• Title/Summary/Keyword: Motion simulator

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Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.5
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

Development of Multi-Body Dynamics Simulator for Bio-Mimetic Motion in Lizard Robot Design (도마뱀 로봇 설계를 위한 생체운동 모사 다물체 동역학 시뮬레이터 개발)

  • Park, Yong-Ik;Seo, Bong Cheol;Kim, Sung-Soo;Shin, Hocheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.6
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    • pp.585-592
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    • 2014
  • In this study, a multibody simulator was developed to analyze the bio-mimetic motion of a lizard robot design. A RecurDyn multibody dynamics model of a lizard was created using a micro-computerized tomography scan and motion capture data. The bio-mimetic motion simulator consisted of a trajectory generator, an inverse kinematics module, and an inverse dynamics module, which were used for various walking motion analyses of the developed lizard model. The trajectory generation module produces spinal movements and gait trajectories based on the lizard's speed. Using the joint angle history from an inverse kinematic analysis, an inverse dynamic analysis can be carried out, and the required joint torques can be obtained for the lizard robot design. In order to investigate the effectiveness of the developed simulator, the required joint torques of the model were calculated using the simulator.

Implementation of Flight Simulator using 6DOF Motion Platform

  • Park, Myeong-Chul;Choi, Duk-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.17-23
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    • 2018
  • In this paper, we implemented a flight posture simulator that intuitively understands aircraft flight posture and visualizes the principle of motion. The proposed system operates the 6 - axis motion platform according to the change of the navigation information and transmits the flight attitude to the simulator using the gyro sensor. A gyro sensor and an acceleration sensor are used together to analyze the attitude of the aircraft. The reason is that the gyro sensor has a cumulative error in the integration process. And the accelerometer sensor was compensated by using the complementary filter because noise was serious due to short term vibration. Using the compensated sensor information, the motion platform is operated by calculating the angle to be transmitted to the 6-axis motor. And visualization result is implemented using OpenGL. The results of this study can be used as teaching materials for students related to aviation in the future.

Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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A Development of Sub-Controller for Game Motion Simulator (게임기용 운동재현기의 하위제어기 설계)

  • Jung, Gyu-Hong;Suh, Chung-Yong
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.146-151
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    • 2001
  • The Grand-Touring is a game motion simulator that simulates the race-car driving motion with three hydraulic cylinders which connect the platform and base in parallel. Its motion control system consists of the PC-based main controller and micro-controller based sub-controller. The former one process the dynamic image of race-car in response to the driver's action and computes the reference command for each cylinder and the latter one is designed for the tracking control of hydraulic cylinder and interfacing the auxiliary signals between various sensors/actuator and main controller. In this research, we developed the sub-controller that implements the required functions of Grand-Touring and prove the overall performance with experiments.

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Development for Motion Evaluation of Tilting Simulator (틸팅 시뮬레이터의 운동판 설계에 관한 연구)

  • Song, Yong-Soo;Kim, Jung-Suk;Lee, Su-Gil;Han, Seong-Ho
    • Proceedings of the KIEE Conference
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    • 2004.07d
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    • pp.2631-2633
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    • 2004
  • This paper describes the construction of a half sphere screen driving tilting simulator that can perform six degree-of-freedom( DOF) motions simmulator to a tilting train. The mathematical equations of Tilting Train dynamics are first derived from the 6-DOF bicycle model and incorporated with the bogie. carbody, and suspension subsystems. The equations of motion are then programmed by visual C++ code. To achieve the simulator functions. a motion platform that is constructed by six electric-driven actuators is designed. and its kinetics/inverse kinetics analysis is also conducted. Driver operation signals such as carbady angle, accelerator. and tilting positions are measured to trigger the Tilting dynamics calculation and further actuate the cylinders by the motion platform control program. In addition. a digital PID controller is added to achieve the stable and accurate displacements of the motion platform. The experiments prove that the designed simulator is adequate in performing some special rail mad driving situations discussed in this paper.

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A Study on Simulator Control for Improving Virtual Presence (가상 실재감 향상을 위한 시뮬레이터 제어 방안 연구)

  • Jeong, Su-Bin;Park, Sung-Soo;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.61-70
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    • 2018
  • Thanks to the 4th Industrial Revolution, interest in virtual reality increased and many improvements of VR devices were made. Among the VR devices, the simulator plays an important role in improving the real feeling of virtual presence. In this paper, we analyze the case of existing simulator and control method for efficient interlocking of motion simulator and VR contents, and classify motion control elements in VR contents into four types. Based on this preliminary study, this paper proposes a modular motion control method to help the contents and simulator work more effectively in the production of VR contents.

Development of a Real-Time Vehicle Dynamic Model for a Tracked Vehicle Driving Simulator

  • Lee, Ji-Young;Lee, Woon-Sung;Lee, Ji-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.115.2-115
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    • 2002
  • A real-time vehicle simulation system is a key element of a driving simulator because accurate prediction of vehicle motion with respect to driver input is required to generate realistic visual, motion, sound and proprioceptive cues. In order to predict vehicle motion caused by various driving actions of the driver on board the simulator, the vehicle model should consist of complete subsystems. On this paper, a tracked vehicle dynamic model with high efficiency and effectiveness is introduced that has been implemented on a training driving simulator. The multi-body vehicle model is based on recursive formulation and has been automatically generated from a symbolic computation package develop...

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Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study (차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발)

  • 이승준
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.7
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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Cutting Motion Simulator for Nutating Head Type S-axis CNC Laser Cutting Machine (Nutating 헤드 타입 5축 CNC 레이저 절단기용 동작 시뮬레이터)

  • Kang, Jae-Gwan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.34 no.3
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    • pp.35-40
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    • 2011
  • 5-axis laser cutting has great advantages when it is applied to three dimensional machining requiring high cutting quality. For developing 5-axis CNC laser cutting systems, however, many problems such as rotating a laser head or a working table, 5-axis servo-control mechanism, tool path generation and post-processing, and collision avoidance between a laser head and a work-piece should be solved. In this paper, we deal with developing a motion simulator for 5-axis laser cutting machine with a nutating cutting head whose rotational axis is in an inclined plane. Two essential modules such as post-processor and cutting motion simulator was developed based on a commercial 3D CAD of UG-NX. The developed system was applied to three dimensional cutting products and showed the validity of the developed methods.