• Title/Summary/Keyword: Moving Particle Simulation

Search Result 66, Processing Time 0.024 seconds

Two-Dimensional Particle Simulation for Behaviors of Floating Body near Quaywall during Tsunami (지진해일 중 해안안벽 주변의 부유체 거동에 관한 2차원 입자법 시뮬레이션)

  • Park, Ji-In;Park, Jong-Chun;Hwang, Sung-Chul;Heo, Jae-Kyung
    • Journal of Ocean Engineering and Technology
    • /
    • v.28 no.1
    • /
    • pp.12-19
    • /
    • 2014
  • Tsunamis are ocean waves generated by movements of the Earth's crust. Several geophysical events can lead to this kind of catastrophe: earthquakes, landslides, volcanic eruptions, and other mechanisms such as underwater explosions. Most of the damage associated with tsunamis are related to their run-up onto the shoreline. Therefore, effectively predicting the run-up process is an important aspect of any seismic sea wave mitigation effort. In this paper, a numerical simulation of the behaviors of a floating body near a quaywall during a tsunami is conducted by using a particle method. First, a solitary wave traveling over shallow water with a slope is numerically simulated, and the results are compared with experiments and other numerical results. Then, the behaviors of floating bodies with different drafts are investigated numerically.

Mitigation Effects of Incident Bore Impact Loads Acting on a Tall Structure by Installation of Obstacles (사각기둥의 전면 부가구조물 설치로 인한 입사붕괴파의 충격력 완화 효과)

  • Lee, Byung-Hyuk;Hwang, Sung-Chul;Park, Jong-Chun
    • Journal of Ocean Engineering and Technology
    • /
    • v.27 no.1
    • /
    • pp.93-101
    • /
    • 2013
  • The incident bore impact loads acting on a tall structure is simulated using the refined Moving Particle Simulation (MPS) method. The particle method is more feasible and effective than conventional grid-based methods for the violent free-surface problems. In the present study, the simulation results for the temporal change of the hydrodynamic force on the structure and longitudinal velocity component around the structure are compared with the experiments (Radd and Bidoae, 2005). And the mitigation effects by installation of various obstacles in front of the main structure are investigated and discussed form the simulation results.

Dynamic Stability of Particle-Lattice Structures Simulating Swarms in Turbulence (군집을 모사한 입자-격자 구조의 난류 내 동적 안정성)

  • Oh, Jeong Suk;Yoon, Sung Gun;Park, Han June;Hwang, Wontae
    • Journal of the Korean Society of Visualization
    • /
    • v.17 no.3
    • /
    • pp.32-38
    • /
    • 2019
  • The dynamic stability of swarms is crucial in preventing collisions in clustered flights and safely moving along a defined path. Although there have been many simulation studies on dynamic stability, there have not been many experimental studies using real clusters due to the difficulty in implementation. In this study, we constructed a particle-lattice structure simulating bird flocks or drone swarms, and conducted experiments within turbulent flow. We identified a criterion that describes dynamically stable particle-lattice structures. The stability increased as this newly defined spatial index increased.

Effect on Vessel Motion Caused by Mitigation of Sloshing Impact Loads using Floaters (플로터를 이용한 슬로싱 충격하중 저감효과가 선체운동에 미치는 영향)

  • Nam, Jung-Woo;Kim, Kyung-Sung;Hwang, Sung-Chul;Heo, Jae-Kyung;Park, Jong-Chun;Kim, Moo-Hyun
    • Journal of Ocean Engineering and Technology
    • /
    • v.26 no.4
    • /
    • pp.50-56
    • /
    • 2012
  • When a liquid cargo tank is partially filled with fluid, internal impact loads can be occurred from the vessel's motions. In this study, liquid sloshing problems with a thin top layer of particles with a lighter density than water and the coupling effects of the liquid-sloshing/vessel-motion were investigated in order to reduce the sloshing-induced impact loads. The PNU-MPS (Pusan-National-University-modified Moving Particle Simulation) method for solving the liquid motion inside a tank and the CHARM3D BEM (Boundary Element Method) based time-domain ship motion analysis program for vessel-motion simulation were coupled. From the simulation results, we could see that the floaters seemed to be quite effective at reducing the sloshing impact loads in the case of tank-only sloshing problems, but not as much for the coupling problem with vessel motion.

Fireworks Modeling Technique based on Particle Tracking (입자추적기반의 불꽃 모델링 기법)

  • Cho, ChangWoo;Kim, KiHyun;Jeong, ChangSung
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.51 no.6
    • /
    • pp.102-109
    • /
    • 2014
  • A particle system is used for modeling the physical phenomenon. There are many traditional ways for simulation modeling which can be well suited for application including the landscapes of branches, clouds, waves, fog, rain, snow and fireworks in the three-dimensional space. In this paper, we present a new fireworks modeling technique for modeling 3D firework based on Firework Particle Tracking (FPT) using the particle system. Our method can track and recognize the launched and exploded particle of fireworks, and extracts relatively accurate 3D positions of the particles using 3D depth values. It can realize 3D simulation by using tracking information such as position, speed, color and life time of the firework particle. We exploit Region of Interest (ROI) for fast particle extraction and the prevention of false particle extraction caused by noise. Moreover, Kalman filter is used to enhance the robustness in launch step. We propose a new fireworks particle tracking method for the efficient tracking of particles by considering maximum moving range and moving direction of particles, and shall show that the 3D speeds of particles can be obtained by finding the rotation angles of fireworks. Also, we carry out the performance evaluation of particle tracking: tracking speed and accuracy for tracking, classification, rotation angle respectively with respect to four types of fireworks: sphere, circle, chrysanthemum and heart.

Development of Particle Simulation Method for Analysis of Fluid-Structure Interaction Problems (유체-구조 상호연성 해석을 위한 입자법 시뮬레이션 기술 개발)

  • Hwang, Sung-Chul;Park, Jong-Chun;Song, Chang-Yong;Kim, Young-Hun
    • Journal of Ocean Engineering and Technology
    • /
    • v.27 no.2
    • /
    • pp.53-58
    • /
    • 2013
  • Recently, some fluid-structure interaction (FSI) problems involving the fluid impact loads interacting with structures, such as sloshing, slamming, green-water, etc., have been considered, especially in the ocean engineering field. The governing equations for both an elastic solid model and flow model were originally derived from similar continuum mechanics principles. In this study, an elastic model based on a particle method, the MPS method, was developed for simulating the FSI problems. The developed model was first applied to a simple cantilever deflection problem for verification. Then, the model was coupled with the fluid flow model, the PNU (Pusan National University modified)-MPS method, and applied to the numerical investigation of the coupling effects between a cantilever and a mass of water, which has variable density, free-falling to the end of the cantilever.

Computational fluid dynamic simulation with moving meshes

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.38 no.2
    • /
    • pp.101.2-101.2
    • /
    • 2013
  • We present a new computational fluid dynamic (CFD) simulation code. The code employs the moving and polyhedral unstructured mesh scheme, which is known as a superior approach to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for surfaces of every Voronoi cell to update the hydrodynamic states as well as to move former generated meshes. For the second-order accuracy, the MUSCL-Hancock scheme is implemented. To increase efficiency for generating Voronoi tessellation we also develop the incremental expanding method, by which the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We will discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

  • PDF

An Adaptive FLIP-Levelset Hybrid Method for Efficient Fluid Simulation (효율적인 유체 시뮬레이션을 위한 FLIP과 레벨셋의 적응형 혼합 기법)

  • Lim, Jae-Gwang;Kim, Bong-Jun;Hong, Jeong-Mo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.19 no.3
    • /
    • pp.1-11
    • /
    • 2013
  • Fluid Implicit Particle (FLIP) method is used in Visual Effect(VFX) industries frequently because FLIP based simulation show high performance with good visual quality. However in large-scale fluid simulations, the efficiency of FLIP method is low because it requires many particles to represent large volume of water. In this papers, we propose a novel hybrid method of simulating fluids to supplement this drawback. To improve the performance of the FLIP method by reducing the number of particles, particles are deployed inside thin layers of the inner surface of water volume only. The coupling between less-disspative solutions of FLIP method and viscosity solution of level set method is achieved by introducing a new surface reconstruction method motivated by surface reconstruction method[1] and moving least squares(MLS) method[2]. Our hybrid method can generate high quality of water simulations efficiently with various multiscale features.

Enhancement OLSR Routing Protocol using Particle Swarm Optimization (PSO) and Genrtic Algorithm (GA) in MANETS

  • Addanki, Udaya Kumar;Kumar, B. Hemantha
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.4
    • /
    • pp.131-138
    • /
    • 2022
  • A Mobile Ad-hoc Network (MANET) is a collection of moving nodes that communicate and collaborate without relying on a pre-existing infrastructure. In this type of network, nodes can freely move in any direction. Routing in this sort of network has always been problematic because of the mobility of nodes. Most existing protocols use simple routing algorithms and criteria, while another important criterion is path selection. The existing protocols should be optimized to resolve these deficiencies. 'Particle Swarm Optimization (PSO)' is an influenced method as it resembles the social behavior of a flock of birds. Genetic algorithms (GA) are search algorithms that use natural selection and genetic principles. This paper applies these optimization models to the OLSR routing protocol and compares their performances across different metrics and varying node sizes. The experimental analysis shows that the Genetic Algorithm is better compared to PSO. The comparison was carried out with the help of the simulation tool NS2, NAM (Network Animator), and xgraph, which was used to create the graphs from the trace files.

Simulation on mass transfer at immiscible liquid interface entrained by single bubble using particle method

  • Dong, Chunhui;Guo, Kailun;Cai, Qinghang;Chen, Ronghua;Tian, Wenxi;Qiu, Suizheng;Su, G.H.
    • Nuclear Engineering and Technology
    • /
    • v.52 no.6
    • /
    • pp.1172-1179
    • /
    • 2020
  • As a Lagrangian particle method, Moving Particle Semi-implicit (MPS) method has great capability to capture interface/surface. In recent years, the multiphase flow simulation using MPS method has become one of the important directions of its developments. In this study, some key methods for multiphase flow have been introduced. The interface tension model in multiphase flow is modified to maintain the smooth of the interface and suitable for the three-phase flow. The mass transfer at immiscible liquid interface entrained by single bubble which could occur in Molten Core-Concrete Interaction (MCCI) has been investigated using this particle method. With the increase of bubble size, the height of entrainment column also increases, but the time of film rupture is slightly different. With the increase of density ratio between the two liquids, the height of entrained column decreases significantly due to the decreasing buoyancy of the denser liquid in the lighter liquid. In addition, the larger the interface tension coefficient is, the more rapidly the entrained denser liquid falls. This study validates that the MPS method has shown great performance for multiphase flow simulation. Besides, the influence of physical parameters on the mass transfer at immiscible interface has also been investigated in this study.