• Title/Summary/Keyword: Motion in Depth

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Implementation of a 3D Recognition applying Depth map and HMM (깊이 맵과 HMM을 이용한 인식 시스템 구현)

  • Han, Chang-Ho;Oh, Choon-Suk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.119-126
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    • 2012
  • Recently, we used to recognize for human motions with some recognition algorithms. examples, HMM, DTW, PCA etc. In many human motions, we concentrated our research on recognizing fighting motions. In previous work, to obtain the fighting motion data, we used motion capture system which is developed with some active markers and infrared rays cameras and 3 dimension information converting algorithms by the stereo matching method. In this paper, we describe that the different method to acquiring 3 dimension fighting motion data and a HMM algorithm to recognize the data. One of the obtaining 3d data we used is depth map algorithm which is calculated by a stereo method. We test the 3d acquiring and the motion recognition system, and show the results of accuracy and performance results.

Effect of Water Depth on the Performance of a Direct Drive Turbine for Wave Energy Converter (파력발전용 직접구동터빈의 성능에 미치는 수심의 영향)

  • Choi, Young-Do;Kim, Chang-Goo;Cho, Young-Jin;Kim, You-Taek;Lee, Young-Ho
    • The KSFM Journal of Fluid Machinery
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    • v.11 no.6
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    • pp.38-45
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    • 2008
  • Development of high efficiency turbine with good performance is one of the main topics in the field of developing wave energy converter. For the development and improvement of the turbine performance, the effect of wave condition on the turbine performance should be considered in detail. Also, water depth is an important factor because incident wave power to the turbine is considerably influenced by the wave particle amplitude of motion and the amplitude is closely related with the water depth. Therefore, in this study, the effect of water depth on the performance of a direct drive turbine(DDT) for wave energy converter is investigated using the DDT which is installed in two types of wave channel. The experimental results show that the DDT captures more wave energy under the condition of relatively shallow water depth. When the water depth is shallow, the horizontal water particle amplitude of motion becomes wider and thus, the water power toward the turbine becomes larger.

An Experimental Study on the Behavior of Open-ended Pipe Piles Ggroup to the Simulated Seaquake (해진시 개단무리말뚝의 거동에 관한 모형실험 연구)

  • 남문석;최용규;김재현
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.03a
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    • pp.447-454
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    • 1999
  • The compressive capacity and the soil plugging resistance of single open-ended pipe pile were completely decreased in the previous study on the behavior of shorter single pile during simulated seaquake induced by the vertical component of earthquake. But the capacity of single open-ended pipe pile with greater penetration and the capacity of piles group with shorter penetration were expected to be stable after seaquake motion. In this study, first, 2-piles or 4-piles are driven into the calibration chamber included in saturated fine medium sand with several simulated penetrations, and the compressive load test for each piles group was performed. Then, about 95 % compressive load of the ultimate capacity was applied on the pile head during the simulated seaquake motion. Finally, In confirm the reduction of pile capacity during the simulated seaquake motion, the compressive load test for each single pile or piles group after seaquake motion was performed. During the simulated seaquake, the compressive capacity of open-ended pipe piles with greater penetration ( 〉about 27 m) was not degraded even in deep sea deeper than 220 m and soil plug within open-ended pipe pile installed in deep sea was stable after seaquake motion. Also, in the case of 2-piles or 4-pile groups, the compressive capacity after seaquake motion was not degraded at all regardless of pile penetration depth beneath seabed, sea water depth and seaquake frequency.

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Implementing a Depth Map Generation Algorithm by Convolutional Neural Network (깊이맵 생성 알고리즘의 합성곱 신경망 구현)

  • Lee, Seungsoo;Kim, Hong Jin;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.3-10
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    • 2018
  • Depth map has been utilized in a varity of fields. Recently research on generating depth map by artificial neural network (ANN) has gained much interest. This paper validates the feasibility of implementing the ready-made depth map generation by convolutional neural network (CNN). First, for a given image, a depth map is generated by the weighted average of a saliency map as well as a motion history image. Then CNN network is trained by test images and depth maps. The objective and subjective experiments are performed on the CNN and showed that the CNN can replace the ready-made depth generation method.

Character Floating Hologram using Detection of User's Height and Motion by Depth Image (깊이 영상으로 사용자 키 검출 및 동작감지를 사용한 캐릭터 플로팅 홀로그램)

  • Oh, KyooJin;Han, DaeHyun;Kwon, SoonKak
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.4
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    • pp.33-40
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    • 2018
  • With the development of computer and video technology, a lot of contents are being produced as digital media methods to provide are being diversified and the intrest in digital media increases. Such contents are actively researched using human motion and user's information through camera or controller. Contents using user's information can be exposed to various people in public places and used as an advertisement. This paper proposes the character floating hologram system that is implemented using detection of user's height and motion. The purposed system detects user's height and motion from depth images and creates corresponding character from the detected data. Then it is represented using a floating hologram device. This system can be used for marketing, advertising and exhibition events using user information.

Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

Field Experiments for Dynamic Characteristics and Motion Control of a Manta-type Autonomous Underwater Vehicle (만타형 자율무인잠수정의 운동성능 및 운동제어에 대한 실해역실험)

  • Kim, Dong Hee;Park, Jong Hyeon;Kim, Joon Young;Choi, Hyeung Sik;Ahn, Jin Hyeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.9
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    • pp.760-767
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    • 2013
  • In this paper, we developed a Manta-type AUV (Autonomous Underwater Vehicle) and analyzed its control performance as well as its dynamic characteristics underwater. The nonlinear motion of equations, which are expressed in terms of hydrodynamic coefficients obtained by various experiments, are used to simulate the motion of a Manta AUV underwater. We applied the sliding-mode theory to control the heading angle and depth of the vehicle, and confirmed the effectiveness of the control algorithm through simulations and sea-trials.

COMPUTATION OF ADDED MASS AND DAMPING COEFFICIENTS DUE TO A HEAVING CYLINDER

  • Bhatta Dambaru D.
    • Journal of applied mathematics & informatics
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    • v.23 no.1_2
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    • pp.127-140
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    • 2007
  • We present the boundary value problem (BVP) for the heave motion due to a vertical circular cylinder in water of finite depth. The BVP is presented in terms of velocity potential function. The velocity potential is obtained by considering two regions, namely, interior region and exterior region. The solutions for these two regions are obtained by the method of separation of variables. The analytical expressions for the hydrodynamic coefficients are derived. Computational results are presented for various depth to radius and draft to radius ratios.

Foreground Extraction and Depth Map Creation Method based on Analyzing Focus/Defocus for 2D/3D Video Conversion (2D/3D 동영상 변환을 위한 초점/비초점 분석 기반의 전경 영역 추출과 깊이 정보 생성 기법)

  • Han, Hyun-Ho;Chung, Gye-Dong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.243-248
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    • 2013
  • In this paper, depth of foreground is analysed by focus and color analysis grouping for 2D/3D video conversion and depth of foreground progressing method is preposed by using focus and motion information. Candidate foreground image is generated by estimated movement of image focus information for extracting foreground from 2D video. Area of foreground is extracted by filling progress using color analysis on hole area of inner object existing candidate foreground image. Depth information is generated by analysing value of focus existing on actual frame for allocating depth at generated foreground area. Depth information is allocated by weighting motion information. Results of previous proposed algorithm is compared with proposed method from this paper for evaluating the quality of generated depth information.

A Study of Hydrodynamic Forces Acting on a Ship Hull Under Lateral Low Speed Motion (저속 횡 이동하는 선박의 선체에 작용하는 유체력에 관한 연구)

  • 이윤석;김순갑
    • Journal of the Korean Institute of Navigation
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    • v.23 no.2
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    • pp.29-42
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    • 1999
  • An accurate method of estimating ship maneuverability needs to be developed to evaluate precisely and improve the maneuverability of ships according to the water depth. In order to estimate maneuverability by a mathematical model. The hydrodynamic forces acting on a ship hull and the flow field around the ship in maneuvering motion need to be estimated. The ship speed new the berth is very low and the fluid flow around a ship hull is unsteady. So, the transient fluid motion should be considered to estimate the drag force acting on the ship hull. In the low speed and short time lateral motion, the vorticity is created by the body and grow up in the acceleration stage and the velocity induced by the vorticity affect to the body in deceleration stage. For this kind of problem, CFD is considered as a goof tool to understand the phenomena. In this paper, the 2D CFD code is used for basic consideration of the phenomena to solve the flow in the cross section of the ship considering the ship is slender and the water depth is large enough. The flow fields Added and hydrodynamic forces for the some prescribed motions are computed and compared with the preliminary experiment results. The comparison of the force with measurement is shown a fairly good agreement in tendency. The 3D Potential Calculation based on the Hess & Smith Theory is employed to predict the surge, sway added mass and yaw added moment of inertia of hydrodynamic coefficients for M/V ESSO OSAKA according to the water depth. The results are also compared with experimental data. Finally, the sway added mass of hydrodynamic coefficients for T/S HANNARA is suggested in each water depth.

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