• Title/Summary/Keyword: Movement based language

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A Study on Medical Serious Game: Classification & Possibility (의료용 기능성 게임에 대한 고찰)

  • Woo, Tack;Yeom, Jin
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.91-99
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    • 2012
  • The purpose of this paper is to study and suggest a new classification method of the medical serious games which take the second major part of serious games after the educational games. Based on the classification suggested, various possibilities of medical serious games are suggested. Especially, how movement based language and contents can be used on various kind of medical serious games such as rehabilitation and cognitive behavioral therapy is explored.

A new approach for the saccadic eye movement system simulation (Saccade 안구운동계의 시뮬레이션)

  • 박상희;남문현
    • 전기의세계
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    • v.26 no.1
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    • pp.87-90
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    • 1977
  • Various simulation techniques were developed in the modeling of biological system during the last decades. Mostly analog and hybrid simulation techniques have been used. The authors chose the Digital Analog Simulation (DAS) technique by using the MIMIC language to simulate the saccadic eye movement system performances on the digital computer. There have been various models presented by many investigators after Young & Stark's sampled-data model. The eye movement model chosen by the authors is Robinson's model III which shows the parallel information processing characteristics clearly to the double-step input stimuli. In the process of simulation, the parameter and constants used were based on the neurophysiological data of the human and animals. The analog model blocks were converted to the corresponding MIMIC block diagrams and programmed into the MIMIC statements. The program was run on the CDC Cyber 72-14 computer. The essential input stimulus was double-step of 5 and 10 degrees, and target durations chosen were 50,100 and 150 msec. The results obtained by the DAS technqiue were in good agreement with analog simulation carried out by other investigators as well as with the experimental human saccadic eye movement responses to double-step target movements.

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English Conditional Inversion: A Construction-Based Approach

  • Kim, Jong-Bok
    • Language and Information
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    • v.15 no.1
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    • pp.13-29
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    • 2011
  • Conditional sentences also can be formed by inversion of subject and auxiliary, but it happens only in a limited environment. This paper addresses grammatical constraints in conditional inversion and how they behave differently from the regular conditional clauses based on corpus investigations. Our corpus search reveals many different types of conditional inversion constructions, indicating the difficulties of deriving inverted conditionals from movement operations. In this paper, we provide a construction-based approach to the inverted conditional construction. The paper shows that the most optimal way of describing the general as well as idiosyncratic properties of the inverted conditional constructions is an account in the spirit of construction grammar in which a grammar is a repertory of constructions forming a network connected by links of inheritance.

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Agreement and Movement

  • Lee, Hong-Bae
    • Korean Journal of English Language and Linguistics
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    • v.1 no.1
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    • pp.145-162
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    • 2001
  • The operation Move is defined in Chomsky (1999, 2000) as a composite operation consisting of three components: Agree, Identify and Merge, taking Agree as a necessary condition for Move. Therefore, I call this definition of Move as the Agree-based Move. In this paper, I argue that the Agree-based approach to Move cannot be maintained; I claim that the Selection-based approach to Move, in which the EPP-feature is analyzed as an s-selectional property of a head, offers a more natural account of the sentences under consideration. I believe that the three components of Move as defined in (6) happen to co-occur in the derivation of certain sentences, as the composite transformation called Passivization does in the derivation of a passive sentence like “the city was destroyed by the enemy.” On the basis of these observations, I conclude that Agree and Move should be regarded as separate computational operations; the task of Agree is to erase uninterpretable features of both probe and goal, and that of Move is to satisfy the EPP-feature, which should be taken as an s-selectional feature.

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A Phase-Based Approach to ECM across CP in Korean

  • Kim, Youngsun
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2002.02a
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    • pp.205-216
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    • 2002
  • ECM across a CP in Korean poses difficulties from the standpoint of the locality of A-movement/agreement. A phase-based analysis is developed which requires two steps: (i) in the embedded CP, VP/VP containing its VP-internal subject first moves to Spec-CP, which renders the subject accessible to the matrix v, in accordance with Chomsky's Phase Impenetrability Condition; (ii) ECM takes place in a local relation between the matrix v and the embedded subject. It is shown that the otherwise puzzling fact that ECM across a CP, but not Passivization across a CP, is affected by the type of the embedded verb in Korean is accounted for in a principled way, based on the assumption that CP and CP, but not TP and VP, are phases.

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Continuous Korean Sign Language Recognition using Automata-based Gesture Segmentation and Hidden Markov Model

  • Kim, Jung-Bae;Park, Kwang-Hyun;Bang, Won-Chul;Z.Zenn Bien;Kim, Jong-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.105.2-105
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    • 2001
  • This paper studies continuous Korean Sign Language (KSL) recognition using color vision. In recognizing gesture words such as sign language, it is a very difficult to segment a continuous sign into individual sign words since the patterns are very complicated and diverse. To solve this problem, we disassemble the KSL into 18 hand motion classes according to their patterns and represent the sign words as some combination of hand motions. Observing the speed and the change of speed of hand motion and using state automata, we reject unintentional gesture motions such as preparatory motion and meaningless movement between sign words. To recognize 18 hand motion classes we adopt Hidden Markov Model (HMM). Using these methods, we recognize 5 KSL sentences and obtain 94% recognition ratio.

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ADD-Net: Attention Based 3D Dense Network for Action Recognition

  • Man, Qiaoyue;Cho, Young Im
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.21-28
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    • 2019
  • Recent years with the development of artificial intelligence and the success of the deep model, they have been deployed in all fields of computer vision. Action recognition, as an important branch of human perception and computer vision system research, has attracted more and more attention. Action recognition is a challenging task due to the special complexity of human movement, the same movement may exist between multiple individuals. The human action exists as a continuous image frame in the video, so action recognition requires more computational power than processing static images. And the simple use of the CNN network cannot achieve the desired results. Recently, the attention model has achieved good results in computer vision and natural language processing. In particular, for video action classification, after adding the attention model, it is more effective to focus on motion features and improve performance. It intuitively explains which part the model attends to when making a particular decision, which is very helpful in real applications. In this paper, we proposed a 3D dense convolutional network based on attention mechanism(ADD-Net), recognition of human motion behavior in the video.

Application and Developmental Strategies for Community-Based Injury Prevention Programs of the International Safe Communities Movement in Korea

  • Bae, Jeongyee;Cho, Joonpil;Cho, Seong-il;Kwak, Minyeong;Lee, Taehyen;Bae, Christina Aram
    • Journal of Korean Academy of Nursing
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    • v.45 no.6
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    • pp.910-918
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    • 2015
  • Purpose: Safety of humans is an important factor that affects health overall, and injuries are one of the major public-health problems in the world. The purposes of this study were to describe the International safe Community movement which contributes to the injury prevention and safety promotion all over the world, and to identify out the application and developmental strategies for Korea. Methods: A review was done of previous research, reviews, and reports on the history, concepts, basic principles, and recommendations for actions of the Safe Community. Results: For this study, the application strategies of the International Safe Community movement in Korea were examined to deduce the strengths of the safe Community program. Community-based injury prevention work according to the International Safe Community model is a successful and cost-effective way of reducing injuries in the community. Conclusion: Through the International Safe Community program, communities are able to realize a healthy community and achieve improved quality of lives for the people, which is the ultimate objective of the Safe Community model. In addition, it will contribute to the economic vitalization and gain through energy and enhancement of productivity of people.

Text-To-Vision Player - Converting Text to Vision Based on TVML Technology -

  • Hayashi, Masaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.799-802
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    • 2009
  • We have been studying the next generation of video creation solution based on TVML (TV program Making Language) technology. TVML is a well-known scripting language for computer animation and a TVML Player interprets the script to create video content using real-time 3DCG and synthesized voices. TVML has a long history proposed back in 1996 by NHK, however, the only available Player has been the one made by NHK for years. We have developed a new TVML Player from scratch and named it T2V (Text-To-Vision) Player. Due to the development from scratch, the code is compact, light and fast, and extendable and portable. Moreover, the new T2V Player performs not only a playback of TVML script but also a Text-To-Vision conversion from input written in XML format or just a mere plane text to videos by using 'Text-filter' that can be added as a plug-in of the Player. We plan to make it public as freeware from early 2009 in order to stimulate User-Generated-Content and a various kinds of services running on the Internet and media industry. We think that our T2V Player would be a key technology for upcoming new movement.

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Various Applicabilities on Dance Contents through Cases of Gaga (가가(Gaga)의 사례를 통한 무용콘텐츠의 다양한 활용 가능성)

  • Kim, Eun Jung
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.578-584
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    • 2016
  • The Purpose of this study is to suggest various kinds of applicability by analyse a case of application, Gaga movement Language of Ohad Naharin. There are experiences based on participation on Gaga Workshop in Tel Aviv, 2015, Gaga People Website that Gaga Movement Ltd. have for running programs, Dance Journals and Theses for materials. As a result, Gaga was applied to performing arts, education and Tourism. It evolved movement in dance works and narrowed the distances between dancers and audiences in performing arts. Gaga/Dancers was for dance education contents for professional dancers. Gaga/people was for Dance education contents for public. Last, Gaga was applicable to tourism as it combined with regional nature of desert, in Gaga in Desert. This achievement is originated by the way of Gaga Movement Ltd. business Most of all, it was the attitude of returning their achievement of dance in art. It is considered that various kinds of application on dance contents enriches culture in society.