• Title/Summary/Keyword: Motion compensation algorithm

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A Method for Object Tracking Based on Background Stabilization (동적 비디오 기반 안정화 및 객체 추적 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.1
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    • pp.77-85
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    • 2018
  • This paper proposes a robust digital video stabilization algorithm to extract and track an object, which uses a phase correlation-based motion correction. The proposed video stabilization algorithm consists of background stabilization based on motion estimation and extraction of a moving object. The motion vectors can be estimated by calculating the phase correlation of a series of frames in the eight sub-images, which are located in the corner of the video. The global motion vector can be estimated and the image can be compensated by using the multiple local motions of sub-images. Through the calculations of the phase correlation, the motion of the background can be subtracted from the former frame and the compensated frame, which share the same background. The moving objects in the video can also be extracted. In this paper, calculating the phase correlation to track the robust motion vectors results in the compensation of vibrations, such as movement, rotation, expansion and the downsize of videos from all directions of the sub-images. Experimental results show that the proposed digital image stabilization algorithm can provide continuously stabilized videos and tracking object movements.

Hierrachical manner of motion parameters for sports video mosaicking (스포츠 동영상의 모자익을 위한 이동계수의 계층적 향상)

  • Lee, Jae-Cheol;Lee, Soo-Jong;Ko, Young-Hoon;Noh, Heung-Sik;Lee Wan-Ju
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.93-104
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    • 2004
  • Sports scene is characterized by large amount of global motion due to pan and zoom of camera motion, and includes many small objects moving independently. Some short period of sports games is thrilling to televiewers, and important to producers. At the same time that kinds of scenes exhibit exceptionally dynamic motions and it is very difficult to analyze the motions with conventional algorithms. In this thesis, several algorithms are proposed for global motion analysis on these dynamic scenes. It is shown that proposed algorithms worked well for motion compensation and panorama synthesis. When cascading the inter frame motions, accumulated errors are unavoidable. In order to minimize these errors, interpolation method of motion vectors is introduced. Affined transform or perspective projection transform is regarded as a square matrix, which can be factorized into small amount of motion vectors. To solve factorization problem, we preposed the adaptation of Newton Raphson method into vector and matrix form, which is also computationally efficient. Combining multi frame motion estimation and the corresponding interpolation in hierarchical manner enhancement algorithm of motion parameters is proposed, which is suitable for motion compensation and panorama synthesis. The proposed algorithms are suitable for special effect rendering for broadcast system, video indexing, tracking in complex scenes, and other fields requiring global motion estimation.

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Fast Reference Frame Selection Algorithm Based on Motion Vector Reference Map (움직임 벡터 참조 지도 기반의 고속 참조 영상 선택 방법)

  • Lee, Kyung-Hee;Ko, Man-Geun;Seo, Bo-Seok;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.28-35
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    • 2010
  • The variable block size motion estimation (ME) and compensation (MC) using multiple reference frames is adopted in H.264/AVC to improve coding efficiency. However, the computational complexity for ME/MC increases proportional to the number of reference frames and variable blocks. In this paper, we propose a new efficient reference frame selection algorithm to reduce the complexity while keeping the visual quality. First, a motion vector reference map is constructed by SAD of $4{\times}4$ block unit for multi reference frames. Next, the variable block size motion estimation and motion compensation is performed according to the motion vector reference map. The computer simulation results show that the average loss of BDPSNR is -0.01dB, the increment of BDBR is 0.27%, and the encoding time is reduced by 38% compared with the original method for H.264/AVC.

A Wavefront Array Processor Utilizing a Recursion Equation for ME/MC in the frequency Domain (주파수 영역에서의 움직임 예측 및 보상을 위한 재귀 방정식을 이용한 웨이브프런트 어레이 프로세서)

  • Lee, Joo-Heung;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10C
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    • pp.1000-1010
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    • 2006
  • This paper proposes a new architecture for DCT-based motion estimation and compensation. Previous methods do riot take sufficient advantage of the sparseness of 2-D DCT coefficients to reduce execution time. We first derive a recursion equation to perform DCT domain motion estimation more efficiently; we then use it to develop a wavefront array processor (WAP) consisting of processing elements. In addition, we show that the recursion equation enables motion predicted images with different frequency bands, for example, from the images with low frequency components to the images with low and high frequency components. The wavefront way Processor can reconfigure to different motion estimation algorithms, such as logarithmic search and three step search, without architectural modifications. These properties can be effectively used to reduce the energy required for video encoding and decoding. The proposed WAP architecture achieves a significant reduction in computational complexity and processing time. It is also shown that the motion estimation algorithm in the transform domain using SAD (Sum of Absolute Differences) matching criterion maximizes PSNR and the compression ratio for the practical video coding applications when compared to tile motion estimation algorithm in the spatial domain using either SAD or SSD.

Advanced Block Matching Algorithm for Motion Estimation and Motion Compensation

  • Cho, Hyo-Moon;Cho, Sang-Bock
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.23-25
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    • 2007
  • The partial distortion elimination (PDE) scheme is used to decrease the sum of absolute difference (SAD) computational complexity, since the SAD calculation has been taken much potion of the video compression. In motion estimation (ME) based on PDE, it is ideal that the initial value of SAD in summing performance has large value. The traditional scan order methods have many operation time and high operational complexity because these adopted the division or multiplication. In this paper, we introduce the new scan order and search order by using only adder. We define the average value which is called to rough average value (RAVR). Which is to reduce the computational complexity and increase the operational speed and then we can obtain the improvement of SAD performance. And also this RAVR is used to decide the search order sequence, since the difference RAVR between the current block and candidate block is small then this candidate block has high probability to suitable candidate. Thus, our proposed algorithm combines above two main concepts and suffers the improving SAD performance and the easy hardware implementation methods.

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Video Subband Coding using Quad-Tree Algorithm (쿼드트리 알고리즘을 이용한 비디오 서브밴드 코딩)

  • An, Chong-Koo;Chu, Hyung-Suk
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.3
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    • pp.120-126
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    • 2005
  • This paper presents the 3D wavelet based video compression system using quad-tree algorithm. The 3D wavelet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet transform. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.64dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transform, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

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Frame Interpolation using Dominant MV (우세 움직임 벡터를 이용한 프레임 보간 기법)

  • Choi, Seung-Hyun;Lee, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.123-131
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    • 2009
  • The emerging display technology has been replaced the previous position of the CRT with the LCD. The nature of hold type display such as LCD, however, causes many problems such as motion blur and motion judder. To resolve the problems, we used frame interpolation technique which improves the image quality by inserting new interpolated frames between existing frames. In this paper, we propose a novel frame interpolation technique that uses dominant MV and variance different value in each block. At first, the proposed algorithm performs unidirectional motion estimation using blocking matching algorithm. The new frame is generated by pixel average using compared block variance or by pixel motion compensation using dominant motion vector, whether the motion estimation find the target area or not. Several experiments with the proposed algorithm shows that the proposed algorithm has better image quality than the existing bidirectional frame interpolation algorithm at the rate of about 3dB PSNR and has low complexity comparing to the unidirectional frame interpolation technique.

ISAR Motion Compensation using Evolutionary Programming-Based Time-Frequency Analysis (진화 프로그래밍 기반의 시간-주파수 영역 해석법을 이용한 ISAR 영상 이동보상기법)

  • 최인식;김효태
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.14 no.11
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    • pp.1156-1160
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    • 2003
  • Many time-frequency analysis techniques have been used for motion compensated ISAR(Inverse Synthetic Aperture Radar) imaging. In this work, a novel time-frequency(T-F) analysis called evolutionary adaptive wavelet transform (EAWT) and evolutionary adaptive joint time-frequency(EAJTF) procedure are used for the motion compensated ISAR image. To show the validity of our algorism, we use simulated MIG-25 and Boeing 727(B-727) ISAR data. From the constructed ISAR image using EAWT and EAJTF, we show that our algorithm can obtain a clear motion compensated ISAR image such as other time-frequency analysis techniques.

ZMP Compensation Algorithm for Stable Posture of a Humanoid Robot

  • Hwang, Byung-Hun;Kong, Jung-Shik;Lee, Bo-Hee;Kim, Jin-Geol;Huh, Uk-Youl
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2271-2274
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    • 2005
  • The desired ZMP is different from the actual ZMP of a humanoid robot during actual walking and stand upright. A humanoid robot must maintain its stable posture although external force is given to the robot. A humanoid robot can know its stability with ZMP. Actual ZMP may be moved out of the foot-print polygons by external disturbance or uneven ground surfaces. If the position of ZMP moves out of stable region, the stability can not be guaranteed. Therefore, The control of the ZMP is necessary. In this paper, ZMP control algorithm is proposed. Herein, the ZMP control uses difference between desired ZMP and actual ZMP. The proposed algorithm gives reaction moment with ankle joint when external force is supplied. 3D simulator shows motion of a humanoid robot and calculated data.

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An Adaptive Block Matching Algorithm Based on Temporal Correlations (시간적 상관성을 이용한 적응적 블록 정합 알고리즘)

  • Yoon, Hyo-Sun;Lee, Guee-Sang
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.199-204
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    • 2002
  • Since motion estimation and motion compensation methods remove the redundant data to employ the temporal redundancy in images, it plays an important role in digital video compression. Because of its high computational complexity, however, it is difficult to apply to high-resolution applications in real time environments. If we have information about the motion of an image block before the motion estimation, the location of a better starting point for the search of an exact motion vector can be determined to expedite the searching process. In this paper, we present an adaptive motion estimation approach bated on temporal correlations of consecutive image frames that defines the search pattern and determines the location of the initial search point adaptively. Through experiments, compared with DS(Diamond Search) algorithm, the proposed algorithm is about 0.1∼0.5(dB) better than DS in terms of PSNR(Peak Signal to Noise Ratio) and improves as high as 50% compared with DS in terms of average number of search point per motion vector estimation.