• 제목/요약/키워드: Motion Information of Target

검색결과 201건 처리시간 0.038초

Compressed Sensing-based Multiple-target Tracking Algorithm for Ad Hoc Camera Sensor Networks

  • Lu, Xu;Cheng, Lianglun;Liu, Jun;Chen, Rongjun
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제12권3호
    • /
    • pp.1287-1300
    • /
    • 2018
  • Target-tracking algorithm based on ad hoc camera sensor networks (ACSNs) utilizes the distributed observation capability of nodes to achieve accurate target tracking. A compressed sensing-based multiple-target tracking algorithm (CSMTTA) for ACSNs is proposed in this work based on the study of camera node observation projection model and compressed sensing model. The proposed algorithm includes reconfiguration of observed signals and evaluation of target locations. It reconfigures observed signals by solving the convex optimization of L1-norm least and forecasts node group to evaluate a target location by the motion features of the target. Simulation results show that CSMTTA can recover the subtracted observation information accurately under the condition of sparse sampling to a high target-tracking accuracy and accomplish the distributed tracking task of multiple mobile targets.

색과 정서적 맥락이 생물형운동의 정서정보처리에 미치는 영향 (Effect of Color and Emotional Context on Processing Emotional Information of Biological Motion)

  • 김제중;김유리;조은의
    • 감성과학
    • /
    • 제23권3호
    • /
    • pp.63-78
    • /
    • 2020
  • 사회적 상호작용에서 적절한 행동을 위해서는 사회인지적 정보 뿐 아니라 다양한 정서 정보의 처리 역시 중요하다. 정서의 처리과정은 자극의 속성 뿐 아니라 다양한 맥락과 외부 요인의 영향을 받는다. 본 연구는 정서처리에 영향을 미치는 요인들과 그 효과의 양상을 파악하기 위하여 생물형운동자극을 사용한 정서변별과제를 시행하였다. 첫 번째 과제에서는 분노, 행복, 또는 중립 정서를 지닌 단서자극과 함께 제시된 빨강, 초록, 흰색, 또는 노란색 중 하나의 색과 분노 또는 행복 정서를 지닌 표적자극을 비교하여, 단서자극에 비해 표적자극이 나타내는 정서를 판단하도록 하였다. 두 번째 과제에서는 정서 중립 자극만을 사용하여 색의 효과를 조사하였다. 실험 결과, 표적자극의 특정 색과 정서 간 연합이 관찰되었다. 즉, 빨간색은 분노정서, 초록색은 행복정서 처리를 촉진하는 것으로 보였다. 또한, 단서자극과 표적자극의 정서가 일치할 때 표적자극 정서의 변별 정확도가 높았으나, 빨간색과 분노정서가 조합된 조건에서는 단서자극 정서의 영향을 받지 않았다. 두 번째 과제에서는 표적자극의 색에 의해 착각적인 정서반응이 나타남을 관찰하였다. 본 연구를 통해 기존에 주로 사용된 얼굴자극이 아닌 생물형운동자극을 이용해 자극의 정서처리 과정에 영향을 미치는 맥락 및 색 요인의 효과를 구체적으로 확인하였으며, 가능한 후속연구 및 임상적 연구에 대해 논의하였다.

시차 움직임 벡터에 기반한 스데레오 물체추적 및 다시점 영상복원 시스템 (Stereo Object Tracking and Multiview image Reconstruction System Using Disparity Motion Vector)

  • 고정환;김은수
    • 한국통신학회논문지
    • /
    • 제31권2C호
    • /
    • pp.166-174
    • /
    • 2006
  • 본 논문에서는 적응적 시차 움직임 벡터에 기반한 스테레오 물체추적 및 3차원 디스플레이 시스템을 제안하였다. 즉, 제안된 시스템에서는 스테레오 입력영상 시퀸스로부터 적응적으로 추출된 시차 벡터로부터 프레임간 적응적 시차 움직임 벡터를 구한 다음 이를 이용하여 각 프레임에서 표적물체가 존재하는 영역 및 위치좌표를 효과적으로 검출하였다. 또한, 이를 프레임간 표적의 이동거리 좌표를 구하여 최종적으로 팬/틸트를 제어해 줌으로써 표적 물체를 추적하였다. 256$\times$256 픽셀 크기의 스테레오 영상 20 프레임을 사용한 물체추적 실험 결과, 표적 물체의 실제위치와 실험을 통해 얻은 이동위치 간의 평균 에러율이 약 3.05$\%$로 낮게 나타남으로써 본 논문에서 새로이 제안한 적응적 시차 움직임 벡터 기반의 스테레오 물체추적 시스템의 실질적친 응용 가능성과 영상복원 기법을 사용하여 이동 물체의 3차원적 입체 디스플레이 또한 가능하다.

Local Minimum Free Motion Planning for Mobile Robots within Dynamic Environmetns

  • Choi, Jong-Suk;Kim, Mun-Sang;Lee, Chong-Won
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2003년도 ICCAS
    • /
    • pp.1921-1926
    • /
    • 2003
  • We build a local minimum free motion planning for mobile robots considering dynamic environments by simple sensor fusion assuming that there are unknown obstacles which can be detected only partially at a time by proximity sensors and can be cleaned up or moved slowly (dynamic environments). Potential field is used as a basic platform for the motion planning. To clear local minimum problem, the partial information on the obstacles should be memorized and integrated effectively. Sets of linked line segments (SLLS) are proposed as the integration method. Then robot's target point is replaced by virtual target considering the integrated sensing information. As for the main proximity sensors, we use laser slit emission and simple web camera since the system gives more continuous data information. Also, we use ultrasonic sensors as the auxiliary sensors for simple sensor fusion considering the advantages in that they give exact information about the presence of any obstacle within certain range. By using this sensor fusion, the dynamic environments can be dealt easily. The performance of our algorithm is validated via simulations and experiments.

  • PDF

유정압테이블의 정밀도향상을 위한 수정가공 알고리즘 (Corrective machining Algorithm for Improving the Motion Accuracy of Hydrostatic Table)

  • 박천홍;이찬홍;이후상
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 1997년도 추계학술대회 논문집
    • /
    • pp.380-384
    • /
    • 1997
  • For improving the motion accuracy of hydrostatic table, corrective machining algorithm is proposed in this paper. The algorithm consists of three main processes. Reverse analysis is performed firstly to estimate rail profile from measured linear and angular motion error, in the algorithm. For the next step, correctwe machining information is decided as referring to the estimating rail profile. Finally, motion errors on correctively machined rail are analized by using motion error analysls method proposed in the previous paper. These processes can be rtcrated if the analized motion errors are worse than target accuracy. In order to verify the validity of the algorithm theoretically, motion errors by the estimated rail after corrective machining are compared with motion errors by true rail assumed as the measured value. Estimated motion errors show good agreement with assumed values, and it is confirmed that the algorithm IS effective to acquire the corrective machming information to improve the accuracy of hydrostatic table.

  • PDF

Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion

  • Lim, Sooyeon
    • International Journal of Contents
    • /
    • 제11권1호
    • /
    • pp.15-20
    • /
    • 2015
  • The purpose of this research is to study methods for performing transition that have visual representation of corresponding animations with no bounce in subsequently recognized user information when attempting to interact with a virtual 3D character in real-time using user motion. If the transitions of the animation are needed owing to a variety of external environments, continuous recognition of user information is required to correspond to the motion. The proposed method includes linear interpolation of the transition using cross-fades and blending techniques. The normalized playing time of the source animation was utilized for automatically calculating the transition interpolation length of the target animation and also as the criteria in selecting the crossfades and blending techniques. In particular, in the case of blending, the weighting value based on the degree of similarity between two animations is used as a blending parameter. Accordingly, transitions for visually excellent animation are performed on interactive holographic projection systems.

Visual Tracking Using Snake Algorithm Based on Optical Flow Information

  • Kim, Won;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1999년도 제14차 학술회의논문집
    • /
    • pp.13-16
    • /
    • 1999
  • An active contour model, Snake, was developed as a useful segmenting and tracking tool lot rigid or non-rigid (i.e. deformable) objects by Kass in 1987 In this research, Snake is newly designed to cover this large moving case. Image flow energy is proposed to give Snake the motion information of the target object. By this image flow energy Snake's nodes can move uniformly along the direction of the target motion in spite of the existences of local minima. Furthermore, when the motion is too large to apply image flow energy to tracking, a jump mode is proposed for solving the problem. The vector used to make Snake's nodes jump to the new location can be obtained by processing the image flow. The effectiveness of the proposed Snake is confirmed by some simulations.

  • PDF

크기, 움직임 및 왜곡정보에 의한 목표비트 분배 (Distribution of Target Bits based on Size, Motion and Distrotion)

  • 한학수;황희련;황재정
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
    • /
    • pp.101-104
    • /
    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

  • PDF

가상로봇과 실제로봇 사이의 운동 동기화를 통한 물체 인식 및 목표물 추적방안 (Object Recognition and Target Tracking Using Motion Synchronization between Virtual and Real Robots)

  • 안혜경;강현준;김진범;정지원;옥서원;김동환
    • 한국생산제조학회지
    • /
    • 제26권1호
    • /
    • pp.20-29
    • /
    • 2017
  • Motion synchronization between developed real and virtual robots for object recognition and target tracking is introduced. ASUS's XTION PRO Live is implemented as a sensor and configured to recognize walls and obstacles, and perceive objects. In order to create virtual reality, Unity 3D is adopted to be associated with the real robot, and the virtual object is controlled by using an input device. A Bluetooth serial communication module is used for wireless communication between the PC and the real robot. The motion information of a virtual object controlled by the user is sent to the robot. Then, the robot moves in the same way as the virtual object according to the motion information. Through motion synchronization, two scenarios, which map the real space and current object information with virtual objects and space, were demonstrated, yielding good agreement between the two spaces.

능동 스테레오 비젼을 시스템을 이용한 자율이동로봇의 목표물 추적에 관한 연구 (Study on the Target Tracking of a Mobile Robot Using Active Stereo-Vision System)

  • 이희명;이수희;이병룡;양순용;안경관
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2003년도 춘계학술대회 논문집
    • /
    • pp.915-919
    • /
    • 2003
  • This paper presents a fuzzy-motion-control based tracking algorithm of mobile robots, which uses the geometrical information derived from the active stereo-vision system mounted on the mobile robot. The active stereo-vision system consists of two color cameras that rotates in two angular dimensions. With the stereo-vision system, the center position and depth information of the target object can be calculated. The proposed fuzzy motion controller is used to calculate the tracking velocity and angular position of the mobile robot, which makes the mobile robot keep following the object with a constant distance and orientation.

  • PDF