTDF and to find out the usefulness and usability of the framework.

A Development Of Multi-sensor System For Location Determination Of Fixed-path Movement Attractions (고정경로 이동 어트랙션의 위치 판단을 위한 다중 센서 시스템의 개발)

  • You, Eun-Jae;Jeong, Hwi-Sang;Lee, Hyoun-Sup;Kim, Jin-deog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.5
    • /
    • pp.709-714
    • /
    • 2018
  • Visual Reality technology is becoming more and more interesting as it attracts people's interest. VR technology is used in various markets such as games, animation, and education. However, there were many people experiencing motion sickness such as dizziness and headache due to the delay time between hardware such as a device for sending a video after experiencing a VR image and an HMD for reproducing an image. The system proposed in this paper focuses on the environment rather than the movement of the attraction and detects the dividing line existing on the path by the proximity sensor and accurately calculates the position on the path according to the user 's motion. Since the position of the user is synchronized with the VR image, the position error of the user is improved to 0.2%.

Effective BER Measurement System for Terrestrial DMB (지상파 DMB를 위한 효율적인 비트오류율 측정시스템)

  • 김상훈;임중곤;김만식;이종화
    • Journal of Broadcast Engineering
    • /
    • v.8 no.3
    • /
    • pp.250-258
    • /
    • 2003
  • Recently, the transition from conventional analog broadcasting to digital broadcasting has been proceeding as a result of the advance in digital multimedia broadcasting technique. In radio broadcasting, Eureka-147 DAB(Digital Audio Broadcasting) was decided as the standard system of digital radio broadcasting in Korea. In addition to CD quality audio, a variety of data services and excellent performance in mobile reception can be served by DAB, and DAB was evolved into DMB(Digital Multimedia Broadcasting) in Korea for the purpose of emphasizing moving picture multimedia service by DAB. In case of digital broadcasting, it is absolutely essential to measure the BER(Bit Error Rate) in the received signal in order to evaluate the coverage obtained by a transmitter and the quality of the received signal. In this paper, we propose efficient subchannel data structure and BER measurement algorithm. and then verify it by laboratory experiments. With a proposed method, the synchronization for BER measurement is easily obtained and especially the exact results can be obtained by classifying the lost bits which are included in the reception-failed CIFs(Common Interleaved Frame) into errors. This makes the proposed BER measurement system especially appropriate to DMB in which the frequent changes in channel status caused by mobile reception environment exist.

Precise Indoor Localization System for a Mobile Robot Using Auto Calibration Algorithm (Auto Calibration Algorithm을 이용한 이동 로봇의 정밀 위치추정 시스템)

  • Kim, Sung-Bu;Lee, Jang-Myung
    • The Journal of Korea Robotics Society
    • /
    • v.2 no.1
    • /
    • pp.40-47
    • /
    • 2007
  • Recently, with the development of service robots and with the new concept of ubiquitous world, the position estimation of mobile objects has been raised to an important problem. As pre-liminary research results, some of the localization schemes are introduced, which provide the absolute location of the moving objects subjected to large errors. To implement a precise and convenient localization system, a new absolute position estimation method for a mobile robot in indoor environment is proposed in this paper. Design and implementation of the localization system comes from the usage of active beacon systems (based upon RFID technology). The active beacon system is composed of an RFID receiver and an ultra-sonic transmitter: 1. The RFID receiver gets the synchronization signal from the mobile robot and 2. The ultra-sonic transmitter sends out the traveling signal to be used for measuring the distance. Position of a mobile robot in a three dimensional space can be calculated basically from the distance information from three beacons and the absolute position information of the beacons themselves. Since it is not easy to install the beacons at a specific position precisely, there exists a large localization error and the installation time takes long. To overcome these problems, and provide a precise and convenient localization system, a new auto calibration algorithm is developed in this paper. Also the extended Kalman filter has been adopted for improving the localization accuracy during the mobile robot navigation. The localization accuracy improvement through the proposed auto calibration algorithm and the extended Kalman filter has been demonstrated by the real experiments.

  • PDF

Detection Robustness Enhancement and Utility Scheme of Alternating Automotive Dual Beam Laser Radar (합차신호를 이용한 차량용 듀얼 빔 레이저 레이더의 견고한 탐지 능력 향상 방안)

  • Lee Seung-Gi;Yoo Seung-Sun;You Kang-Soo;Kim Sam-Tek
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.7C
    • /
    • pp.743-754
    • /
    • 2006
  • In the proposed method, two regular laser working at two different wavelengths perform moving object detection alternatively in time. The laser intensity and the beaming period of each laser is equally maintain as to the single laser radar, hence, externally, dual beam lasers radar works exactly same as the single beam laser radar except that the proposed dual lasers radar needs additional post-processing of received signals in the receiver. To verify the robustness of the proposed method, a set of computer simulation has been performed. The communication channel is assumed to be additive white Gaussian noise, and the perfect synchronization is assumed. All other simulation parameters such as signal power and signalling period are equally maintain in both systems while the signal processing time such as spreading and filtering are expected to be trivial in call cases.

Performance Evaluation for Speed of Mobile Devices in UFMC Systems (UFMC 시스템에서 모바일 장치의 이동속도에 대한 성능평가)

  • Lee, Kyuseop;Choi, Ginkyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.1
    • /
    • pp.53-58
    • /
    • 2017
  • UFMC is known as the one among novel multi-carrier modulation techniques which are designed for replacing OFDM for 5G wireless communication systems. It is the generalized model of OFDM and FBMC, which combines the advantages of OFDM and FBMC and avoids their weak points. UFMC is more robust in synchronization condition like Time-frequency misalignment compared to CP-OFDM. Moreover UFMC is more proper to burst uplink transmission like M2M 5G Communications. In this paper we analyze the BER performance in various channels and speeds. The simulation result shows that the BER performance is lowered when mobile devices are moving fast and the BER performance is so sensitive for the good channel environment.

Implementation of a Real-Time Spatio-Temporal Noise Reduction System (실시간 시공 노이즈 제거 시스템 구현)

  • Hong, Hye-Jeong;Kim, Hyun-Jin;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.45 no.2
    • /
    • pp.74-80
    • /
    • 2008
  • Spatio-temporal filters are capable of reducing noise from moving pictures, which cannot be dealt with by spatial filters. However, the algorithm is too complicated to be realized as hardware. We implemented a real-time spatio-temporal noise reduction system, using at most three frames, based upon adaptive mean filter algorithm. Some factors which interfere with hardware implementation were modified. Noise estimated from the previous frame was used to filter the current frame so that filtering could be conducted in parallel with noise estimation. This speeds up the system thereby enabling real-time execution. The form of filtering windows was also modified to facilitate synchronization. The proposed structure was implemented on Virtex 4 XC4VLX60, occupying 66% of total slices with 80MHz of the maximum operation frequency.

Performance of a Beamforming based RFID System for Velocity Estimation (속도 추정용 빔포밍 기반 RFID 시스템 성능 분석)

  • Jeon, Seong-ha;Jeon, Hyeon-mu;Yang, Hoon-gee
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.8
    • /
    • pp.1925-1933
    • /
    • 2015
  • RFID based applications that combine radar techniques to obtain the location and the ID of a tag have widely been investigated. In this paper, we analyze a recently proposed RFID system that can extract the tag IDs and their velocities using signals transmitted from the tag attached moving objects and verify its performance. In the proposed system, a beacon transmits triggering signal at regular intervals into a monitoring area and the tag receiving the triggering signal backscatters the FMCW(frequency modulation continuous wave) signal modulated by the tag ID. The reader system demodulates this FMCW signal using predefined two reference signals to obtain not only the tag ID but its velocity. In this paper, we show that the proposed system works properly and analyze the degree of performance degradation in cases when the synchronization error between the transmitting signal and the reference signal occurs, and even when sampling rate is lowered for implementation purpose. Finally, the analytical results are verified by simulation.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.5
    • /
    • pp.467-474
    • /
    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

  • PDF