• 제목/요약/키워드: Motion in Depth

검색결과 623건 처리시간 0.036초

움직임 검출과 영역 분할을 이용한 실시간 입체 영상 변환 (Real-Time Stereoscopic Image Conversion Using Motion Detection and Region Segmentation)

  • 권병헌;서범석
    • 디지털콘텐츠학회 논문지
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    • 제6권3호
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    • pp.157-162
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    • 2005
  • 본 논문에서는 2차원 정지 영상 및 동영상에서 블록 정합을 이용한 움직임 검출과 영역 분할을 통하여 생성한 깊이 지도를 이용하여 입체 영상으로 실시간 변환하는 방법을 제안하였다. 성능 평가는 움직임 객체의 깊이 지도와 절대 시차 차이 영상을 생성하여 기존의 변환 방법과 비교를 통해 제안한 방식의 우수성을 입증하였다.

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Nonlinearity effect on the dynamic behavior of the clayey basin edge

  • Hadi Khanbabazadeh
    • Geomechanics and Engineering
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    • 제36권4호
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    • pp.367-380
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    • 2024
  • Investigations has shown that the correct estimation of the effective amplification period is as important as the amplification value itself. It gets more important in 2D basins. This study presents a quantitative coefficient for consideration of the nonlinearity effect in terms of amplification value and the shift in its period which is missing or ineffectively considered in the previous studies. To attain this goal, by the application of a time domain fully nonlinear method, the deviation of the more common equivalent linear results from the basin nonlinear behavior under strong ground motions is investigated quantitatively. Also, despite the increase in the damping ratio, the possibility of the increase in the amplification due to the increase in motion strength is shown. To make the results useful in engineering practice, by introducing nonlinearity ratio, the effect of the nonlinearity is quantitatively estimated for two soft and stiff clayey basins with three different depths under a set of motions scaled to two target spectrum. Results show that at the 100 m depth soft clayey basin, while the nonlinearity ratio shows a 35% deviation at the basin edge part under DD1 motion level, its effect moves to the central part with 20% effect under DD3 motion level. By the increase in depth to 150 m, the results show a decrease in the overall effect of the nonlinear behavior for both clay types. At this depth, the nonlinearity ratio gives a 30% and 17% difference on a limited distance from outcrop at the soft clayey basin under DD1 and DD3 motion levels, respectively. At the 30 m depth basins, the nonlinearity ratio shows up to 25% difference for different cases. The presented ratio would be introduced as nonlinearity coefficients for consideration of the nonlinearity effects in the codes. The presented quantitative margins will help the designer to have a better understanding of the amplification period change because of nonlinearity over 2D basin surface.

2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법 (Applying differential techniques for 2D/3D video conversion to the objects grouped by depth information)

  • 한성호;홍영표;이상훈
    • 한국산학기술학회논문지
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    • 제13권3호
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    • pp.1302-1309
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    • 2012
  • 본 논문은 2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법에 관한 연구이다. 기존의 깊이 정보 획득 기법 중 움직임 정보를 깊이 정보로써 사용할 때 움직임이 존재하지 않는 객체의 경우 깊이 정보를 획득할 수 없어 해당 객체의 3D 효과를 얻을 수 없는 문제점이 있다. 본 논문에서는 이러한 문제점을 해결하고자 객체와 배경을 추출하고 객체에 움직임 정보를 이용한 깊이 정보를 할당하는 과정을 거친 후, 배경과 깊이 정보가 할당되지 못한 객체에 깊이 단서 중 하나인 상대적 높이 단서를 이용한 깊이 정보를 할당함으로써 모든 객체에서 3D 효과를 얻을 수 있는 기법을 제안한다. 제안한 기법으로 깊이맵을 생성하여 DIBR(Depth Image Based Rendering)으로 3D 영상을 생성하여 확인한 결과 움직임이 없는 객체에서도 3D 효과를 얻을 수 있음을 확인하였다.

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map

  • Hong, MinhPhuoc;Oh, Kyoungsu
    • Journal of Information Processing Systems
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    • 제14권4호
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    • pp.877-891
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    • 2018
  • In this paper, we propose a novel algorithm for rendering motion-blurred shadows utilizing a depth-time ranges shadow map. First, we render a scene from a light source to generate a shadow map. For each pixel in the shadow map, we store a list of depth-time ranges. Each range has two points defining a period where a particular geometry was visible to the light source and two distances from the light. Next, we render the scene from the camera to perform shadow tests. With the depths and times of each range, we can easily sample the shadow map at a particular receiver and time. Our algorithm runs entirely on GPUs and solves various problems encountered by previous approaches.

비순응 영역으로의 운동 잔여효과의 번짐에 미치는 삼차원 깊이 불연속의 효과 (The effect of depth discontinuity on spreading of motion aftereffect to non-adapted area)

  • 감기택
    • 인지과학
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    • 제21권1호
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    • pp.1-24
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    • 2010
  • 운동자극에 오랫동안 노출된 이후 해당 자극이 제시된 망막상의 영역에 제시된 정지 자극은 운동 자극의 방향과는 반대방향으로 움직이는 것으로 지각되는 운동 잔여효과(motion aftereffect: MAE)가 발생한다. 본 연구에서는 운동순응에 의해 발생된 운동 잔여효과가 인접 비순응 영역에까지 번져나가는 현상이 양안 시차에 의해 깊이가 다른 표면에서도 발생하는지를 살펴보았다. 동심원의 고리부분에만 운동순응을 시킨 후, 실험 1에서는 양안 시차에 의한 경사 표면을 중앙 비순응 영역에 제시했고 실험 2에서는 양안시차에 의해 깊이가 다른 정면평행 표면(fronto parallel plane)을 중앙 비순응 영역에 제시하였다. 경사 표면인 경우 주변 순응영역과 깊이가 동일한 비경사조건에서의 MAE지속시간과 유사한 반면, 깊이가 다른 정면 평행 표면에서는 동일 깊이 조건보다 MAE 지속시간은 줄어들었지만 완전히 사라지지는 않았다. 이러한 결과는 MAE의 번짐 현상이 깊이 불연속 정보에 의해 영향 받는다는 것을 보여줄 뿐만 아니라 양안정보가 합치된 이후에도 발생될 수 있음을 시사한다.

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파랑수면 근처에서 항주하는 수중운동체의 운동해석 (Motion Analysis of an Underwater Vehicle Running near Wave Surface)

  • 윤현규;안성필;정철민;김찬기
    • 한국군사과학기술학회지
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    • 제19권3호
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    • pp.395-403
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    • 2016
  • A cylinder-type underwater vehicle for military use that is running near the free surface at the final homing stage to hit a surface ship target is affected by wave force and moment. Since wave can affect an underwater vehicle running at the depth less than half of the modal wave length, it is important to confirm that the underwater vehicle can work well in such a situation. In this paper, wave force and moment per unit wave amplitude depending on wave frequency, wave direction, and vehicle's running depth were calculated by 3-Dimensional panel method, and the numerical results were modeled in external force terms of six degrees of freedom equations of motion. Motion simulation of the underwater vehicle running in various speed, depth, and sea state were performed.

해저면 토양마찰력에 의한 원통형 물체의 운동 (Motion of a Cylindrical Object due to Seabed Soil Friction)

  • 최경식;강신영;곽한우
    • 한국해양공학회지
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    • 제6권1호
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    • pp.19-28
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    • 1992
  • The motion of a cylindrical object resting on shallow seabed due to wave forces and soil friction is studied. Given environmental conditions such as wave characteristics and seabed soil properties, the equations of motion are derived and the corresponding reponses of the cylinder in two dimensional plane, i.e., translational and rotational displacements, accelerations, are calculated. The motion is substantially restrained by the penetration of a cylinder into seabed and the parametric study focuses on finding out a minimum penetration depth which makes the cylinder motionless.

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CFD를 이용한 CMP의 Groove Sizing 최적화 (Optimization of Groove Sizing in CMP using CFD)

  • 장지환;이도형
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 추계학술대회
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    • pp.1522-1527
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    • 2004
  • In this paper, slurry fluid motion, abrasive particle motion, and effects of groove sizing on the pads are numerically investigated in the 2D geometry. Groove depth is optimized in order to maximized the abrasive effect. The simulation results are analyzed in terms of shear stress on pad, groove and wafer, streamline and velocity vector. The change of groove depth entails vortex pattern change, and consequently affects material removal rate. Numerical analysis is very helpful for disclosing polishing mechanism and local physics.

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Super-multiview windshield display for driving assistance

  • Urano, Yohei;Kashiwada, Shinji;Ando, Hiroshi;Nakamura, Koji;Takaki, Yasuhiro
    • Journal of Information Display
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    • 제12권1호
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    • pp.43-46
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    • 2011
  • A three-dimensional windshield display (3D-WSD) can present driving information at the same depth as the objects in the outside scene. Herein, a super-multiview 3D-WSD is proposed because the super-multiview display technique provides smooth motion parallax. Motion parallax is the only physiological cue for perceiving the depth of a 3D image displayed at a far distance, which cannot be perceived by vergence and binocular parallax. A prototype system with 36 views was constructed, and the discontinuity of motion parallax and accuracy of depth perception were evaluated.