• 제목/요약/키워드: Motivation Process

검색결과 660건 처리시간 0.025초

개발주체별 자연휴양림 시설물의 차이 (Differences in Facilities of Natural Recreation Forests Developed by Public and Private Bodies)

  • 장병문;서정희
    • 한국조경학회지
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    • 제28권3호
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    • pp.39-52
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    • 2000
  • The purpose of this paper is to investigate the difference in facilities of natural recreation forests developed by public and private body to answer the research that what is the difference in development of natural recreation forest between public and private developer\ulcorner After reviewing the literatures, developer's decision-making and motivation of investment, and the planning process of natural recreation forest, we had constructed th conceptual framework and have found the hypothesis of this research. Using data on development status of natural recreation forests and questionnaire surveying of 625 visitors from 9 among 72 natural recreation forests in Korea, We analyzed the data through the comparison of quantity of facilities per 1000 visitors and logistic regression method for quality of facilities. We have found that 1) the six facilities have been turned out to be statistically significant in determining the difference of public and private recreation forests. i.e., infrastructure including roads, maintenance and information and lodging and evacuation, indoor education, outdoor education, and shopping, 2) public recreation forests are well equipped such basic facility as roads, maintenance and information, lodging and evacuation while private recreation forests are well equipped such facility as indoor education, outdoor education, and shopping, and 3) the importance of such facility as roads, maintenance and information, lodging and evacuation, outdoor education, and shopping have been turned out to have 1.99, 2.26, 1.99, 3.01 and 2.24 times more important than that of indoor education, respectively. We can conclude that public recreation forest seems to be equipped with the facilities for sound recreational opportunities for general public, and private recreation forest turned out to have more facilities for pursuit of profits, installed basic facilities for user convenience and service, and special facilities for attracting user and raising revenue. Using the results of this research, we can make a guideline for a market positioning, and standards and provisions of natural recreation forests. We suggest that the relationship between user-satisfaction and recreation facility is needed to be examined in the future research.

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RN-BSN 과정에서 사이버교육의 효과 (The Effects of Cyber Education in RN-BSN's Courses)

  • 김희순;오가실;이경자;장화경
    • 한국간호교육학회지
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    • 제9권2호
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    • pp.212-221
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    • 2003
  • The purpose of this study was to evaluate the effects and define the educational strategies of the cyber education offered to students for Bachelor of Science degree program(RN-BSN). The participants in this study were 67 students in two courses, Growth and Development, and Nursing Process. The main components of the cyber classes were the electronic board and on-line discussion board. The study was conducted from March 4, 2001 to July 23, 2001 at Y University in Seoul, Korea. To examine the effects of the cyber education, learning motivation, and learning satisfaction were measured by questionnaires to the students before the initial class and after completing the class. Learning achievement was measured by the grades for each course. The data were analyzed using frequencies, t-test, and paired t-test. The specific results of the course evaluation were compared and analysis was done to examine differences between traditional classroom teaching and cyber teaching. The study results are as follows: 1. There were no significant differences on total scores for learning motivation between pre-cyber education and post-cyber education. However, there were significant decreases in the post test compared to the pre test for the items, ' I'd like to get as high a score as possible compared to other students (t=-2.20, p=.03)' and ' I'm sure to acquire good grades(t=-5.22, p=.00) '. 2. The average score for learning satisfaction using cyber education was high at 3.52. 3. To define learning achievement using cyber education, grades for students taking cyber classes this year were compared to student grades for a class using traditional lassroom teaching last year. The score was significantly higher for classroom students in the 'Growth and Development' course (t=-3.5, p<.001), and the score was significantly higher for the cyber education students in the 'Nursing Process' course (t=4.3, p<.000). 4. The average of post scores on computer competency was significantly higher on six items, general knowledge about computers, data management and data research, ability to communicate using computer, and internet surfing. On the basis of the above findings, this study suggests that cyber education in nursing courses is effective and readily available. However, it is recommended that consideration be given to characteristics of the course when developing cyber education programs for nursing courses.

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한국과 중국동포의 심리적 특성과 창업동기가 창업의지에 미치는 영향 (The Effects of Korean and Korean-Chinese's Psychological Characteristics and Entrepreneur's Motive on Entrepreneurial Intention)

  • 박경석;하규수
    • 벤처창업연구
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    • 제9권2호
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    • pp.61-70
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    • 2014
  • 창업은 기업가 자신의 일자리 뿐 아니라 그 과정에서 다른 사람들의 창업기회를 만들어 준다. 창업의 활성화는 경제활성화 뿐만 아니라 일자리 창출을 위해 가장 효과적인 수단이라고 할 수 있다. 본 연구는 잠재적 창업가인 한국과 중국동포를 대상으로 창업의지에 영향을 미치는 요인들에 관하여 살펴보고자 한다. 창업자의 심리적 특성, 창업동기, 창업의지와 관련된 선행연구를 바탕으로 연구모형을 설정하였다. 2013년 한달 동안 설문조사를 실시하여 247부 데이터를 수집하였다. 수집된 데이터는 결과를 도출하기 위해 통계적 검증을 실시하였다. 가설검증 결과는 다음과 같다. 분석결과, 위험감수성향과 성취욕구는 대체로 한국과 중국동포의 창업의지에 유의한 영향을 주지 못하였다. 그러나 창업동기와 창업 자기효능감이 창업의도에 정(+)의 영향을 미치는 것으로 확인되었다. 마지막으로 사회적 지지가 창업의지에 영향을 주는 변수로 조절작용을 하는지에 대한 조절효과를 검증한 결과, 한국과 중국동포 모두 사회적 지지가 조절작용을 하는 것으로 나타났다. 또한 본 연구가 가지는 학문적 및 실무적 시사점이 논의되었고 한계와 함께 미래연구의 방향이 제시되었다.

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통일신라시대(統一新羅時代) 불교건축(佛敎建築)의 변화(變化) (The Change in the Buddhist Architecture of the Unified Silla Period (668-935))

  • 김성우
    • 건축역사연구
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    • 제1권2호
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    • pp.68-84
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    • 1992
  • The development of Buddhist architectures of the Unified Silla period have been generally understood to have paired pagoda instead of one which had been popular until before the unification. Besides the stylistic categorization of paired pagoda system, there had been no further investigation reported concerning whether there was any detailed process of change within the development of paired pagoda style. This paper aims to identify such change inside the development of paired pagoda style, which, externally, seems to be the same pattern of site design maintained throughout the period of Unified Silla that lasted for about three centuries. Since the temple sites of study are in the same pattern of layout, the method of investigation has to be such that can identify the subtle changes that, in external appearance, are not easily discernible. Hence, this research compared the dimensions of important measurement of five temple sites to be able to clarify the process of minor changes. Among many sites of Silla temples, only five were suitable for the research since detailed measurement were possible through field research or the report of excavation. They are the sites of Sachonwang-sa, Mangduk-sa, site of Kunsuri, and Bulguk-sa. Although the five sites have the same style of paired pagoda, it is clear that there were consistant flow of change. Even though the motivation of such change were not strong enough to change the site pattern itself, it resulted continuous minor changes such as the size and location of architectures. The size of image hall, for example, was growing larger and larger as time goes on, while, the size of Pagoda was getting smaller. In the same way, the size of middle gate became smaller while the size of lecture hall became larger, although the rate of change in these cases were not as severe as that of image hall and pagoda. At the same time, pagoda was coming closer to the middle gate leaving larger space in front of the image hall. Such aspect is even more meaningful considering the fact that the pagoda, from the 8th century in Japan and China, moved outside of the major precinct. The image hall, too, moved toward the middle gate slightly so that the space in front of the lecture hall became more spacious. Such changes, of course, were not accidental but they are the same continuous motivation of change that caused the changes before the period of unification. Enlargement of image hall and reduction of pagoda, for example, represent the changing relative importance of religious meaning. Hence, it is evident that one can not easily imterprete the development of one style only by categorizing it to be one same style. In the veiwpoint of the underlying motivation of change, the fact that one style persisted for a certain period of time, does not mean there had been no change, but means that it was the time of motivational accumulation, causing minor changes within the same style, to be able to create major change coming after.

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메타버스 실재감이 사용자의 이용 동기를 통해 지속적 이용의도에 미치는 영향: 규범적 대인 민감성의 조절 효과 (The Effect of Metaverse Presence on Intention to Continuous Use Through User Motivation: Moderating Effect of Normative Interpersonal Influence)

  • 황인호;김진수;이일한
    • 벤처창업연구
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    • 제17권3호
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    • pp.119-133
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    • 2022
  • 팬데믹 사태는 사회구성원들의 행동 방식을 급격히 변화시키고 있다. 대표적으로, 바이러스의 강력한 전염력은 현실 세계에서 사람 간의 교류 행동을 최소화하는 것을 요구하고 있으며, 사람들은 온라인 활동을 통해 대처하고 있다. 온라인 내 활동 및 경험에 대한 현실적 느낌이 강조되면서, 3D 기술 중심의 실재감 역량을 강화한 메타버스가 중요한 교류 도구로서 인식되고 있다. 본 연구는 메타버스를 도입하고자 하는 스타트업 등 기업의 관점에서 사용자의 메타버스 이용 조건을 제시함으로써, 비즈니스 모델 확립에 도움을 주고자 한다. 세부적으로, 본 연구는 이용과 충족 이론을 활용하여 메타버스 사용자의 이용 동기를 제시하고, 메타버스가 제공하는 기술 기반의 실재감과 개인의 특성(규범 대인 민감성)이 메타버스 사용자의 이용 및 충족 조건을 어떻게 강화하는지를 확인한다. 본 연구는 메타버스를 경험한 20세 이상의 사람에게 설문을 수행하였으며, 확보된 314개의 표본을 적용해 AMOS 22.0과 Process 3.1 툴을 활용하여 연구 가설을 검증하였다. 가설 검증 결과, 메타버스 실재감(원격 실재감, 사회적 실재감)이 메타버스 이용 및 충족 요인(정보성, 즐거움, 사회적 상호작용성)을 높여 지속적 이용 의도를 강화하는 것을 확인하였다. 또한, 개인의 규범적 대인 민감성이 즐거움과 사회적 상호작용성이 지속적 이용 의도에 미치는 긍정적 영향을 조절하는 것을 확인하였다. 연구 결과는 메타버스 관련 기업의 사용자 맞춤형 비즈니스 모델 수립을 위한 다각적 전략수립에 도움을 준다.

수학적 모델링을 통한 교육과정의 구성원리 (Design of the Mathematics Curriculum through Mathematical Modelling)

  • 신현성
    • 한국학교수학회논문집
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    • 제4권2호
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    • pp.27-32
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    • 2001
  • The paper describes some principles how we design the mathematics curriculum through mathematical Modelling. since the motivation for modelling is that it give us a cheap and rapid method of answering illposed problem concerning the real world situations. The experiment was focussed on the possibility that they can involved in modelling problem sets and carry modelling process. The main principles could be described as follows. principle 1. we as a teacher should introduce the modelling problems which have many constraints at the begining situation, but later eliminate those constraints possibly. principle 2. we should avoid the modelling real situations which contain the huge data collection in the classroom, but those could be involved in the mathematics club and job oriented problem solving. principle 3. Analysis of modelling situations should be much emphasized in those process of mathematics curriculum principle 4. As a matter of decision, the teachers should have their own activities that do mathematics curriculum free. principle 5. New strategies appropriate in solving modelling problem could be developed, so that these could contain those of polya's heusistics

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Non-lithography 방법에 의한 마이크로 구조물 제작 및 응용 (Non-lithographic Micro-structure Fabrication Technology and Its Application)

  • 성인하;김진산;김대은
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.956-959
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    • 2002
  • In this work, a new non-lithographic micro-fabrication technique is presented. The motivation of this work is to overcome the demerits of the most commonly used photo-lithographic techniques. The micro-fabrication technique presented in this work is a two-step process which consists of mechanical scribing followed by chemical etching. This method has many advantages over other micro-fabrication techniques since it is simple, cost-effective, rapid, and flexible. Also, the technique can be used to obtain a metal structure which has sub-micrometer width patterns. In this paper, the concept of this method and its application to microsystem technology are described.

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Multiple Behavior s Learning and Prediction in Unknown Environment

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • 한국멀티미디어학회논문지
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    • 제13권12호
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    • pp.1820-1831
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    • 2010
  • When interacting with unknown environments, an autonomous agent needs to decide which action or action order can result in a good state and determine the transition probability based on the current state and the action taken. The traditional multiple sequential learning model requires predefined probability of the states' transition. This paper proposes a multiple sequential learning and prediction system with definition of autonomous states to enhance the automatic performance of existing AI algorithms. In sequence learning process, the sensed states are classified into several group by a set of proposed motivation filters to reduce the learning computation. In prediction process, the learning agent makes a decision based on the estimation of each state's cost to get a high payoff from the given environment. The proposed learning and prediction algorithms heightens the automatic planning of the autonomous agent for interacting with the dynamic unknown environment. This model was tested in a virtual library.

No Blind Spot: Network Coverage Enhancement Through Joint Cooperation and Frequency Reuse

  • Zhong, Yi;Qiao, Pengcheng;Zhang, Wenyi;Zheng, Fu-chun
    • Journal of Communications and Networks
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    • 제18권5호
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    • pp.773-783
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    • 2016
  • Both coordinated multi-point transmission and frequency reuse are effective approaches to mitigate inter-cell interference and improve network coverage. The motivation of this work is to explore the manner to effectively utilize the spectrum resource by reasonably combining cooperation and frequency reuse. The $Mat{\acute{e}}rn$ cluster process, which is appropriate to model networks with hot spots, is used to model the spatial distribution of base stations. Two cooperative mechanisms, coherent and non-coherent joint transmission (JT), are analyzed and compared. We also evaluate the effect of multiple antennas and imperfect channel state information. The simulation reveals that the proposed approach to combine cooperation and frequency reuse is effective to improve the network coverage for users located at both the center and the boundary of the cooperative region.

공공부문 지식관리시스템의 성과에 미치는 영향요인에 관한 연구 - 경남지역 자치단체를 중심으로 - (The Affecting Factors effect on the Performance of Knowledge Management Systems in Public Sector: Focused on Local Governments in Kyung Sang Nam Do)

  • 한동효;강태경
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 춘계학술대회
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    • pp.151-165
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    • 2004
  • In this paper we would like to provide a help to implementing KMS(Knowledge Management System) in public sector. For this purpose, we set up five contingency environmental factors and three process factors of knowledge management. And then investigates affecting factors effect on the performance of KMS in public sector by empirical study. A field survey of public officers in Korea local government was conducted. Complete data for 333 KMS users was analyzed to determine relationship of the research constructs. The system of evaluation and compensation is the most important factor effects on the process of KM and the performance of KMS. These results provide empirical evidence that supports the necessity of rational motivation systems does lead to effective implementation of KMS in public sector.

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