• Title/Summary/Keyword: Moving Device

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Identifying the Moving Object to Recognize the Location of Zone in Multi-Video (구역단위 위치인식을 위한 다중카메라에서의 이동객체 식별 방법)

  • Lee, Seung-Cheol;Lee, Guee-Sang;Choi, Deok-Jai;Kim, Soo-Hyung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1165-1168
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    • 2005
  • The video device is used to gain lots of informations in indoor environment. The one of informations is the information to identify the moving object. The methods to identify the moving object are to recognize the face, the gait and to analyze the hue histogram of the clothes. The hue data is effective at the environment of multi-video. In this paper, we describe the existing research about to identify the moving object in the environment of multi-video and find its problems. finally, we present the enhanced methods to solve its problems. In the future, the method will be use for recognizing the location of object in ubiquitous home.

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Moving object detection and Automatic tracking by the difference image (차영상에 의한 이동물체 검출 및 자동추적)

  • Eum, S.Y.;Ryu, D.H.;Chung, W.S.;Lee, J.S.
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1387-1389
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    • 1987
  • In this paper, we describe not only extraction method of moving object by difference image but also automatic target tracking algorithm. Proposed algorithm track the moving target by the calculation of moving target's center. The results show that this algorithm can apply to practical device such as real time target tracker.

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Study on Viewpoint Estimation for Moving Parallax Barrier 3D Display (이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이를 위한 시역계측기술에 관한 연구)

  • Kim, Gi-Seok;Cho, Jae-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.1
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    • pp.7-12
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    • 2012
  • In this paper, we present an effective viewpoint estimation algorithm for the Moving parallax barrier method of 3D display mobile device. Moving parallax barrier is designed to overcome the biggest problem, the limited view angle. To accomplish it, the position of the viewer's eyes or face should be estimated with strong stability and no latency. We focus on these requirements in the poor performance of mobile processors. We used a pre-processing algorithm in order to overcome the various illumination changes. And, we combined the conventional Viola-Jones face detection method and Optical-flow algorithm for robust and stable viewpoint estimation. Various computer simulations prove the effectiveness of the proposed method.

Opening Spring Modeling of Current Circuit Breaker Mechanism with respect to Opening Speed using Energy Method (전류 차단기 메커니즘에서 에너지방법을 이용한 차단 속도에 따른 스프링 모델링)

  • Kwon, Byung-Hee
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.688-692
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    • 2000
  • This study proposed design parameters of opening spring of circuit breaker that cut off the over-current in order to protect the electric device about opening speed using the energy method. We simulated the opening kinetic energy, the potential energy of opening spring and the design parameters of opening spring with respect to opening speed of VCB (Vacuum Circuit Breaker)'s moving contactor which has 24kV 25kA break capacity. From the result of simulation the initial tensional force and the final tensional force of the opening spring chose 107kgf and 282kgf respectively. Through the dynamic analysis using ADAMS, We verified that the opening speed of moving contactor satisfied break capacity of VCB and analyzed opening dynamic characteristics of VCB such as the opening displacement, the opening velocity and the opening acceleration of moving contactor in time domain.

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Development of a Hybrid Haptic Master System Without Using a Force Sensor (힘 센서를 이용하지 않는 혼합형 햅틱 마스터 시스템의 개발)

  • Park, Gi-Hwan;Bae, Byeong-Hun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.8
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    • pp.1308-1316
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    • 2001
  • A hybrid type master system is proposed to take the advantage of the link mechanism and magnetic levitation mechanism without using a force sensor. Two different types of electromagnetic actuators, moving coil type and moving magnet types are used to drive the master system which is capable of 4-DOF actuation. It is designed that the rotation motions about x-y axis are decoupled and the whole system is represented by simple dynamic equations. The force reflection is achieved by using the simple relation between the force and applied current and position. The simulation and experimental results are presented to show its performance.

The Position Tracking Algorithm of Moving Viewer's Two-Eyes (움직이는 관찰자의 두 눈 위치 검출 알고리즘)

  • Huh, Kyung-Moo;Park, Young-Bin
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.7
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    • pp.544-550
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    • 2000
  • Among the several types of 3D display methods the autostereoscopic method has an advantage that we can enjoy a 3D image without any additional device but the method has a disadvantage of a narrow viewing zone so that the moving viewer coannot see the 3D image continuously. This disadvantage can be overcome with the detectioni of viewer's positional movement by head tracking. In this paper we suggest a method of detecting the position of the moving viewer's two eyes by using images obtained through a color CCD camera, The suggested method consists of the preprocessing process and the eye-detection process. Through the experiment of applying the suggested method we were able to find the accurate two-eyes position for 78 images among 80 sample input images of 8 different men with the processing speed of 0.39 second/frame using a personal computer.

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A Study on the Gaming Experience of the Movie <1917> - Focused on the Digital Moving Long Take Shot (영화 <1917>의 게임적 체험 연구 - 디지털 무빙 롱테이크 쇼트를 중심으로)

  • Ryu, Woo Hyun;Jung, Won Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.411-420
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    • 2022
  • Entering the digital cinema era, movies and games are remediating each other. The shots of digital movies are being transformed into realistic content through digital Moving long-take shots that transcend time and space and move smoothly. At this time, the digital Moving long take shot that continuously captures the space in all directions without an external screen induces a game experience. In addition, the camera that constantly accompanies the person enhances the sense of immersion in the game in a way similar to the point of view of the game. While various immersive device contents represented by VR, AR and XR are emerging, the advent of <1917> suggests significant implications for post-cinema in that it creates a game experience while maintaining the traditional screen environment and cinematic paradigm.

The method to reduce the travel time of the gentry in (sLb-Camera-pRc) type ((sLb-Camera-pRc)타입의 겐트리 이동시간 단축 방법)

  • Kim, Soon-Ho;Kim, Chi-Su
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.17-22
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    • 2019
  • Gentry, an SMT equipment, is a device that absorbs electronic components from the feeder and mounts them correctly on the PCB. At this time, the gantry stops in front of the camera to check whether the parts are correctly adsorbed. In this paper, we propose a method to shorten the moving time by moving the gantry without stopping in front of the camera. This method shows that the moving time is shorter than that of the conventional method by finding a path that can be moved in the fastest time among the various moving paths. The proposed method (moving-motion) reduces the gantry travel time by 20% compared to the conventional method (stop-motion).

Vibration Reduction of High-Speed Railway Bridges by Tuned Mass Dampers (TMD를 이용한 고속철도교량의 진동감소에 관한 연구)

  • Oh Jong-Hwan;Kim Yun-Tae
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.1261-1267
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    • 2005
  • At this paper Dynamic respones of bridges for the Korean high-speed railway are analyzed by a modal analysis. To control vibration of bridges, Tuned Mass Damper(TMD) that is passive type control device is used. Opimize and prove it. Newmark method is used for a numerical analysis. In case of vehicle is modeled for moving mass that considers the effects of the moving. Also this paper is assumped as the simple supported Bernoulli-Euler beam and considered two dimensional Interaction motion between vehicle and bridge.

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Postural Control During Virtual Moving Surround Stimulation in Patients with Brain Injury (뇌기능 장애 환자의 가상 환경 움직임(Virtual Moving Surround) 자극에 따른 자세 균형 제어)

  • 김연희;최종덕;이성범;김종윤;이석준;박찬희;김남균
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.67-75
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    • 2002
  • The purpose of this study is to assess the ability of balance control in virtual moving surround stimulation using head mount display (HMD) device and force platform in patients with brain injury. Fifteen patients with stroke (mean age 54.47 yrs) and fifteen healthy normal persons participated. COP parameters were obtained total path distance, frequency of anterior-posterior and medial-lateral component by FFT analysis, weight-spectrum analysis in the two different conditions; (1) during comfortable standing with opened or closed eyes, (2) during virtual moving surround stimulation delivered using HMD with four different moving pattern. Moving patterns consisted of close-far, superior-inferior lilting (pitch) , right-left tilting (roll) and horizontal rotation (yaw) movement. In all parameters, the test-retest reliability was high. Also, the construct validity of virtual moving surround stimulation was excellent (p<0.05). A posturographic balance assessment system equiped with virtual moving surround stimulation using HMD is considered clinically useful in evaluation of balance control in patients with brain injury.

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