• 제목/요약/키워드: Motion simulator

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Suggestion of Cutoff Frequency in the Washout Filter for a Wheel type Excavator (주행감각 재현을 위한 휠굴삭기용 Washout 필터 설계 및 한계값 추정)

  • Kim, Kwang-Suk;Yoo, Wan-Suk;Lee, Min-Cheol;Son, Kown;Lee, Jang-Myung;Choi, Dae-Hyoung;Park, Min-Gyu;Park, Hyoung-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.19-28
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    • 1999
  • In this study, a real-time simulation system and a washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. The excavator model consisting of a boom. bucket, upper frame, lower frame and four wheels, has total 11 degrees of freedom. The suggested washout algorithm consists of high and low pass filters with second order. The high pass filters cut off low frequency of the motion cues limited by platform motion. The cut off frequency for the tilt coordination are suggested for a realistic regeneration of excavator motion.

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Gait Implementation using a Kick Action for IWR-III Biped Walking Robot (이족보행로봇의 킥엑션을 이용한 보행 구현)

  • Jin, Kwang-Ho;Park, Chun-Ug;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.552-554
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    • 1998
  • This paper deals with the gait generation of IWR-III using a kick action to have a walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. Balancing motion is analyzed by FDM during the walking, By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis, ZMP analysis and system stability is confirmed. Walking motion is visualized by 3D- graphic simulator. As a result, trunk ahead motion effect and impactless smooth walking is implemented by experiment. Finally walking with kick action is implemented the IWR-III system.

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Coupling effects of vection and compensatory head sway on simulator sickness and gender difference

  • Yoo, Young-Hak;Lee, Gene C.H.
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.351-356
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    • 1997
  • A global model of simulator sickness is outlined that suggests the sequence of events leading to the development of simulator aftereffects. The model attempts to link coupling effects of illusory self-motion(vection) and compensatory head sway to the origin of simulator sickness. A pilot study was conducted in support of a rescarch program that will investigate the proposed model. Seven males and four females participated in a 5-min scssion in a fixed-base automobile simulator. Due to restricted sample size, descriptive statistics are presented for measures of simulator sickness, lateral sway velocity (Y-velocity), driving performance, control inpuls, and vection ratings. Although potential trends are discussed, no statistical conclusions can be drawn. Measurement issures for te next phase of reasearch mclude increasing the sensitivity of vection ratings, and examination of the timecourse got development of compensatory sway.

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Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1137-1145
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    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

Comparison of Human Sensibility in Driving Simulator and Roller-Coaster Simulator (자동차 시뮬레이터와 롤러코스터 시뮬레이터 주행에 따른 감성 비교)

  • 민병찬;전효정;강인형;성은정;김철중;윤석준
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.13-20
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    • 2003
  • In an experimental study, we assessed human sensibility in terms of psychophysiological response according to change of speeds (40, 70, 100km/h) in a driving simulator and application of motion fitters (washout filter, non-washout later) in a roller coaster simulator. For the driving and roller coaster simulators, a group of 12 healthy men in their twenties and a group of 8 healthy men in their twenties, respectively, participated. Participants each completed a simulator sickness questionnaire (SSQ), a subjective assessment of sensations of pleasantness, tension, and arousal, and perception of speed. Physiological signals were measured by 1/f fluctuation of EEG (electroencephalogram), ECG (electrocardiogram), and GSR (galvanic skin response). These were measured pre-to-post under the experimental conditions for each simulator. Subjective pleasantness, tension, arousal, and perception of speed and physiological responses indicating a feeling of pleasantness by 1/f fluctuation were higher for the roller coaster simulator than those measured for low speed driving in the driving simulator. The mean frequency of alpha band (8-l3㎐) in EEG increased with exposure to the driving simulator relative to that for the roller coaster simulator. Heart rate variability and GSR were significantly changed between pre- and post- under each condition in the driving and roller coaster simulators. The data suggest that subjective sensibility was elevated according to gain of speed and variety of simulator motion, and physiological responses were activated with increased speed.

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Development of Biped Walking Robot with Stable Walking (안정적 보행을 갖는 이족 보행 로봇의 개발)

  • Seo, Chang-Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.2
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    • pp.82-90
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    • 2008
  • In this paper, we introduce a biped walking robot which can do static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and is constructed by 22 RC servo motors. Before making an active algorithm, we generate the motions of robot with a motion simulator developed using C language. The two dimensional simulator is based on the inverse kinematics and D-H transform. The simulator implements various motions as we input the ankle's trajectory. Also the simulator is developed by applying the principle of inverted pendulum to acquisite the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle or pelvic when the robot lifts up its one side leg during the walking. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which is connected with laptop computer by serial cable.

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Development of a Full-Scale Driving Simulator for Human Sensibility Ergonomics Study

  • Lee, Woon-Sung;Cho, Jun-Hee;Park, Dong-Chan;Yoo, Seung-Chul;Shin, Jun-Su
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.352-357
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    • 2000
  • A full-scale driving simulator is being developed as an effective test-bed for reproducing realistic driving situation in a safe and tightly controlled environment and conducting various human sensibility ergonomics studies. The simulator will be equipped with a 6 degree-of-freedom, high frequency motion base and a 4 channel, wide field-of-view visual system. The simulator will be fully interactive, highly realistic, and yet economical, taking advantages of the fast growing PC technology.

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Development of an Earth Observation Optical Payload Simulator

  • Lee, Jong-Hoon;Lee, Jun-Ho;Cheon, Yee-Jin
    • Bulletin of the Korean Space Science Society
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    • 2008.10a
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    • pp.35.1-35.1
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    • 2008
  • The importance on the simulation of earth observation optical payloads has been recently emphasized in order to estimate on-orbit imaging performance of the payloads. The estimation should consider all aspects of payload development; design, manufacture, test, assembly, launch and space environment. Until recently several studies have been focused the evaluation of the individual factors rather than the integrated. This paper presents the development of an integrated payload simulator. The simulator analyzes the payload imaging performance based on MTF(Modulation Transfer Function) calculations of the major factors (Diffraction, Aberration, Detector integration, Image motion and etc.) and the simulator can generate realistic artificial earth images as taken by defined earth observation payloads. The simulator is developed for the use of evaluating pre- and post-launch imaging performance and assisting on-board calibration of COMPSAT-3.

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Development of a Biped Walking Robot

  • Kim, Yong-Sung;Seo, Chang-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2350-2355
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    • 2005
  • In this paper, we introduce biped walking robot which can static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and 22 RC servo motors are used to actuate. Before made an active algorithm, we generated the motions of robot with the motion simulator which developed using by C language. The two dimension simulator is Based on the inverse kinematics and D-H transform. The simulator implements various motions as inputted the ankle's trajectory. Also we developed a simulator which is applied the principle of inverted pendulum to acquires the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle and pelvis when the robot lifts up its one side leg during the working. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which connected with laptop computer by serial cable.

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Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator (선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화)

  • Yeo, Dong-Jin;Cha, Moo-Hyun;Mun, Du-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.