• Title/Summary/Keyword: Motion-based search

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Probability Constrained Search Range Determination for Fast Motion Estimation

  • Kang, Hyun-Soo;Lee, Si-Woong;Hosseini, Hamid Gholam
    • ETRI Journal
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    • v.34 no.3
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    • pp.369-378
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    • 2012
  • In this paper, we propose new adaptive search range motion estimation methods where the search ranges are constrained by the probabilities of motion vector differences and a search point sampling technique is applied to the constrained search ranges. Our new methods are based on our previous work, in which the search ranges were analytically determined by the probabilities. Since the proposed adaptive search range motion estimation methods effectively restrict the search ranges instead of search point sampling patterns, they provide a very flexible and hardware-friendly approach in motion estimation. The proposed methods were evaluated and tested with JM16.2 of the H.264/AVC video coding standard. Experiment results exhibit that with negligible degradation in PSNR, the proposed methods considerably reduce the computational complexity in comparison with the conventional methods. In particular, the combined method provides performance similar to that of the hybrid unsymmetrical-cross multi-hexagon-grid search method and outstanding merits in hardware implementation.

Fast Motion Estimation Using Local Statistics of Neighboring Motion Vectors (인접 블록 움직임 벡터의 지역적 통계 특성을 이용한 고속 움직임 추정 기법)

  • Kim, Ki-Beom;Jeong, Chan-Young;Hong, Min-Cheol
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.128-136
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    • 2008
  • In this paper, we propose a variable step search fast motion estimation algorithm using local statistics of neighboring motion vectors. Using the degree of correlation between neighboring motion vectors, motion search range is adaptively adjusted to reduce unnecessary search points. Based on the adjusted search range, motion vector is obtained by variable search step. Experimental results show that the proposed algorithm has the capability to dramatically reduce the search points and computing cost for motion estimation, comparing to fast full spiral search motion estimation and other fast motion estimation.

Past Block Matching Motion Estimation based on Multiple Local Search Using Spatial Temporal Correlation (시공간적 상관성을 이용한 국소 다중 탐색기반 고속 블록정합 움직임 추정)

  • 조영창;남혜영;이태홍
    • Journal of Korea Multimedia Society
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    • v.3 no.4
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    • pp.356-364
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    • 2000
  • Block based fast motion estimation algorithm use the fixed search pattern to reduce the search point, and are based on the assumption that the error in the mean absolute error space monotonically decreases to the global minimum. Therefore, in case of many local minima in a search region we are likely to find local minima instead of the global minimum and highly rely on the initial search points. This situation is evident in the motion boundary. In this paper we define the candidate regions within the search region using the motion information of the neighbor blocks and we propose the multiple local search method (MLSM) which search for the solution throughout the candidate regions to reduce the possibilities of isolation to the local minima. In the MLSM we mark the candidate region in the search point map and we avoid to search the candidate regions already visited to reduce the calculation. In the simulation results the proposed method shows more excellent results than that of other gradient based method especially in the search of motion boundary. Especially, in PSNR the proposed method obtains similar estimate accuracy with the significant reduction of search points to that of full search.

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A Fast Block Motion Estimation Algorithm Based On Motion Classification And Directional Search Patterns (움직임 분류와 직접 탐색 패턴을 통한 고속 블록 움직임 추정 알고리즘)

  • Park, Soon-Chul;Nisar, Humaira;Choi, Tae-Sun
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.903-904
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    • 2008
  • This paper suggests a simple scheme of block motion estimation in which the search pattern selection is based on the classification of motion content available in the spatio temporal neighboring blocks. The search area is divided into eight sectors and the search pattern selection is also based on the direction of predicted motion vector. Experimental results show that the proposed algorithm has achieved good predicted image quality measured in terms of PSNR and has very less computational complexity.

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A New Adaptive Window Size-based Three Step Search Scheme (적응형 윈도우 크기 기반 NTSS (New Three-Step Search Algorithm) 알고리즘)

  • Yu Jonghoon;Oh Seoung-Jun;Ahn Chang-bum;Park Ho-Chong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.1 s.307
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    • pp.75-84
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    • 2006
  • With considering center-biased characteristic, NTSS(New Three-Step Search Algorithm) can improve the performance of TSS(Three-Step Search Algorithm) which is one of the most popular fast block matching algorithms(BMA) to search a motion vector in a video sequence. Although NTSS has generally better Quality than TSS for a small motion sequence, it is hard to say that NTSS can provide better quality than TSS for a large motion sequence. It even deteriorates the quality to increase a search window size using NTSS. In order to address this drawback, this paper aims to develop a new adaptive window size-based three step search scheme, called AWTSS, which can improve quality at various window sizes in both the small and the large motion video sequences. In this scheme, the search window size is dynamically changed to improve coding efficiency according to the characteristic of motion vectors. AWTSS can improve the video quality more than 0.5dB in case of large motion with keeping the same quality in case of small motion.

A New Block-based Gradient Descent Search Algorithm for a Fast Block Matching (고속 블록 정합을 위한 새로운 블록 기반 경사 하강 탐색 알고리즘)

  • 곽성근
    • Journal of the Korea Computer Industry Society
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    • v.4 no.10
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    • pp.731-740
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    • 2003
  • Since motion estimation remove the redundant data to employ the temporal correlations between adjacent frames in a video sequence, it plays an important role in digital video coding. And in the block matching algorithm, search patterns of different shapes or sizes and the distribution of motion vectors have a large impact on both the searching speed and the image quality. In this paper, we propose a new fast block matching algorithm using the small-cross search pattern and the block-based gradient descent search pattern. Our algorithm first finds the motion vectors that are close to the center of search window using the small-cross search pattern, and then quickly finds the other motion vectors that are not close to the center of search window using the block-based gradient descent search pattern. Through experiments, compared with the block-based gradient descent search algorithm(BBGDS), the proposed search algorithm improves as high as 26-40% in terms of average number of search point per motion vector estimation.

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Motion-based Fast Fractional Motion Estimation Scheme for H.264/AVC (움직임 예측을 이용한 고속 부화소 움직임 추정기)

  • Lee, Kwang-Woo;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.74-79
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    • 2008
  • In an H.264/AVC video encoder, the motion estimation at fractional pixel accuracy improves a coding efficiency and image quality. However, it requires additional computation overheads for fractional search and interpolation, and thus, reducing the computation complexity of fractional search becomes more important. This paper proposes fast fractional search algorithms by combining the SASR(Simplified Adaptive Search Range) and the MSDSP(Mixed Small Diamond Search Pattern) with the predicted fractional motion vector. Compared with the full search and the prediction-based directional fractional pixel search, the proposed algorithms can reduce up to 93.2% and 81% of fractional search points, respectively with the maximum PSNR lost less than 0.04dB. Therefore, the proposed fast search algorithms are quite suitable for mobile applications requiring low power and complexity.

Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms

  • Lim, Sooyeon;Lee, Dongin
    • International Journal of Contents
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    • v.12 no.2
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    • pp.31-36
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    • 2016
  • The purpose of this research is to realize interactive art based on user's motions information using real time internet search terms. For this purpose, real-time search terms and related news information were extracted from three domestic and foreign portal sites, and the extracted information was used to generate content for interaction with the user. For interaction between the generated content and the user, a motion-based interactive technology that optimizes the intentions and experiences of the user was developed. A motion-based interactive system can be used to develop an immersive interface that induces user interest.

An Efficient Center-Biased Hybrid Search Algorithm (효율적인 Center-Biased Hybrid 탐색 알고리즘)

  • Su-Bong Hong;Soo-Mok Jung
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.1075-1082
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    • 2003
  • In this paper, we propose an Efficient Center-Biased Hybrid Seearch (ECBHS) for motion estimation based on Center-Biased Hybrid Search(CBHS). This proposed algorithm employ hybrid of a compact plus shaped search, X shaped search, and diamond search to reduce the search point for motion vectors which distributed within 3pels radius of center of search window. ECBHS reduces the computations for motion estimation of CBHS with similar accuracy The efficiency of the proposed algorithm was verified by experimental results.

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Fast Motion Estimation Algorithm Using the Continuity of Motion (운동의 연속성을 이용한 고속 움직임 추정 기법에 관한 연구)

  • 송병철;임경원;나종범
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1995.06a
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    • pp.131-135
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    • 1995
  • As the search range increases, most fast ME algorithms can not keep the performance comparable to the full search BMA. In this paper, we propose a new fast motion estimation method which locates the small search area for a block of the current frame. This method is based on interframe correlation of motion vectors as well as intraframe correlation. Especially, the proposed algorithm outperforms other fast methods when the motion is very fast or complex. It drastically reduces computational complexity while maintaining good performance compared with the conventional FS-BMA.