• Title/Summary/Keyword: Moving Objects Data Model

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Location Tracking based on MS-Based/Assisted Location Trigger Model with Context-Awareness

  • Park, Sung-Suk;Lee, Yon-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.63-69
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    • 2016
  • In this paper, we proposed the location tracking system based on MS-Based/Assisted(Mobile Station-Based and Assisted) location trigger service model with context-awareness for the intelligent location tracking of moving objects. It provides the proper resulting value that matches the context of users through the analysis about the situation of the user, physical environment, computing resource and the existing information on user input. In order to provide real-time data, we proposed the location tracking system which realizes the intelligent information such as the expecting arrival time and passing the specific area of the moving object by adopting the location trigger. So, it derives to minimize the costs of communication for the mobile object tracking applications. The proposed location tracking system based on context-awareness can be used for realtime monitoring, intelligent alarm/action, setting up of the optimized moving path, dynamic adjustment of strategies and policies. So it has the advantage to develop the application system which is aimed at optimization of the object tracking and movement.

A Knowledge Discovery Framework for Spatiotemporal Data Mining

  • Lee, Jun-Wook;Lee, Yong-Joon
    • Journal of Information Processing Systems
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    • v.2 no.2
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    • pp.124-129
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    • 2006
  • With the explosive increase in the generation and utilization of spatiotemporal data sets, many research efforts have been focused on the efficient handling of the large volume of spatiotemporal sets. With the remarkable growth of ubiquitous computing technology, mining from the huge volume of spatiotemporal data sets is regarded as a core technology which can provide real world applications with intelligence. In this paper, we propose a 3-tier knowledge discovery framework for spatiotemporal data mining. This framework provides a foundation model not only to define the problem of spatiotemporal knowledge discovery but also to represent new knowledge and its relationships. Using the proposed knowledge discovery framework, we can easily formalize spatiotemporal data mining problems. The representation model is very useful in modeling the basic elements and the relationships between the objects in spatiotemporal data sets, information and knowledge.

3D Scanning Embedded System Design (3D 스캐닝 임베디드 시스템 설계)

  • Hong, Seonhack;Cho, Kyungsoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.49-56
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    • 2017
  • It is the approach of embedded system design that finds 3D scanning technology to analyze a real object or environment to collect data on its shape and appearance. 3D laser scanning developed during the last half of 20th century in an attempt to accurately recreate the surfaces of various objects. 1960s, early scanners used lights, cameras, and projectors to carry out the scanning in the lacks of performance which encountered many difficulties with shiny, mirroring, or transparent objects. The 3D scanning technology has leveled-up with helpful of embedded software platform research and design. In this paper, First we designed the hardware of laser/camera setup and turntable moving part which is the base of object. Second, we introduced the process of scanning 3D data with software and analyzed the resulting scanned image on the web server. Last, we made the 3D scanning embedded device with 3D printing model and experimented the 3D scanning performance with Raspberry Pi.

A Study on the Compensation Methods of Object Recognition Errors for Using Intelligent Recognition Model in Sports Games (스포츠 경기에서 지능인식모델을 이용하기 위한 대상체 인식오류 보상방법에 관한 연구)

  • Han, Junsu;Kim, Jongwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.537-542
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    • 2021
  • This paper improves the possibility of recognizing fast-moving objects through the YOLO (You Only Look Once) deep learning recognition model in an application environment for object recognition in images. The purpose was to study the method of collecting semantic data through processing. In the recognition model, the moving object recognition error was identified as unrecognized because of the difference between the frame rate of the camera and the moving speed of the object and a misrecognition due to the existence of a similar object in an environment adjacent to the object. To minimize the recognition errors by compensating for errors, such as unrecognized and misrecognized objects through the proposed data collection method, and applying vision processing technology for the causes of errors that may occur in images acquired for sports (tennis games) that can represent real similar environments. The effectiveness of effective secondary data collection was improved by research on methods and processing structures. Therefore, by applying the data collection method proposed in this study, ordinary people can collect and manage data to improve their health and athletic performance in the sports and health industry through the simple shooting of a smart-phone camera.

LOD Representation for the Realtime Simulation of Flocking Objects (군집행동개체의 실시간 애니메이션을 위한 단계별 상세화 표현)

  • Cho S.H.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.5
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    • pp.339-348
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    • 2005
  • In this paper, LOD (Level Of Detail) for flocking, which is the real-time simulation on the movement or some groups such as fighting soldiers, moving fishes and flying birds, is presented. And a flocking LOD algorithm that uses factors such as the speed of fish, direction, and shape is proposed. Model data is modified for LOD in advance, so as to reduce strange edge collapse and unwanted holes. The errors of model data were identified by transforming polygonal model into octree-based cubes and revised before rendering. Experimental results show that the proposed algorithm considering flocking characteristics shows fast frame rates as compared with the conventional continuous LOD algorithm.

A Simplified Model to Extract GPS based Trajectory Traces (간소화된 GPS 기반 궤적 추적 모델)

  • Saleem, Muhammad Aamir;Go, Byunggill;Lee, Y.K;Lee, S.Y.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.472-473
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    • 2013
  • The growth in number and efficiency of smart devices such as GPS enabled smart phones and PDAs present an unparalleled opportunity for diverse areas of life. However extraction of GPS traces for provision of services demand a huge storage space as well as computation overhead. This is a challenging task especially for the applications which provide runtime services. In this paper we provide a simplified model to extract GPS traces of moving objects at runtime. Road segment partitioning and measure of deviation in angle of trajectory path is incorporated to identify the significant data points. The number of these data points is minimized by our proposed approach in an efficient manner to overwhelm the storage and computation overhead. Further, the competent reconstruction of complete itinerary based on gathered data, is also ensured by proposed method.

Digital Twin and Visual Object Tracking using Deep Reinforcement Learning (심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적)

  • Park, Jin Hyeok;Farkhodov, Khurshedjon;Choi, Piljoo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

Influence of Self-driving Data Set Partition on Detection Performance Using YOLOv4 Network (YOLOv4 네트워크를 이용한 자동운전 데이터 분할이 검출성능에 미치는 영향)

  • Wang, Xufei;Chen, Le;Li, Qiutan;Son, Jinku;Ding, Xilong;Song, Jeongyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.6
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    • pp.157-165
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    • 2020
  • Aiming at the development of neural network and self-driving data set, it is also an idea to improve the performance of network model to detect moving objects by dividing the data set. In Darknet network framework, the YOLOv4 (You Only Look Once v4) network model was used to train and test Udacity data set. According to 7 proportions of the Udacity data set, it was divided into three subsets including training set, validation set and test set. K-means++ algorithm was used to conduct dimensional clustering of object boxes in 7 groups. By adjusting the super parameters of YOLOv4 network for training, Optimal model parameters for 7 groups were obtained respectively. These model parameters were used to detect and compare 7 test sets respectively. The experimental results showed that YOLOv4 can effectively detect the large, medium and small moving objects represented by Truck, Car and Pedestrian in the Udacity data set. When the ratio of training set, validation set and test set is 7:1.5:1.5, the optimal model parameters of the YOLOv4 have highest detection performance. The values show mAP50 reaching 80.89%, mAP75 reaching 47.08%, and the detection speed reaching 10.56 FPS.

Location Prediction of Mobile Objects using the Cubic Spline Interpolation (3차 스플라인 보간법을 이용한 이동 객체의 위치 추정)

  • 안윤애;박정석;류근호
    • Journal of KIISE:Databases
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    • v.31 no.5
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    • pp.479-491
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    • 2004
  • Location information of mobile objects is applied to vehicle tracking, digital battlefields, location based services, and telematics. Their location coordinates are periodically measured and stored in the application systems. The linear function is mainly used to estimate the location information that is not in the system at the query time point. However, a new method is needed to improve uncertainties of the location representation, because the location estimation by linear function induces the estimation error. This paper proposes an application method of the cubic spline interpolation in order to reduce deviation of the location estimation by linear function. First, we define location information of the mobile object moving on the two-dimensional space. Next, we apply the cubic spline interpolation to location estimation of the proposed data model and describe algorithm of the estimation operation. Finally, the precision of this estimation operation model is experimented. The experimentation comes out more accurate results than the method by linear function, although the proposed location estimation function uses the small amount of information. The proposed method has an advantage that drops the cost of data storage space and communication for the management of location information of the mobile objects.

Wind loads on a moving vehicle-bridge deck system by wind-tunnel model test

  • Li, Yongle;Hu, Peng;Xu, You-Lin;Zhang, Mingjin;Liao, Haili
    • Wind and Structures
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    • v.19 no.2
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    • pp.145-167
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    • 2014
  • Wind-vehicle-bridge (WVB) interaction can be regarded as a coupled vibration system. Aerodynamic forces and moment on vehicles and bridge decks play an important role in the vibration analysis of the coupled WVB system. High-speed vehicle motion has certain effects on the aerodynamic characteristics of a vehicle-bridge system under crosswinds, but it is not taken into account in most previous studies. In this study, a new testing system with a moving vehicle model was developed to directly measure the aerodynamic forces and moment on the vehicle and bridge deck when the vehicle model moved on the bridge deck under crosswinds in a large wind tunnel. The testing system, with a total length of 18.0 m, consisted of three main parts: vehicle-bridge model system, motion system and signal measuring system. The wind speed, vehicle speed, test objects and relative position of the vehicle to the bridge deck could be easily altered for different test cases. The aerodynamic forces and moment on the moving vehicle and bridge deck were measured utilizing the new testing system. The effects of the vehicle speed, wind yaw angle, rail track position and vehicle type on the aerodynamic characteristics of the vehicle and bridge deck were investigated. In addition, a data processing method was proposed according to the characteristics of the dynamic testing signals to determine the variations of aerodynamic forces and moment on the moving vehicle and bridge deck. Three-car and single-car models were employed as the moving rail vehicle model and road vehicle model, respectively. The results indicate that the drag and lift coefficients of the vehicle tend to increase with the increase of the vehicle speed and the decrease of the resultant wind yaw angle and that the vehicle speed has more significant effect on the aerodynamic coefficients of the single-car model than on those of the three-car model. This study also reveals that the aerodynamic coefficients of the vehicle and bridge deck are strongly influenced by the rail track positions, while the aerodynamic coefficients of the bridge deck are insensitive to the vehicle speed or resultant wind yaw angle.