• 제목/요약/키워드: Movie Trends

검색결과 39건 처리시간 0.02초

20세기 서구여성 Hair Style 변천에 관한 연구 (A Study on Western Women's Hair Style in Twenty century)

  • 김희숙
    • 복식
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    • 제22권
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    • pp.313-332
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    • 1994
  • The purpose of this study were as follows : 1) Investigate how to intluence Clothes with time background and trends of art-thought in the twenty century. 2) To understand chronologically how to change hair style Make-up and hair decor-ation. I. 1st and 2nd World War time(1920-1945) The women's social status and their sexual equality was promoted during in this time. 1) African Art Surrealism and Expression art were doninated. 2) The popalar trends were tutular silhoutte (Slim and long) boyish Style and military lookwere popular. 3) The popalar trends of were Eton Crop. short bob gaconne hair style cloche hat. page boy hair style were popular. 4) The trend of make-up which specially. emphasized eye make-up and imitated movie star make-up and make shining redish of lip and nails were popular. II. The stage of modernism(1945-1969) cold war time between communism and capi-talism and promotin of women's human rights were established in this time. 1) Pop art avantgrade art were catched up 2) The popular trends of were new look Kior's line silhoutte mini skirt and young fashion. 3) The popular trend of hair style was french twist. Pill Boxs hat curly bob style were prevalenced and they some what dwarfed hair style. 4) make-up natural make-up was popular. III. The stage of high economic development (1969-1990) Increased population economic development were tend to specialize with anti-social action such as Hippie and Punk groups. 1) Op art Androgynous post-modernism Punk and neo-modernism were catched up. 2) Clothes : classic style of reactionism layered look Punk-fashion avantgrade fashion and pantalon suits were prevalence. 3) Hair Style : Twiggy's short hair style the geometric hair cut natural long hair Spike hair unsex-hair style. 4) Make-up : diversified individuality were prevalence The result of this study indicated that the value's of recognize the importance of total fashion that is the harmonization of clothes hair style and make-up.

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무진스키의 음악이 영화에 미친 양식적 특성 연구 (A Study on the Stylistic Features of Muczynski's Music Which Affects Movie)

  • 윤영조
    • 만화애니메이션 연구
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    • 통권49호
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    • pp.589-610
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    • 2017
  • 20세기 초 나타나기 시작한 다양하고 실험적인 음악 사조들의 흐름속에서 중요하고 의미있는 역할을 하는 작곡가 무진스키의 음악세계와 작품들을 살펴보고 오늘날의 다양한 장르의 음악과의 발전관계를 이해하는데 이 연구의 목적을 두었다. 이 논문에서는 그의 작품 중 근본이 되는 피아노 음악들을 분석하여 양식적 특성 즉, 형식, 선율, 화성, 조성, 리듬 그리고 구조 등 다양한 형태의 기법들을 살펴보고 작곡가의 음악적 성장 과정과 철학적 배경 등을 소개하고 있다. 무진스키의 음악은 20세기 음악의 다양한 형태 즉, 무조음악, 12음기법, 전위음악, 전자음악 등의 자유적인 양상에 반하여 신고전주의, 신낭만주의 혹은 신바로크적인 특징을 보여주고 있는 작가로서 전통적인 형식을 사용하였으나 작품의 성격은 매우 자유스러운 형태를 띠고 있다. 또한 1960년대 다큐멘터리 영화음악 제작에 참여하여 매우 독창적이고 감각적인 음악들을 남기고 있다. 무진스키의 음악은 현대음악 시기에 존재하지만 조성의 성격을 버리지 않고 경제적인 아이디어와 서정적인 선율, 복조성, 9음 음계 등 신고전주의적이며 신낭만주의적인 특징을 가지고 있어 매우 독창적이고 작품성 있는 음악으로 평가받고 있으며 오늘날 영화음악과 재즈음악 발전에 매우 좋은 토양이 되었다는 점에 그 의미가 크다고 할 수 있다.

인터랙티브 초다시점 콘텐츠 제작 기술 (Interactive Super Multi-view Content Technology)

  • 정재숙;김상원;허기수;정일권
    • 전자통신동향분석
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    • 제32권5호
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    • pp.39-48
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    • 2017
  • Since the world's first 3D commercial film with red-blue glasses was introduced in 1922, remarkable progress has been made in the field of 3D video. 3D video content gained enormous popularity with the movie "Avatar," which greatly increased the sale of 3D TVs. This momentum has weakened owing to lack of 3D content. However, the recent trend of virtual reality (VR) and augmented reality (AR) made 360 VR video and 3D games using a head mounted display wide spread. All these experiences mentioned above require wearing glasses to enjoy 3D content. Super multi-view content technology, on the other hand, enables viewers to enjoy 3D content without glasses on a super multi-view display. In this article, we introduce the technologies used to make super multi-view content, interact with it, and author content, which are developed by ETRI.

A Study of Fashion Expression on the end of 20th Century -Focusing on Distopia-

  • Song, Young-Kyoung
    • 패션비즈니스
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    • 제8권6호
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    • pp.123-136
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    • 2004
  • The purpose of this the end of 20th century fashion about various phenomenon of distopia. This study have the analysis and consideration through the elements and peculiarity of distopia. This study give us the various figures of distopia st fashion as well as the common features of distopia. The study method refers to sundry records, thesis, fashion magazine, publication, the collection works and internet. It is as follows. 'Distopia' prefix to dis of Utopia and means unknown future. Distopia trends towards future negatively. The end of 20th century, it is well brought out various cultures. Movie, novel and pop culture have effect on end of the 20th fashion with a view of distopia. It is the fear and uncertainty of the future. The characters of distopia through the works are divided into formative characteristics and aesthetics meaning. The future fashion of distopia expression mixed and various cultural life, also the mixed of utopia and distopia fashion. Distopia stimulates the designers to the new expression and expose their new areas.

4 산업혁명 시대의 한국영화기술 발전방안에 관한 연구 (A Study on the Development of Korean Film Technology in the Era of the 4th Industrial Revolution)

  • 임규건;김무정;여등승
    • 한국IT서비스학회지
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    • 제18권3호
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    • pp.37-51
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    • 2019
  • This study aims to establish the direction of development of Korean cinematography technology in the era of the 4th Industrial Revolution and present future development plan. First, in order to diagnose the current status, supporting policies of various countries and film technology research trends were analyzed. Each country is expanding the support for film technology including tax credits. Through the analysis of patents and research papers, recent issues have shown that Virtual Reality, HMD, Artificial Intelligence, and Big Data are applied to film technology. Next, the survey results of Korean film technology level for filmmakers were 70% for production, 47.5% for distribution, and 60.3% for screening comparing to the level of the leading country. The gap was caused by the lack of funds for research and development and insufficient government support policies. In addition, interviews with film makers revealed the need to support filmmaking that combines technologies such as localized film technology, artificial intelligence, and deep learning. Finally, it is suggested that technology sharing platform should be developed in the future through the discussions of technology, science and academic experts', and technology development should be carried out in the field. As a result, film technology R&D should be promoted in order to develop technologies specific to movies. Advanced technology foundation for the growth of film technology should be developed to systematically equip the infrastructures such as education and human resources. In addition, technology development that links standardization should be carried out. In this study, we propose the development of Korean film technology to prepare for the 4th Industrial Revolution, and it is expected that the 2022 film technology power nation will be realized.

자포니즘으로서의 북유럽 소비에 대한 연구 (A Study on the Consumption of Nordic Design as Japonisme)

  • 황성희
    • 비교문화연구
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    • 제45권
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    • pp.433-478
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    • 2016
  • 이 논문은 국내에서 수년 전부터 유행하고 있는 북유럽디자인 소비에 대한 분석을 통해 한국 소비문화의 흐름에서 일본의 역할을 조명하는 연구이다. 비서구 국가 중 유일하게 선진 자본주의 국가의 대열에 합류했고 1980년대에는 미국과 경제력을 다투었던 일본이었지만 문화적 영향력에 대한 평가는 낮았다. 그런 일본이 1990년대 들어 대중문화상품으로 동아시아 지역에 어필하다가 대중문화 상품의 인기가 가라앉은 후에는 만화, 게임, 애니메이션 등 오타쿠계 서브컬쳐로 글로벌한 문화적 영향력을 행사하고 있다. 이 글에서는 1990년대부터 부상한 일본 문화의 영향력을 새로운 자포니즘으로 보고 한국의 북유럽 소비가 자포니즘의 매개와 주도 하에 진행되어 왔음을 제시한다. 일본이 구성한 북유럽에 대한 의미와 상징이 한국의 북유럽 소비에서 관철되고 있다는 의미이다. 의미와 스타일의 측면에서 일본의 슬로무비는 북유럽디자인에 미국발 '킨포크' 코드를 결합시켰다. 디자인의 측면에서는 아르누보를 매개로 일본 미학은 북유럽디자인과 시각적 유사성을 얻을 수 있었고 일본 가와이이 자카소품을 통해 북유럽디자인과 시각적 친숙함도 확보했다. 무엇보다 일본 잡화브랜드들이 출시한 북유럽풍 생활소품들을 통해 일상 속으로 북유럽디자인이 스며들었다. 또한 국내의 북유럽 소비는 일본 오타쿠들이 서브컬쳐를 포스트모던하게 소비하는 방식인 데이터베이스 소비방식으로 진행되고 있다. 일본이 만들어낸 북유럽에 대한 모에 요소가 한국에서도 북유럽 소비의 기호로 작동하고 있는 것이다.

대중문화의 크로스오버와 콜라보레이션 유행에 따른 한국 공포영화에서의 가능성 (A Study on the Possibilities in Korean Horror Movies Due to Popular Culture Crossover and Collaboration Trends)

  • 안일환
    • 한국엔터테인먼트산업학회논문지
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    • 제15권4호
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    • pp.31-43
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    • 2021
  • 요즘 시대의 화두는 바로 혁신과 융합이다. 혁신을 통해 융합이 탄생하고 융합을 통해 혁신이 이루어지니 융합이 곧 혁신이라고도 볼 수 있다. 대중문화에서 융합이라는 개념으로 쓰이는 크로스오버와 콜라보레이션(*크로스오버로 통칭)은 서로 다른 장르나 분야 간의 결합, 통합을 의미하며 최근 영화나 음악 등 다양한 분야에서 사용되고 있다. 크로스오버의 활용은 타 분야와의 경계를 허물고 자유롭고 다양한 시도를 통해 새로운 작품을 창조해 내는 데 도움을 준다. 이에 본 연구에서는 대중문화의 융합, 즉 크로스오버를 한국의 공포영화 장르와 연계하여 분석해본다. 현재 한국 공포영화는 90년대에서 2000년대 초반까지 인기를 끌다가 현재는 연속된 흥행 부진으로 인해 소수의 작품만이 나오는 실정이다. 하지만 본 연구 결과 한국 공포영화에서도 이미 크로스오버 시도는 시작되었고 몇몇 흥행한 작품들에서 크로스오버의 흔적이 강하게 발견되었다. 본 연구에서는 거기에서 더 나아가 <어벤저스> 같은 캐릭터 콜라보레이션까지 적용해서 한국 공포영화의 새로운 방향성까지 제시해본다.

재한 중국인 유학생의 패션 분야 연구 동향 - 대학원 학위논문을 중심으로 - (Research Trends of Fashion Field among Chinese Students in Korea - Focused on Graduate Degree Thesis -)

  • 워이페이;박은경
    • 복식
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    • 제66권1호
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    • pp.58-72
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    • 2016
  • Since the mid 2000s, a large number of Chinese students have come to Korea to study. This study investigates the research trends of Chinese students studying in the fashion field in Korea. For this study, a total of 235 graduate degree theses on fashion written by Chinese students in Korea (from 1992 to 2014) were collected through the RISS website. Various keywords were used to find the theses, including fashion, clothing and costume. Factors used in the analysis of these theses were the number of theses per year, major of the student, research trend of specific areas and research target area. The results are as follows: Most of the theses were written by Fashion/Clothing majors (141 theses/60% of the total), while other majors - such as Business Administration, International Trade, Economics, Journalism/Broadcasting, and Movie Entertainment - made up the rest (94/40%). The theses researched in the study were focused on a specific field in fashion. Fashion Marketing/Socio-Psychology of Clothing was the most popular field (113/48.1%), and Fashion Design/Aesthetics came in second (87/37.0%). Other topics, such as Costume History, Clothing Construction/Textile Science, Costume Culture, followed. Chinese student's research target area was very limited, with Chinese Study being the most popular area, and Korean and Chinese Comparative Study coming in second.

이브 생 로랑 디자인에 표현된 아트 인스피레이션 - 오트 쿠튀르 컬렉션을 중심으로- (Art Inspiration expressed on the Designs of Yves Saint Laurent - Focusing on the Haute Couture Collections -)

  • 이예은;조규화
    • 패션비즈니스
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    • 제14권1호
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    • pp.163-175
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    • 2010
  • This study is a part of the integrated investigation of the design of Yves Saint Laurent, and aims at examining the background of the appearance of art inspiration which the artistic quality and originality are particularly seen. And also, I would like to examine the source of the power that transcends periods, dealing with issues in the design. From the mid 1960 to 1970, Yves Saint Laurent who leaded the global fashion trend, displayed the Art Inspiration works with the innovation of fashion in Paris, rediscovery of the trends and colors in Modern Art, and background of Entourage and so forth. He brought in the various artistic genres to the fashion, and his Haute Couture collections which were created by the passion for the movie and theater art, expressed the freedom through his strong identity in the Modern Art & Culture and the atmosphere of that period. Eventually his works are reappeared transcending the generations as the fundamental power of Modernity, through the restricted line of his own, strong contrast of colors, and insight for the future.

픽춰레스크(Picturesque)미학에 나타난 실내디자인 특성에 관한 연구 (A Study of Interior Design Characteristics from Picturesque Aesthetical Perspective)

  • 우창옥;박형진
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.81-90
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    • 2013
  • There has been current trend running through each generation. All the leading areas in the fashion, art, architect industries etc. are absorbing the needs of the mass users and getting popular and high attentions from the society. One of recent trends are the interior design utilizing the aged style of materials such as bricks, antique and vintage objets. It is applied not only for the cafeteria, movie theater, museum but the cultural space. It reflects the brand-new and Utopian interpretation of design longings for the nostalgia and the old ages. This goes back to the picturesque aesthetics in the 1980s. The term "picturesque" means "picture-like". And it originated from the Utopian vision taken from the landscape paintings of English aristocrat's trip to Europe. it mainly reflects people's longing for the nostalgia and their the happy days in the past. In recent days of bad economies, it has been found in various areas from people's desire for the prosperity in the last days. The objective of this study is to examine the up-current trend of picturesque aesthetics and see its characteristics and how it can be applied to the interior design. And the feasibility study for the necessity of the picturesque aesthetics, any spatioperceptual elements and capable space for human beings to be made for an eclectic space in the desolate modern day life.