1 |
Superdateresearch https://www.superdataresearch.com/data/?section=virtual-reality
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2 |
http://game.donga.com/88831/
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3 |
Ryu Jee-heon, Yu Seung-beom "The Effect of Gesture Based Interface on Presence Perception and Performance in the Virtual Reality Learning Environment", The Korea educational review, Vol.23 No.1 pp35-56 , 2017
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4 |
Dong-Hee Shin, "VR, AI, Journalism", Communication books, 2017
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5 |
Nam Hyunwoo, "The Study of Sensibility Interface for Virtual Reality", Korea Digital Design Counsil, Vol.2, 13-22, 2001.8
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6 |
G.R Kim "The proposal guideline and implements for controlling of effective VR linkage actuator", Soonsil University press, 2017.08
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7 |
Ho-joong Yong, Jong-won Back, Tae-Jeong Jang "Stereo vision based virtual reality game using position/orientation sensors and vibrotactile device ", The HCI Society of Korea, pp 88-93. 2006
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8 |
Jae-Hong Youn, Gi-Taek Hur, Im-Chul Kang, "A Study On The Development Of Virtual Underwater Environment And Sensory Simulator", Korea Multimedia Society, Vol.15, No4, pp 560-568, 2012
DOI
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9 |
Sang Sik An, Seon Hee Lee, Hyun Hee Cha, Bum Yong Son, "A Study on Sensible Chair for Virtual Reality and Education Apparatus Using the Chair ", Journal of Korean Society of Communication Design, Vol.18, pp 99-107, 2012
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10 |
S.I Kim, "Virtual Space Design for Sensory Scuba Diving Simulator", Dongshin University press, 2011
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11 |
G.R Kim "The proposal guideline and implements for controlling of effective VR linkage actuator", Soonsil University press, 2017.08 (for future use)
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12 |
Tae-Yong Moon "Design and Evaluation of a Wind Interface for Virtual Reality" , Postech Press, 2004. 2
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