• Title/Summary/Keyword: Motion Pictures

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The Design of Video Compression Browsing for Low Capacity and High Quality (저용량, 고화질 비디오 압축 브라우징에 대한 설계)

  • 강진석;김무영;김장형
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.193-198
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    • 1999
  • In the 21th century, everyone feels that the multimedia system is close at hand in real life due to the rapid advance of the computer processing ability and high speed and high guality of communication services. Also the limited frequencies resource will be optimized due to rapid advances in digital video technology which is believed superior to analogue technology in information engineering. MEPG-2 has been introduced for broadcasting use such as digital TV Thus it features the high-definition and hyper-low bit rate. But, because of much throughput it has been implemented by high-priced private ASIC chip and is not in general use yet. But in this research, noticing the rapid enhancement of PC processor performance comparing with the price. MPEG-2 was developed by real time software MPEG-2 had been known impossible to implement with S/W, but the research proved the possibility of the S/W implementation and below are the pictures also in the research was improved 'Motion Vector and Compensation' Algorithm which requires the most operations and UT was made possible real time process. Multimedia Info Society has settled and accompanied by the rapid advance of image-processing technology and lots of standards.

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Zigbee based Remote Motion Monitoring and Ligiting Control System (Zigbee 기반 원격 영상 모니터링 제어 시스템)

  • Kim, Joung-hyun;Yu, Dong-hui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.99-101
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    • 2009
  • Based on the rapid development of IT technology and deployment of the Internet through high speed networks, network environments have been changed from office oriented environment based on business industries and public institution even to the interconnection to digital electronics in the home network. Home network based applications are very diverse and the remote monitoring and control areas have been studied. In this paper, we present the design and implementation of real time remote video monitoring system which provide the moving pictures on the web page through the Internet using JMFI. In addition, we present the design of remote light control system based on Zigbee.

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A Study for necessity that console game machines materialize high frames per second (콘솔 게임기에서 고 프레임 구현 필요성에 관한 고찰)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.533-535
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    • 2014
  • As technology advances, console game machines have developed the abilities to materialize high frames per second. And that have enabled console games machines to implement more active and natural moving. In general moving pictures, 30 frames per second is enough for people to enjoy motion contents. But In the game field, the need for implementation of more than 60 frames are being raised, and there is the controversial that is necessary or not. This paper will analyze that high frames per second (E.g. more 30fps) is really necessary or not in the console game machines, and that is efficient in game playing.

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Assessing the Applicability of Sea Cliff Monitoring Using Multi-Camera and SfM Method (멀티 카메라와 SfM 기법을 활용한 해식애 모니터링 적용가능성 평가)

  • Yu, Jae Jin;Park, Hyun-Su;Kim, Dong Woo;Yoon, Jeong-Ho;Son, Seung-Woo
    • Journal of The Geomorphological Association of Korea
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    • v.25 no.1
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    • pp.67-80
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    • 2018
  • This study used aerial and terrestrial images to build a three-dimensional model of cliffs located in Pado beach using SfM (Structure from Motion) techniques. Using both images, the study purposed to reduce the shadow areas that were found when using only aerial images. Accuracy of the two campaigns was assessed by root mean square error, and monitored by M3C2 (Multiscale Model to Model Cloud Comparison) method. The result of the M3C2 in closed areas such as sea cave and notch did not express the landforms partly. However, eroded debris on sea cliffs were detected as eroded area by M3C2, as well as in captured pictures by multi-camera. The result of this study showed the applicability of multi-camera and SfM in monitoring changes of sea cliffs.

Do Sales of an Extended Brand Affect Popularity of its Original?: Empirical Evidence from Motion Pictures and their Original Books

  • Kim, Sang-Hoon;Yi, Ji-Su;Ohm, Joyo
    • Asia Marketing Journal
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    • v.18 no.2
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    • pp.45-61
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    • 2016
  • Book adaptation has been considered an effective strategy in filmmaking. This paper examines the relationship between the box office sales and the performance of its original book focusing on category extension, especially investigating reciprocal spillover effect from a movie to the book. With empirical data, two-way causality between performance of the extension brand (i.e., movies) and that of the parent brand (i.e., books) was examined to test the existence of reciprocal spillover effect. In addition, a linear model was used to test the moderating roles of extension characteristics. The results revealed that the higher the movie's box office sales, the higher the original book's sales after movie's release. The authors also found moderation effects such that if the book has high level of brand awareness prior to movie's release, or if there is a movie tie-in version, or when the book is mentioned in movie trailer, or if the movie is released shortly after the book's publication, then the strength of spillover effect is superior. The current empirical investigation is meaningful considering it provides implications to both buyers and sellers of the extension rights, contributing to the literature of reciprocal spillover effects in category extension.

Unleashing the Power of Digitization: National Mission for Manuscript's Analysis and Special Efforts in Enhancing Manuscript Usability and Preserving Cultural Heritage in Uttar Pradesh

  • Priyanka Jaiswal;Abhay Chaurasia;Ajay Pratap Singh
    • International Journal of Knowledge Content Development & Technology
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    • v.14 no.3
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    • pp. 7-18
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    • 2024
  • The present study focuses on the activities and efforts of the National Mission for Manuscripts (NMM) in the Uttar Pradesh region, which is known for its vast area, population, and rich cultural heritage. The aim is to examine the digitization work carried out by the NMM in this area, as digitization plays a crucial role in preserving our country's rich ancient heritage. The importance of safeguarding cultural heritage is universally acknowledged, and digitization serves as a vital tool in this endeavour. Through digitization, we can protect and preserve our heritage for future generations. The government has implemented several commendable initiatives for manuscript digitization, and the NMM stands as a prominent organization dedicated to the conservation of cultural heritage. The NMM possesses a diverse range of cultural heritage resources, including photographic slides, photographs, digital images, photo-negatives, motion pictures, audio spools, microfiche, LP records, endangered manuscripts, audio and videotapes, digital images, microfilms, digital audio and video files, and more. The mission has undertaken extensive digitization efforts to conserve and provide access to a significant portion of its collection. This study is unique as it explores the digital conservation and digitization practices of a premier institute working in the field of art and cultural heritage in Uttar Pradesh. With its extensive network of institutions, the mission aims to cover all manuscripts, digitize them, and consolidate them on a common platform for easy access and utilization.

2D Single-legged Dynamic Knee Valgus assessments Methods: Evaluating Risk Factor for Internal Derangement of the Knee; Literature Review

  • Hyun Lee;Jihye Jung;Seungwon Lee
    • Physical Therapy Rehabilitation Science
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    • v.13 no.2
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    • pp.240-249
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    • 2024
  • Objective: The objective of this study is to evaluate various research that have examined dynamic knee valgus and to pinpoint a straightforward, clinically practical 2D assessment method for dynamic knee valgus that is user-friendly. Design: A literature review Methods: This literature review was conducted in Pubmed, MEDLINE® and Google Scholar with the following key words: Knee valgus angle, Knee valgus evaluation, Knee valgus assessment, Dynamic knee valgus. After removing duplicate studies, 53 articles were initially chosen using this method, with 17 studies ultimately meeting the selection criteria. Results: Based on the comprehensive review of various studies, the Single Leg Squat (SLS) was identified as the most popular test method, followed by the Single Leg Landing (SLL) as the next most common test method. The Frontal Plane Projection Angle (FPPA) method was the most representative method for measuring dynamic knee valgus (DKV) during these tests. SLS was found in a total of 10 studies, while SLL was found in 7 studies. Conclusions: The most commonly proposed test for assessing DKV is measuring the SLS using the FPPA method. However, when applied to individuals without knee pathology, the discriminative power of this method may be limited. This suggests the need for further research to explore alternative methods for assessing DKV in this population.

Documentation of Intangible Cultural Heritage Using Motion Capture Technology Focusing on the documentation of Seungmu, Salpuri and Taepyeongmu (부록 3. 모션캡쳐를 이용한 무형문화재의 기록작성 - 국가지정 중요무형문화재 승무·살풀이·태평무를 중심으로 -)

  • Park, Weonmo;Go, Jungil;Kim, Yongsuk
    • Korean Journal of Heritage: History & Science
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    • v.39
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    • pp.351-378
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    • 2006
  • With the development of media, the methods for the documentation of intangible cultural heritage have been also developed and diversified. As well as the previous analogue ways of documentation, the have been recently applying new multi-media technologies focusing on digital pictures, sound sources, movies, etc. Among the new technologies, the documentation of intangible cultural heritage using the method of 'Motion Capture' has proved itself prominent especially in the fields that require three-dimensional documentation such as dances and performances. Motion Capture refers to the documentation technology which records the signals of the time varing positions derived from the sensors equipped on the surface of an object. It converts the signals from the sensors into digital data which can be plotted as points on the virtual coordinates of the computer and records the movement of the points during a certain period of time, as the object moves. It produces scientific data for the preservation of intangible cultural heritage, by displaying digital data which represents the virtual motion of a holder of an intangible cultural heritage. National Research Institute of Cultural Properties (NRICP) has been working on for the development of new documentation method for the Important Intangible Cultural Heritage designated by Korean government. This is to be done using 'motion capture' equipments which are also widely used for the computer graphics in movie or game industries. This project is designed to apply the motion capture technology for 3 years- from 2005 to 2007 - for 11 performances from 7 traditional dances of which body gestures have considerable values among the Important Intangible Cultural Heritage performances. This is to be supported by lottery funds. In 2005, the first year of the project, accumulated were data of single dances, such as Seungmu (monk's dance), Salpuri(a solo dance for spiritual cleansing dance), Taepyeongmu (dance of peace), which are relatively easy in terms of performing skills. In 2006, group dances, such as Jinju Geommu (Jinju sword dance), Seungjeonmu (dance for victory), Cheoyongmu (dance of Lord Cheoyong), etc., will be documented. In the last year of the project, 2007, education programme for comparative studies, analysis and transmission of intangible cultural heritage and three-dimensional contents for public service will be devised, based on the accumulated data, as well as the documentation of Hakyeonhwadae Habseolmu (crane dance combined with the lotus blossom dance). By describing the processes and results of motion capture documentation of Salpuri dance (Lee Mae-bang), Taepyeongmu (Kang seon-young) and Seungmu (Lee Mae-bang, Lee Ae-ju and Jung Jae-man) conducted in 2005, this report introduces a new approach for the documentation of intangible cultural heritage. During the first year of the project, two questions have been raised. First, how can we capture motions of a holder (dancer) without cutoffs during quite a long performance? After many times of tests, the motion capture system proved itself stable with continuous results. Second, how can we reproduce the accurate motion without the re-targeting process? The project re-created the most accurate motion of the dancer's gestures, applying the new technology to drew out the shape of the dancers's body digital data before the motion capture process for the first time in Korea. The accurate three-dimensional body models for four holders obtained by the body scanning enhanced the accuracy of the motion capture of the dance.

Comparison between Moberg Flap and Second Toe Pulp Free Flap for Coverage of Tip Amputation of Thumb (무지 첨부 절단 환자 재건에서 Moberg Flap과 2족지 수질부 유리피판술의 비교)

  • Jung, Gang Jae;Ki, Sae Hwi;Kim, Jin Soo;Lee, Dong Chul;Roh, Si Young;Yang, Jae Won
    • Archives of Plastic Surgery
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    • v.35 no.5
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    • pp.527-532
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    • 2008
  • Purpose: Transverse type or volar oblique type of defect of thumb tip can be covered by Moberg flap or second toe pulp free flap. We compared these two methods in functional result, patients' satisfaction, and sensation, etc. to find a better way to cover the defect of the thumb tip. Methods: From 2003 to 2006, we chose the patients randomly with preoperative pictures. The patients had the defect of the thumb tip which is either transverse or volar oblique type. The 6 patients were treated with Moberg flap and other 6 patients were treated with second toe pulp free flap. We have analyzed the results by 2 point discrimination, side pinching power test, pulp to pulp pinching power test, pain scales (visual analogue scale), satisfaction scales of the patients (functional and aesthetic), the degree of the range of motion, etc. Results: All flaps survived without any complications. In the cases of Moberg flaps, the value of static 2 point discrimination test was 5.6 mm, and the value of moving 2 point discrimination test was 4.8 mm. In the cases of second toe pulp free flaps, the values were 9.6 mm and 9.3 mm. In the cases of Moberg flaps, the value of the Side pinch power test was 6.6 kg, 4.4 kg. In the case of second toe pulp free flaps, the values were 4.8 kg and 2.5 kg. The value of aesthetic satisfaction scale of the patients in Moberg flaps was 5.6, the value of functional satisfaction scale of the patients was 3.6. In cases of second toe pulp free flaps, the values were 5.6 and 3.6. The active range of motion of Interphalangeal joint in the cases of Moberg flaps was 46.6 degree, and the active range of motion of metacarpophalangeal joint was 55 degree, in the cases of second toe pulp free flaps, the values were 36.6 degree and 59 degree. Conclusion: As a result, when the defect of the thumb tip is transverse or volar oblique type, we suggest that the operators choose Moberg flap to cover the defect of the thumb tip.

Motion based Autonomous Emotion Recognition System: A Preliminary Study on Bodily Map according to Type of Emotional Stimuli (동작 기반 Autonomous Emotion Recognition 시스템: 감정 유도 자극에 따른 신체 맵 형성을 중심으로)

  • Jungeun Bae;Myeongul Jung;Youngwug Cho;Hyungsook Kim;Kwanguk (Kenny) Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.33-43
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    • 2023
  • Not only emotions affect physical sensations, but they also have an impact on physical movements. The responses to emotions vary depending on the type of emotional stimuli. However, research on the effects of emotional stimuli on the activation of bodily movements has not been rigorously examined, and these effects have not been investigated in Autonomous Emotion Recognition (AER) systems. In this study, we aimed to compare the emotional responses of 20 participants to three types of emotional stimuli (words, pictures, and videos) and investigate their activation or deactivation for the AER system. Our dependent measures included emotional responses, computer-based self-reporting methods, and bodily movements recorded using motion capture devices. The results suggested that video stimuli elicited higher levels of emotional movement, and emotional movement patterns were similar across different types of emotional stimuli for happiness, sadness, anger, and neutrality. Additionally, the findings indicated that bodily changes observed during video stimuli had the highest classification accuracy. These findings have implications for future research on the bodily changes elicited by emotional stimuli.