• Title/Summary/Keyword: Motion interpolation

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Reducing Decoding Complexity by Improving Motion Field Using Bicubic and Lanczos Interpolation Techniques in Wyner-Ziv Video Coding

  • Widyantara, I Made O.;Wirawan, Wirawan;Hendrantoro, Gamantyo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2351-2369
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    • 2012
  • This paper describes interpolation method of motion field in the Wyner-Ziv video coding (WZVC) based on Expectation-Maximization (EM) algorithm. In the EM algorithm, the estimated motion field distribution is calculated on a block-by-block basis. Each pixel in the block shares similar probability distribution, producing an undesired blocking artefact on the pixel-based motion field. The proposed interpolation techniques are Bicubic and Lanczos which successively use 16 and 32 neighborhood probability distributions of block-based motion field for one pixel in k-by-k block on pixel-based motion field. EM-based WZVC codec updates the estimated probability distribution on block-based motion field, and interpolates it to pixel resolution. This is required to generate higher-quality soft side information (SI) such that the decoding algorithm is able to make syndrome estimation more quickly. Our experiments showed that the proposed interpolation methods have the capability to reduce EM-based WZVC decoding complexity with small increment of bit rate.

Hybrid Motion Blending Algorithm of 3-Axis SCARA Robot based on $Labview^{(R)}$ using Parametric Interpolation (매개변수를 이용한 $Labview^{(R)}$ 기반의 3축 SCARA로봇의 이종모션 제어 알고리즘)

  • Chung, Won-Jee;Ju, Ji-Hun;Lee, Kee-Sang
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.18 no.2
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    • pp.154-161
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    • 2009
  • In order to implement continuous-path motion on a robot, it is necessary to blend one joint motion to another joint motion near a via point in a trapezoidal form of joint velocity. First, the velocity superposition using parametric interpolation is proposed. Hybrid motion blending is defined as the blending of different two type's motions such as blending of joint motion with linear motion, in the neighborhood of a via point. Second, hybrid motion blending algorithm is proposed based on velocity superposition using parametric interpolation. By using a 3-axis SCARA (Selective Compliance Assembly Robot Arm) robot with $LabVIEW^{(R)}$ $controller^{(1)}$, the velocity superposition algorithm using parametric interpolation is shown to result in less vibration, compared with PTP(Point- To-Point) motion and Kim's algorithm. Moreover, the hybrid motion $algorithm^{(2)}$ is implemented on the robot using $LabVIEW^{(R)(1)}$ programming, which is confirmed by showing the end-effector path of joint-linear hybrid motion.

Novel Frame Interpolation Method for High Image Quality LCDs

  • Itoh, Goh;Mishima, Nao
    • Journal of Information Display
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    • v.5 no.3
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    • pp.1-7
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    • 2004
  • We developed a novel frame interpolation method to interpolate a frame between two successive original frames. Using this method, we are able to apply a double-rate driving method instead of an impulse driving method where a black frame is inserted between two successive original frames. The double-rate driving method enables amelioration of the motion blur of LCDs caused by the characteristics of human vision without reducing the luminosity of the whole screen. The image quality of the double-rate driving method was also found to be better than that of an impulse driving method using our motion picture simulator and an actual panel. Our initial model of our frame interpolation method consists of motion estimation with a maximum matching pixel count estimation function, an area segmentation technique, and motion compensation with variable segmentation threshold. Although salt and pepper noise remained in a portion of an object mainly due to inaccuracy of motion estimation, we verified the validity of our method and the possibility of improvement in hold-type motion blurring.

Efficient Motion Vector Correction Method m Motion Compensated Interpolation Technique Using Bilateral Motion Estimation (쌍방향 움직임 예측을 이용한 움직임 보상 보간 기법에서 효율적인 움직임 벡터 보정 방법)

  • Park, Ji-Yoon;Lee, Chang-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7C
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    • pp.687-696
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    • 2009
  • The motion compensated interpolation method is widely used to increase video frame rates. Especially, the bilateral motion estimation technique provides the improved results, since it doesn't make the overlapping and missing blocks in the interpolated frame. However, the motion vectors, which are obtained by the bilateral motion estimation, sometimes require further correction. In this paper, we propose the efficient motion vector.correction method for the bilateral motion estimation technique. By comparing the motion vectors of neighboring blocks and searching the new motion vector after merging the neighboring blocks, the erroneous motion vectors are efficiently corrected. It is shown that the proposed method provides better results, compared with the conventional methods.

Robust Motion Compensated Frame Interpolation Using Weight-Overlapped Block Motion Compensation with Variable Block Sizes to Reduce LCD Motion Blurs

  • Lee, Jichan;Choi, Jin Hyuk;Lee, Daeho
    • Journal of the Optical Society of Korea
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    • v.19 no.5
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    • pp.537-543
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    • 2015
  • Liquid crystal displays (LCDs) have slow responses, so motion blurs are often perceived in fast moving scenes. To reduce this motion blur, we propose a novel method of robust motion compensated frame interpolation (MCFI) based on bidirectional motion estimation (BME) and weight-overlapped block motion compensation (WOBMC) with variable block sizes. In most MCFI methods, a static block size is used, so some block artefacts and motion blurs are observed. However, the proposed method adjusts motion block sizes and search ranges by comparing matching scores, so the precise motion vectors can be estimated in accordance with motions. In the MCFI, overlapping ranges for WOBMC are also determined by adjusted block sizes, so the accurate MCFI can be performed. In the experimental results, the proposed method strongly reduced motion blurs arisen from large motions, and yielded interpolated images with high visual performance and peak signal-to-noise ratio (PSNR).

New Efficient Motion Compensated Frame Interpolation Method by Overlapped Block Motion Estimation (중첩 블록 기반 움직임 추정에 의한 중간 영상 합성 기법)

  • 하태현;이성주;김성식;성준호;김재석
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.54-63
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    • 2004
  • A new motion compensated frame Interpolation (MCI) algorithm by block based motion estimation (BME) is proposed. The block for the BME is composed of a large overlapped block for practical object motion estimation (ME) and a small block (which has a coinciding center with the ME-block) for the more precise motion compensated image description. Pixels in the block for the ME are sub-sampled to reduce computational complexity. The proposed method is executed with the various ME-blocks which have different size and sub-sampling ratio, and compared to the conventional method.

Operating Method of Network Interpolation for Motion Control Device (모션 제어장치의 네트워크 보간 운전방법)

  • Kwak, Gun-Pyong
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.8
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    • pp.713-718
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    • 2002
  • Motion controllers are essential components for operating industrial equipments. Compared with general industrial controllers, motion controllers allow motion control requiring greater speed and precision. This paper presents a method for controlling multi-axes motors via industrial networks. To achieve a line or arc interpolation, the master system delivers instructions to slave systems connected to the network. The network instruction transmitted from the master controller is re-interpolated by the individual slaves through sub-interpolators. The re-interpolated feedrate information is transmitted to the motion control loop in which the current position and the reference position are then calculated. In this way, the interpolation driving between control units is achieved via industrial networks.

Frame Interpolation using Dominant MV (우세 움직임 벡터를 이용한 프레임 보간 기법)

  • Choi, Seung-Hyun;Lee, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.123-131
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    • 2009
  • The emerging display technology has been replaced the previous position of the CRT with the LCD. The nature of hold type display such as LCD, however, causes many problems such as motion blur and motion judder. To resolve the problems, we used frame interpolation technique which improves the image quality by inserting new interpolated frames between existing frames. In this paper, we propose a novel frame interpolation technique that uses dominant MV and variance different value in each block. At first, the proposed algorithm performs unidirectional motion estimation using blocking matching algorithm. The new frame is generated by pixel average using compared block variance or by pixel motion compensation using dominant motion vector, whether the motion estimation find the target area or not. Several experiments with the proposed algorithm shows that the proposed algorithm has better image quality than the existing bidirectional frame interpolation algorithm at the rate of about 3dB PSNR and has low complexity comparing to the unidirectional frame interpolation technique.

A Study on the real-time NURBS Interpolation using 2-stage interpolation (2중 보간법을 이용한 실시간 NURBS 보간방법에 관한 연구)

  • Park Jinho
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.13 no.6
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    • pp.56-63
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    • 2004
  • The real-time NURBS interpolation method using 2-stage interpolation is studied. The 2-stage interpolation method that compensates for interpolation errors within machine BLU is proposed. The interpolation result was filtered by an Acceleration/Jerk limitation equation. Through this 2-stage interpolation, both the interpolation error condition and the motion kinematics could be satisfied. Using computer simulation in which interpolation results are evaluated by a numerical iteration method, it is shown that the 2-stage interpolation algerian could interpolate target curves precisely with geometric and dynamic contentment. The proposed algorithm was implemented in the CNC simulator system and an experimental un was conducted to identify the real-time adaptation.

Error Concealment Algorithm Using Lagrange Interpolation For H.264/AVC (RTP/IP 기반의 네트워크 전송 환경에서 라그랑제 보간법을 이용한 에러 은닉 기법)

  • Jung, Hak-Jae;Ahn, Do-Rang;Lee, Dong-Wook
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.161-163
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    • 2005
  • In this paper, we propose an efficient motion vector recovery algorithm for the new coding standard H.264, which makes use of the Lagrange interpolation formula. In H.264/AVC, a 16$\times$16 macroblock can be divided into different block shapes for motion estimation, and each block has its own motion vector. In the natural video the motion vector is likely to move in the same direction, hence the neighboring motion vectors are correlative. Because the motion vector in H.264 covers smaller area than previous coding standards, the correlation between neighboring motion vectors increases. We can use the Lagrange interpolation formula to constitute a polynomial that describes the motion tendency of motion vectors, and use this polynomial to recover the lost motion vector. The simulation result shows that our algorithm can efficiently improve the visual quality of the corrupted video.

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