• Title/Summary/Keyword: Movie Audiences

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Movie Factors Affecting Satisfaction of 3D Stereoscopic Movie Audiences (3D입체영화관객의 만족에 영향을 미치는 영화적 요인)

  • Yun, Jae-Sun;Lim, Chan
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.106-117
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    • 2011
  • The purpose of this study is to examine factors that affect 3D stereoscopic movie audiences' satisfaction in Korea, and to provide strategic solutions to improve audiences' satisfaction. According to study about movie audiences' satisfaction, factors that affect movie audiences' satisfaction are separated to movie internal factors, movie environmental factors and movie audience factors. And leverage of movie internal factors is bigger than either. But 3D stereoscopic movie is different from ordinary movie in shooting, screening, seeing and recognizing method. So it is expected that movie environmental factors and audience factors' influence is bigger than internal factors. So this study carried out a survey targeting 3D stereoscopic audiences. Main result of this study are shown as follows. First, the method to reduce visual fatigue is necessary for satisfaction. Second, it is required that improvement method of seat arrangement to provide high quality 3D stereoscopic contents. Third, level of 3D stereoscopic movies' price need to adjust to valid level.

Study on Convention Transformation Appeared in Bong Joon-ho's Movie -Mainly with the movie "mother"- (봉준호 영화에 나타난 컨벤션 변형 연구 -영화 "마더"를 중심으로-)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.141-152
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    • 2015
  • If we look into genre movie, we can see that almost similar forms are repeated in a movie. Such similar elements are largely divided into three units from a mass of story to a very small camera angle. Those can be explained as Formula, Convention, and Iconography. Among those three, convention means custom and it is a structure or an incident in which one story can be divided into second one. Convention is an incident visualized in individual genre, and a movie director tunes audiences through the incident. The director leads a familiar story but all of a sudden, he transforms the familiar scene to a new story. As a product established from the beginning of movie history, movie convention helps communication between audiences and a director. Audiences familiarize themselves with movie convention through repeated activities of watching movies, and the director utilizes it to provide audiences with familiarity. Director Bong Joon-ho not only tunes audiences through traditional convention but also creates a new art work through transformation of convention. A study is conducted on how he used traditional convention and transformation to get a new idea and to engage in his work through his work .

Predicting the Number of Movie Audiences Through Variable Selection Based on Information Gain Measure (정보 소득율 기반의 변수 선택을 통한 영화 관객 수 예측)

  • Park, Hyeon-Mock;Choi, Sang Hyun
    • Journal of Information Technology Applications and Management
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    • v.26 no.3
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    • pp.19-27
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    • 2019
  • In this study, we propose a methodology for predicting the movie audience based on movie information that can be easily acquired before opening and effectively distinguishing qualitative variables. In addition, we constructed a model to estimate the number of movie audiences at the time of data acquisition through the configured variables. Another purpose of this study is to provide a criterion for categorizing success of movies with qualitative characteristics. As an evaluation criterion, we used information gain ratio which is the node selection criterion of C4.5 algorithm. Through the procedure we have selected 416 movie data features. As a result of the multiple linear regression model, the performance of the regression model using the variables selection method based on the information gain ratio was excellent.

Predicting movie audience with stacked generalization by combining machine learning algorithms

  • Park, Junghoon;Lim, Changwon
    • Communications for Statistical Applications and Methods
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    • v.28 no.3
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    • pp.217-232
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    • 2021
  • The Korea film industry has matured and the number of movie-watching per capita has reached the highest level in the world. Since then, movie industry growth rate is decreasing and even the total sales of movies per year slightly decreased in 2018. The number of moviegoers is the first factor of sales in movie industry and also an important factor influencing additional sales. Thus it is important to predict the number of movie audiences. In this study, we predict the cumulative number of audiences of films using stacking, an ensemble method. Stacking is a kind of ensemble method that combines all the algorithms used in the prediction. We use box office data from Korea Film Council and web comment data from Daum Movie (www.movie.daum.net). This paper describes the process of collecting and preprocessing of explanatory variables and explains regression models used in stacking. Final stacking model outperforms in the prediction of test set in terms of RMSE.

A study on Color-application as a Narrative Tool -Focusing on - (내러티브 도구로써의 색채 활용 연구 -영국 영화 <더 마더 The mother>를 중심으로-)

  • Yoo, Suyeon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.117-127
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    • 2015
  • Colors in the film can communicate with the audiences without a dialogue as deep as possible, and then colors make a audiences sympathy as a role playing like a main character. The movie that I chosen by this thesis is The mother(UK film, 2003). This movie is so powerful imagetelling movie I've ever seen in the meaning of tool as a character-narrative film. This imagetelling in the movie is so useful and powerful, and then image is more important than any other things in the movie as a narrative tool and storytelling.

A Study on Accessory-application as a Narrative Tool -Focusing on - (내러티브 도구로써의 소품 활용 연구 -영화 <그녀 her>를 중심으로-)

  • Yoo, Suyeon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.61-71
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    • 2016
  • This paper intends to prove that the props in movies can be used to communicate messages ans themes to the audience very usefully. I selected the movie "her" to investigate by the use of props. The props in the film can communicate with the audiences without a dialogue and visual. At the same time, the props can make a audiences sympathy as a role playing like a main character. As a result, the props used in the movie were explained to study their relevancy to the narratives of the movie. The props in the movie is so useful and powerful, and then image is more important than any other things in the movie as a narrative tool and storytelling.

An Analysis of the Factors Affecting the Movie's Popularity (영화 흥행에 영향을 미치는 요인 분석)

  • Lee, Jeongwon;Jeon, Byungil;Kim, Semin;Lee, Gyujeon;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.496-499
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    • 2019
  • The study aims to collect detailed movie information from box office of the Korea Film Council and data on Naver's movie ratings to analyze important factors affecting the movie's popularity based on movie audiences and ratings.

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A study on Developmental and Constraint Factors of Sports Movie

  • MOON, Bo Ra;KIM, Hae Yu;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • v.5 no.2
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    • pp.47-53
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    • 2021
  • Purpose: The purpose of this study is to generate industrial insights for developing sports movie industry. Related studies are scare. Research design, data, and methodology: The study employed case study and selected typical case samples who seem informative about sport movie industry. The authors interviewed six experts who are experienced in sport movie and related academic sector. Interviews were audio-taped and the text were decoded by multiple reading. Through this process, the study categorized significant meanings and produced results. Interviewees reviewed again the final findings to confirm validity, which calls member check. Results: It was suggested that developmental factors of sports movie were the realization of realistic sports scenes by using technologies. Second, participants told that contents of sport movie need to reflect real stories and it should tell the stories. Regarding constraints of sport movies, movie producers feel difficulty to make scenes in that sports are inherently quickly performed. Another constraints are that production cost is expensive but audiences are barely attended. Conclusions: For promoting economic outcomes and developing sport movie industry, government needs to financially support related markets to support sport movie producers assisting them to concentrate their movie works. Future directions for related-studies were discussed.

The Exploratory Study on Sensibility of 'Harry Potter' towards the Building Background ('해리 포터'에 대한 감성의 탐색적 연구 : 건물배경을 중심으로)

  • Yu, Shen;Song, Seung-Keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.124-125
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    • 2018
  • The purpose of this study was to explore the sensibilities of audiences about the buildings and backgrounds in the movie with Harry Potter, a magic movie. For this purpose, the sensibility vocabulary suitable for the background of the movie was derived. I expect that the building background of the movie will have an sensibility impact on the audience and I hope that it will help to understand the Western classical Gothic style and culture in an emotional aspect.

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Prediction of box office using data mining (데이터마이닝을 이용한 박스오피스 예측)

  • Jeon, Seonghyeon;Son, Young Sook
    • The Korean Journal of Applied Statistics
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    • v.29 no.7
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    • pp.1257-1270
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    • 2016
  • This study deals with the prediction of the total number of movie audiences as a measure for the box office. Prediction is performed by classification techniques of data mining such as decision tree, multilayer perceptron(MLP) neural network model, multinomial logit model, and support vector machine over time such as before movie release, release day, after release one week, and after release two weeks. Predictors used are: online word-of-mouth(OWOM) variables such as the portal movie rating, the number of the portal movie rater, and blog; in addition, other variables include showing the inherent properties of the film (such as nationality, grade, release month, release season, directors, actors, distributors, the number of audiences, and screens). When using 10-fold cross validation technique, the accuracy of the neural network model showed more than 90 % higher predictability before movie release. In addition, it can be seen that the accuracy of the prediction increases by adding estimates of the final OWOM variables as predictors.