• Title/Summary/Keyword: Movement Recognition

Search Result 498, Processing Time 0.033 seconds

A Study on the Implementation of RFID-based Autonomous Navigation System for Robotic Cellular Phone(RCP)

  • Choe, Jae-Il;Choi, Jung-Wook;Oh, Dong-Ik;Kim, Seung-Woo
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.457-462
    • /
    • 2005
  • Industrial and economical importance of CP(Cellular Phone) is growing rapidly. Combined with IT technology, CP is currently one of the most attractive technologies for all. However, unless we find a breakthrough to the technology, its growth may slow down soon. RT(Robot Technology) is considered one of the most promising next generation technology. Unlike the industrial robot of the past, today's robots require advanced technologies, such as soft computing, human-friendly interface, interaction technique, speech recognition, object recognition, and many others. In this study, we present a new technological concept named RCP(Robotic Cellular Phone), which combines RT & CP, in the vision of opening a new direction to the advance of CP, IT, and RT all together. RCP consists of 3 sub-modules. They are $RCP^{Mobility}$, $RCP^{Interaction}$, and $RCP^{Interaction}$. $RCP^{Mobility}$ is the main focus of this paper. It is an autonomous navigation system that combines RT mobility with CP. Through $RCP^{Mobility}$, we should be able to provide CP with robotic functionalities such as auto-charging and real-world robotic entertainments. Eventually, CP may become a robotic pet to the human being. $RCP^{Mobility}$ consists of various controllers. Two of the main controllers are trajectory controller and self-localization controller. While Trajectory Controller is responsible for the wheel-based navigation of RCP, Self-Localization Controller provides localization information of the moving RCP. With the coordinate information acquired from RFID-based self-localization controller, Trajectory Controller refines RCP's movement to achieve better RCP navigations. In this paper, a prototype system we developed for $RCP^{Mobility}$ is presented. We describe overall structure of the system and provide experimental results of the RCP navigation.

  • PDF

Face and Hand Tracking Algorithm for Sign Language Recognition (수화 인식을 위한 얼굴과 손 추적 알고리즘)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.11C
    • /
    • pp.1071-1076
    • /
    • 2006
  • In this paper, we develop face and hand tracking for sign language recognition system. The system is divided into two stages; the initial and tracking stages. In initial stage, we use the skin feature to localize face and hands of signer. The ellipse model on CbCr space is constructed and used to detect skin color. After the skin regions have been segmented, face and hand blobs are defined by using size and facial feature with the assumption that the movement of face is less than that of hands in this signing scenario. In tracking stage, the motion estimation is applied only hand blobs, in which first and second derivative are used to compute the position of prediction of hands. We observed that there are errors in the value of tracking position between two consecutive frames in which velocity has changed abruptly. To improve the tracking performance, our proposed algorithm compensates the error of tracking position by using adaptive search area to re-compute the hand blobs. The experimental results indicate that our proposed method is able to decrease the prediction error up to 96.87% with negligible increase in computational complexity of up to 4%.

A Study on Korean Plastic Characteristics Expressed in Modem Costume - Laying Stress on the Concept of Void, Trait de Korean Painting - (현대 복식에서 표현된 한국적 조형 특성 연구 - 한국 회화의 운필, 여백의 개념을 중심으로 -)

  • Kim, Mi-Gap;Yang, Sook-Hi
    • The Research Journal of the Costume Culture
    • /
    • v.15 no.6
    • /
    • pp.965-981
    • /
    • 2007
  • Since the latter half of 20 century, in Korea, there are many discussions on the identity of Korean itself in several divisions, in which the discussion on the identity in the part of the costume or the part of the art reflecting the life, is the subject which must not fail to be noticed. So, we try to study the common structure manifested in the Korean painting and the costume as a part of basic recognition of problems and the way of problem-solving for the research on the Koran formative characteristics. The method and the process of this study is first, to consider the characteristics of the plastic and style of the Oriental arts and the Occidental arts by discourse implicate the difference between Oriental and Occidental view and the recognition of the body in the two worlds. And in the study we try to apprehend the dynamic modern artistic value of Korean style through assimilation between the Korean style and Baroque style according to the theory of $W\ddot{o}lfflin$ about the classical style and Baroque style. We will describe the Korean identity by analyzing the Korean plasticity with the Occidental style of dress and paintings reflecting the Occidental culture and thought and the Oriental things, and modern paintings and dress in the present age. As a result, we can try to recherche the way of use of new design for the identity of Korean style, in the concept of the ellipsis, repetition of the retrait, obscur silhouette, and superimposition.

  • PDF

A study on stand-alone autonomous mobile robot using mono camera (단일 카메라를 사용한 독립형 자율이동로봇 개발)

  • 정성보;이경복;장동식
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.4 no.1
    • /
    • pp.56-63
    • /
    • 2003
  • This paper introduces a vision based autonomous mini mobile robot that is an approach to produce real autonomous vehicle. Previous autonomous vehicles are dependent on PC, because of complexity of designing hardware, difficulty of installation and abundant calculations. In this paper, we present an autonomous motile robot system that has abilities of accurate steering, quick movement in high speed and intelligent recognition as a stand-alone system using a mono camera. The proposed system has been implemented on mini track of which width is 25~30cm, and length is about 200cm. Test robot can run at average 32.9km/h speed on straight lane and average 22.3km/h speed on curved lane with 30~40m radius. This system provides a model of autonomous mobile robot adapted a lane recognition algorithm in odor to make real autonomous vehicle easily.

  • PDF

Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.6
    • /
    • pp.154-160
    • /
    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

Virtual Contamination Lane Image and Video Generation Method for the Performance Evaluation of the Lane Departure Warning System (차선 이탈 경고 시스템의 성능 검증을 위한 가상의 오염 차선 이미지 및 비디오 생성 방법)

  • Kwak, Jae-Ho;Kim, Whoi-Yul
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.24 no.6
    • /
    • pp.627-634
    • /
    • 2016
  • In this paper, an augmented video generation method to evaluate the performance of lane departure warning system is proposed. In our system, the input is a video which have road scene with general clean lane, and the content of output video is the same but the lane is synthesized with contamination image. In order to synthesize the contamination lane image, two approaches were used. One is example-based image synthesis, and the other is background-based image synthesis. Example-based image synthesis is generated in the assumption of the situation that contamination is applied to the lane, and background-based image synthesis is for the situation that the lane is erased due to aging. In this paper, a new contamination pattern generation method using Gaussian function is also proposed in order to produce contamination with various shape and size. The contamination lane video can be generated by shifting synthesized image as lane movement amount obtained empirically. Our experiment showed that the similarity between the generated contamination lane image and real lane image is over 90 %. Futhermore, we can verify the reliability of the video generated from the proposed method through the analysis of the change of lane recognition rate. In other words, the recognition rate based on the video generated from the proposed method is very similar to that of the real contamination lane video.

Implementation of Educational Brain Motion Controller for Machine Learning Applications

  • Park, Myeong-Chul;Choi, Duk-Kyu;Kim, Tae-Sun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.8
    • /
    • pp.111-117
    • /
    • 2020
  • Recently, with the high interest of machine learning, the need for educational controllers to interface with physical devices has increased. However, existing controllers are limited in terms of high cost and area of utilization for educational purposes. In this paper, motion control controllers using brain waves are proposed for the purpose of students' machine learning applications. The brain motion that occurs when imagining a specific action is measured and sampled, then the sample values were learned through Tensor Flow and the motion was recognized in contents such as games. Movement variation for motion recognition consists of directionality and jump motion. The identification of the recognition behavior is sent to a game produced by an Unreal Engine to operate the character in the game. In addition to brain waves, the implemented controller can be used in various fields depending on the input signal and can be used for educational purposes such as machine learning applications.

Development of a Fall Detection System Using Fish-eye Lens Camera (어안 렌즈 카메라 영상을 이용한 기절동작 인식)

  • So, In-Mi;Han, Dae-Kyung;Kang, Sun-Kyung;Kim, Young-Un;Jong, Sung-tae
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.4
    • /
    • pp.97-103
    • /
    • 2008
  • This study is to present a fainting motion recognizing method by using fish-eye lens images to sense emergency situations. The camera with fish-eye lens located at the center of the ceiling of the living room sends images, and then the foreground pixels are extracted by means of the adaptive background modeling method based on the Gaussian complex model, which is followed by tracing of outer points in the foreground pixel area and the elliptical mapping. During the elliptical tracing, the fish-eye lens images are converted to fluoroscope images. the size and location changes, and moving speed information are extracted to judge whether the movement, pause, and motion are similar to fainting motion. The results show that compared to using fish-eye lens image, extraction of the size and location changes. and moving speed by means of the conversed fluoroscope images has good recognition rates.

  • PDF

A Study on the Development of Language Education Service Platform for Teaching Assistance Robots (교사도우미 로봇을 활용한 어학교육 서비스 플랫폼 구축방안 연구)

  • Yoo, Gab-Sang;Choi, Jong-Chon
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.223-232
    • /
    • 2016
  • This study focuses on the new teaching assistance robot platform and the cloud-based education service model to support the server. In the client area we would like to use the teacher assistant robot in elementary school classrooms to utilize the language education service platform. Emerging IoT technology will be adopted to provide a comfortable classroom environment and various media interfaces. Extensive precedent review and case study have been conducted to identify basic requirements of proposed service platform. Embedded system and technology for image recognition, speech recognition, autonomous movement, display, touch screen, IR sensor, GPS, and temperature-humidity sensor were extensively investigated to complete the service. Key findings of this paper are optimized service platform with cloud server system and possibilities of potential smart classroom with intelligent robot by adopting IoT and BIM technology.

Occluded Object Motion Tracking Method based on Combination of 3D Reconstruction and Optical Flow Estimation (3차원 재구성과 추정된 옵티컬 플로우 기반 가려진 객체 움직임 추적방법)

  • Park, Jun-Heong;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.5
    • /
    • pp.537-542
    • /
    • 2011
  • A mirror neuron is a neuron fires both when an animal acts and when the animal observes the same action performed by another. We propose a method of 3D reconstruction for occluded object motion tracking like Mirror Neuron System to fire in hidden condition. For modeling system that intention recognition through fire effect like Mirror Neuron System, we calculate depth information using stereo image from a stereo camera and reconstruct three dimension data. Movement direction of object is estimated by optical flow with three-dimensional image data created by three dimension reconstruction. For three dimension reconstruction that enables tracing occluded part, first, picture data was get by stereo camera. Result of optical flow is made be robust to noise by the kalman filter estimation algorithm. Image data is saved as history from reconstructed three dimension image through motion tracking of object. When whole or some part of object is disappeared form stereo camera by other objects, it is restored to bring image date form history of saved past image and track motion of object.